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I was kind of burnt out... but then Bethesda rekindled my interest


gregaaz

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Hi folks, I hope everyone has been having a good winter season so far. You might have noticed that I kind of disappeared a while back. I'm sorry I abandoned you all - at first I'd planned on just taking a little break but then seasonal depression started to set in, and then my whole family got COVID. Jumping from one challenge to another, I never really had the energy to get the blog going.

 

However, today version 1.6.1130 of Skyrim dropped and it contained a very interesting change: ESL plugins no longer have a reserved range for Form IDs 000-7FF. This doubled the size of potential ESLs and single-handedly overturned some technical blockers that had been holding me back on some stuff I wanted to do. I have to admit, I'm suddenly finding myself thinking a lot about stuff I can do with Skyrim, and while I need to wait a bit for mods and tools to get updated, I'm feeling the itch to start modding again.

 

I don't think I'll be posting anything until after the holidays, but I'm pretty confident I'll be back with new things to share. While I do want to continue Charley's story, I think initially I'll be focusing more on technical work related to Skyrim. I want to apply the lessons I learned creating my my 2023 high FPS configuration and push it a little further... especially in conjunction with this newfound ability to even more agressively compact my load order. 

 

Stay tuned - I'll post more as my plans become more concrete.

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Weirdly, people are super salty about this update on Reddit. Though a lot of it seems to be 'concern trolls' and Creation Club haters whipping up a lot of angst and rage to farm upvotes.

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Vor 5 Stunden sagte gregaaz:

Seltsamerweise reagieren die Leute auf Reddit sehr sauer auf dieses Update. Allerdings scheinen viele davon „Sorgen-Trolle“ und Creation-Club-Hasser zu sein, die eine Menge Angst und Wut schüren, um positive Stimmen zu generieren.

 

The problem is (from my point of view) a different circumstance... many users of Skyrim-AE are actually newbies to the complex "how do I modify my game"?

They never went through the transition from LE to SE or from SE to AE.


They worked hard (from their point of view) - after months of failures they finally got a working game... and now "Bugdesta" is turning the update screw again.


The advantages that you and other mod users see... are completely irrelevant to them - complete mod lists like "Novulus" are now often used - you have problems running in Sexlab or even a DD framework bring.

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Otherwise...welcome back.


In your family it was Corvid... in mine my darling had several accident disasters in a row.

First she almost amputated the tip of her right middle finger... as soon as it grew back on, she fell off her bike and suffered a complicated comminuted fracture in her left upper arm.


In the emergency room at our hospital, every accident doctor on duty now knows her

*sigh*


And I - the much older one - am always allowed to ensure the care and "feeding" of my temporarily one-armed "predator".

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22 hours ago, Miauzi said:

The problem is (from my point of view) a different circumstance... many users of Skyrim-AE are actually newbies to the complex "how do I modify my game"?

They never went through the transition from LE to SE or from SE to AE.


They worked hard (from their point of view) - after months of failures they finally got a working game... and now "Bugdesta" is turning the update screw again.

 

Yeah, one area where Bethesda could have done much better was in communicating about this update. They had told people that BethNet would be down and there would be marketplace changes, but they could have mitigated a lot of the frustration people are feeling by being more transparent about the scope of changes that were going to happen.

 

While Bethesda has always had a policy of not officially supporting SKSE, they've been good about maintaining back channel communications to avoid big disruptions, and this has enabled the SKSE devs to turn around updated versions very fast. I wish they could extend this to having a better dialogue with the end-user community.

 

Bethesda did apparently have dialogue with Arthmoor ahead of the release, since a major USSEP update came out at the same time, so they aren't totally incapable of reaching out further, but it often feels like they want these interactions to be private or back-channel, rather than having a public dialogue with the community. That seems weird to me, because on the Starfield side they are putting a lot of effort into communication. It wouldn't be too hard to cover all their "active" products, I'd think, but old habits are hard to shake.

 

22 hours ago, Miauzi said:


The advantages that you and other mod users see... are completely irrelevant to them - complete mod lists like "Novulus" are now often used - you have problems running in Sexlab or even a DD framework bring.

 

Yes, turnkey solutions like Nolvus are definitely a mixed blessing. When used as intended, they let players get a really polished modded experience without having to learn the whole hobby. But they also offer their own barriers to doing further modding and a lot of people struggle with making the 'next step' into a customized game. 

 

As I've studied the new version, it looks like in some ways this will ultimately become a "hard break" from 1.6.640, because 1.6.1130 introduces updates to the plugin format that won't be backwards-compatible. Any mod made with (or edited in) the 1.6.1130 Creation Kit will crash earlier versions of Skyrim. I wish they had come up with a solution that was more friendly to backwards compatibility, but that may just be the price we have to pay to address some of the engine level problems that this new version fixes.

 

It'll be interesting to watch and see how things develop.

 

 

 

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I had been holding back on using certain mods because their records were outside of the ESL/esp-fe range but there is no need for that any longer. Since I have migrated over to the GOG version, I will have to wait for not only the update but any updates to mods for the separate executable. At least there are no concerns about 'surprise updates' on that platform.

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