leizar Posted June 6, 2018 Posted June 6, 2018 And Perverted Demon EvilReFlex strikes into our harts again. Love your work. Most beautiful thing is that you made compatible with your texture pack and it is just simple copy and paste :D. And it works out of the box with SE (need to save .esp in CK just in case). Thank you so very much. I can't wait for when you make highpoly horse penis addon.
f35nick Posted June 6, 2018 Posted June 6, 2018 Do these have the xml attached for interaction with animated vaginas?
Futanari Prisoner Posted June 6, 2018 Posted June 6, 2018 Thanks ERF. Your work on this and past projects has not gone unappreciated, even if it may seem so at times.
ShantyMan Posted June 7, 2018 Posted June 7, 2018 I enjoy this very much! This works really well in my game. Thank you!
STASMK Posted June 7, 2018 Posted June 7, 2018 On 6/6/2018 at 1:10 AM, EvilReFlex said: Have you used a own presets? Try to lower your UUNP Slider, looks there is someone causing this bug. I use Slash197 UUNP Conversion.
EvilReFlex Posted June 7, 2018 Author Posted June 7, 2018 14 hours ago, f35nick said: Do these have the xml attached for interaction with animated vaginas? It will be in the 1.0 Version. 1 hour ago, STASMK said: I use Slash197 UUNP Conversion. Just set the UUNP Slider to 0 (it will be fixed in the next version. On 6/6/2018 at 4:36 AM, Zerospyro said: I'd like to request an equippable version as well. Mostly out of personal preference really. Thanks for the mod in any case. After fixing the UUNP bugs I will add the equipable version. Next update will come this weekend, I also will add a few new Slider. (lengh, Girth and slightly bends to the side) Should I add the equipable version into the SOS addon, or a standalone esp? 1
Azazellz Posted June 7, 2018 Posted June 7, 2018 Yesterday I made some sliders (even a few "strange" ones, just for fun - they will not work properly without new textures and normal maps). Spoiler If you want, you can use or modify them in any way. ERF HighPolySos - Some New Sliders.7z Thanks again for your work. 3
Spyro84 Posted June 8, 2018 Posted June 8, 2018 On 6/7/2018 at 2:48 AM, EvilReFlex said: It will be in the 1.0 Version. Just set the UUNP Slider to 0 (it will be fixed in the next version. After fixing the UUNP bugs I will add the equipable version. Next update will come this weekend, I also will add a few new Slider. (lengh, Girth and slightly bends to the side) Should I add the equipable version into the SOS addon, or a standalone esp? A standalone ESP would be best I think.
dfroller Posted June 8, 2018 Posted June 8, 2018 Thanks so much! Best penis yet (after yours horse one). Waiting on equipable version.
EvilReFlex Posted June 9, 2018 Author Posted June 9, 2018 On 6/7/2018 at 12:47 PM, Azazellz said: Yesterday I made some sliders (even a few "strange" ones, just for fun - they will not work properly without new textures and normal maps). Reveal hidden contents If you want, you can use or modify them in any way. ERF HighPolySos - Some New Sliders.7z Thanks again for your work. Looking interesting, but I'm not sure if the exotic shapes look right ingame because of the "Model Space Normal" . But I need the source files to import them. 1
Azazellz Posted June 9, 2018 Posted June 9, 2018 1 hour ago, EvilReFlex said: but I'm not sure if the exotic shapes look right ingame because of the "Model Space Normal" . Yes you are right. I already checked it, and they do not look good. 1 hour ago, EvilReFlex said: But I need the source files to import them. Source files? You can export any slider as .obj using OutfitStudio. Install my files, load your project (ERF High Poly SoS.osp), click on "pencil button" near any slider, then Slider--Export Slider Data -- Export .OBJ.
EvilReFlex Posted June 9, 2018 Author Posted June 9, 2018 24 minutes ago, Azazellz said: Yes you are right. I already checked it, and they do not look good. Source files? You can export any slider as .obj using OutfitStudio. Install my files, load your project (ERF High Poly SoS.osp), click on "pencil button" near any slider, then Slider--Export Slider Data -- Export .OBJ. Then I need to backup my files, export them twice copy the backup back... with source files I just need to import them.
Azazellz Posted June 9, 2018 Posted June 9, 2018 43 minutes ago, EvilReFlex said: Then I need to backup my files, export them twice copy the backup back.. Why? You need to backup one single file - ERF High Poly SoS.osp (with text data for sliders). All "geometry" data for my sliders stored in separate file ERFv2.osd But if it help you - well then, here the my "working" archive with .obj files. ERF - HighPolySoS obj.7z Files with 3 "_" symbols is for "special" sliders, two for balls, one for glans.
EvilReFlex Posted June 9, 2018 Author Posted June 9, 2018 17 minutes ago, Azazellz said: Why? You need to backup one single file - ERF High Poly SoS.osp (with text data for sliders). All "geometry" data for my sliders stored in separate file ERFv2.osd But if it help you - well then, here the my "working" archive with .obj files. ERF - HighPolySoS obj.7z Files with 3 "_" symbols is for "special" sliders, two for balls, one for glans. Thanks, I will add them to the next release.
Guest Posted June 10, 2018 Posted June 10, 2018 Hi, excuse my ignorance, I ask this as an inquiry and not to belittle, but what is the difference between this and your previous mod that replaces belisario's meshes? Besides this being all in one package.
Guest Posted June 10, 2018 Posted June 10, 2018 On 6/6/2018 at 12:52 AM, leizar said: And it works out of the box with SE ... CBBE SSE or just other bodies? Edit: Nevermind, not CBBE SSE...
EvilReFlex Posted June 10, 2018 Author Posted June 10, 2018 9 hours ago, 01386612 said: Hi, excuse my ignorance, I ask this as an inquiry and not to belittle, but what is the difference between this and your previous mod that replaces belisario's meshes? Besides this being all in one package. Its a complete new more detailed mesh, but shares the same textures. 1 hour ago, fringecosmos said: CBBE SSE or just other bodies? Edit: Nevermind, not CBBE SSE... Oh, I forgot the new CBBE, maybe I will add a SSE Option... but for now I'm not really motivated to do something. (its so fucking hot here) And wow, already 1700+ Download in one week... and only 1 single person had the idea to support me. 1
Bullfye Posted June 13, 2018 Posted June 13, 2018 On 6/4/2018 at 11:08 PM, EvilReFlex said: I will not support this cheap mix textures. (leyenda, demoniac, ...) There is a laito body presets in bodlyslide (if uunp is installed) Its pretty high poly, it should not be over used. Brother...I really like your work but this sentence of calling others works cheap textures or cheap work is really out of order... I use Leyenda Skin and like it...I will never understand someone saying this kind of things about other Mod maker mods...Really pathetic reply sorry..
EvilReFlex Posted June 13, 2018 Author Posted June 13, 2018 4 hours ago, Bullfye said: Brother...I really like your work but this sentence of calling others works cheap textures or cheap work is really out of order... I use Leyenda Skin and like it...I will never understand someone saying this kind of things about other Mod maker mods...Really pathetic reply sorry.. I'm just tired of this question. Its not much or hard work to mix Fair Skin and Mature textures in Photoshop. Use the 2 Textures, layer them, play with the blend % and maybe tweak the colors a bit. 1
Bullfye Posted June 13, 2018 Posted June 13, 2018 57 minutes ago, EvilReFlex said: I'm just tired of this question. Its not much or hard work to mix Fair Skin and Mature textures in Photoshop. Use the 2 Textures, layer them, play with the blend % and maybe tweak the colors a bit. Thanks didn't wanted to be rude but this is a much logical reply... Thanks
EvilReFlex Posted June 15, 2018 Author Posted June 15, 2018 New Version is up! Quote Added - equipable version (as separate *.esp) Added - new Bodyslide slider from Azazellz Fixed - UUNP slider in Bodyslide Fixed - other small bugs in Bodyslide Optimized - all textures (need less memory, looks same) 4
Spyro84 Posted June 16, 2018 Posted June 16, 2018 6 hours ago, EvilReFlex said: New Version is up! Thanks for the update. This is pretty awesome. EDIT: For anyone using the Equippable version, the ESP still has SOS listed as a master. You can safely remove the SOS requirement by loading the mod in TES5Edit, right-click and select "Remove Masters". Save the ESP by closing TES5Edit making sure the box on the left is checked to save your edited ESP. Load your game afterwards and everything should be good to go.
EvilReFlex Posted June 16, 2018 Author Posted June 16, 2018 5 hours ago, Zerospyro said: Thanks for the update. This is pretty awesome. EDIT: For anyone using the Equippable version, the ESP still has SOS listed as a master. You can safely remove the SOS requirement by loading the mod in TES5Edit, right-click and select "Remove Masters". Save the ESP by closing TES5Edit making sure the box on the left is checked to save your edited ESP. Load your game afterwards and everything should be good to go. Fixed the *.esp and uploaded a new version.
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