shar181 Posted July 31, 2019 Share Posted July 31, 2019 When I first installed this mod, after lewding I would get a buff (or debuff) in my spell effects tab related to the sex act. However, some time back those effects stopped showing up, and I can't figure out why... or how to get them back. Is there a toggle I'm missing, somewhere? Link to comment
????? Posted August 4, 2019 Share Posted August 4, 2019 Ok i got it now to run with SLIF but I have a question is there anyway at the moment to get it work without morph-settings/pregnant belly , because some NPC have randomly pregnant belly cuz of her weight or can I set it up so that it is only for me? (,,Ok i got it now to run with SLIF´´ : just checked again all importent mods and updated them + clean new game) Link to comment
aRuthSA Posted August 17, 2019 Share Posted August 17, 2019 Hello, big fan of the mod. Thanks for bringing it to SE. Everything is working as intended, but with one hitch. Exactly one of my followers is convinced she is inflated, even though FHU does not show her as an inflated actor. This means that every so often she comments on her inflation...which apparently left such an impression on her that she is still reliving it to this day. Is there a way to reset an actor? It's not a deal breaker (role play wise, she's just nagging me to let her get her 'fix'). Link to comment
koloiplu Posted October 7, 2019 Share Posted October 7, 2019 hello, everything seems to work fine but i got a little problem, when i enter the animation it remove my ears and neck from coco armor. any solution? Link to comment
wtftesnexus Posted October 9, 2019 Share Posted October 9, 2019 On 10/7/2019 at 6:15 PM, koloiplu said: hello, everything seems to work fine but i got a little problem, when i enter the animation it remove my ears and neck from coco armor. any solution? Chiming in here, user to user... The animations in FHU appear to temporarily equip items in slots 48 and 54; those two slots are likely used by your ears/neck, causing them to unequip. I have a similar issues with a different armor pieces and just looked into it last night; I'm no pro, but I've changed the slot numbers in use by the FHU animations with an ESPFE patch I created with xEdit, but still need to test it out, so I don't know if it will have unintended issues with FHU. You could also change the slot number in use by your armor set, both in the construction set / xEdit and in the NIF files to not use those two slot numbers. Link to comment
Yinkle Posted October 9, 2019 Share Posted October 9, 2019 On 10/8/2019 at 12:15 AM, koloiplu said: hello, everything seems to work fine but i got a little problem, when i enter the animation it remove my ears and neck from coco armor. any solution? On 10/9/2019 at 8:03 PM, wtftesnexus said: Chiming in here, user to user... I ended up changing the animated equips into magic hit effect "Art Objects" used by a magic effect and editing the nif files accordingly. This way they don't occupy an armor slot and there's no equpping sound effect either. NB this is just for CBBE SE 5 Link to comment
koloiplu Posted October 9, 2019 Share Posted October 9, 2019 5 hours ago, wtftesnexus said: Chiming in here, user to user... The animations in FHU appear to temporarily equip items in slots 48 and 54; those two slots are likely used by your ears/neck, causing them to unequip. I have a similar issues with a different armor pieces and just looked into it last night; I'm no pro, but I've changed the slot numbers in use by the FHU animations with an ESPFE patch I created with xEdit, but still need to test it out, so I don't know if it will have unintended issues with FHU. You could also change the slot number in use by your armor set, both in the construction set / xEdit and in the NIF files to not use those two slot numbers. gonna give it a try thanks a lot Link to comment
wtftesnexus Posted October 9, 2019 Share Posted October 9, 2019 3 hours ago, Yinkle said: I ended up changing the animated equips into magic hit effect "Art Objects" used by a magic effect and editing the nif files accordingly. This way they don't occupy an armor slot and there's no equpping sound effect either. NB this is just for CBBE SE FillHerUp CBBE SE.7z 292.79 kB · 2 downloads Even better solution. Thanks Yinkle, I'll have to try it out! 1 Link to comment
LukeDuke Posted October 10, 2019 Share Posted October 10, 2019 19 hours ago, Yinkle said: I ended up changing the animated equips into magic hit effect "Art Objects" used by a magic effect and editing the nif files accordingly. This way they don't occupy an armor slot and there's no equpping sound effect either. NB this is just for CBBE SE FillHerUp CBBE SE.7z 292.79 kB · 6 downloads Is this a version for SL Inflation Frmework? Thx. Link to comment
Yinkle Posted October 10, 2019 Share Posted October 10, 2019 5 hours ago, LukeDuke said: Is this a version for SL Inflation Frmework? Thx. yup 1 Link to comment
PepperDog017 Posted October 10, 2019 Share Posted October 10, 2019 3 hours ago, Yinkle said: yup Any idea if a "hot swap" update is OK, or would a clean save update be advisable? I'm guessing the change is fairly minor (though I haven't looked closely), so hot-swap probably OK... EDIT: Just did a hot-swap, no clean save update. FHU/SLIF seem to be working as expected, just as before the swap. Link to comment
Bluegunk Posted October 18, 2019 Share Posted October 18, 2019 I've gone through these ten pages of comments and my head is spinning ? All I want is the very latest SLIF-based CBBE version of Fill Her Up that is generally considered operating without CTDs. I got the base mod from the front page, but there are patches everywhere! Which one is which? If Zebruh or someone could kindly do us all a quick "Here you go" summary, that would be most helpful to me, and to others wanting this mod. ? Thank you! Link to comment
Gardeniah Posted October 30, 2019 Share Posted October 30, 2019 Anyone know why the clothes of my character inflate, but once they are removed its back to the standard body shape? EDIT: And I just had a stupid moment, I forgot to build the body with morphs. problem solved Link to comment
wtftesnexus Posted November 20, 2019 Share Posted November 20, 2019 Is there a simple(ish) way to get Oral SL events to add to the Anal total (for characters that don't spit)? After searching the thread, it seems like someone asked back in Sept 2018 and the mod porter couldn't help then; hoping someone's figured it out in the meantime. Having difficulty following the script sources as it seems like the necessary parts might be handled in multiple places. Link to comment
4nk8r Posted November 20, 2019 Share Posted November 20, 2019 9 hours ago, wtftesnexus said: Is there a simple(ish) way to get Oral SL events to add to the Anal total (for characters that don't spit)? After searching the thread, it seems like someone asked back in Sept 2018 and the mod porter couldn't help then; hoping someone's figured it out in the meantime. Having difficulty following the script sources as it seems like the necessary parts might be handled in multiple places. SL Survival together with FHU will account for swallowing and belly inflation. Link to comment
Bopplehunter Posted November 22, 2019 Share Posted November 22, 2019 Thank you very much for all the work on these great mods! This is embarrassing. I loaded the mod, by I do not even get an MCM registration event. Does this port retain that LE Function? In my defense to show I am not a total spaz, ABBA works just fine for me. Link to comment
Kristus Kringle Posted November 22, 2019 Share Posted November 22, 2019 1 hour ago, Bopplehunter said: Thank you very much for all the work on these great mods! This is embarrassing. I loaded the mod, by I do not even get an MCM registration event. Does this port retain that LE Function? In my defense to show I am not a total spaz, ABBA works just fine for me. It has an MCM. It can take a few minutes for the MCM to show up. Link to comment
Bopplehunter Posted November 22, 2019 Share Posted November 22, 2019 Thanks for the quick reply. Seems I have something blocking it of I screwed up the install. 15 minutes on a new game and more than an hour on an existing and I cannot get the MCM to register. Update, I turned a bunch of stuff and it loaded. Interestingly, something I was using also gave Live Another Life a CTD when I activated the Mara statue. Link to comment
wtftesnexus Posted November 24, 2019 Share Posted November 24, 2019 On 11/20/2019 at 1:01 PM, 4nk8r said: SL Survival together with FHU will account for swallowing and belly inflation. Thanks for the tip, I'll check it out. Link to comment
koksalbabadook Posted November 26, 2019 Share Posted November 26, 2019 hello i am playing skyrim VR and i have the mod installed but the inflation and animations don't work. the FHU menu shows up in the MCM and tracks levels. i believe this issue is due to my bodyslide program missing the "build morphs" checkbox. I have racemenu installed and i cannot find any info anywhere on why my version of bodyslide is missing this checkbox. this is probably a very noob question. maybe my racemenu is out of date as i get an out of date error when launching, but that is due to the VR version being outdated compared to regular SE version i believe. Link to comment
XXppXX Posted December 3, 2019 Share Posted December 3, 2019 apparently this mod doesnt affect males anymore, only females. Link to comment
Kristus Kringle Posted December 3, 2019 Share Posted December 3, 2019 1 hour ago, XXppXX said: apparently this mod doesnt affect males anymore, only females. Did it ever work on males? I thought male bodies lacked belly bones. Link to comment
XXppXX Posted December 3, 2019 Share Posted December 3, 2019 at least on the regular skyrim it did Link to comment
Kristus Kringle Posted December 4, 2019 Share Posted December 4, 2019 I never modded oldrim, only started modding with sse. Link to comment
LukeDuke Posted December 4, 2019 Share Posted December 4, 2019 It does work [I mean for males too] 4 me (CBBE version) for SSE on SAM Light Link to comment
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