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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted

Trying to install deviously cursed loot via Vortex and its failing. It seems to be looking for Devious Devices Expanion esm and that its activated.

Posted
On 07.10.2019 at 13:41, Roggvir said:

I have a strange issue:

When DCL triggers a mysogyny/rape event, everything goes fine until the point where it prints to the log [DCUR] - Setting up PreScene.
Nothing will happen after that, unless i open some menu, or debug console.
The game is not frozen, everything is moving normally (only the victim and attacker are standing idle, waiting for DCL to continue with its thing).
When i open and close the main menu or debug console, DCL continues with the scene setup, until it "stops" again at some point and i need to open/close menu again, until eventually SexLab starts doing its thing and same thing happens to it too, and i need to open/close the menu yet again.

Ожидание долгое время (около 20-30 минут) ничего не делает, только открытие и закрытие некоторых меню получит все перемещения.
Если я нахожусь в точке , где SexLab уже взяли на себя, то ждал достаточно долго будет единственной причиной СЛ поток истекает (в этот момент игрок застревает , потому что DCL не кажется , для учета этой возможности и не разрывает или отпустить игрок).

 

Я считаю , что процесс получает первый застрял внутри PreScene () , где - то между печатью этого сообщения и связывая последователь.
Сообщение выводится, но последователь не будет увязают , пока я открыть / закрыть меню / консоли.
Это соответствующая часть тела этой функции по:

  Выявить скрытые содержимое


if dcumenu.debuglogenabled	
	debug.trace("[DCUR] - Setting up PreScene.")
endif
Game.DisablePlayerControls()	
if originflag == origin_trap || originflag == origin_sleep
	ImageSpaceModifier.Removecrossfade(1)		
	Utility.Wait(3)
endif	
; Last sanity check
Actor Rapist = dcur_Rapists.GetAt(0) As Actor
if Rapist.GetDistance(SexLab.PlayerRef) > 350 
	Rapist.moveto(SexLab.PlayerRef)
	Utility.Wait(1)
	if Rapist.GetDistance(SexLab.PlayerRef) > 350 
		Return False
	EndIf
endif
int z = dcur_followerlist.GetSize()	- 1			
while z >=0
	strip((dcur_followerlist.GetAt(z) As Actor), false)		
	hogtie(dcur_followerlist.GetAt(z) As Actor)			
	z -= 1
endwhile

 

Процесс застревает где - то после отладки следа, и перед вызовом hogtie () внутри цикла , а в конце.

Любая идея , почему?

EDIT: в некоторых тестах он застрял где - то внутри полосы () функции.
Я добавил отладки след в первую строку как полос () и hogtie () , и я только получил сообщение от полосы и обнажение даже не произойдет , пока я не сделал меню вещи.

EDIT 2: Второе место , где он застревает после SexLab отпечатков SEXLAB - ИЗВЕЩЕНИЕ: ValidateActor (PlayerTest) - TRUE - МИСС , в этот момент я считаю , DCL ждет только SexLab делать свое дело, так что это не является проблема DCL, кажется , довольно глобальный характер .

 

EDIT 3: Похоже , скриптовый движок продолжает получать задохнулся.
Я держал следующий код , начиная от случая изнасилования запускающего в DCL, все пути к функциям SexLab и в них, добавляя отладочные следы везде, и чем больше я добавить Реже проблема кажется.
И после того, как я переписал некоторые сложные остроты в SexLab в «правильное» функции распространение через десяток строки, я не получаю эти больше узкие места.
Это могучее странно, может быть , его просто совпадение? ... требуют дополнительного тестирования.

 

EDIT 4: После удаления большинства трассировки вызовов, проблема проявляется снова.
Может быть , это какой - то вопрос, нить состояние гонки?

EDIT 5: В моей попытке отследить код , который вызывает проблемы, я следовал код из dcur_library.PreScene () весь путь вплоть до sslActorAlias.SetActor (), в строке , где она называет


... что было дальше я получил в то время как все еще получаю вывод отладочных следов я , расположенных вдоль пути.
( на самом деле, большая часть времени он останавливается несколько строками ранее, на / перед строкой , где значение сценария правопреемников в IsTracked переменного, но линия выше дальний скрипт сделал это перед игрой «подвешенной», и это было только 2 из 30 прогонов).
По крайней мере , 30 трасс, не отлаживать следы , сделанные после этой строки не производится никаких выходных данных .
Тогда я , наконец , понял, что там должно быть что - то еще - это не код сценария causign, он должен быть что - то другое , что может быть , в результате чего игра приостановить поток скрипт , который работает слишком долго, или что - то в этом роде.
Итак, мой первый выбор был SSE двигатель затруднительного- и думаю , что, после того, как его отключить, проблема исчезла!
Теперь, я не хочу винить SSE двигателя баговодиночку, это может быть еще сочетание факторов при SSE двигателя затруднительных только одна часть уравнения, но реальность такова: если я отключить его, проблема исчезает.

Есть ли ктонибудькто с этой проблемойа непомощью SSE двигателя багов?
Есть ли ктонибудькто использует SSE двигатель баги и не имеет эту проблему?

EDIT 6: (2019-10-25)
При попытке найти проблему, я переписал большую часть dcur_library , и около 43 других сценариев.
Чтобы свести к минимуму переключения потоков, я заменил сотни внешних свойств с локальным переменным сценарием, и переехал множество функций других сценариев.
Я также избавился от большинства из Wait () команд, за исключением некоторых случаев , когда я ясно понял причину их (я , возможно , пошел немного слишком далеко, потому что некоторые вещи , которые сейчас происходит слишком быстро, так что я , возможно , придется поставить некоторые жду назад).
В результате этого, проблема исчезла.
Таким образом, я считаю , что это достаточно безопасно , чтобы заключить , что SSE двигатель Исправление не вызывает проблему непосредственно, они просто сделали его более очевидным.

Hello!
I don’t know English, I translate it with Google.

The same problem appears not only with (SSE Engine Fixes), but also with (Animation Limit Crash Fix SSE).
As soon as I delete (dll) the problem disappears.
I thought maybe this information will be useful to you.

Posted

The DCUR_Library seems to be missing.  I looked for it on the 6.4 and 8.3 version but I can't find it.  Still some scripts declared it as property.

 

dcur_library Property dclibs  Auto

 

It seems to relate to NPC who rape the player, would explain why the game hang or crash when that happen.  My 32 bit CK don't work.  Any one has a fix for this?

 

Also does anyone know how to have the NPC interrupt the player when he is about to talk?  (By example: In the slut collar quest.  You click on an NPC and he does not let you the time to speak, he just say "Nice a free fuck" then he should proceed to rape you, and then you can interact with it).

 

Thanks.

Posted

Hey,

 

Would any one tell me what could interrupt the dialogue.  I know it has something to do with the keyword dcur_kw_rapeontalk, but I don't know what script triggers it, and info tell only what point to it, not what it point to. 

 

Thanks.

 

 

Never-mind, I found how.  Just need to figure a lot more things.

Posted

I'm having some issues with the shopping quest while being Leah's slave... I can almost finish it but when it's time to turn it in, Leah doesn't have the dialog option... Any ideas?

Posted

Does this mod come with bodyslide files for the outfits/gear added by this mod? Some of my mods don't look right unless I can build .tri morphs

Posted

i seem to have an issue with the rubber doll quest line. i'm in the process of removing the whole thing, managed to get  the arm binder, the hood, the gloves and the heels. here were the problems starts, in the journal i'm at 4/5 act to remove the body piece. but whenever the game attempts to remove it at 5/5 the game ctd.

 

i tried completing the quest using setstage dcur_rubberdollquest 100 and it removed the collar but not the body piece. then using "free me!" in Dcl mcm to remove the body cause a ctd again. i tried digging around in the code (no change made) to see if i could figure out whats happening but to no avail.

 

edit: tested with new character, "free me!" worked on body piece without crashing, tried again with bugged character still crashed. so i guess corrupted save??

i'll keep the save around i case a solution comes up.

Posted

Hi, I don't know, if this was already reported somewhere, but this dcl has a minor issue when saving in the LAL-startquest or in the Dagonar Prison:

Those saves are only visible, if "Show all saves" is chosen, since they are not sorted in the current character.

The reason are CELL-records with an underscore in the editor-id (like dcur_prison).

See also 

(Once it also somehow did reset the character-id, which is the second part of the filename)

To solve this, I changed the name of those cells to Camelcase (dcur_prison => dcurPrison etc.) and forgot about it.

Now I updated DCL from 8.2 to 8.3 and had to repeat the renames.

So packed that as an ESL this time ?

So far I see no issues in doing so (I was not sure if something depends on the name)

I attached the file, if someone is interested (by putting this in a separate file, it can also be easily be reverted ?

I then put that file after DCL in the loadorder (using MO2)

DCUR_Cell_Patches.esp

Posted

This is such an amazing mod. So well done, and so much content! 
like, I’m writing this as I am auto walking (er, hopping in this case) to a town so a blacksmith can unlock these high security restraints (gag, leg irons, slave boots, and arm shackles). On top of that I have an armbinder with a leg binder attachement, so I have like 5% move speed. 
I was just killing a giant camp, and after looting one chest - Boom - totally helpless. 
The funniest part about this journey was when I was trying to cross a river stream. Once it was deep enough to swim the current took me away-set me back a long way before I finally got across. Totally helpless. Such an addictive mod for bondage and predicament lovers!!

Posted

Been having fun with this mod for the last few days.

 

I noticed several issues, I had used the AIO with a separate runtime (as 1.5.97 support was absent from the AIO package).

Dunno if they're known or not, but I'll just dump my laundry list here.

 

 

 

DCL heels complain about NIOverride being absent - DDi/DDx heels work fine; there is a script edit that removes the check, but it disables high heel support on the devices too

Prisoner Yoke has no model when equipped (Dagonar)
Chain Harness results in very unstable physics, needs constant SMP reset if you don't want polygons flying everywhere (easily seen in Dagonar too)
Cursed Ballgag from Cursed Slave Collar quest has no model when equipped

I received a Custom blindfold of sorts that didn't work properly, as in, it didn't spawn the proper equip/unequip dialogue, don't remember which one though; the full arousal equip was doing weird things where it was unequipping the blindfold and putting it back on because it couldn't equip a thing. (see below)
I slept in the Deep Dark Dungeon where the Cursed Collar quest ends, and woke up with mittens and a blindfold, the blindfold was however absent from my inventory, so I reverted to my save before resting.


After escaping from the Cursed Slave Collar, and the parting High Security restraints, I am unable to remove the piercing (Vaginal/PA piercing) from the quest; key removal says there's a harness blocking me from inserting(!) it, forced removal says there's a belt in the way of me inserting(!) it - the plugs removed just fine, and I'm wearing no other devices than this piercing at the moment.

Might possibly be related to me receiving a Chastity Belt of Shame from a guard much earlier in my playthrough, and me having my revenge by putting it on him (cursed anal plug included) via pickpocket.

 

 

When Leon puts the Slave Collar on me after his quest, he often attempts to do so before removing the obsidian collar from the party, even if I don't click through the dialogue with Fuz Ro D'oh at its default 3 words per second setting.
I can still escape just fine and XDFF functions otherwise, so it's not an issue aside of the collar being absent.
After escaping from XDFF, quest remains active, disabling all DCL events.

The XDFF followers never removed my restraints when the "Restrained in safe areas" rule was in effect, which did not pair well with combat surrender when I ran into some bandits, poor Leah...

I also had it combo with the "offer your body to your master rule", and with the chains on, sexlab is unable to resolve a suitable animation, I would've expected one of the Zaz animations instead of failure.

 

Despite getting trapped in about 14 or so Devices, Cursed Loot Events were still triggering
The threshold setting was as its default of 5. even if I had 100 arousal (default > 90 for full set trigger), I expected no further events to trigger from looting containers/plants.

 

I also noticed that when my arousal is low, I for some reason get 2 keys per drop, instead of the expected 1.

Posted
On 12/19/2019 at 2:35 AM, Brynjulf said:

I'm having problems with my char's body when in the transparent zipsuit? For some reason the body shirks to the default Cbbe size but the zipsuit itself is morphing to the body correctly. When I change the cbbe morphs in the racemenu the catsuit even changes correctly. No other see-through outfit seems to have this issue dealing with the characters morph. I have all the updated bodyslide stuff so idk whats wrong.

Me too, have you found anything to change this or is this just something we are going to have to live with?

Posted

for anyone who might possible run into my issue, unlikely but possible. if u run everything as they say and get floating heads check with bodyslider. if its not showing images reinstall it and then run it thru and make sure u see the item images. basically i moved my skyrim and all mods over to a new external ssd drive and  that broke bodyslide. even tho it excuted in the right location it wasnt registering items so i was coming up with floating head and gear not loading. i just reinstalled i and started freash and everything went fine

Posted

I saw someone else reply here before but i'm having the issue that during the Chloe quest, after I talk to Nazeem in the hall of the dead and he procs the package, during the equip stage the game consistently crashes. Anyone else have this and did they manage to fix it? I am running 8.3 conversion.

Posted

My issue was an animation change.  Even after removing the devices or reloading a save from before they were added, my PC was stuck in a forward crawl animation.  Removed DCL/DD and all is good again.  Guess I'll have to wait longer for some DD fun!

Posted

@cinemagic Heya. tried out your bodyslide files - all's well, one trouble I found and it is a massive trouble - padded bra mesh you have included causes CTD when made in-game. So for those who use the guys bodyslide files - use the original padded bra models to avoid crashing. I experienced this first during the Nazeem part of the Chloe quest and boy it was not pleasant trying to nail specific cause of the bug.

Posted

Could someone please prepare separate BodySlide packs for DD please and DCL which work with HDT-SMP 2.11 (by aers) please? This versions supports the use of physics on objects so if a pack  (or update) can be prepared for this it would be appreciated. Preferably without models which when generated (processed) won't then cause CTDs.

 

It can possibly as a result bring us closer to or upon the the point where HDT enabled chains now work properly if prepared to do so under HDT-SMP.

Posted

Cinemagics pack is great, with sole exception of the bra problem but current AIO has a bra that works reasonably well, it just doesn't support the new SMP bodies.

Posted

I unfortunately utilise CBBE SMP for my one of my female character's body. Also it gives a chance for the HDT chains to finally work. Particularly the HDT ankle manicle chain linked restraints. These have always been a bit messy and don't work or respond how the do in LE.

Posted

Would you recommend either CBBE Curvy or CBBE Slim Bodyslide presets while using CBBE SMP resources (files)? By the way in either case the corset is especially bad for clipping and this is with the current all in one rev 3 release.

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