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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
9 minutes ago, Elsidia said:

1) If NPC wear armbinder or yoke and player are free - DD animation filter aborts animations. I don't know why, not research how works this filter.

2) If player wears armbinder or yoke and NPC are free - DD animation filter founds armbinder animations or yoke animations.

This is how it works at this moment

Hum. Looks like a lot of stuff I'm finding falls under the "that's just the way it is" category. Sorry for taking up your time. :(  Is there some list of this stuff I could read, so I don't come running to the forums thinking I found a bug? I really don't like wasting people's time with stuff that aren't actually bugs...

Posted (edited)
13 minutes ago, Overtheedge said:

I found a bug? I really don't like wasting people's time with stuff that aren't actually bugs...

Seems it works as expected, but sometimes expected works bad.

So i buried deeper - still not understand all and maybe i wrong but ...

So DD anim filter don't allow sex if second actor in list are bound.

There is prof from scripts:

; Another sanity check if the bound person is in the correct slot. We can't handle free slot 0 and bound slot 1. Everything else is ok. inside: zadBQ00.psc

But as you speak with Hailey - so scripts always set player as first slot. Player are dominator.

Hailey always is set as second slot so, if Hailey is bound - no sex animation. Straitjacket counts as non bound anims so it works.

Do conclusion what always happen if Hailey is bound in other item as straitjacket.

 

@Kimy it's work as expected or there is logical bug in DCL scripts?

Edited by Elsidia
Posted
43 minutes ago, Elsidia said:

Seems it works as expected, but sometimes expected works bad.

So i buried deeper - still not understand all and maybe i wrong but ...

So DD anim filter don't allow sex if second actor in list are bound.

There is prof from scripts:

; Another sanity check if the bound person is in the correct slot. We can't handle free slot 0 and bound slot 1. Everything else is ok. inside: zadBQ00.psc

But as you speak with Hailey - so scripts always set player as first slot. Player are dominator.

Hailey always is set as second slot so, if Hailey is bound - no sex animation. Straitjacket counts as non bound anims so it works.

Do conclusion what always happen if Hailey is bound in other item as straitjacket.

 

@Kimy it's work as expected or there is logical bug in DCL scripts?

 

I will have a look! :)

Posted

Hello. I'm having a problem with Deviously Cursed Loot SE. When I going in or out of Breezehome and sometimes press save game (I'm not sure but it might be the same problem with some other houses) the game crashes. I tried to fix it, but I don't really understand what to do.

Posted
On 6/1/2022 at 4:44 AM, zarantha said:

 

That's an old requirement. The Zaz requirement was removed before DCL 9.0. You could completely remove it if you want.

Zaz 7 and 8 have been pretty interchangeable as far as any mods I've run that requires them. I've been using Zaz 8 all along for my other mods that need Zaz.

 

Edit: Up to date requirements are on the LE page. The SE page doesn't get updated as often.

https://www.loverslab.com/files/file/1216-deviously-cursed-loot/

 

Thanks for the heads-up I was about to make the same error as Overtheedge did and struggle with it for a long time.

Posted
5 hours ago, Failiks1 said:

Hello. I'm having a problem with Deviously Cursed Loot SE. When I going in or out of Breezehome and sometimes press save game (I'm not sure but it might be the same problem with some other houses) the game crashes. I tried to fix it, but I don't really understand what to do.

 

I'm not sure why you think that's a DCL issue. It's more likely to be a general modding issue or something with a mod that touches breezehome.

 

If you're on SE, get netscriptframework and look at the crash log.

If you're on AE, get crash logger and look at that crash log.

 

make sure you have engine fixes, it fixes some save issues.

Posted

I'm having some trouble with this mod.  When I go into a specific area a message appears and says that I need Netlemerse Override to put on certain devices.  However, racemenu has netlemerse already incorporated correct?  How can I fix this?

Posted
1 hour ago, Alchen said:

I'm having some trouble with this mod.  When I go into a specific area a message appears and says that I need Netlemerse Override to put on certain devices.  However, racemenu has netlemerse already incorporated correct?  How can I fix this?

 

Install the SE only versions of DCL and DD, and remove any separate downloads you have for DD. DD comes with DDa, DDi, DDx, and DDc, downloading any of those singly will break your scripts because those are old, unconverted LE mods. If you have any patches for DD or DCL, remove those as well.

 

I don't recommend getting the loose versions of the script from the thread unless you are a 100% certain that it is for the exact same version as your installed mod.

It's much better to remove all DD and DCL mods and reinstall, making sure only the SE versions are installed and that nothing is overwriting them.

 

The SE version of DCL has had it's scripts modified to check for skee, which replaces netimmerse in SE's Racemenu. If you are getting the warning, you 100% have an old mod or patch installed where the scripts are only checking for netimmerse.

Posted
15 hours ago, zarantha said:

 

I'm not sure why you think that's a DCL issue. It's more likely to be a general modding issue or something with a mod that touches breezehome.

 

If you're on SE, get netscriptframework and look at the crash log.

If you're on AE, get crash logger and look at that crash log.

 

make sure you have engine fixes, it fixes some save issues.

I installed engine fixes and everything worked, the save button and moving from location to location worked, but after a while I had to press the load game button and everything crashed, after that, when I entered the game, I always crashed regardless of which save I didn’t take. I decided to try to look at netscriptframework crashes, but I didn't understand anything.

Posted

I do apologies since this has almost certainly been brought up before but whenever a cursed loot event triggers it takes forever to apply the items and finish its stuff. at times its taken minutes to finish, is there a way i can speed up this process or do i just gotta live with the fact that its gunna take a while whenever it procs?

Posted
1 hour ago, alster523 said:

is there a way i can speed up this process or do i just gotta live with the fact that its gunna take a while whenever it procs?

Yes. it's Sexlab SE incompatibility with DCL. Nobody want's to fix it. Because cure is enter console and exit.

 

Posted
2 minutes ago, Elsidia said:

Yes. it's Sexlab SE incompatibility with DCL. Nobody want's to fix it. Because cure is enter console and exit.

 

Thats all jsut open the console when a event triggers and it fixes itself? if so thx for telling me that will save me quite a fair bit of waiting.

Posted
47 minutes ago, alster523 said:

Thats all jsut open the console when a event triggers and it fixes itself? if so thx for telling me that will save me quite a fair bit of waiting.

Technical info. When Cursed loot calls strip procedure from Sexlab it freezes up papyrus script. When you enter and exit from console, scripts resume work and player strips. The same you need do if event freezes when applies restraint to follower and she too need strip.

Posted

I noticed these two outfits in Cursed Loot's BodySlide ShapeData folder:

CBBE SE Pink Zebra

CBBE SE SpikeBall

 

How can I add them to my inventory? When using AddItemMenu, I cannot find them listed.

Posted (edited)
2 hours ago, Gudulba said:

CBBE SE Pink Zebra

dcur_workinggirl_dress_2 "Working Girl's Attire" [ARMO:XX10AD60]

dcur_armor_pinkzebra_dress "Pink Slave Latex Dress" [ARMO:XX0D6281]

dcur_prison_rubberdress_Inventory "Prisoner Rubber Garbs" [ARMO:XX0FAD8B]

 

2 hours ago, Gudulba said:

CBBE SE SpikeBall

Probably not in game

 

UPD: don't use Additemmenu. It's damages a save by put into all items list what you selected.

Edited by Elsidia
Posted
33 minutes ago, Elsidia said:

dcur_workinggirl_dress_2 "Working Girl's Attire" [ARMO:XX10AD60]

dcur_armor_pinkzebra_dress "Pink Slave Latex Dress" [ARMO:XX0D6281]

dcur_prison_rubberdress_Inventory "Prisoner Rubber Garbs" [ARMO:XX0FAD8B]

 

Probably not in game

 

UPD: don't use Additemmenu. It's damages a save by put into all items list what you selected.

Ok, thank you. Which method would be save for adding items?

Posted (edited)
10 minutes ago, Gudulba said:

Which method would be save for adding items?

Console :

to find item

help "zebra" - not found

help "working girl" - found id

player.additem id x

where id is found id and x is item count.

for those items id is in my post you just need change XX to your DCL hex load order - my is 10 so item id is 1010AD60

Edited by Elsidia
Posted
4 hours ago, Zelzone said:

The Formal Affair Heels's bodyslide don't match CBBE 3BA, "DCL 3BBB Bodyslide" neither, anyone can help?

 

I will be updating the bodyslides in the next DCL version to properly fix heels so there is not an ankle seam. The DCL bodyslides have not yet been updated to 3BAv2.

 

You can try the bodyslides from another user here:

 

Posted
50 minutes ago, zarantha said:

 

I will be updating the bodyslides in the next DCL version to properly fix heels so there is not an ankle seam. The DCL bodyslides have not yet been updated to 3BAv2.

 

You can try the bodyslides from another user here:

 

Thanks a lot.

Posted

Alright, I am very sorry if my question is silly - I only recently have started to fiddle with LL mods.

1/ For some reason, I never get any cursed event to trigger. Or more accurately, they trigger at the very beginning (in Helgen Keep), but as soon as I start changing mod configuration and playing with the sliders to suit my tastes, they don't happen anymore, even though the Debug section says they have a non-zero chance of happening. And yet, I keep finding potions and keys in various locations (despite the odds of it happening being lower than cursed events according to the sliders), which makes me confused.

 

I don't know whether it's because there is a slider I misunderstood, or if gaining levels is what stops the events, or if it's Chloe-related (since I picked her in Helgen's Keep - I was afraid I couldn't get her after that).

 

2/ If I dismiss Chloe, where can I find her again? Is it in Dawnstar's Inn, where she goes after the quest ends? I've done the Courier in Chains quest in another playthrough, and it was fun but for this one I want to wait a bit to do it...but if I dismiss her I don't know whether I'll find her again.

 

3/ Another Chloe issue I have is that I gave her a gag (I am having issues with mouth opening when wearing gags, I wanted to see whether it was just my character or all NPC), and now it says that no matter what I can't take it back.

 

And finally, 4/I am having an issue with Fast Travel. Right now it almost never works, even if I put the "When Restrained" option in the options and I'm not wearing any restraints.

 

I am very sorry if those are stupid, but they have been real headscratchers so far.

Posted
23 minutes ago, FromMindoir said:

Alright, I am very sorry if my question is silly - I only recently have started to fiddle with LL mods.

1/ For some reason, I never get any cursed event to trigger. Or more accurately, they trigger at the very beginning (in Helgen Keep), but as soon as I start changing mod configuration and playing with the sliders to suit my tastes, they don't happen anymore, even though the Debug section says they have a non-zero chance of happening. And yet, I keep finding potions and keys in various locations (despite the odds of it happening being lower than cursed events according to the sliders), which makes me confused.

 

I don't know whether it's because there is a slider I misunderstood, or if gaining levels is what stops the events, or if it's Chloe-related (since I picked her in Helgen's Keep - I was afraid I couldn't get her after that).

 

2/ If I dismiss Chloe, where can I find her again? Is it in Dawnstar's Inn, where she goes after the quest ends? I've done the Courier in Chains quest in another playthrough, and it was fun but for this one I want to wait a bit to do it...but if I dismiss her I don't know whether I'll find her again.

 

3/ Another Chloe issue I have is that I gave her a gag (I am having issues with mouth opening when wearing gags, I wanted to see whether it was just my character or all NPC), and now it says that no matter what I can't take it back.

 

And finally, 4/I am having an issue with Fast Travel. Right now it almost never works, even if I put the "When Restrained" option in the options and I'm not wearing any restraints.

 

I am very sorry if those are stupid, but they have been real headscratchers so far.

 

It's chloe related. As long as her quest is active, then traps won't occur. In the debug section of the MCM, you can check the field to see if a quest is running. Whenever that is true, then traps are disabled.

 

You can dismiss her, she lives in dawnstar. Yes the at the inn. I don't think that will fix the issue because dismissing her doesn't end the quest. you'll need to complete the quests up to the point where the dollmaker releases you, and maybe the next quest. I don't quite recall. You can also choose to abandon her in helgen, but that will end the entire quest chain. some specific quests can be done later, but not all.

 

To fix gags, install mfg fix. To remove it from her, you need a key or keys to unlock it first. should just be a head restraint key, depending on what you gave her.

 

fast travel is disabled during the chloe and some other specific quests. there is no mcm option for those, that mcm option is for generic restraints, not quests.

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