Elsidia Posted April 30, 2022 Posted April 30, 2022 On 4/27/2022 at 1:12 PM, Slytherite said: Ok I'm having a problem, Just finished the Courier in Chains quest where the Dollmaker gives you the key to your restraints, I take a time to redone this quest and can't understand about what you speaking. At the end of quest she release you and put on collar for next quest, so there no need unlock any item. She gives a key to for unlock Chloe. And it works too. Spoiler Sound like you don't read troubleshooting page: https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/page/111/#comment-3077930 You probably have installed noenchanment restriction mod or any other mods what block DD correct work or you have outdated DD or have outdated patch installed by other mods.
kayocey Posted April 30, 2022 Posted April 30, 2022 Question about the "boundGirls" you encounter - Are they supposed to be spread out? -I keep seeing them in groups of 2-3
Wolfess177 Posted May 2, 2022 Posted May 2, 2022 (edited) Hey All Quick question regarding the event quests (Rubber doll, Cursed Collar). I can't seem to get these to trigger. Even with setting the rest of the events to 0 and setting basic cursed loot chance to 100%. The only thing that does seem to happen is that if i search a container I get a panel gag spawned on me, even though I have set all the other events to 0. Is there some other hidden clause I have to fill or should they pop out of a container I'm searching/door going through like other drops? Cheers Edited May 2, 2022 by Wolfess177 More detail
Elsidia Posted May 2, 2022 Posted May 2, 2022 11 minutes ago, Wolfess177 said: Rubber doll, Is bugged in DCL 9.0 and never trigger - spawn Rubber doll collar and manually put it on 12 minutes ago, Wolfess177 said: Cursed Collar Starts trigger random event after complete Cursed collar in Bound in Skyrim quest line.
Wolfess177 Posted May 2, 2022 Posted May 2, 2022 7 minutes ago, Elsidia said: Is bugged in DCL 9.0 and never trigger - spawn Rubber doll collar and manually put it on Cheers! Do you know the id code to spawn it?
Elsidia Posted May 2, 2022 Posted May 2, 2022 6 minutes ago, Wolfess177 said: Cheers! Do you know the id code to spawn it? dcur_rd_rubbercollar "Rubber Doll Collar" [ARMO:10065656] XX065656 where XX is your DCL HEX load order number 1
LelouchViBritannia Posted May 2, 2022 Posted May 2, 2022 Is there any way to disable the cover up animation while nude?
Elsidia Posted May 2, 2022 Posted May 2, 2022 15 minutes ago, LelouchViBritannia said: Is there any way to disable the cover up animation while nude? In DCL MCM disable cover up animation )
ebbluminous Posted May 2, 2022 Posted May 2, 2022 Some other mods also trigger the ocver up animation, so you if it still does it after chaning in MCM, you'll need to check those
alster523 Posted May 2, 2022 Posted May 2, 2022 (edited) Ok this is prolly gunna be a no but is it possible to have cursed loot run on only your companions and not the player? Edited May 2, 2022 by alster523
KKSSL Posted May 3, 2022 Posted May 3, 2022 (edited) Guys any ideas why the items don't get equipped on my character ? It just spawns them in the container but doesn't lock them on. Idk how to solve this please help. Edited May 3, 2022 by KKSSL
Elsidia Posted May 3, 2022 Posted May 3, 2022 1 hour ago, KKSSL said: Idk how to solve this please help. Please send papyrus log, also in DCL MCM Debug enable debugging it will show what's goes on in left part of screen. Check DCM MCM Debug Active quest running is true - traps are disabled. Or you have outdated DD or old patches. It will show up in papyrus log.
KKSSL Posted May 3, 2022 Posted May 3, 2022 1 hour ago, Elsidia said: Please send papyrus log, also in DCL MCM Debug enable debugging it will show what's goes on in left part of screen. Check DCM MCM Debug Active quest running is true - traps are disabled. Or you have outdated DD or old patches. It will show up in papyrus log. Um, so i tried to get some logs out of papyrus but there are no logs in / My Games / Skyrim / Logs / Script so idk. Anyways, me being a dumbass have set minimum arousal to find cursed loot to 20 and mostly i take care of the arousal so yeah. The second i set it to 0 and set the CL chance to 100 i got trapped. It's all good now i guess.
Elsidia Posted May 3, 2022 Posted May 3, 2022 42 minutes ago, KKSSL said: Um, so i tried to get some logs out of papyrus but there are no logs in / My Games / Skyrim / Logs / Script so idk. First you need enable it by edit ini files: https://www.nexusmods.com/skyrim/articles/368
green365 Posted May 4, 2022 Posted May 4, 2022 @Kimy quick ethos question: whats the line on positive devices? just started a new playthrough and working through the quests again (the newer ones are definitely better as the gameplay is more engaging than walk this route with device that makes you slow). So leaning into that whole variation thing what are your thoughts on: A - having a look at the inventory descriptions for the "good" items the dollmaker gives you (protective, mages etc are pretty self explanatory but a lot of the other enchantments are vague or just missing any obvious stat numbers.) B - more varied and possibly goofier devices? sprinters - % movement speed buff, kinda straightforward could be funny on hobble dresses but on cuffs could be useful to offset another slowdown effect. radiant - light emitting (no idea how this works in skyrim) but glowing gloves could be useful while looting, but a glowing blindfold would be amusingly ironic... and the idea of a buttplug flashlight is pretty damn funny. gold diggers - steadily casts transmute every __ seconds while worn... also vibrates. get rich but horny. (plugs or piercings would make sense). masochists - when PC takes damage convert % of it into stamina. ensnaring - (auto casts soul trap, honestly this is filler ) electrocuting - falling below health % casts lightning cloak sadists - dealing damage restores % stamina asphyxiating - losing stamina restores mana soothing - constantly heals PC hp/s clairvoyant - casts clairvoyance automatically every __ seconds, amusing/ironic on certain items. perverts - casts detect life every __ seconds anti-bacterial - disease immunity moist - __ seconds of waterbreathing padded - muffles insulating - % shock/frost resist (makes sense for rubber right?) succubus - after sex regen of all stats is improved by % obedient - % improved xp gain. uniform - magic skills improve % faster escapists - lockping improved rugged - combat skills improve % faster seamless - stealth skills improve % faster desperate - improved pickpocketing of keys nympho's - __XP gain for sex Cumslut's - greatly improved prices at vendors but random % chance to initiate sex when talking to someone. slippery - small % chance to negate damage sticky - cant drop keys or jam locks Brat's - struggle cooldown reduced by % Defiant - % knockdown resistant so for example "masochists" "rubber dress" or "escapists" "black bone gag" might be devices that the player would want to continue wearing. while "clairvoyant" "blindfold" probably isn't. obviously this would massively shift the balance in game because off the top of my head "asphyxiating" "rubber collar" and a restrictive corset would probably get super broken super quickly. Personally I'd be ok with that though, DCL already completely changes playthroughs and more variety is always welcome. Well, that turned out not to be super quick but it's food for thought anyway.
Captain_noone Posted May 4, 2022 Posted May 4, 2022 (edited) Hello I have a small issue with the mod, everything works smoothly except "rape" part. When I wear restrains/devices the npc's has no problem with getting their way with me but the only thing that breaks is the non devices rape. I get notifications that "Solitude guard and friends going to rape me", they run near me, the character is stripped naked but nothing else happens. One of the guards grovels in fear (the vanilla animation of being scared) but again nothing else happens. Message says I am pushed to the ground but that don't happen as well, the character let's out struggle sounds for few seconds and that's it. After a minute or two I can move again. I tried disabling the animation filter in both DD and ZaZ but that didn't do a thing either Edited May 4, 2022 by Captain_noone
Elsidia Posted May 4, 2022 Posted May 4, 2022 12 minutes ago, Captain_noone said: naked but nothing else happens. Try open a console wait while in left corner shows up name of sex act and exit from console.
Captain_noone Posted May 4, 2022 Posted May 4, 2022 You mean the animation? Okay I'll try that, thanks ??
Guest Posted May 5, 2022 Posted May 5, 2022 why when I disable something does the mod still randomly generate it? is there a way to permanently remove specific devices? disabling them from the mcm seems to do sweet FA.
tomato_potato Posted May 5, 2022 Posted May 5, 2022 (edited) hello, need help >>Warning: \character\behaviors\FNIS_Deviously Cursed Loot_Behavior.hkx not Skyrim SE compatible<< had google for solution but cant seem to find it Edited May 5, 2022 by tomato_potato
DonQuiWho Posted May 6, 2022 Posted May 6, 2022 (edited) Hi I'm using @Bane Master 's current Defeat version 5.3.6 + AndrewLRG's mod - excellent updates too! - which use the DCL mechanic to update Defeat's Post Trauma events to provide a chance that DDs may be added to the defeated player (+followers if used). As I understand it, the reason for using the link to DCL to add post event restraints to the player etc, is that it means that the later version DDs from DD5 that @Kimy seems to use in DCL can be used by the bad people to tie up / gag / blindfold etc the player + followers, as opposed to the earlier versions of Defeat which were hard coded to add only items that came from DD4 However, the 'Shackles' option that the latest version can now randomly apply to the player etc (which seems to be from the DCL selection process) still includes/generates (amongst other things) those cursed 'cosmetic only' arm and leg bands which, when added to and worn by the player and party, do nothing at all other than maybe look nice - surely no self respecting baddie is going to leave their victim as just some sort of fashion model demonstrating their creative artwork? I was wondering if anyone knows of any patch/method of having DCL, when selecting those, replace them randomly with proper restraints, eg the steel shackles on a chain, steel handcuffs etc? The sort of DDs that @Kharos 'Better NPC Support for Devious Devices 0.7 beta 1 SE' mod makes functioon 'properly' eg followers wearing DDs can no longer use weapons etc (another, possibly underappreciated, great mod if you've not come across it yet) While I can't be certain about this, it doesn't seem likely to need the whole mechanic changed, but rather just the item selection outcome to stop these useless things appearinmg and other more realistic restraints being selected instead. If it was done within DCL too, it would provide a much more realistic outcome there as well Any chance of a very quick fix from anyone? @Kimy ? TIA if anyone can do this! Edited May 6, 2022 by DonQuiWho
ChibiUser Posted May 6, 2022 Posted May 6, 2022 Hello! I think I found a bug / unclear behaviour in Cursed Loot after using it for a very long time! If you have escape options enabled (containers, chests etc.). but in the "eligable containers" have a category ticked off, no helpfull items will appear in said category. I just tested this with a lootable 'sack' (the ones which usually contain fruits and such). If you have "Cursed Containers" unchecked and in the escape options set the drop chance to 100%, no keys will ever appear in such containers (I suspected this for a while), as my PC never had a key drop happen in any container, even though the helpfull items are enabled for those containers. Anyways, I started experimenting a little bit and I set the chance for helpfull items to 100%. Continued playing for a good while (> 15 hours). Still no keys. So, I enabled the Cursed Containers and opened a sack.... and... yep! Keys! I think the helpfull items uses the eligable items to check wether or not to drop items in those places. But I can imagine a situation where one might want keys to spawn on dead body's / live NPCs, but would not want cursed events to happen when interacting with dead body's.
Captain_noone Posted May 7, 2022 Posted May 7, 2022 Hello again I have a question, I did more testing and all works well but the cum inflation setting seems to do nothing (belly won't inflate but the messages about expelling baby juice still appears). I have belly body because during sex her belly visibly bulges when bigger creature like horse enters her. Would something like inflation framework + fill her up be compatible with this mod? Like if I use the deflation potion it would work without any incompatibility issues? Asking since I spend 2 past weeks modding and setting everything up and don't want to accidentally kill my saves.
NobodyImportant33333 Posted May 7, 2022 Posted May 7, 2022 (edited) On 5/6/2022 at 8:08 AM, ChibiUser said: Hello! I think I found a bug / unclear behaviour in Cursed Loot after using it for a very long time! If you have escape options enabled (containers, chests etc.). but in the "eligable containers" have a category ticked off, no helpfull items will appear in said category. I just tested this with a lootable 'sack' (the ones which usually contain fruits and such). If you have "Cursed Containers" unchecked and in the escape options set the drop chance to 100%, no keys will ever appear in such containers (I suspected this for a while), as my PC never had a key drop happen in any container, even though the helpfull items are enabled for those containers. Anyways, I started experimenting a little bit and I set the chance for helpfull items to 100%. Continued playing for a good while (> 15 hours). Still no keys. So, I enabled the Cursed Containers and opened a sack.... and... yep! Keys! I think the helpfull items uses the eligable items to check wether or not to drop items in those places. But I can imagine a situation where one might want keys to spawn on dead body's / live NPCs, but would not want cursed events to happen when interacting with dead body's. If you set the cursed loot chance multiplier to 0 for dead bodies, do you still get keys? I imagine disabling cursed containers stops all processing for containers, including keys, but what about setting the probability to zero. Do you still get keys? I say it's worth a shot. Edit: As I was debugging, I notice that the events aren't processed at all if the container type is disabled. I'd like to think it is possible to set the multiplier to 0 as an alternative to completely disabling it. Unfortunately, you can't set the modifier to 0 in the MCM. Edited May 7, 2022 by NobodyImportant33333 More information 1
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