Jump to content

Deviously Cursed Loot SE 9.0 (2021-03-09)


Recommended Posts

Posted
23 minutes ago, Kludar said:

This is how logical ORs work.

 

0 || 0 = 0

1 || 0 = 1

0 || 1 = 1

1 || 1 = 1

Dang your right, now it make sense.  Worst I had it right in other places but I was tunnel vision on this part "hiding in shame" 

 

Thanks.

Posted

Hi, do you think t his mod can be used with Defeat sse 5.3.5 ? 
CTDs occur whenever my character gets hit by enemy when both mods are installed (either activated or not activated in MCM, same things happen)

 

 

 


this is my Mod list when I launched SKSE and got ctd in battle


Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

Sexlab.esm

SexlabAroused.esm

ZazAnimationPack.esm

DeviousDevices - Assets.esm

DeviousDevices - Expansion.esm

DeviousDevices - Integration.esm

Unofficial Skyrim Special Edition Patch.esp

FNIS.esp

 

XPMSE.esp


CBBE.esp

RaceMenu.esp

RaceMenuPlugin.esp

SkyUI_SE.esp

Alternate Start - Live Another Life.esp

SexLab Defeat.esp

Deviously Cursed Loot.esp
 

 

 

Posted
2 hours ago, melona012 said:

Hi, do you think t his mod can be used with Defeat sse 5.3.5 ? 
CTDs occur whenever my character gets hit by enemy when both mods are installed (either activated or not activated in MCM, same things happen)

  Hide contents

 

 


this is my Mod list when I launched SKSE and got ctd in battle


Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

Sexlab.esm

SexlabAroused.esm

ZazAnimationPack.esm

DeviousDevices - Assets.esm

DeviousDevices - Expansion.esm

DeviousDevices - Integration.esm

Unofficial Skyrim Special Edition Patch.esp

FNIS.esp

 

XPMSE.esp


CBBE.esp

RaceMenu.esp

RaceMenuPlugin.esp

SkyUI_SE.esp

Alternate Start - Live Another Life.esp

SexLab Defeat.esp

Deviously Cursed Loot.esp
 

 

 

 

Did you read the description? Yes, but you have to disable some things in DCL.

 

CONFLICTS

 

Quick Loot: Removes the container interacton Cursed Loot hooks into for the trap feature. Traps will no longer trigger with this mod installed. Solution: Uninstall mod.
Death Alternative: Leave Cursed Loot's Combat Surrender feature disabled when using this mod, or they will get in each other's way. You can of course also use Combat Surrender as a lightweight alternative for DA (that's a part of what it's meant to be!). I do advise against using DA.
Defeat: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.
Submit: It's probably a good idea to disable Cursed Loot's Combat Surrender feature when using this mod, as they offer the same functionality.

<snipped>

 

Read the full Conflicts section to be sure you don't have anything else that you need to adjust or remove.

Posted

Thank you for help
crash still occurs even if I turn off every single feature in DCL and Defeat via MCM

Just installing those two together makes game crash when my character get hit in combat, in my PC
maybe there are some features I can not turn off through MCM

Posted
1 hour ago, melona012 said:

Thank you for help
crash still occurs even if I turn off every single feature in DCL and Defeat via MCM

Just installing those two together makes game crash when my character get hit in combat, in my PC
maybe there are some features I can not turn off through MCM

I have both running with no CTD along with Death Alternative after configuring disabling the combat surrender in DCL.  You likely have a conflict with another mod. Do you have anything else that edits combat?

Posted

 

 

 

 


Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Sexlab.esm
SexlabAroused.esm
ZazAnimationPack.esm
DeviousDevices - Assets.esm
DeviousDevices - Expansion.esm
DeviousDevices - Integration.esm
Unofficial Skyrim Special Edition Patch.esp
FNIS.esp
XPMSE.esp
CBBE.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI_SE.esp
Alternate Start - Live Another Life.esp
SexLab Defeat.esp
Deviously Cursed Loot.esp
 

 

 


These are plugins I use
and mods that does not contain esps are:


(part1) Engine Fixes for 1 5 97 by aers
Bodyslide and Outfit studios

 

 

Well

It must be my personal computer problem

considering that many others are using both DCL and Defeat with no problem

 

 

 

Edit :


It works now.
how: I deleted everything in my disk and got another ssd and installed the game there.

now no ctd in combat. maybe the problem was original skyrim that I installed through steam
NICE

Posted
48 minutes ago, melona012 said:

 

  Hide contents

 

 


Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Sexlab.esm
SexlabAroused.esm
ZazAnimationPack.esm
DeviousDevices - Assets.esm
DeviousDevices - Expansion.esm
DeviousDevices - Integration.esm
Unofficial Skyrim Special Edition Patch.esp
FNIS.esp
XPMSE.esp
CBBE.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI_SE.esp
Alternate Start - Live Another Life.esp
SexLab Defeat.esp
Deviously Cursed Loot.esp
 

 

 


These are plugins I use
and mods that does not contain esps are:


(part1) Engine Fixes for 1 5 97 by aers
Bodyslide and Outfit studios

 

 

Well

It must be my personal computer problem

considering that many others are using both DCL and Defeat with no problem

 

Try sorting out your load order maybe? I wouldn't expect a problem with that light a list.  It probably should be something like this, but see how loot or vortex sorts it.

 

esm are ok

ussep

skyui

cbbe

fnis

racemenu

racemenuplugin

dcl

defeat

xmpse

alternate start

 

 

Are there any errors when running fnis?

 

Are you using a controller? There's a script fix for controllers on the DD thread.

https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=2894066

 

Where did you get defeat from? Did you convert it yourself, or are you using goubo's?

https://www.loverslab.com/files/file/9152-sexlab-defeat-sse/

 

Posted

Problem is solved. no CTD occurs with that load order

The problem was not in the mod. it was in my PC
I think original Skyrim game data were not intact, as long as I can guess (I re installed everything including hardware)
 

And I really thank you for your kind help !!!

Posted

Hello, i seem to be having issues with this mod when entering helgen keep, if i try to step inside Chloe's prison cell after opening the door i CTD and also me and someone else are having a CTD if we go past Chloe and further down.

 

I thought i would look at the files and see if there is anything wrong and decided to use Cathedral Assets Optimiser, it noticed a few meshes weren't optimized and i believe 3 textures weren't in BC7 format.

 

i'm new to this mod,i've never used it but after trying to help this guy sort his ctd i'm actually thinking about using this mod aswell if i can figure out why i'm having CTD's...

Posted
1 hour ago, PraedythXVI said:

Hello, i seem to be having issues with this mod when entering helgen keep, if i try to step inside Chloe's prison cell after opening the door i CTD and also me and someone else are having a CTD if we go past Chloe and further down.

 

I thought i would look at the files and see if there is anything wrong and decided to use Cathedral Assets Optimiser, it noticed a few meshes weren't optimized and i believe 3 textures weren't in BC7 format.

 

i'm new to this mod,i've never used it but after trying to help this guy sort his ctd i'm actually thinking about using this mod aswell if i can figure out why i'm having CTD's...

Hello everyone,

the same issue with CTD in Helgen Keep happens for me.

When I walk past Chloe's cell, then left down the stairs, upon entering the next room, I CTD.
When I enter Helgen keep from the "exit" side (cave entrance north-west of Helgen), I CTD immediately.

The CTD seems to be related to DCL, cos when I temporarily disable DCL, the CTD doesn't happen.
The issue occurs with DCL 8.4 uploaded by Kimy ob Feb 17, as well as with the Rev.2 version Pfiffy linked yesterday.


Besides this issue...
A big THANK YOU for this awesome mod to Kimy and everyone else involed!
I played through some of the quests and they were all great fun, I had to laugh so often ?

Posted
15 minutes ago, zarantha said:

 

 

Chloe is wearing heretic devices, which require hdt smp. Install hdt smp or install the dd hotfix.

 

DD Hotfix: https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs

HDT SMP: https://www.nexusmods.com/skyrimspecialedition/mods/30872

I have hdt smp installed since i'm using 3bbb a and other hdt mods and i only ctd if i step inside her prison cell, i can look at her just fine and see the devices moving just fine too. And i also ctd if i go looking around past chloe and down the stairs. When entering from the cavern entrance like TheDuke99 i also ctd.

Posted
2 minutes ago, PraedythXVI said:

I have hdt smp installed since i'm using 3bbb a and other hdt mods and i only ctd if i step inside her prison cell, i can look at her just fine and see the devices moving just fine too. And i also ctd if i go looking around past chloe and down the stairs. When entering from the cavern entrance like TheDuke99 i also ctd.

I hope its not the headmeshes....

 

Posted
27 minutes ago, Pfiffy said:

ok... exported the headmeshes again 

 

Can you test this and tell me if you still get crashes?

 

https://mega.nz/#!OZ5hxA5K!eIC-dNcS6A24BEDiNXjleMKDm18lVqsbUOYYt-zk3RE

Hey, I've been trying to get past this CTD as well.

 

I can pick up the initial quest from Chloe without a crash. But when I grab the key and return, the game crashes as soon as I enter the cell. This is using the above version of the mod.

 

Edit: I installed the DDHOTFIX (Despite also having HDT-SMP), and then ran from my pre-chloe quest save straight to her. I was able to get the quest, get the key and unlock Chloe, but when I went down the stairs right after, the game crashed. ?

Posted
17 minutes ago, craftybutter said:

Hey, I've been trying to get past this CTD as well.

 

I can pick up the initial quest from Chloe without a crash. But when I grab the key and return, the game crashes as soon as I enter the cell. This is using the above version of the mod.

 

Edit: I installed the DDHOTFIX (Despite also having HDT-SMP), and then ran from my pre-chloe quest save straight to her. I was able to get the quest, get the key and unlock Chloe, but when I went down the stairs right after, the game crashed. ?

And i can't even talk to chloe because she's too far away from the bars lol, also i think i messed up cuz my pc's body when naked didn't have any physics ... rip me.

Posted
39 minutes ago, Pfiffy said:

ok... exported the headmeshes again 

 

Can you test this and tell me if you still get crashes?

 

https://mega.nz/#!OZ5hxA5K!eIC-dNcS6A24BEDiNXjleMKDm18lVqsbUOYYt-zk3RE

I tried your new Rev.3, but same issue as before.

When I enter helgen keep from the top level, the quests starts, I talk to Chloe and release her, she's following. But as soon as I walk down the stairs past her cell, I CTD when entering the room.

When I save before the critical spot, then load the save, I CTD right away.

Again when I enter from the cavern side, I CTD.

And I recall that I once also CTD'ed when I entered Helgen from the fast travel point and fought some bandits, before entering helgen keep. This CTD only happened once and was not reproducable.

I use HDTSMP without any issues like PraedythXVI and craftybutter

Posted

Fixed the issue i was having with not having physics on vanilla races...i think.

 

But i still ctd when going past Chloe or going through the cavern entrance...

 

The person i was trying to help figure out why he was having CTD's with DCL looked at DCL's esp in sse edit when he was trying to figure it out.

He doesn't seem to be active since he last posted this but i think what he found might help you so i'll just copy/paste it here...He thought it had to do something with bd's armor replacer CBBE 3BBB A...but my guess is it might have something to do with that invisible imperial armor he found.

 

"I ran some more tests.  with DCL removed, I can enter helgen keep, no CTD.  With DCL added i get CTD.  So DCL is adding npc's to helgen keep.

After looking at DCL in SSEEdit I see the following:

Deviously Cursed Loot.esp -> Cell -> Block 8 -> Sub-Block 4 Helgen Keep
dcur_deadBanditLoot
dcur_deadBanditLoot2
dcur_chloequest_deadimperial "Imperial Guard"
dcur_chloequest_deadimperialNoNote "Imperial Guard"

 

Deviously Cursed Loot.esp -> Outfit ->dcur_deadBanditLoot
dcur_armor_minidreess_mage_light "Mage's Dress"
dcur_armor_catsuitdressboots_light "Mage's Shoes"
dcur_armor_CatsuitGloves_light "Mage's Rubber Gloves"

 

Deviously Cursed Loot.esp -> Outfit ->dcur_deadBanditLoot2
dcur_armor_glassrobe_light "Fighter's Dress"
dcur_outfit_chloe ClothesBeggarBoots "Ragged Boots"
                               ClothesPrisonerRags "Ragged Trousers"

 

Deviously Cursed Loot.esp -> Non-Player Character (Actor)
dcur_deadBanditLoot LootBanditRandom  LootForswornRandomWizard
dcur_deadBanditLoot2 LootBanditRandom
dcur_chloequest_deadimperial CWSoldierImperialSoldierOutfitNoHelmet
dcur_chloequest_imperialsoldier CWSoldierImperialOfficerOutfitNoHelmet
dcur_chloequest_deadimperialNoNote LItemArmorAllSpeciall  LItemEnchRobes

 

So best I can make is the CTD has to do with either:

Begger Boots "Ragged Boots"

Prisoner Rags "Ragged Trousers"

Bandit Armor

Forsworn Clothes

Imperial Armor

Imperial Officer Armor

 

If I player.help Imperial 0 I see 2 sets of Imperial armor

401A5734 Imperial Armor

136D5 Imperial Armor

 

using additem for both, only 136D5 shows up in my inventory and is the BD imperial armor.

401a5734 says it is added but does not show up in inventory.

 

Also bodyslide gives the options for

Prisoner rag or Prisoner rag short  which does not replace any Vanilla

Prisoner Bikini or Prisoner Clothes will replace CBBE Vanilla Body Prisoner

There are several other BD 3BF armors that don't replace any Vanilla armor.  You can see this by Batch building the Vanilla armor along with BD's to see what is replaced in the choices."

Posted

I was having the same CTD issues in Helgen Keep. Using old 8.3 facegen files posted a while ago (looks like I downloaded and installed the facegen files on November 17th) fixed the Helgen Keep CTD for me. I'm using HDT-SMP if that changes anything.

 

I also get CTD when entering any inn if the setting to encounter bound girls in inns is enabled. If I set the number of bound girls in inns to 0 I don't get CTD when entering inns. The CTD in inns might be related to the old facegen files I used to not CTD in Helgen Keep, so idk if I actually found a solution or just moved the problem from one npc to another.

 

EDIT: Tried the latest 8.4 Rev 3 without the old 8.3 facegen files mentioned above and still CTD in Helgen Keep. Overwriting 8.4 Rev 3 with the old facegen files mentioned above fixed Helgen Keep CTD.

Posted

Hi,

 

I'm asking her because most of my work is based on this mod, some on ME and some on Submissive Lola.   What I try to do... it is an early stage is a slavery consensual more or less mod.  With some twist....

 

I'm currently stuck at a rape scenario.  It is supposed to be light weight so far, but might get more dialogue oriented.  Not sure yet.  Will depend of many factors.

 

What I like to know is what I'm missing.  So far the mod detect how many NPC are in the loaded cell (safe cell) and after a give amount of time some NPC will have sex with the player.  One NPC always rape the player no problem.  When I have two NPC I have the following issue: type mismatch on parameter 1 (did you forget a cast?).

 

Spoiler

Actor [] Function getnextclosestsexpartners()     ;(Last part)
    sexActors = New actor [3]                                 :set the array
    sexActors[0] = Game.GetPlayer()                        ;0 is a player
    Actor currenttest
    Actor Rapist = None
    Cell c = playerref.GetParentCell()
    Int NumRefs = c.GetNumRefs(43)                      ;===Collect how many NPC are in the cell.

    If Succ_NumRapist.GetValue() > 1                     :If equal to one, other successful script doing this with no array.
        Succ_gNumRefs.SetValue (NumRefs)
        If Succ_gNumRefs.GetValue() < Succ_NumRapist.GetValue()   ; if thee e is less NPC than what is rnd selected, it adjust to the amount available.
            Succ_NumRapist = Succ_gNumRefs
        EndIf
        While (NumRefs > 0 && Succ_NumRapist.GetValue() >0)   ; Stop at the first one to reach 0
            NumRefs -= 1
            currenttest = c.GetNthRef(NumRefs, 43) as Actor            
            If !currenttest.IsDisabled() && !currenttest.IsDead() && !currenttest.IsHostileToActor(playerref) && currenttest.HasKeyword(ActorTypeNPC) && !ActorIsChild(currenttest) && !currenttest.IsGhost() && !IsInEvilFaction(currenttest) && currenttest != playerref
                If Succ_NumRapist.GetValue() == 2  :current value tested, will change in the future.
                    SexActors [1] = currenttest As Actor
                ElseIf Succ_NumRapist.GetValue() == 1
                    SexActors [2] = currenttest As Actor
                EndIf
                Succ_NumRapist.Value -=1
            EndIf            
        Endwhile    

    EndIf
    If SexActors != None
        If Succ_NumRapist.GetValue() != 0 
            Return None
        Else
            Return SexActors  ;hope it will return both value (NPC data to start the sex animation)... could be wrong.
        EndIf
    Else    
        Return None
    EndIf
EndFunction

 

 

Function Succ_SelectRapists ()                    ;(FIRST PART) called by cloak
    Int NumRapist = Utility.RandomInt(1, 4)
    Debug.Notification ("Selected Number of Rapist = " + NumRapist) ;To test two rapists but will be remove enventualy
    NumRapist = 2                                                                                   ;To test two rapist but will be remove enventualy
    Succ_NumRapist.SetValue(NumRapist)
    Debug.Notification ("Numbre disponible d'Actor = " + NumRapist)
    Utility.Wait(4)    
    If NumRapist == 1
        FuckPlayer(getnextclosestsexpartner())
    ElseIf NumRapist == 2
        Threesome(getnextclosestsexpartners())
    EndIf

EndFunction

 

 

Function Threesome(actor Partner)       ;(Second PART) 
    sexActors = new actor[3]
    sexActors[0] = Game.GetPlayer()
    sexActors[1] = partner
    sexActors[2] = partner
      sslBaseAnimation[] anims
      SexLab.StartSex(sexActors, anims)
EndFunction

It needs to return the NPCs selected to have sex with the player.  So far two only, but I plan to make it go up to  4 NPCs.  

 

Any idea what I am missing?  Pretty sure it is another tunnel vision issue, I'm good for that lately.  Problem is, when I get into it, I cannot get out of it until the solution has been pointed out.

 

Thanks.

Posted
2 hours ago, mcg1355 said:

EDIT: Tried the latest 8.4 Rev 3 without the old 8.3 facegen files mentioned above and still CTD in Helgen Keep. Overwriting 8.4 Rev 3 with the old facegen files mentioned above fixed Helgen Keep CTD.

Based on this edit, I did some digging back through the thread and found the following post:

 

There was a DCL facegen files that I installed after the version posted above and everything worked. I was able to proceed past the staircase and start loading saves that had already triggered the Chloe quest.

Posted
6 hours ago, PraedythXVI said:

Fixed the issue i was having with not having physics on vanilla races...i think.

 

But i still ctd when going past Chloe or going through the cavern entrance...

 

The person i was trying to help figure out why he was having CTD's with DCL looked at DCL's esp in sse edit when he was trying to figure it out.

He doesn't seem to be active since he last posted this but i think what he found might help you so i'll just copy/paste it here...He thought it had to do something with bd's armor replacer CBBE 3BBB A...but my guess is it might have something to do with that invisible imperial armor he found.

 

"I ran some more tests.  with DCL removed, I can enter helgen keep, no CTD.  With DCL added i get CTD.  So DCL is adding npc's to helgen keep.

After looking at DCL in SSEEdit I see the following:

Deviously Cursed Loot.esp -> Cell -> Block 8 -> Sub-Block 4 Helgen Keep
dcur_deadBanditLoot
dcur_deadBanditLoot2
dcur_chloequest_deadimperial "Imperial Guard"
dcur_chloequest_deadimperialNoNote "Imperial Guard"

 

Deviously Cursed Loot.esp -> Outfit ->dcur_deadBanditLoot
dcur_armor_minidreess_mage_light "Mage's Dress"
dcur_armor_catsuitdressboots_light "Mage's Shoes"
dcur_armor_CatsuitGloves_light "Mage's Rubber Gloves"

 

Deviously Cursed Loot.esp -> Outfit ->dcur_deadBanditLoot2
dcur_armor_glassrobe_light "Fighter's Dress"
dcur_outfit_chloe ClothesBeggarBoots "Ragged Boots"
                               ClothesPrisonerRags "Ragged Trousers"

 

Deviously Cursed Loot.esp -> Non-Player Character (Actor)
dcur_deadBanditLoot LootBanditRandom  LootForswornRandomWizard
dcur_deadBanditLoot2 LootBanditRandom
dcur_chloequest_deadimperial CWSoldierImperialSoldierOutfitNoHelmet
dcur_chloequest_imperialsoldier CWSoldierImperialOfficerOutfitNoHelmet
dcur_chloequest_deadimperialNoNote LItemArmorAllSpeciall  LItemEnchRobes

 

So best I can make is the CTD has to do with either:

Begger Boots "Ragged Boots"

Prisoner Rags "Ragged Trousers"

Bandit Armor

Forsworn Clothes

Imperial Armor

Imperial Officer Armor

 

If I player.help Imperial 0 I see 2 sets of Imperial armor

401A5734 Imperial Armor

136D5 Imperial Armor

 

using additem for both, only 136D5 shows up in my inventory and is the BD imperial armor.

401a5734 says it is added but does not show up in inventory.

 

Also bodyslide gives the options for

Prisoner rag or Prisoner rag short  which does not replace any Vanilla

Prisoner Bikini or Prisoner Clothes will replace CBBE Vanilla Body Prisoner

There are several other BD 3BF armors that don't replace any Vanilla armor.  You can see this by Batch building the Vanilla armor along with BD's to see what is replaced in the choices."

So it is BADDOGS ARMOR???

Well, it is to easy to blame another mod for CTD's, but we have to check that.

Another thing is to check if you have physics enabled for both, player and NPC'S.

and I will redo the facegen files just to make sure...

 

Posted

I keep doing the facegen files for myself because I use vhr.  Yeah, looks like I have the old facegen files up still.  Never made me CTD tho, they just had black faces for me.

https://mega.nz/#!5fgQAIqC!BPcH-JbRRoTe7ZlymMTPqVhs0atYraGUQzthDC7GD3E

 

 

@Pfiffy You can probably just merge these with the installer, but if you want to redo the facegen yourself --

There's three NPCs that have preset checked, you need to uncheck that box to export the facegen properly. Someone else figured that out a while ago.

 

These are the ones with is chargen preset checked:

dcur_girl

dcur_chloequest_deadimperial

dcur_chloequest_deadimperialNoNote

 

Posted
2 minutes ago, zarantha said:

I keep doing the facegen files for myself because I use vhr.  Yeah, looks like I have the old facegen files up still.  Never made me CTD tho, they just had black faces for me.

https://mega.nz/#!5fgQAIqC!BPcH-JbRRoTe7ZlymMTPqVhs0atYraGUQzthDC7GD3E

 

 

@Pfiffy You can probably just merge these with the installer, but if you want to redo the facegen yourself --

There's three NPCs that have preset checked, you need to uncheck that box to export the facegen properly. Someone else figured that out a while ago.

 

These are the ones with is chargen preset checked:

dcur_girl

dcur_chloequest_deadimperial

dcur_chloequest_deadimperialNoNote

 

Well, there was something... and at least the imperials are in placed in Helgen. the girls are in the inns...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...