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Posted

For those having issues with the dialog interface from XDI, The same author has another mod that is much more compatible and useful imo, But it takes more steps to get it set up properly. The mod is Dialogue Peek https://www.nexusmods.com/fallout4/mods/14617?tab=files , you will also need fallout 4 translator https://www.nexusmods.com/fallout4/mods/215/ to generate the strings files, but after that, you will see the normal text selection options until you mouse over them to get the full text showing.

 

 

@Reginald_001 I ran a error scan in xedit and found a few that need fixin

 

[00:00] Checking for Errors in [01] CompanionIvy.esp
[00:01] DN120 "Sandy Coves Quest" [QUST:00026AA0]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0024073B] < Error: Could not be resolved >
[00:02] [DIAL:00072DFB]
[00:02]     DIAL -> Record marked as deleted but contains: Priority, Quest, Data, Subtype Name, Info Count
[00:02] BoS101 "Call to Arms" [QUST:0006F5C1]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0003FC17] < Error: Could not be resolved >
[00:05] All Done!

Posted
1 hour ago, Ghostman7nz said:

For those having issues with the dialog interface from XDI, The same author has another mod that is much more compatible and useful imo, But it takes more steps to get it set up properly. The mod is Dialogue Peek https://www.nexusmods.com/fallout4/mods/14617?tab=files , you will also need fallout 4 translator https://www.nexusmods.com/fallout4/mods/215/ to generate the strings files, but after that, you will see the normal text selection options until you mouse over them to get the full text showing.

 

 

@Reginald_001 I ran a error scan in xedit and found a few that need fixin

 

[00:00] Checking for Errors in [01] CompanionIvy.esp
[00:01] DN120 "Sandy Coves Quest" [QUST:00026AA0]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0024073B] < Error: Could not be resolved >
[00:02] [DIAL:00072DFB]

[00:02]     DIAL -> Record marked as deleted but contains: Priority, Quest, Data, Subtype Name, Info Count
[00:02] BoS101 "Call to Arms" [QUST:0006F5C1]
[00:02]     QUST \ VMAD - Virtual Machine Adapter \ Script Fragments \ Script \ Script Data \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0003FC17] < Error: Could not be resolved >

[00:05] All Done!

The 1st error in Green is a vanilla game error:

image.png.d2048d222d186630f62250dba24e4d12.png

 

The same goes for the second error (in yellow):

image.png.bc76d1139f39638724b70c847cef3659.png

 

Because Ivy overrides these quests to inject dialogue, any original bugs in the game will be transferred to the override. You can see both entries have a green background, meaning there are no differences with the vanilla quest in the erroneous records (e.g. the bug exists in the original game).

 

Posted

I saw that two of the three were base data errors, Disgusting how bethesda does that, so the only one of note is the deleted quest information, which to be fair I have very little experience dealing with quest setup. I just noticed them while tracking down a conflict and wanted to make sure they weren't missed.

anyway sorry for the rushed bug post. I'll go back to lurking.

Posted
1 hour ago, Ghostman7nz said:

I saw that two of the three were base data errors, Disgusting how bethesda does that, so the only one of note is the deleted quest information, which to be fair I have very little experience dealing with quest setup. I just noticed them while tracking down a conflict and wanted to make sure they weren't missed.

anyway sorry for the rushed bug post. I'll go back to lurking.

Not a problem. That 00072DFB dialogue is also base dialogue (note that it starts with 000, eg. base file).

Many of these errors are benign though, you can ignore them as none of it is game breaking.

 

It's actually not so much a game bug as it is a creation kit bug. When you remove an item, or a piece of dialogue, the creation kit sometimes doesn't remove other items that depend on it being there. So what you need to do is check all the use-info for an object before deleting it. But even when that is empty, there can still be dependencies, which are often unused in the game any way).

 

In other news, Ivy has also released her 15th VLOG today..

 

 

Posted

Ivy gets some new clothes over on the Nxs. A really naughty straps and mesh body suit.  Seems like Ivy is starting to "get around".

---

Just wondering if any game developers have tried Ivy.  They should be ashamed and embarrassed by the "companions" they make, I know I can't expect an Ivy, with all the dialogue she has, but they need to be more than a cargo dump and cannon fodder.

Posted
18 hours ago, Uncle64 said:

Dropping by to say that I love her ??

Currently use the addon ChickGeek.

Thanks! :)

2 hours ago, leonbrass said:

Ivy gets some new clothes over on the Nxs. A really naughty straps and mesh body suit.  Seems like Ivy is starting to "get around".

---

Just wondering if any game developers have tried Ivy.  They should be ashamed and embarrassed by the "companions" they make, I know I can't expect an Ivy, with all the dialogue she has, but they need to be more than a cargo dump and cannon fodder.

I saw it. I'm sure a dev or two played with Ivy in their spare time.. ;)

Posted
On 9/29/2018 at 8:16 PM, Hogz50 said:

 

there aren't any spoilers,  its a pretty simple load  order. You may notice 6 plugins for spring cleaning 138 to 143, I chose that option instead of the all in one plugin and it seems to work a lot nicer, for my game anyway.

 

  0  0     Fallout4.esm
  1  1     DLCRobot.esm
  2  2     DLCworkshop01.esm
  3  3     DLCCoast.esm
  4  4     DLCworkshop02.esm
  5  5     DLCworkshop03.esm
  6  6     DLCNukaWorld.esm
254 FE   0 ccbgsfo4001-pipboy(black).esl
254 FE   1 ccgcafo4008-factionws08inst.esl
254 FE   2 ccgcafo4017-factionas06inst.esl
254 FE   3 ccgcafo4019-factionas08nuk.esl
254 FE   4 ccswkfo4002-pipnuka.esl
254 FE   5 ccswkfo4003-pipquan.esl
254 FE   6 ccbgsfo4056-dglabb.esl
  7  7     DLCUltraHighResolution.esm
  8  8     Unofficial Fallout 4 Patch.esp
  9  9     XDI.esm
 10  a     ACS Master.esm
 11  b     Knockout Framework.esm
 12  c     Robot Home Defence.esm
 13  d     SettlementKeywords.esm
 14  e     SpringCleaning.esm
 15  f     TortureDevices.esm
 16 10     four_play_resources.esm
 17 11     ArmorKeywords.esm
 18 12     Devious Devices.esm
 19 13     Loads.esm
 20 14     NewCalibers.esp
 21 15     AAF.esm
 22 16     Armorsmith Extended.esp
 23 17     Weaponsmith Extended 2.esp
 24 18     3dnpc_fo4.esp
 25 19     deadbodyhandling.esp
 26 1a     rbi_pack.esp
 27 1b     VIO_Strap-On.esp
 28 1c     CompanionIvy.esp
 29 1d     pleasingpiper.esp  
 30 1e     OutcastsAndRemnants.esp
 31 1f     Fatigues Extended.esp
 32 20     PIP-Pad.esp  
 33 21     EMIB.esp
 34 22     Generalofthearmy.esp
 35 23     modern firearms.esp
 36 24     america rising - a tale of the enclave.esp         
 37 25     Eli_Armour_Compendium.esp          
 38 26     FarHarborStory.esp
 39 27     AzarPonytailHairstyles.esp
 40 28     KSHairdos.esp
 41 29     EoW_MakeupColors.esp
 42 2a     512StandaloneHairColors.esp
 43 2b     Rogg DD Items Manager.esp
 44 2c     g2m_Workshop_Nexus.esp
 45 2d     CREAtiveClutter.esp
 46 2e     ZaZOut4.esp
 47 2f     Wall Oil Lamps.esp
 48 30     BetterJunkFences.esp
 49 31     Settler's Furniture.esp
 50 32     NPCUseRailings.esp
 51 33     IMP.esp
 52 34     Generator Fusebox - More realistic version.esp
 53 35     ABP Paintings.esp
 54 36     ACS Master.esp
 55 37     ACS Paintings.esp
 56 38     MoreWeaves.esp         
 57 39     DX Chem I Care Outfit.esp
 58 3a     DX Commonwealth Mini Dresses.esp
 59 3b     K9TacticalHarness.esp
 60 3c     TERANurseUniform.esp
 61 3d     UsableCigarettes.esp
 62 3e     Search and Destroy.esp
 63 3f     ImmersiveVendors.esp
 64 40     MarcyLongDialogueEdits.esp
 65 41     SettlementMenuManager.esp
 66 42     Marmo1233 - Immersive Settlers.esp
 67 43     The Eyes Of Beauty.esp
 68 44     TheEyesOfBeauty.esp
 69 45     CSAnavy.esp
 70 46     EAMR.esp
 71 47     NS Rugged Desdemona.esp
 72 48     AutoDoors.esp
 73 49     AD_DLC.esp
 74 4a     Better Cooking Stations.esp         
 75 4b     BuildableBurningCampfires.esp
 76 4c     BusySettlers.esp
 77 4d     CraftableAnimationMarkers.esp
 78 4e     Wireless Power.esp
 79 4f     UnlimitedSettlementBudget.esp
 80 50     Snappy_HouseK.esp
 81 51     FoodGenerators.esp
 82 52     move that workbench!.esp
 83 53     EnclaveX02.esp
 84 54     cri-taffingtonboathouse.esp
 85 55     DialogueFarmFix.esp
 86 56     AA FusionCityRising.esp
 87 57     AlternateFurniture.esp
 88 58     MinutemenPropaganda.esp
 89 59     NPC Spawner.esp
 90 5a     CheatTerminal.esp
 91 5b     ExpandedBallisticWeave.esp
 92 5c     My_Minutemen.esp
 93 5d     MilitarizedMinutemen.esp        
 94 5e     conquest.esp
 95 5f     More Smarter Companions Mod.esp          
 96 60     FP_Violate.esp
 97 61     llamaCompanionHeather.esp
 98 62     IMG_Castle_Wall_Patches.esp
 99 63     CWSS Redux.esp         
100 64     FO4 NPCs Travel.esp           
101 65     HappyMaker.esp
102 66     RichMerchants.esp
103 67     drm1981_GothicLadyDress.esp
104 68     HN66Fo4_EasyGirl_BS.esp
105 69     HN66Fo4_EarringsV1.esp
106 6a     Jewelries.esp
107 6b     KarnaTatteredVaultSuit.esp
108 6c     Secretary.esp
109 6d     ShinoCloth For Males.esp
110 6e     TERABusinessCasual.esp
111 6f     Nun2.esp
112 70     Nun4.esp
113 71     Nun3.esp
114 72     Nun1.esp
115 73     TheSchoolM.esp
116 74     TheSchoolF.esp
117 75     TheSchoolG.esp
118 76     TheNurse.esp
119 77     Lots More Female Hairstyles.esp
120 78     Lots More Male Hairstyles.esp
121 79     Lots More Facial Hair.esp
122 7a     Beautiful Female Settlers v. 2.0 - NO BS - VMSR - NGR.esp
123 7b     PushAwayCompanions.esp
124 7c     CBBE.esp
125 7d     Vivid Fallout - All in One - Best Choice.esp
126 7e     smfCelebration.esp
127 7f     DWT_PackBrahmin_Alternate.esp
128 80     Clothing Of The Commonwealth.esp
129 81     DA Swimsuit.esp
130 82     Tactical Flashlights.esp
131 83     Tactical Flashlights - Settings.esp
132 84     MMP4APA-blue.esp
133 85     MMP4APA.esp
134 86     FP_FamilyPlanningEnhanced.esp
135 87     LooksMenu.esp
136 88     DeadBodyCollision.esp
137 89     Monno's Bikini - Modular.esp
138 8a     SC_ExpandedAnimation.esp
139 8b     SC_ExpandedBuildings.esp
140 8c     SC_ExpandedConcrete.esp
141 8d     SC_ExpandedDirtGrass.esp
142 8e     SC_ExpandedHedges.esp
143 8f     SC_ExpandedLanterns.esp
144 90     Settlement_Markers.esp
145 91     hellfirenew.esp
146 92     Sandbag Fortifications - Version 2C.esp
147 93     SSEX.esp
148 94     llamaCompanionHeather-AE Patch.esp
149 95     CRX.esp
150 96     Loads of Ammo - Leveled Lists.esp
151 97     VendorVariety.esp
152 98     Farelle_Animations.esp
153 99     Heavy Metal Heels.esp
154 9a     Execution Chair.esp
155 9b     FO4_AnimationsByLeito.esp
156 9c     Rufgt's Animations.esp
157 9d     Atomic Lust.esp
158 9e     four_play.esp
159 9f     4PlaySEU.esp
160 a0     Just Business.esp
161 a1     AAF_Four-Play_Animations_Crazy6987.esp
162 a2     CumNWealth.esp
 

 

 

If you put it under a spoiler tag, it will make the post smaller, like this

 



  0  0     Fallout4.esm
  1  1     DLCRobot.esm
  2  2     DLCworkshop01.esm
  3  3     DLCCoast.esm
  4  4     DLCworkshop02.esm
  5  5     DLCworkshop03.esm
  6  6     DLCNukaWorld.esm
254 FE   0 ccbgsfo4001-pipboy(black).esl
254 FE   1 ccgcafo4008-factionws08inst.esl
254 FE   2 ccgcafo4017-factionas06inst.esl
254 FE   3 ccgcafo4019-factionas08nuk.esl
254 FE   4 ccswkfo4002-pipnuka.esl
254 FE   5 ccswkfo4003-pipquan.esl
254 FE   6 ccbgsfo4056-dglabb.esl
  7  7     DLCUltraHighResolution.esm
  8  8     Unofficial Fallout 4 Patch.esp
  9  9     XDI.esm
 10  a     ACS Master.esm
 11  b     Knockout Framework.esm
 12  c     Robot Home Defence.esm
 13  d     SettlementKeywords.esm
 14  e     SpringCleaning.esm
 15  f     TortureDevices.esm
 16 10     four_play_resources.esm
 17 11     ArmorKeywords.esm
 18 12     Devious Devices.esm
 19 13     Loads.esm
 20 14     NewCalibers.esp
 21 15     AAF.esm
 22 16     Armorsmith Extended.esp
 23 17     Weaponsmith Extended 2.esp
 24 18     3dnpc_fo4.esp
 25 19     deadbodyhandling.esp
 26 1a     rbi_pack.esp
 27 1b     VIO_Strap-On.esp
 28 1c     CompanionIvy.esp
 29 1d     pleasingpiper.esp  
 30 1e     OutcastsAndRemnants.esp
 31 1f     Fatigues Extended.esp
 32 20     PIP-Pad.esp  
 33 21     EMIB.esp
 34 22     Generalofthearmy.esp
 35 23     modern firearms.esp
 36 24     america rising - a tale of the enclave.esp         
 37 25     Eli_Armour_Compendium.esp          
 38 26     FarHarborStory.esp
 39 27     AzarPonytailHairstyles.esp
 40 28     KSHairdos.esp
 41 29     EoW_MakeupColors.esp
 42 2a     512StandaloneHairColors.esp
 43 2b     Rogg DD Items Manager.esp
 44 2c     g2m_Workshop_Nexus.esp
 45 2d     CREAtiveClutter.esp
 46 2e     ZaZOut4.esp
 47 2f     Wall Oil Lamps.esp
 48 30     BetterJunkFences.esp
 49 31     Settler's Furniture.esp
 50 32     NPCUseRailings.esp
 51 33     IMP.esp
 52 34     Generator Fusebox - More realistic version.esp
 53 35     ABP Paintings.esp
 54 36     ACS Master.esp
 55 37     ACS Paintings.esp
 56 38     MoreWeaves.esp         
 57 39     DX Chem I Care Outfit.esp
 58 3a     DX Commonwealth Mini Dresses.esp
 59 3b     K9TacticalHarness.esp
 60 3c     TERANurseUniform.esp
 61 3d     UsableCigarettes.esp
 62 3e     Search and Destroy.esp
 63 3f     ImmersiveVendors.esp
 64 40     MarcyLongDialogueEdits.esp
 65 41     SettlementMenuManager.esp
 66 42     Marmo1233 - Immersive Settlers.esp
 67 43     The Eyes Of Beauty.esp
 68 44     TheEyesOfBeauty.esp
 69 45     CSAnavy.esp
 70 46     EAMR.esp
 71 47     NS Rugged Desdemona.esp
 72 48     AutoDoors.esp
 73 49     AD_DLC.esp
 74 4a     Better Cooking Stations.esp         
 75 4b     BuildableBurningCampfires.esp
 76 4c     BusySettlers.esp
 77 4d     CraftableAnimationMarkers.esp
 78 4e     Wireless Power.esp
 79 4f     UnlimitedSettlementBudget.esp
 80 50     Snappy_HouseK.esp
 81 51     FoodGenerators.esp
 82 52     move that workbench!.esp
 83 53     EnclaveX02.esp
 84 54     cri-taffingtonboathouse.esp
 85 55     DialogueFarmFix.esp
 86 56     AA FusionCityRising.esp
 87 57     AlternateFurniture.esp
 88 58     MinutemenPropaganda.esp
 89 59     NPC Spawner.esp
 90 5a     CheatTerminal.esp
 91 5b     ExpandedBallisticWeave.esp
 92 5c     My_Minutemen.esp
 93 5d     MilitarizedMinutemen.esp        
 94 5e     conquest.esp
 95 5f     More Smarter Companions Mod.esp          
 96 60     FP_Violate.esp
 97 61     llamaCompanionHeather.esp
 98 62     IMG_Castle_Wall_Patches.esp
 99 63     CWSS Redux.esp         
100 64     FO4 NPCs Travel.esp           
101 65     HappyMaker.esp
102 66     RichMerchants.esp
103 67     drm1981_GothicLadyDress.esp
104 68     HN66Fo4_EasyGirl_BS.esp
105 69     HN66Fo4_EarringsV1.esp
106 6a     Jewelries.esp
107 6b     KarnaTatteredVaultSuit.esp
108 6c     Secretary.esp
109 6d     ShinoCloth For Males.esp
110 6e     TERABusinessCasual.esp
111 6f     Nun2.esp
112 70     Nun4.esp
113 71     Nun3.esp
114 72     Nun1.esp
115 73     TheSchoolM.esp
116 74     TheSchoolF.esp
117 75     TheSchoolG.esp
118 76     TheNurse.esp
119 77     Lots More Female Hairstyles.esp
120 78     Lots More Male Hairstyles.esp
121 79     Lots More Facial Hair.esp
122 7a     Beautiful Female Settlers v. 2.0 - NO BS - VMSR - NGR.esp
123 7b     PushAwayCompanions.esp
124 7c     CBBE.esp
125 7d     Vivid Fallout - All in One - Best Choice.esp
126 7e     smfCelebration.esp
127 7f     DWT_PackBrahmin_Alternate.esp
128 80     Clothing Of The Commonwealth.esp
129 81     DA Swimsuit.esp
130 82     Tactical Flashlights.esp
131 83     Tactical Flashlights - Settings.esp
132 84     MMP4APA-blue.esp
133 85     MMP4APA.esp
134 86     FP_FamilyPlanningEnhanced.esp
135 87     LooksMenu.esp
136 88     DeadBodyCollision.esp
137 89     Monno's Bikini - Modular.esp
138 8a     SC_ExpandedAnimation.esp
139 8b     SC_ExpandedBuildings.esp
140 8c     SC_ExpandedConcrete.esp
141 8d     SC_ExpandedDirtGrass.esp
142 8e     SC_ExpandedHedges.esp
143 8f     SC_ExpandedLanterns.esp
144 90     Settlement_Markers.esp
145 91     hellfirenew.esp
146 92     Sandbag Fortifications - Version 2C.esp
147 93     SSEX.esp
148 94     llamaCompanionHeather-AE Patch.esp
149 95     CRX.esp
150 96     Loads of Ammo - Leveled Lists.esp
151 97     VendorVariety.esp
152 98     Farelle_Animations.esp
153 99     Heavy Metal Heels.esp
154 9a     Execution Chair.esp
155 9b     FO4_AnimationsByLeito.esp
156 9c     Rufgt's Animations.esp
157 9d     Atomic Lust.esp
158 9e     four_play.esp
159 9f     4PlaySEU.esp
160 a0     Just Business.esp
161 a1     AAF_Four-Play_Animations_Crazy6987.esp
162 a2     CumNWealth.esp

 

That is what I was meaning about a spoiler tag

Posted

Just want to say I'm loving your companion Ivy. Some of the stuff that comes out her mouth is just like WTF but great at the same time. Using @Chic Geek's add-on and absolutely got to give her props for the voice acting and you Reginald for the scripted dialogue. Posted a nice screenshot of my PC Sarah with her new girlfriend!

 

Spoiler

20181003024604_1.jpg.c2b3c30f0e363683825adb852348ce9e.jpg

Posted
On 9/30/2018 at 3:51 PM, Reginald_001 said:

The player uses SHARED dialogue options within Ivy. This means that it's highly unlikely you'll get this to work with XDI, without breaking vanilla assets in the game. For instance, for the Service Menu, it uses the generic 'Let's see what you've got' line. If you would change that in Fo4Edit (through an override) into 'Service Menu', then when talking to a vendor, the player would suddenly be saying 'Service Menu'.

 

I don't understand how using VANILLA/ORIGINAL definitions and assets and dialogue can in any way constitute incompatibility with XDI, other than that XDI must be broken in some way or another.. or it's setup has limitations that users need to learn to live with.. (see the paragraphe above). In this case, shared dialogue which is a feature of the Fallout engine to use the same type of dialogue in different situations to save on memory.

 

From the FAQ:

 

- Ivy is not working 100% correct with the XDI mod / (read ANY dialogue mod)

I think you mean to say that those mods are terribly buggy to begin with and they do not work correctly with Ivy, not the other way around.

It's best you speak to the mod authors of those pieces of software, they will not be supported by me.

 

(Really sorry if I sound harsh)

But the Heather companion had the same issue and it was fixed by FO4Edit by the thing shown above. Hmm... I'll try to make an XDI patch, and I'll tell if I fixed it. 

 

Sorry if I'm stubborn.

 

EDIT: Hmm. I suppose I've been beaten before I was even playing the game. Sorry!

 

 

Post-analysis: XDI uses the NAM1 of each dialogue in every quest, so when you went to use shared dialogue with Ivy, you essentially locked out any XDI/FDI patches, at the cost of memory. Woohoo.

Posted
10 minutes ago, RowanSkie said:

But the Heather companion had the same issue and it was fixed by FO4Edit by the thing shown above. Hmm... I'll try to make an XDI patch, and I'll tell if I fixed it. 

 

Sorry if I'm stubborn.

When you test it, make sure to test all the dialogue with other companions.

Posted
7 minutes ago, Reginald_001 said:

When you test it, make sure to test all the dialogue with other companions.

see my post-analysis, maybe it also solves why XDI is being XDI.

 

EDIT: XDI essentially reads and shows NAM1 instead of RNAM Prompt.

Posted
5 hours ago, RowanSkie said:

see my post-analysis, maybe it also solves why XDI is being XDI.

 

EDIT: XDI essentially reads and shows NAM1 instead of RNAM Prompt.

Indeed.. A shared response is used by the player.

 

For instance FollowerRelationsShipShared01 'How do you feel about us'

Or for the Service menu: VendorSharedResponseXx: 'Show me what you've got'

 

There is no NAM1 property you can set to override, so you need to go to the SOURCE 'FollowerRelationShipShared'.

But if you change that, you change it for all placed where it's used.

 

So if you change the VendorSharedResponseXx from 'Show me what you've got' to 'Enter Service Menu' the next time you talk with a vendor, instead of 'Show me what you've got', the caption will read 'Enter Service Menu' which will not fit vendor based dialogue.

 

XDI should have added the option 'use RNAM instead of NAM1 for Shared dialogue' to begin with. ;)

 

image.png.a84ff9f8db3068d84b195484333c2157.png

Posted

I think it would be just as easy to write down what option's are . I'm waiting on on the Full ivy update before i start a new play through as Ivy is part of the core mods I base my mod list on. ( This is not a when is the update due post btw ) but I use XDI aswell just because i use other mods that require it soo when i get set up I'll post what the option's if that helps anyone.

 

 

@Reginald_001  Do you have a patreon page or something so we could donate ? .

Posted
6 hours ago, chubjub said:

I think

 

it would be just as easy to write down what option's are . I'm waiting on on the Full ivy update before i start a new play through as Ivy is part of the core mods I base my mod list on. ( This is not a when is the update due post btw ) but I use XDI aswell just because i use other mods that require it soo when i get set up I'll post what the option's if that helps anyone.

 

 

@Reginald_001  Do you have a patreon page or something so we could donate ? .

yes please get one if you do not have one. I would also love to contribute to Ivy and anything other mods you make, and or help out the voice actor/s

 

P.s hope you feel better soon

P.s.s. Sorry about the life insanity (we all get them in our life time. I have gone through two major ones so far)

 

Sorry if I sound a little crazy because, yes I am at lest that is what my doctors say :) 

Posted
19 hours ago, Reginald_001 said:

XDI should have added the option 'use RNAM instead of NAM1 for Shared dialogue' to begin with. ;)

1

But that would defeat the purpose of how XDI reads the data.

Posted
21 minutes ago, RowanSkie said:

But that would defeat the purpose of how XDI reads the data.

Hence my opinion that despite it being a really good idea, due to how the engine manages dialogue, its implementation is flawed. 

Posted
10 minutes ago, Reginald_001 said:

Hence my opinion that despite it being a really good idea, due to how the engine manages dialogue, its implementation is flawed. 

I guess we'll never have that XDI patch then.

Posted
3 hours ago, RowanSkie said:

I guess we'll never have that XDI patch then.

Considering I have for at least 6 months work for Ivy in the backlog.. not any time soon.

But never say never. When the ESM is released and I have free time on my hands I might look into creating patches like that, also for other mods (AFT/UFF etc..).

Posted
22 hours ago, chubjub said:

I think it would be just as easy to write down what option's are . I'm waiting on on the Full ivy update before i start a new play through as Ivy is part of the core mods I base my mod list on. ( This is not a when is the update due post btw ) but I use XDI aswell just because i use other mods that require it soo when i get set up I'll post what the option's if that helps anyone.

 

 

@Reginald_001  Do you have a patreon page or something so we could donate ? .

Nope, but I might start looking into it! :)

16 hours ago, athoscaru said:

yes please get one if you do not have one. I would also love to contribute to Ivy and anything other mods you make, and or help out the voice actor/s

 

P.s hope you feel better soon

P.s.s. Sorry about the life insanity (we all get them in our life time. I have gone through two major ones so far)

 

Sorry if I sound a little crazy because, yes I am at lest that is what my doctors say :) 

You can help Chic Geek out by subscribing to her channel, gathering other fans to her channel, and engaging with her through youtube/patreon! :)

 

Clipboard02.jpg.2feacbb3b96b1a73e267b1a04b7b68e5.jpg

 

Posted

I've been looking into a way of accommodating XDI users. The only way to do it, is to re-record the player dialogue and switch from shared dialogue to unique items for the player.

It's quite a bit of work, I'll need to extract the 15k original female and male player lines, then record around 30 new dialogues for the player, then for each dialogue find the right original player voice sound- and lip file.

 

It will mean that these wavs will be forced load into memory and as they are player sounds, will always remain in memory (this is the reason why shared dialogue was chosen). It would be (far) better if the XDI creators added an IF/THEN statement to their code like this pseudo code:

 

IF Dialogue.Type = Shared Dialogue THEN

   RETURN [RNAM1.Value]

ELSE

   RETURN [NAM1.Value]

END IF

 

And that would be all. :)

They could make this choice optional for players in their holotape/settings screen/menu.

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