Slytherite Posted May 30, 2022 Posted May 30, 2022 I can't remember where, but I remember seeing a place where you could get a patch to stop the Alternate Start mod from kicking you out of the Keep/cave below Helgen. Anyone know where I can get that patch?
zarantha Posted May 30, 2022 Posted May 30, 2022 4 hours ago, Slytherite said: I can't remember where, but I remember seeing a place where you could get a patch to stop the Alternate Start mod from kicking you out of the Keep/cave below Helgen. Anyone know where I can get that patch? Â It's on the troubleshooting post. Â
sunnyboyismad Posted May 31, 2022 Posted May 31, 2022 On 3/22/2021 at 12:58 PM, Elsidia said: @Kimy, @zarantha@asdj1239 if found a problem.  dcur_leon_npiercingsRendered [ARMO:XX076C31] have missing keyword zad_Lockable [KYWD:XX003894]  dcur_leon_vpiercingsRendered [ARMO:XX076C33] have missing keyword zad_Lockable [KYWD:XX003894]  Add that keyword to that devices and items are removed. I test it  This keyword is need to return rendered device from inventory device in function  Armor Function GetWornRenderedDeviceByKeyword(Actor a, Keyword kw)    Int i = GetSlotMaskForDeviceType(kw)    if i == -1       return None    EndIf    Armor x = a.GetWornForm(i) As Armor    if x && x.HasKeyWord(zad_Lockable)       return x    EndIf    return none EndFunction    hey sorry to bug but im having issues with the piercings not being removed after the leon quest. where can i find the file to make sure the keyword is there??
Elsidia Posted May 31, 2022 Posted May 31, 2022 22 minutes ago, sunnyboyismad said: where can i find the file to make sure the keyword is there?? If you don't do any changes then there no in place. You need know how to work with Xedit (SE version name SSEEdit) and ther ein armor part found leon's piercin gs and add to rendered device those keyword (id is named in this post first two symbols are your DCL hex load number (first any 2 letters in xedit of any item in it)
Overtheedge Posted May 31, 2022 Posted May 31, 2022 Hi. At the new Whip and Chain Inn (it's great, BTW!), I have a question (Using AE version): The Strappado Pole, Restraint Post, Torture Pole, and Wall Shackles all have zero struggle animation. (Well, the Wall Shackles has like 1 sec of animation, then immediately goes back to idle animation). Are animations going to be added to these devices in the future? Or is my setup bugged? Just curious.
xina141bear Posted May 31, 2022 Posted May 31, 2022 I'm not sure where to ask this so my apologies in advance. I have sexlab defeat and cursed loot installed. Every time a sex scene should initiate I get teleported somewhere before the time. At the moment into darkfall passage where falmers attack before the scene scene can start. Does anyone have any idea why I get teleported before scenes? It happens when defeated via sexlab defeat and solicitation with cursed loot.
pheonix1dash1 Posted May 31, 2022 Posted May 31, 2022 (edited) im having a problem: when i get arrested and decide to go to dragonar prison it crashes to desktop as well as the mods i have on i have ran beth.ini to fix other things. does anyone know a fix   (managed to get it workin by rep[lacing the prisonchaines.nif and removing the prisonchaines.xml files) PrisonerChains01.nifive attatched the replacement file  Edited May 31, 2022 by pheonix1dash1 fixed it
zarantha Posted May 31, 2022 Posted May 31, 2022 4 hours ago, xina141bear said: I'm not sure where to ask this so my apologies in advance. I have sexlab defeat and cursed loot installed. Every time a sex scene should initiate I get teleported somewhere before the time. At the moment into darkfall passage where falmers attack before the scene scene can start. Does anyone have any idea why I get teleported before scenes? It happens when defeated via sexlab defeat and solicitation with cursed loot. Â No idea. sexlab likes to teleport or fall through the ground, so i suspect that's your issue. maybe try disabling the starting teleport option in sexlab. but honestly, you've got a lot of factors going on here. you may need to strip your load order, try with sexlab and maybe sexlab matchmaker to start scenes and see if it still occurs. Dont using mass matchmaker. if that works, then start adding mods back in one at a time. Â it could also be script load. if you have a large load order, things get weird when there are too many scripts firing at once for your pc. you may have to remove on or more mods. Â If you're using Defeat with DCL, make sure you have combat surrender disabled in DCL's MCM.
zarantha Posted May 31, 2022 Posted May 31, 2022 4 hours ago, pheonix1dash1 said: im having a problem: when i get arrested and decide to go to dragonar prison it crashes to desktop as well as the mods i have on i have ran beth.ini to fix other things. does anyone know a fix   (managed to get it workin by rep[lacing the prisonchaines.nif and removing the prisonchaines.xml files) PrisonerChains01.nifive attatched the replacement file   You know i have an alternate option for prisoner chains already? Look in the bodyslides and choose the no hdt option.  You need to have HDT SMP working for prisoner chains and other HDT chains. CBPC is not a replacement for this requirement. The chains do tend to crash when HDT SMP is not working. If you're on AE, use Faster HDT SMP.
zarantha Posted May 31, 2022 Posted May 31, 2022 9 hours ago, Overtheedge said: Hi. At the new Whip and Chain Inn (it's great, BTW!), I have a question (Using AE version): The Strappado Pole, Restraint Post, Torture Pole, and Wall Shackles all have zero struggle animation. (Well, the Wall Shackles has like 1 sec of animation, then immediately goes back to idle animation). Are animations going to be added to these devices in the future? Or is my setup bugged? Just curious. Â What version are you on? DD 5.1 or DD 5.2 beta 6? Â Are you using nemesis?
Overtheedge Posted June 1, 2022 Posted June 1, 2022 (edited) 3 hours ago, zarantha said: Â What version are you on? DD 5.1 or DD 5.2 beta 6? Â Are you using nemesis? I'm using 5.2 beta 6, and FINS SE 7_6 XXL. Whoops, typo on The Strappado Pole, there's struggle animations there. I'm going to re-re-re(re) run FNIS AND start a new game with LAL, and go right to riverwood, and see if that helps. Edited June 1, 2022 by Overtheedge
Overtheedge Posted June 1, 2022 Posted June 1, 2022 Wait - I just re-read the REQ's for Cursed Loot - it says ZAZ *7* is required. I've been assuming ZAZ 8 includes everything in ZAZ 7 - should I try ZAZ 7 only?
zarantha Posted June 1, 2022 Posted June 1, 2022 25 minutes ago, Overtheedge said: I'm using 5.2 beta 6, and FINS SE 7_6 XXL Â I'm pretty sure they should have struggles, but I haven't been able to go there for a while, and playing on the contraptions was never my thing. i could be misremembering. maybe @Elsidia can answer. Â What happens if you create a new profile with just DCL and it's requirements (and a starting mod to skip the intro) and go right to the inn with a new character? Â If it's the same, collect a papyrus log and attach it. the instructions are the same for se and le. https://www.nexusmods.com/skyrim/articles/368
zarantha Posted June 1, 2022 Posted June 1, 2022 (edited) 11 minutes ago, Overtheedge said: Wait - I just re-read the REQ's for Cursed Loot - it says ZAZ *7* is required. I've been assuming ZAZ 8 includes everything in ZAZ 7 - should I try ZAZ 7 only? Â That's an old requirement. The Zaz requirement was removed before DCL 9.0. You could completely remove it if you want. Zaz 7 and 8 have been pretty interchangeable as far as any mods I've run that requires them. I've been using Zaz 8 all along for my other mods that need Zaz. Â Edit: Up to date requirements are on the LE page. The SE page doesn't get updated as often. https://www.loverslab.com/files/file/1216-deviously-cursed-loot/ Â Edited June 1, 2022 by zarantha
BigBigBigDave Posted June 1, 2022 Posted June 1, 2022 Whenever I get caught for indecent exposure and the guard slaps the whore collar on my character, they agro and just kill me. Am I missing soemthing?
Elsidia Posted June 1, 2022 Posted June 1, 2022 15 hours ago, Overtheedge said: The Strappado Pole, Restraint Post, Torture Pole, and Wall Shackles all On wall of shackles are struggle animation but very weak it's hard to see. For others probably not. Just probably there not match struggle animation made or will add in future versions of DDC
Elsidia Posted June 1, 2022 Posted June 1, 2022 (edited) 21 hours ago, Overtheedge said: Torture Pole, I do a bit more investigation about skyrim animations and can confirm that Torture pole struggle animation is the same as not struggle so there no animation. In that process i understand a bit more about it, but not found any editor where you can edit hkx Skyrim animations. Probably that is 3d MAx (it costs 1700 USD so no way in my library and i'm not 3d animator too). Not found how to convert it to Skyrim hkx format. So you probably need found some nice Skyrim 3d animator what can made those animations for you. Maybe Kimy have own animators but about it i'm not sure because long time no add new anims to DD. Edited June 1, 2022 by Elsidia
zarantha Posted June 1, 2022 Posted June 1, 2022 49 minutes ago, Elsidia said: Maybe Kimy have own animators but about it i'm not sure because long time no add new anims to DD. Â No, she doesn't have animators. If there are animations that would work, she'd need permission from the modder to include it. There were some other technical details she needed too from the modder. Â So if it's not there already, then it's probably something that's on the wish list but not getting fixed soon.
Saladous Posted June 2, 2022 Posted June 2, 2022 I have a question about the tentacle parasite. i have use the potion to remove it, however i still have the quest and the debuff 'nursing living armor'. is this normal?
Elsidia Posted June 2, 2022 Posted June 2, 2022 52 minutes ago, Saladous said: i still have the quest and the debuff 'nursing living armor'. is this normal? In DCL 9.0 yes.
Overtheedge Posted June 2, 2022 Posted June 2, 2022 On 6/1/2022 at 8:14 AM, zarantha said: Â No, she doesn't have animators. If there are animations that would work, she'd need permission from the modder to include it. There were some other technical details she needed too from the modder. Â So if it's not there already, then it's probably something that's on the wish list but not getting fixed soon. OK, so if an animation's not there, its not on my end - it just isn't there because of the reasons stated. OK, that saves me some research time! Still, this series of mods are still great! (Thanks for the answers, tho (you and Elsidia))
Overtheedge Posted June 2, 2022 Posted June 2, 2022 I do have another question about the Chain Inn... when I ask Hailey for some, and I want "take you bound tight" - I tried a few times, and every time she puts on a straight jacket (I saw the white-legless one, and the red open one, and the black open with hobbled legs so far), her hands are always visible, and they always do things per the animation as if they weren't bound. Normally this would be a bodyslide issue, but I've never had straightjacket issues before going to the Inn. I've worn straightjackets before, and never seen the hands on me. And this is with a test profile, with the minimum mods needed for DCL to run (including no external animation packs). Also, something else - if I pick this option and Hailey wears armbinders, it's normal (no visible hands), but no animation ever starts. I strip, she puts armbinders on... and nothing. She's just walking around with armbinders on. If Hailey wears a straightjacket, there's a delay, but animation eventually starts...
Elsidia Posted June 2, 2022 Posted June 2, 2022 45 minutes ago, Overtheedge said: I tried a few times, and every time she puts on a straight jacket (I saw the white-legless one, and the red open one, and the black open with hobbled legs so far), her hands are always visible, and they always do things per the This is random. Also visible hands not every time is visible this possibly is Skyrim bug or new DD equip system bug. As for me i see hands only one time, all other times in straitjacket hands no visible. 47 minutes ago, Overtheedge said: Also, something else - if I pick this option and Hailey wears armbinders, it's normal (no visible hands), but no animation ever starts. If NPC is too tough bond there no available animations so filter give up animation.
Overtheedge Posted June 2, 2022 Posted June 2, 2022 13 minutes ago, Elsidia said: If NPC is too tough bond there no available animations so filter give up animation. OK, I just asked Nadia same question, and she put on a yoke. I selected her with DDe, got her list of DD's on her, and it said: yoke, arms cuffs, leg cuffs, and restricted collar. I then selected me, and it said I wasn't wearing any DD's. Still no animation.
Elsidia Posted June 2, 2022 Posted June 2, 2022 4 minutes ago, Overtheedge said: I wasn't wearing any DD's. Still no animation. 1) If NPC wear armbinder or yoke and player are free - DD animation filter aborts animations. I don't know why, not research how works this filter. 2) If player wears armbinder or yoke and NPC are free - DD animation filter founds armbinder animations or yoke animations. This is how it works at this moment
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