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About This Club

A home for Warhammer 3 Mods that are too Slaanesh for Steam. Should also check out the main discord ; Join discord: https://discord.gg/W4qkrNwUMk
  1. What's new in this club
  2. There's a bug with the portal garrison. The garrisons for portal 1, 2, and 3 are all wrong, especially with portal 2 getting the weaker forge 0 garrison. It's a quick fix by changing the values.
  3. Please help me,Why my army move like that? 作者大人,请问一下,为什么只有这个兵种缺少动作模组,其他的堕落兵种都是可以正常使用的
    Easily one of the best mods especially when used with Total Warmaidens ♥
  4. Option 4 in my description effectively does this:
  5. Thank you again for adding the sisters. This has been a fun mod.
  6. I forget exactly but I'm pretty sure for instance the flags on the settlements on the campaign map are called dy_flag in settlement_panel.twui.xml, and then you just need to find the width and height values already there and adjust the value to make it bigger. There are several different types of the banners used, it's all the same thing slightly bigger or smaller. The settlements use the one called "rotated", which is like 112 x 90 pixels so make sure to find the one that says rotated when editing for this example. I recommend doubling or tripling those values to make the flags a bit more readable. After you make them bigger, you may want to edit the anchor point value as well because it can cut off the name of the settlement from being really big, and of course you need to make sure that the new resized flag image being referenced that you make is also sized up or it will be low quality, so doing this basically means you have to edit all the flags in the game individually to make them look good which is a pain and part of why I stopped, but it's definitely possible to change the flags persistently wherever they're displayed. AI knows how to do all this if you need help.
    Благодарю за проделанную работу, но могли бы вы сделать разделение файла, просто мне бы хотелось видеть не всех героев из данной коллекции ?
  7. I've found these files using RPFM, and I've got them open there, but I'm stupid when it comes to code editing, can you help?
    As of 08/18/26 on patch 8.1.1, I can confirm: Works in the vanilla base game Works with SFO (07/24/26 release) - SFO unit stats carry over Has an issue with the RoR Keepers of the Flame (Phoenix Guard) - bodies invisible, only head/armour/weapon visible The optimization issue reported by a few others is still there. This is extremely badly optimized - there is a noticeable slowdown in camera speed (we're talking 25% or more) when moving over (and in proximity of) these units on large/ultra unit size. Not quite slideshow quality, but pretty not good. Also, as stated by another, I will agree that while the individual models themselves look good, the variety is extremely limited. I think there's maybe 3 or 4 different heads and bodies each; it gets pretty old, pretty quick. Overall, a good effort, no doubt about it. But the optimization issue alone kills it for me.
  8. Is there a way to setup Recruit Defeated Legendary Lords so that it only gives you the option for factions you destroy?
  9. Anyone know some good mods that add slaanesh stuff to empire or Elspeth von Draken
  10. Hey, thank you very much for the great mod, it's just lovely! However, I would like to report a bug. I have noticed an issue with temple guards where they appear for the lack of a better word: exploded. Please see attached screenshots. Couldn't check the non-blessed variant yet sadly. I don't have any mod enabled that should conflict as per the description above. Let me know if you need any further info and I will try to provide. Edit: NVM, issue was on my side. It was indeed a mod conflict. Removed the 2 screenshots from the post to prevent cluttering the comments here
    Mod author has abandoned this mod for some time now. See Lazy Icarus's discord "soiled-projects" channel pins for files with major fixes to both tdw_corrupted_Buildings.pack and tdw_corrupted_buildings_add_endos_kislev. you will see mounted units T-posing without these fixes. Fixes have been posted since 3/4/2026, if Habu comes back and uploads them I will be glad to remove this review which I regret to be making now as a warning to new users.
    哥布林督工目前在自定义战斗中只有模型,没有实际属性。它的属性何时更新? 另外,我还想请求为高等精灵、木精灵和基斯里夫制作坐骑。 如果未来更新中,被击败的传奇女领主可以被俘获并用作坐骑,那就更好了。
  11. Looks nice. I had also previously worked on a similar mod but didn't get very far because I didn't feel like making each individual banner so I took it down. But I DID find out how to make the emblems on the map and diplomacy screen bigger because they're kind of hard to see. The UI elements are in ui > campaign ui > diplomacy_hud.twui.xml and settlement_panel.twui.xml. If you open the game developer mode you can see what each individual element is and it's pretty simple to resize them. Might need a lua script to make sure that they stay resized because it constantly updates them. Just if you or anyone else was interested in making the flags bigger since they're kind of small.
  12. You totally mogged skaven players by making a sexy anthro mod first, great work. 😂
  13. Should I disable Victory Conditions Overhaul when using this? Will it fuck with the mod in some way?
  14. Just to clarify; this mod isn't intended to give the ability to confederate factions of different races, correct
  15. follow the modlist from lewdhammer, you need corrupted landmarks and the 2 tdw corrupted buildings found in lazyicarus's discord
  16. Thanks for the help, I've managed to extract them
  17. I wish other Lords like Elspeth would get some of this treatment
  18. If you use RPFM the original art is within the faction's files
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