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Posted

Getting some things on a Fnis Consistency check. No idea what this means but did I do something wrong?


 

Spoiler

Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack
 36 possible consistence issues
 

 

Posted
On 4/1/2022 at 7:15 AM, kaiteyc said:

Getting some things on a Fnis Consistency check. No idea what this means but did I do something wrong?


 

  Hide contents

Duplicate AnimEvent ZaZAPCHorFA for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFB for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFC for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFD for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFE for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFF for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFG for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFH for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFI for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZAPCHorFJ for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_12 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_13 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMBoundFurn_14 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_01 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_02 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_03 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_04 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_05 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_06 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_07 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_08 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_09 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_10 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_11 for character, mods MME and ZaZAnimationPack
Duplicate AnimEvent ZaZMOMFreeFurn_12 for character, mods MME and ZaZAnimationPack
 36 possible consistence issues
 

 

Ah that just means that they're the same animation. No need to worry, doesn't cause issues (from what I've seen, I've never had any)

Posted

Apologizes if this was asked by someone else, Is the Futa cuirass bugged? When I equip it it causes the body to vanish. I tried a quick reinstall and I am not sure if there was a step or something I missed.

Posted
6 hours ago, LordSpud said:

Apologizes if this was asked by someone else, Is the Futa cuirass bugged? When I equip it it causes the body to vanish. I tried a quick reinstall and I am not sure if there was a step or something I missed.

you need to learn 3d modelling and make it

Posted
On 4/20/2022 at 3:27 AM, Ed86 said:

you need to learn 3d modelling and make it

Oh, I thought it was already in the mod because of the screenshot. 

Posted
9 hours ago, LordSpud said:

Oh, I thought it was already in the mod because of the screenshot. 

well there is one in LE version but its broken

Posted
On 2/17/2022 at 7:17 PM, Hey_Its_Kay said:

Maybe that's the source of my problem. 

 

if your using mo2 make sure the esp is enabled, i had a similar issue

Posted

not entirely sure what I need to do to get the breasts to scale/grow but I am reasonably certain every other aspect is working as intended, the values for milk go up and the milk leaking textures are working... I've checked the settings a few times and built the morphs in bodyslide, run fnis, the works.

Posted
5 hours ago, jedimoogle said:

not entirely sure what I need to do to get the breasts to scale/grow but I am reasonably certain every other aspect is working as intended, the values for milk go up and the milk leaking textures are working... I've checked the settings a few times and built the morphs in bodyslide, run fnis, the works.

 

Try using this addon. It lets you input the names of sliders manually for the milk events ( even custom slider)

 

Also go into the debug screen for each milk maid individually and make sure that the "increase per milk"  isn't set to "-1.00" since that will prevent any growth.

 

 

Posted
1 hour ago, venomr said:

 

Try using this addon. It lets you input the names of sliders manually for the milk events ( even custom slider)

 

Also go into the debug screen for each milk maid individually and make sure that the "increase per milk"  isn't set to "-1.00" since that will prevent any growth.

 

 

I've found on SE that the default is to set the sliders to -1.00 for each Milkmaid, so need to debug each one

Posted
4 hours ago, venomr said:

 

Try using this addon. It lets you input the names of sliders manually for the milk events ( even custom slider)

 

Also go into the debug screen for each milk maid individually and make sure that the "increase per milk"  isn't set to "-1.00" since that will prevent any growth.

 

 

ty, I'll give this the ol' cool leg try and let you know how it works. ❤️

Posted
2 hours ago, ebbluminous said:

I've found on SE that the default is to set the sliders to -1.00 for each Milkmaid, so need to debug each one

I saw that, too.

Posted

so question. is there any homestead that can build pumps on it? and i also have some camping pumps but i cant use them or rather dont know how to use them. it keeps saying i cant use it here inside the camp

Posted
On 5/6/2022 at 11:07 AM, ebbluminous said:

I've found on SE that the default is to set the sliders to -1.00 for each Milkmaid, so need to debug each one

 

When the slider is set to any negative value, that just means "use the global slider values for this milk maid". So if in the general options the size per milk is set to 0.5, and in the milk maid debug the size per milk is set to -0.1, the actual size per milk for that milk maid is 0.5.

 

Those options are working as intended.

Posted
11 hours ago, wm46 said:

 

When the slider is set to any negative value, that just means "use the global slider values for this milk maid". So if in the general options the size per milk is set to 0.5, and in the milk maid debug the size per milk is set to -0.1, the actual size per milk for that milk maid is 0.5.

 

Those options are working as intended.

I've found that this does not work unless I change the -1.00 to a postitive number.

I am using 3BA body. Could this be why?

Posted

I cannot for the life of me get this mod to display properly. The breasts just do not change, can someone please guide me through the process of setting up this mod.

 

Posted (edited)
5 hours ago, blamm1 said:

I cannot for the life of me get this mod to display properly. The breasts just do not change, can someone please guide me through the process of setting up this mod.

 

 

So your only issue is that breasts won't change size based on milk/level?

 

Could be a number of issues. Firstly are you using a body with morphs (e.g. CBBE, 3BA), and did you build everything properly in Bodyslide? Do you have all the dependencies for this mod to run? Are you using the integrated bodyscaling feature, or are you using SLIF and this add-on? If you're only using the integrated vanilla scaling, do you have the MME_bodymod.pex file (I can't remember if it's packaged with the rest of the MME scripts or needs to be downloaded separately). Try and give some more info on your problem, or it is very difficult to help you unfortunately.

Edited by asdj1239
Posted

when i want to install the mod i have these errors and ingame when leveling up milkmaid level i dont get additional slots, what fix can i apply?

e.PNG

Posted

So for some reason my character is stuck labeled as futa and after a while of messing around with things, trying to reset the mod and seeing if for some reason another mod is causing it to read my character as futa but nothing has worked. Does anyone know how to change that?

Posted (edited)
On 5/9/2022 at 10:37 AM, ebbluminous said:

I've found that this does not work unless I change the -1.00 to a postitive number.

I am using 3BA body. Could this be why?

 

Function CurrentSize(Actor akActor)
	Float BreastBase = MME_Storage.getBreastsBasevalue(akActor)
	Float MaidBoobIncr = StorageUtil.GetFloatValue(akActor,"MME.MilkMaid.BoobIncr")			;fetch individual maid data
	Float MaidBoobPerLvl = StorageUtil.GetFloatValue(akActor,"MME.MilkMaid.BoobPerLvl")		;fetch individual maid data
	Float BreastBaseMod = MME_Storage.getBreastsBaseadjust(akActor)
	Float MilkCnt = MME_Storage.getMilkCurrent(akActor)
	Int   MaidLevel = MME_Storage.getMaidLevel(akActor)
	Float MaidTimesMilked = StorageUtil.GetFloatValue(akActor,"MME.MilkMaid.TimesMilked")
	Float CurrentSize
	Float CurveFix
	Float LactacidCnt
	
	If BreastScale == 3						;off
		CurrentSize = 1
		CurveFix = 1
	Else
		if MaidBoobIncr < 0 				;set to general maid data
			MaidBoobIncr = BoobIncr
		endif
		if MaidBoobPerLvl < 0				;set to general maid data
			MaidBoobPerLvl = BoobPerLvl
		endif
        
    (...)

 

This is a snippet from the function that sends the boob size information to the Body Morph script. The few lines after "Else" are the debug parameters that people are mentioning. "MaidBoobIncr" is the per milk maid debug value that others are recommending to set to non-zero, while "BoobIncr" is the global value. You can see that when they any (milk size or level size) are negative value it, both get set to the global value ( A property stored by the MilkQUEST script ).

 

No idea why changing the per maid data to positive would have any different effect from the global value being some positive number.

Edited by wm46
Posted
10 hours ago, Lystorias said:

when i want to install the mod i have these errors and ingame when leveling up milkmaid level i dont get additional slots, what fix can i apply?

e.PNG

dont worry about it, as a matter of fact MME requires its version to remain form 43 to work properly since its scripts wont work in updated form.

also slots are acquired by mastery, not individual maid level. however, maid level requires massive grinding of lactation.

therefore i suggest enabling 'count milk production into milking count' option in debug.

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