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Dwarven -BAF- Framework (8-2018 First Release)


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First Release:

 

-BAF-

 

Operating independently of and incorporating all of the parts from the three cyborg bodies previously converted to UUNP for the Dwarven Cyborg Collection as well as several newly converted and built elements, the Dwarven -Biological Automaton Framework- allows you to design and build your own custom cyborg body in BodySlide. Simply open the 'Dwarven -BAF- Body Kit' group, then use the extensive list of zap toggles to build out the 'borg of your dreams.

 

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Please note that each body must be built by 'hand' this way. These can not be batch-built. Doing so will just leave you with the base human bodies.

 

Available elements include:

 

  • Full set of Bikini Cyborg limbs, with toggles for the thigh plates.
  • Newly-built 'short' legs for the Bikini set, made from the Dwarven Bow mesh. These have no NiOverride height alterations and are suitable for use in mis-matched legs.
  • Conversions of the weapon arms from the Dwarven Centurion, for use with the Bikini Cyborg arms.
  • Full set of Gynoid limbs, including toggles for the 'knee-down' legs.
  • Full set of Edhildil Dwemer Cyborg limbs, including the pelvis.
  • All-new conversion of the updated Cyborg legs in Edhildil's DMRA Store, split so that the leg cap can be used separately.
  • Semi-humanoid conversions of the limbs from the Dwemer Dog model. Designed to be used with the new Edhildil leg caps and the Bikini set arms. 
  • Hooves from the Steam Horse model. Swap out with the Dog claws to switch between Beast and Pony limbs.
  • Three selectable NiOverride height 'tokens': Bikini Raised Legs, Bikini Disassembled Legs, and Edhildil Disassembled legs (for use with the new leg caps).
  • Shoulder and hip adaptor parts, allowing the Bikini arms to be used with the Gynoid/Edhildil shoulders, and the new Edhildil leg caps with the Gynoid/Edhildil hips.
  • Alternate 'Bodysuit' meshes to replace the skin, including Chain Mail, Scale Mail, Ice and Gem 'encasements', and three colors of cloth.
  • Three dedicated slots each for the two alternate bodies implemented via texture sets, flame-scarred and rubber coated.
  • Alternate Breastplates for the Armored variants, adding the versions from the Spice and Sexy Vanilla sets to the existing Remodeled Breastplate.

 

Combining all these onto one Base Shape model in BodySlide gives you literally hundreds of possibilities. Which is exactly why I'm doing it like this instead of trying to build each possible variant like I did with the DCC body sets. I'm making you do that part of the work yourself.

 

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There are 32 -BAF- slots available; 16 each for the Armored and Unarmored bodies, with ten of those going to the basic bodies, then three each for the flame-scarred and rubber-coated variants. 

 

 

Hands and Feet

 

Due to the 'build your own' nature of this set none of the extremities can be pre-selected as they are in some of the other bodies. As such, a near-complete collection of possible combinations are included for use as glove/boot pieces. (The 'intra-set' boot combos, i.e. Gynoid A + Gynoid C, were skipped in the interest of keeping parts count down.)

 

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These are named as 'Part Lxx-Rxx'. The L and R denote the Left and Right limbs, while the letters following them indicate which set the parts used are from. The code is as follows:

 

Feet:

  • EA - Edhildil A (original model)
  • EB - Edhildil B (Dwarven Boot-based)
  • G0 - Gynoid Base
  • GA - Gynoid type A
  • GB - Gynoid type B
  • GC - Gynoid type C
  • H - Human (basic human body part, only implemented for the feet at this time)
  • LB - Light Boot (same model as created for previous sets, can select alternate parts in BodySlide)
  • N - Null (no mesh)

Hands:

  • BG - Bikini Gloves (can select alternate parts in Bodyslide)
  • BR - Bikini Robot (for use with Bikini set arms)
  • E - Edhildil
  • G0 - Gynoid Base
  • GB - Gynoid Bladed
  • N - Null

 

The H, LB, and BG parts are for use with non-cyborg limbs, while the others are for use with their respective cyborg limbs. The Null parts are for use on limbs that completely supplant the original hand or foot, such as the weapon arms or the Bikini and Beast set legs. Full inventory models are also provided, to make things easier.

 

 

Extras

 

A small number of extra parts were included in this set instead of the separate Extras pack due to them interacting directly with -BAF- elements. These include a 'low-profile' collar sourced from Edhildil's DMRA Store update of the Dwemer cyborg that has been provided to cover up the neck seams caused by the alternate body textures, and two 'tail' parts using slot 40; an adaptation of the tail from the Dwemer Dog model and a new-build Pony-style tail for use with the Beast limb sets. 

 

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Prebuilds

 

But let's be honest, having to go through and hand-build all those bodies is kind of a pain. 32 slots is what I ended up with because that's the point where I got sick of doing it myself. So this set also provides a number of 'prebuilt' bodies showcasing some of the various options offered by the framework, including sets featuring many of the new limb types. 

 

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5th Cohort

 

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Archer

 

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Beast

 

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Brass Beast

 

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Centurion

 

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Cavalier

 

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Corsair

 

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Gembreeder

 

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Packhorse

 

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Pony

 

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Satyroi

 

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Scout

 

Three more have been set up as 'elemental soldiers', with high resistances to their given elements.

 

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Flame Trooper

 

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Frost Trooper

 

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Shock Trooper

 

These bodies also use the provided hand/feet sets, with the exception and instance of a paired 'null' set is already blocked off in the armor entry.

 

 

Weapons

 

Finally, four 'invisible' weapons are included for use use with the weaponized arms, listed as 'DwCyborg Weapon Arm - [Axe/Dagger/Mace/Sword] Attack Style'. They are based on the Dwarven one-handed weapons, with somewhat raised stats. They have also been specifically built to be usable with AddItemMenu, for ease of acquisition. Arms equipped with these items will use the relevant weapon's animation sets. Please note that NPCs will have to be set as dual-wielders to use them with left arms.

 

 

Installation

 

As with the prior DCC sets, the majority of the elements included in the -BAF- are packaged as BodySlide files which must be run before the bodies will appear in-game. These are listed in the following Slider Groups:

 

  • Dwarven -BAF- Body Kit Armored [NBE] UUNP [DO NOT BATCH BUILD]
  • Dwarven -BAF- Body Kit Armored UUNP [DO NOT BATCH BUILD]
  • Dwarven -BAF- Body Kit Unarmored UUNP [DO NOT BATCH BUILD]
  • Dwarven -BAF- Body Prebuilds Armored [NBE] UUNP
  • Dwarven -BAF- Body Prebuilds Armored UUNP
  • Dwarven -BAF- Body Prebuilds Unarmored UUNP
  • Dwarven -BAF- Hands Feet & Extras UUNP

 

The 'Armored [NBE]' groups are provided for those who do not want body expansion mods affecting the Breastplate meshes. Run either it or the regular Armored set, but not both as they write to the same files. 

 

The big [DO NOT BATCH BUILD] on the Body Kit sets is self-explanatory. DO NOT BATCH BUILD THESE. JUST DON'T. If you post asking why all your -BAF- bodies turned out as regular naked people, you will make me cry. 

 

 

Requirements

 

BodySlide. Knowing how to use BodySlide. Otherwise the same as the prior DCC stuff.

 

 

Future Plans

 

Nebulous. I had intended to include human hands in the glove sets after I decided to toss in the feet, but unfortunately my attempts to add them into my existing glovepile... did not go well. I suspect I'll have to completely rebuild the hands set to get them working, so I shoved it off to some future date. Aside from that I may add in more body parts or skin textures if something catches my interest... or I might not, considering how much of a pain adding the adaptor spheres mid-build ended up being. Depends on how much interest I have, I guess. 

 

The easiest thing to do with this is add more prebuilds. If anyone has any interesting suggestions or if I come up with any more that I particularly want to include, I might toss them in. 

 

As with the rest of the DCC, I don't have any immediate plans for a CBBE conversion. Loading the new reference body in Outfit Studio has the unfortunate side-effect of erasing all of the zap data, and since this entire thing is built on zaps... It's not impossible to do, but it would require me basically re-doing all of my work, which is just irritating. That said, this is probably the most likely candidate for it to get done to, since it's pretty much just a distillation of all the other sets and thus could be used to rebuild the individual body packs. But there's quite a few other things in my project pile before I'll get bored enough to do that. If anyone else wants to take a crack at it, I won't say no.  

 

 

 

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