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In-Depth Description: Dwarven Cyborg Collection v2.4 Update


AVS

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I bring you options.

 

Heads

 

Crests [Skull Fit]:

 

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Replacing the separate 'crested' versions of the humanoid skulls, the TAWOBA crest is now an add-on armor piece in both the original matte coloring and a 'chromed' version with the cubemapping restored. A version of the Ripper Circlet re-positioned to fit the skulls was also included. These use slot 31 and will work with any of the Skull A head set. The previous crested versions of that set have been removed.

 

 

Body - Edhildil

 

Completely rebuilt for version 2.4, adding several options for 115 basic variants, plus two 'Disassembled' versions. 

 

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Somewhat more complex than the other two sets, as the '1st/2nd/3rd Cohort' labeling has been retained to denote the level of butt cyborgification. Arm layout still labeled A through I, leg layout labeled 1 through 4 on 1st and 2nd Cohorts, 1 through 6 on 3rd. Set 'E2' again skipped throughout, although if people really want a body that's just the Centurion panties I could add it in for the 2nd Cohort. '2' series skipped entirely on 3rd Cohort, as it would be redundant, but series 5 and 6 added to provide 'halfbutt' options.

 

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As usual, all come in Armored and Unarmored versions. Appropriate hand and feet sets made for each variant, using TAWOBA parts and a new lighter boot based on Petrovich's UNP Boot 04. Includes both the original Edhildil body feet, and an alternate set built from the vanilla Dwarven Boot.

 

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As with the Gynoid Set's hands and feet these must be manually equipped. The only exceptions are the 'D' arm sets, which are set to block all glove use. The hands are labeled A through I, matching the arm layout; failure to use the correct one may result in floating hands. As a result of how the original body was designed, however, you can also mis-match some hands and bodies to achieve a 'missing part' effect:

 

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The Bodyslide files for the hands and feet contain zaps to allow users to select which parts of the TAWOBA glove or Light Boot they wish to include in each set. 

 

----

 

Update history backup:

 

  • Version 2.4 -

  • Added: Limb variant versions for Edhildil Set Dwemer cyborg body

  • Added: Alternate feet set for Edhildil Dwemer cyborg

  • Added: Add-on TAWOBA crest, chromed version of crest, and Ripper Circlet  re-fitted for humanoid skulls

  • Restructured: Crested skull heads removed, use add-on crests instead

  • ---

  • Version 2.3 - 

  • Added: Limb variant versions for Gynoid Set cyborg body

  • Added: Ground models for all Gynoid Set parts

  • Added: Full Cyborg versions of Bikini Set bodies in Armored and 'Nude' variants

  • Added: Preserved Brain head

  • Restructured: Glow effect added or altered n some head inserts

 

  • Extras version 1.6 - 
  • Added: Dwarven Aster helmet
  • Restructured: Elf race variant added to Dwarven Ripper circlet
  • Added: Light Dwarven Boots
  • Added: Yet more outfit conversions
  • ---

  • Version 2.2 -

  • Restructured: Replaced base body for Bikini Set with standard UUNP reference shape to alleviate clipping issues

  • Added: Unarmored version of Blades body

  • Added: Limb variant versions for all Bikini Set bodies

  • Added: Fully functional ground models for all Bikini Set variations

  • Added: Empty weapon sets for use with Blades arms

  • Added: Full Automaton version of Edhildil body in Armored and 'nude' variants

  • Added: Elf, Orc, Argonian, and Khajit Skull head sets based on the Beast Skeletons assets

  • Added: Conversions of the Dwarven Helmet used by the Gilded in the mod Clockwork, sized to fit on the humanoid Skull sets

  • Added: Gilded Helmet versions of the Gyro Head

  • Added: Swapple faceplate parts from the Gilded Helmet, for use with the above

  • Restructured: Bloody Skull set repositioned to be more in line with other humanoid skulls, for better compatibility with the Gilded Helmet parts

  • Restructured: 'Spinal cord' part added to all Skull sets

  • Restructured: Eye crystals on all applicable heads replaced with the Dwemer Button mesh, with functioning glow effect. Cubemap added to metal surround in most instances

  • Restructured: Spider Heart gyro insert replaced with brightly glowing version used by the Gilded

  • Restructured: Werewolf totem skull resized to be less ludicrous

  • Fixed: Edit to Gynoid Set .esp file to allow Gynoid Hair sets to properly displace 'helmet hair' meshes

     

  • Extras version 1.5 -

  • Added: Shaved head sets for all races/genders

  • Added: Conversions of the Dwarven Helmet used by the Gilded in the mod Clockwork, sized to fit humanoid women

  • Added: More conversions of outfits for use with the cyborg bodies, including ragged tops from the Draugr Rags and Fox 33 B sets 

  • ---

  • Version 2.1.1 -
  • Added: 'Gore' versions of the Skull head sets, featuring the vanilla decapitated neck stump as a base
  • Added: Playable version of the neck stump, with beast race support
  • Added: 'Extras' pack, containing some outfits usable with the Cyborg bodies, a playable version of the Wounds overlay, and some Dwarven armor pieces that didn't go with the other sets
  • ---
  • Version 2.1 -
  • Added: Dwarven Gynoid set
  • Added: Two 'disassembled' versions of the Dwemer Cyborg
  • Restructured: Head base plate's armor slot changed from 31 to 44
  • ---
  • Version 2.0 - Complete Restructuring
  • All CK IDs and majority of paths changed
  • Added: Edhildil Dwemer Cyborg set
  • Added: Carved Skull and Werewolf Totem heads
  • Added: Lexicon head set
  • Added: Masque of Nocturnal
  • Restructured: Gyro head set now uses interchangable insert parts
  • Converted: Black Soul Gem, Black Soul Gem Armored, Centurion Core
  • Added: Grand Soul Gem, Falmer Gem, Meridian Crystal, Spider Heart, and Cage Armor inserts for Gyro heads
  • Restructured: Bodyslide Support added to all parts using the TAWOBA headless Dwarven Cyborg body's neck cap
  • Added: Unarmored version of the Dwarven Cyborg Arms body, to provide version using the hands based on the Sexy armor set
  • Restructured: Components separated into individual archives, optional individual or combined .esps

5 Comments


Recommended Comments

Hi, I know this is not the best place to ask but I'm kind of in a hurry

 

In my game, when I equip something my body goes invisible, it appears I have no textures

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1 hour ago, Agent Tex said:

Hi, I know this is not the best place to ask but I'm kind of in a hurry

 

In my game, when I equip something my body goes invisible, it appears I have no textures

 

Did you run the Bodyslide files? The meshes for the majority of the in-game objects won't actually exist until you do, and missing meshes are the most likely cause for your whole body vanishing. (Around 90% of the textures use the vanilla pathing, so they really shouldn't cause any problems, and anyway a missing texture would result in the object being visible but colored solid purple.) 

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