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Distant Opportunities (Charley's Story, Chapter 94A)


gregaaz

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Editor's note: this entry is only the first half of Chapter 94. After it was posted, I conducted a poll to determine the Charlie's decision about how to proceed after she reaches Beverly. I've moved this version to the "miscellaneous" section and will update the table of contents links once the complete chapter is posted in the near future.

 

"The Institute?" Quartercut said, working the words slowly. "This is the mythical group that engineered the Commonwealth Provisional Government massacre, correct?"

 

Despite the support the power suit gave me, I could still feel my shoulders weighing heavily on me with fatigue. Our escape from the fishery in the wee hours of the morning had left me with precious little energy, but I felt the news of our discovery couldn't wait. 

 

"Far from mythical," I corrected. "I suppose I should have brought them up when we were talking yesterday, but they aren't as overt a player as the other ones we covered." I paused for a second, then shook my head, "I'm sorry, I'm a little run down. My point is that the Institute is very real and, more to the point, they may be at the root of some of your problems."

 

"Alright," she said, sitting up on the bed and focusing her attention on me, "you've got my attention. Tell me more."

 

Piper had joined me, and together we gave Quartercut a brief overview of the Institute's misdeeds in the Commonwealth - the kidnappings, replacing people with Synths, Kellogg's mercenary group, and of course how they'd kidnapped my son.

 

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"When we visited the fishery," Piper explained, "we found evidence that strongly suggested the priests were behind the mirelurk attack. But the evidence was staged - the lower levels of the fishery were crawling with Synths."

 

"Which tells me that it was actually the Institute who disturbed the mirelurk nesting grounds," I finished.

 

Quartercut seemed genuinely alarmed by that last part. "Did they follow you? Are they coming to attack Salem?"

 

I shook my head, starting to say, "at first. But they stopped at..." I had to take a long blink to clear my head before finishing, "they stopped at the outer defenses to the city. If they're going to try something, it won't be until they've gathered more strength."

 

The Queen of Salem seemed lost in thought for a moment, then nodded slowly. "Then you were doubly right to turn those turrets back on, no matter how much it displeased me at the time. I hope they've just given up, but we need to prepare to the possibility that we'll have trouble."

 

Heather added, "you should... you have to, really. Your situation is too much like College Point, and the Synths wiped us out with a surprise attack. Don't pretend that they won't be back."

 

I felt myself leaning a little and put one hand on Quartercut's bedframe to steady myself. She noticed, and pointed me towards the couch in her small living area. "Sit down, Charley. You're obviously exhausted."

 

I settled into the comfortable if worn out couch, only to find Quartercut reaching for the manual release on my air filter. 

 

"Hey--" I started to protest, before I momentarily lost my voice while she drew the tubes out of my throat and then released the helmet seals. Still coughing from the unexpected move, I hoarsely continued, "hey, tell me next time when you're..."

 

Quartercut silenced me by laying her hand on my breast. "I'm sure you'll rest better breathing fresh air. But tell me, can you feel through this suit? Can you feel my touch?"

 

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It took me a second to process what she was saying, and as I fought to answer her she slid up onto my lap, meeting my eyes and all but challenging me to stop her. 

 

"Yes," I said, "it's not exactly the same but the suit transmits what... ever..."

 

"Whatever touches you?" Quartercut pressed. She slid closer, bringing her hips right against me and leaning in until her breasts pushed up against my own. Still she refused to break her eye contact, staring deep on my eyes. In a moment of clarity, I realized that I was unconsciously wrapping my arms around her in such a way that my hands were sliding up under her shorts.

 

"How much can you feel?" she pressed, "can you feel my heart beating? Can your hands feel my body tightening against you?"

 

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Before Quartercut could push herself on me any further, I heard Piper clear her throat. "Excuse me, but that's my wife you're molesting," she said, a tinge of irritation in her voice.

 

Quartercut pulled back, and I thought I detected a little blush on her face, but she quickly regained her confidence. 

 

"Indeed, it is your wife that I'm molesting," she agreed. "I was rude to not ask your permission first... will you forgive me? Or, perhaps, would you like to join me?"

 

I let my eyes close at the momentary respite from the stimulation, and I heard Piper laugh, saying, "well, I've never fucked a Queen before. But if you two are going to fool around, we need to get Charley out of her suit first."

 

I let them undress me passively - somehow I'd expected Piper to be a little more possessive, but I was so worn out that I just went with the flow. 

 

As the two of them led me over to the bed, I heard Quartercut ask Heather, "what about you? Are you joining us as well?"

 

She shook her head, "no, I think I'll just, um, keep watch."

 

I'm not sure what those two expected from me in my state, but after some half-hearted snuggling, Piper - who was apparently much less tired than I - tightened her trusty strap-on around her waist and shifted to a more commanding position. With Quartercut sandwiched between the two of us, Piper penetrated the Queen while I... mostly laid there and enjoyed the warmth of her skin against mine. 

 

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At some point the two of them shifted positions and I found myself semi-ejected off the bed. Crawling back onto the mattress, I found my wife now ensconced between Quartercut's legs, held tight between the Queen's thighs as she squirmed. I leaned over, meaning to give Quartercut just a brief kiss before sliding in next to her, but she reached around and held me fast, extending the kiss and letting her hot tongue freely explore my mouth.

 

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When we finally separated, she said, smiling, "you have a nice mouth. I should have taken more advantage of it yesterday." Letting out a long sigh, she shifted just enough to let me lie next to her but not so much that Piper could escape from between her legs.

 

This kept up for another ten or fifteen minutes before, finally spent, Quartercut relaxed and let Piper wriggle free.

 

"I don't suppose you'd be willing to stay in Salem for a while, Charley?" she asked, "I haven't met someone like you in a long time, and I'd like to spend some time together."

 

I tried to come up with an answer for her, but it turned out that falling asleep in her arms was much easier than finding a way to gently deny her request.

 

Still, when the afternoon sun finally warmed us enough to rise, I had to do just that.

 

"I'm sorry," I explained, "but we've already stayed later than we should have. I really do need to go to Beverly, and then... well, then I need to get back to finding my son. I'm sure this isn't the last time we'll meet though... and you'd be welcome in Concord any time."

 

Quartercut looked disappointed, but not surprised. She still did manage to draw out our visit a little longer, insisting on serving us lunch and then getting into a lengthy discussion with Heather about the defenses at College Point and their weaknesses - and how Salem could to better - but ultimately we had to depart.

 

As we crossed through the remains of Salem's marketplace, Quartercut waved at the empty stalls.

 

"We're lonely up here, Charley. I'm lonely. Find a way to send your traders, it's time for Salem to be part of the Commonwealth again."

 

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I promised to do just that, and then parted with the Queen of Salem after a brief hug.

 

"Be safe," I said, "you've earned it."

 

The journey north of Salem was uneventful; we steered well clear of the fishery, but I was still concerned that we'd run into mirelurks - or worse - ranging this far north. While we did have a run-in with a group of feral ghouls, nothing really threatening ever confronted us. The worst part of the trip was actually a passing rad storm that forced us to waste precious hours sheltering in an abandoned building. I was fairly safe inside my power suit, but Piper and Heather both needed to be careful about radiation, and while we waited for the storm to break I thought about options to offer them better protection. That wouldn't be the last time this crossed my mind, either, but that's a whole other story.

 

I was impressed with the farmstead on Brackenbury Beach when it finally came into view. The buildings were well maintained, with what damage there was patched up with salvaged materials. I suspected even then that the settlers here didn't have access to a Workshop, something I confirmed later, and their diligent upkeep and repairs spoke to a resourceful bunch. I did note the remains of the 127 overpass in the distance, and wondered if that put them at risk of being observed by raiders, but so far at least the residents had kept their place livable. 

 

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If I'd been concerned about finding Nick, I put those fears to rest quickly. Before we even reached the main house, I found Nick sleuthing around a small shed right at the perimeter of the settlement. After an enthusiastic round of greetings from the three of us, Nick asked the obvious question.

 

"Charley, what are you doing out here?"

 

I felt a smile creep over my face at the sound of his voice. It had been much too long since I'd last talked to Nick, and it felt good to see him again.

 

"Isn't it enough that I just wanted to check up on you?"

 

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"Yeah, that's great an all - and don't get me wrong, I appreciate it. But I didn't get to be the longest serving detective in the Commonwealth by missing obvious clues. Something's up, isn't it? A lead on your kid?"

 

I nodded in agreement. "Was it that obvious?" I didn't pause for him to answer. "Of course it was. Jack Cabot has agreed to introduce me to the Railroad in exchange helping him solve a missing person problem he has."

 

"Cabot, huh?" Nick murmured, "that's a serious player. And how does the Railroad fit into all this?"

 

I gave Nick a brief summary of what we'd learned about Brian Virgil and our hope that he could provide us with a way to infiltrate the Institute and rescue Shaun. 

 

"Sounds like we're both chasing the same bone, going different ways," he said.

 

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"So you've got a lead on Shaun too?" I pressed.

 

"More on the whole 'cracking the Institute' part. But I've got a missing persons case too, and maybe a lead on where Kellogg hung us out to dry. Speaking of which, do you have that doo-dad you pulled out of his skull?"

 

I nodded. "Do you need it?"

 

"I might. But for now, follow me, I want to introduce you to the client, then I'll fill you in on the rest."

 

Nick led me down to the main house, where we found a man and woman waiting for us in the dining room.

 

"Kenji," Nick said, "why don't you tell my partner what you told me."

 

"Oh," the man said. If I wanted to describe him in a word it would be 'frightened.' Maybe a little angry, too, but mostly frightened. "Good, you brought in a partner. Good. Does that mean you found something? You've got a lead to follow?"

 

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"We're here to help," I said, "tell me what happened."

 

That brought back a little bit of the anger, though it was still tinged with fear and concern.

 

"It's all thanks to this damn radio," he said, waving at an orange CB set that'd set up on the table. "I told Nick everything already."

 

"It's OK, Kenji," Nick drawled, "I want my partner to hear it fresh from the source. No sense on her getting this second hand since you're right here."

 

The woman - the man's wife, I presumed, spoke next, "our daughter Kasumi likes to fix things. This radio was her latest project."

 

"Until she made contact with the kidnapper, who lured her away," Kenji finished.

 

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An interesting biplay followed that made the scenario a little less clear-cut than Kenji would let on. Their daughter, Kasumi, had recently turned 19 and had been testing boundaries in the settlement. Her mother, Rei, the woman we were speaking with, was more open to the idea that Kasumi had left seeing to forge her own life, but Kenji was certain foul play was involved. Kasumi had taken one of the settlement's boats, but beyond that her parents were at a loss. They'd turned to Nick for help and since then he'd been gathering evidence around the settlement, trying to piece together what Kasumi had been doing prior to her departure.

 

"Don't worry, Kenji," Nick reassured him as the conversation wound down, "we'll find Kasumi. Now I need to compare notes with my partner. Come on, Charley, let's take a walk and I'll go over the evidence I've found so far."

 

It seemed a little odd that Nick wasn't just discussing it in front of his clients, but I followed his lead, letting him show me out of the house and towards a large warehouse on the waterfront.

 

"The girl left recordings all over the house. Left her diary out on her bedstand too. Most of it was all about her handyman projects and about her recurring nightmares, but there's one thing she hid out here, locked up in a safe. Can you guess what?"

 

I shrugged, "something tells me it's the answer to where she went. But... it can't be that simple?"

 

Rather than answer me directly, Nick handed me a holotape, which I plugged into my Pip-Boy.

 

"Project Log: um, myself. I never really thought about who, or what, I am. God... where do I start? The radio. I was right about the radio. There's a strong signal to the north. There's a group of people out there. They say they're all Synths. Synthetic people, made by the Institute. They're trying to build a place for their kind. Where they can be accepted... and live alongside human beings. It sounds wonderful but... then they started asking questions. Questions about me, and... well, then more questions came up. Questions I don't have answers to."

 

"I mean... I've always felt... off. Like I'm not really supposed to be here. There's things in my childhood I can't remember. And the dreams. That white room over and over again. I... I'm going to go. To the Synths. To Dima. He's going to help me find out the truth about myself. He told me to sail north, to a town called Far Harbor. Then I can make my way to them on foot."

 

"So... the daughter thinks she's a Synth?" Piper said, "and now she's taken off to... where? Far Harbor?"

 

"Charley knows it as Bar Harbor," Nick interjected, "About two hundred miles northeast of here by water. At least she didn't try to go there by land, right up through the war zone in New Hampshire."

 

"OK," I said, "I see the Institute connection, but... if they replaced these poor peoples' kid with a Synth, there's no reason to think she'd know how to get back in, right? How does this connect with us?"

 

"The colony of Synths is the part that got my attention. Or rather, that name. Dima. I know him. He's... well, he's my brother. It's complicated."

 

Piper perked up at that. "I didn't know you had a brother," she said.

 

"I don't really talk about him. When we were... younger, some things happened that I'm not too proud of now. But if Dima's still alive? Well, I bet he can crack that implant in a hot second."

 

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"Sounds like you're not available to help out with Cabot's case, are you?"

 

Nick shook his head decisively, "sorry, kid. Even before I found out about the Dima connection, I promised Kenji I'd find his kid. I can't just drop that case. Honestly, I was kind of hoping you'd drop the Cabot thing and come with me. It sounds like beyond the implant, Dima might just the kind of ally you need for going after the Institute."

 

"Fuck," I muttered, "you're right. But I also don't want to just stiff Cabot. He doesn't seem like the kind of man I want as an enemy."

 

The four of us - Piper, Nick, Heather, and me - talked about our options as the sun descended towards the horizon. Nick was set on going to Far Harbor - I couldn't talk him out of it and honestly I didn't really want to. So we all agreed that we'd have to recruit Holly Ainsleigh to be the drive the investigation at the asylum. We also agreed that Nick shouldn't go to Far Harbor alone. In the end we concluded, uncomfortably, that either me or Piper would accompany Nick and the other one would work with Holly on the Cabot case. Heather, since she was technically my employee, would go wherever I went. 

 

I could see advantages and disadvantages to both approaches, but in the end I decided...

 

You can decide how the second half of this chapter goes in the Book 5 poll, which you can visit at this link.

 

 

 

Edited by gregaaz

3 Comments


Recommended Comments

Miauzi

Posted (edited)

Now that I've had a good night's sleep - I'm ready to comment on her latest chapter.


I find it very positive - how the sex scene developed organically from the story - so it doesn't seem contrived or "forcibly pushed in".


Alright - you've drawn the map with the "Nakanos" and the journey to Far Habor is on.

Thank you, by the way, for giving the actual location ... as an "outsider" you have no chance to find the area on maps!


What I personally don't understand:

Why did you introduce "Dima" already - actually you rob yourself of some narrative possibilities that way.


Especially the encounter of Nick with Dima has a lot of dramatic potential.

Since Nick has suppressed the existence of Dima - he shows - that he is more "human" than "machine" - that the personality of Nick Valentine is actually not only "memory" but also "personality".


For me, this encounter itself served as the basis for the background story of my own character.

Very remarkable are "Dima's" statements about the countless failed attempts - to get the person "Nick Valentine" to "function" in a Synth 2.5 model.

(which I can use for the "creation" of my Synth 3.5 character).


Finally, for a Fallout player or reader of your story, the entanglements around Nick and Dima are well known.

 

That Dima is now being drawn into the story about Kellog ... Ultimately, the basic game was about that - that all paths lead to the "Cave of Memories". The path via the railway also leads there in the end.


For me this seems rather "constructed" - because that Dima clearly reveals himself through a radio contact on "outsiders" ... in my eyes this is only possible with secret connivance by the institute!

(In the companion mod I linked about "Kit" "she" makes a remark about the Institute -> "... you don't really believe that the Institute doesn't know where you are...".


The danger is that by going to Far Habor you completely lose sight of the storyline in the Boston area - you yourself put in a lot of big hotspots like "vault 81" or the "Steel Nazis" or "Diamond City".


Be aware - narratively you've piled up tons of explosives ... a trip to Far Habor would make no sense at all


Yes - you could do FarHabor first and then go to the "railway" - that would work.

But then you really thrash through the main quest about Dima ... otherwise the "Nakano daughter" won't come back with you.

Edited by Miauzi
gregaaz

Posted

13 hours ago, Miauzi said:

Now that I've had a good night's sleep - I'm ready to comment on her latest chapter.


I find it very positive - how the sex scene developed organically from the story - so it doesn't seem contrived or "forcibly pushed in".

 

Thank you, the "adventure procedural" of the last dozen or so chapters had somewhat complicated the process of writing 'natural' sex scenes without them getting too repetitive, and while the whole 'storytime' thing worked for a while, it in turn was starting to feel samey and, as you said, it frequently felt tacked on at the end. I'm glad the encounter with Quartercut worked a bit better.

 

13 hours ago, Miauzi said:

Alright - you've drawn the map with the "Nakanos" and the journey to Far Habor is on.

Thank you, by the way, for giving the actual location ... as an "outsider" you have no chance to find the area on maps!

 

That location is my best guess, so don't take it as canon, but based on my best efforts to line up the weird geography of the map's periphery with real life I think its a strong candidate.

 

13 hours ago, Miauzi said:

What I personally don't understand:

Why did you introduce "Dima" already - actually you rob yourself of some narrative possibilities that way.

 

It's always a trade-off with some of these things. I originally planned for the whole Far Harbor escapade to happen off camera, but I wanted to experiment with giving reader participation and opened the option for traveling to FH. However, I don't really want to spend more than one plot arc of 25 chapters there, and so I deliberately condensed some of the plot points. Part of that 

 

13 hours ago, Miauzi said:

Especially the encounter of Nick with Dima has a lot of dramatic potential.

Since Nick has suppressed the existence of Dima - he shows - that he is more "human" than "machine" - that the personality of Nick Valentine is actually not only "memory" but also "personality".

 

I agree, and if I had fewer constraints it would have been fun to tell the vanilla story of the FH DLC through Charley's eyes. However, as you pointed out below, the basic plot beats are already well known, so condensing Nick's knowledge of DiMA isn't really a spoiler at this point. Besides, as you've noted a few times before, this story departs in some significant ways from the canon narrative.

 

13 hours ago, Miauzi said:

For me, this encounter itself served as the basis for the background story of my own character.

Very remarkable are "Dima's" statements about the countless failed attempts - to get the person "Nick Valentine" to "function" in a Synth 2.5 model.

(which I can use for the "creation" of my Synth 3.5 character).

 

Yes, while it's not as central to my story, the lore from Far Harbor contributes in important ways to my own narrative (though I hesitate to deep dive too much in risk of spoiling future plot points). 

 

13 hours ago, Miauzi said:

That Dima is now being drawn into the story about Kellog ... Ultimately, the basic game was about that - that all paths lead to the "Cave of Memories". The path via the railway also leads there in the end.

 

You are somewhat assuming that the quest "The Memory Den" will appear at all in this story. While I haven't ruled it out entirely, much more likely the Memory Den will only be involved with Curie's companion quest, if and when that fits into the narrative. 

 

13 hours ago, Miauzi said:

The danger is that by going to Far Habor you completely lose sight of the storyline in the Boston area - you yourself put in a lot of big hotspots like "vault 81" or the "Steel Nazis" or "Diamond City".

 

I'd phrase it a different way: the danger in going to Far Harbor is that Charley removes her ability to influence events during her absence. The little note on the poll that "your choice will influence relations with the Brotherhood of Steel" was not just a dangling string. In the rough outline for Book 6 (chapters 125-150), there is an encounter with the Brotherhood that go one of two completely different ways based on choice Charley makes here.

 

But of course, this also gets back to why I chose to condense the story. As fun as it would have been to really drill into the whole FH DLC and all its interesting locations, side plots, and character stories, the more time we spend there the more it complicate things, and so at most it's getting one story arc.

 

13 hours ago, Miauzi said:

Be aware - narratively you've piled up tons of explosives ... a trip to Far Habor would make no sense at all


Yes - you could do FarHabor first and then go to the "railway" - that would work.

But then you really thrash through the main quest about Dima ... otherwise the "Nakano daughter" won't come back with you.

 

No matter what choice the readers make, I'm going to be playing through more or less the entire Far Harbor main quest "off camera" because certain events in Book 6 would be hard to execute in the game without possibly screwing up the saved game through lots of hacky console use. So this is more a question of what's going to make it into Charley's account of the story. Likewise, even if the readers vote to go to Far Harbor, I'll still be playing the first Cabot quest, but it'll be off camera and the reported results may differ from what appeared on my screen.

 

Don't let me make you feel like I don't welcome your feedback - it's actually very helpful to reinforce the importance of me keeping my eye on the ball. And of course, you're correct that there are a lot of explosives piled up. The smart decision for Charley is to delegate the FH trip to Nick and stay closer to home where she can at least try to keep tabs on things. But on the other hand, Charley is at times prone to impulse decisions... so I guess we'll just have to watch the poll and see how it goes.

Miauzi

Posted

18 minutes ago, gregaaz said:

 

Thank you, the "adventure procedural" of the last dozen or so chapters had somewhat complicated the process of writing 'natural' sex scenes without them getting too repetitive, and while the whole 'storytime' thing worked for a while, it in turn was starting to feel samey and, as you said, it frequently felt tacked on at the end. I'm glad the encounter with Quartercut worked a bit better.

 

 

That location is my best guess, so don't take it as canon, but based on my best efforts to line up the weird geography of the map's periphery with real life I think its a strong candidate.

 

 

It's always a trade-off with some of these things. I originally planned for the whole Far Harbor escapade to happen off camera, but I wanted to experiment with giving reader participation and opened the option for traveling to FH. However, I don't really want to spend more than one plot arc of 25 chapters there, and so I deliberately condensed some of the plot points. Part of that 

 

 

I agree, and if I had fewer constraints it would have been fun to tell the vanilla story of the FH DLC through Charley's eyes. However, as you pointed out below, the basic plot beats are already well known, so condensing Nick's knowledge of DiMA isn't really a spoiler at this point. Besides, as you've noted a few times before, this story departs in some significant ways from the canon narrative.

 

 

Yes, while it's not as central to my story, the lore from Far Harbor contributes in important ways to my own narrative (though I hesitate to deep dive too much in risk of spoiling future plot points). 

 

 

You are somewhat assuming that the quest "The Memory Den" will appear at all in this story. While I haven't ruled it out entirely, much more likely the Memory Den will only be involved with Curie's companion quest, if and when that fits into the narrative. 

 

 

I'd phrase it a different way: the danger in going to Far Harbor is that Charley removes her ability to influence events during her absence. The little note on the poll that "your choice will influence relations with the Brotherhood of Steel" was not just a dangling string. In the rough outline for Book 6 (chapters 125-150), there is an encounter with the Brotherhood that go one of two completely different ways based on choice Charley makes here.

 

But of course, this also gets back to why I chose to condense the story. As fun as it would have been to really drill into the whole FH DLC and all its interesting locations, side plots, and character stories, the more time we spend there the more it complicate things, and so at most it's getting one story arc.

 

 

Egal welche Wahl die Leser treffen, ich werde mehr oder weniger die gesamte Hauptquest von Far Harbor „außerhalb der Kamera“ durchspielen, da bestimmte Ereignisse in Buch 6 im Spiel schwer umzusetzen wären, ohne möglicherweise das gespeicherte Spiel zu vermasseln durch viel hackigen Konsolengebrauch. Es geht also eher um die Frage, was es in Charleys Darstellung der Geschichte schaffen wird. ich immer noch Auch wenn die Leser dafür stimmen, nach Far Harbor zu gehen, spiele die erste Cabot-Quest, aber sie findet außerhalb der Kamera statt und die gemeldeten Ergebnisse können von denen auf meinem Bildschirm abweichen.

 

Geben Sie mir nicht das Gefühl, dass ich Ihr Feedback nicht begrüße – es ist tatsächlich sehr hilfreich, um zu unterstreichen, wie wichtig es ist, dass ich den Ball im Auge behalte. Und natürlich haben Sie Recht, dass sich jede Menge Sprengstoff stapelt. Die kluge Entscheidung für Charley besteht darin, die FH-Reise an Nick zu delegieren und näher an ihrem Zuhause zu bleiben, wo sie zumindest versuchen kann, den Überblick zu behalten. Aber andererseits neigt Charley manchmal zu spontanen Entscheidungen ... also müssen wir uns wohl einfach die Umfrage ansehen und sehen, wie sie verläuft.

 

No issue - I realise that they will ultimately follow their own ideas.


I am already aware that the DLC "Far Habor" has a different position in their world construction than in mine.


But I'm not sure yet how I'm going to handle the story between Nick and Dima.


The idea of telling it "outside" - with the help of flashbacks, as it were, as a report in a fictitious meeting among the "department heads" of my little Vault settlement ... now that would be a good approach.


So it could be handled in 2-3 chapters - but not as a direct experience ... but as a memory of a mission together with Nick.


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