I tried to do the Valerica test run on my 1900 mod build... it didn't go so well
Hi folks, I was planning to use my giant 1900 mod build to run a test of the controversial Valerica romance mod. Unfortunately, it didn't go quite the way I expected. I've rolled up this fellow for the quest, and we'll start by traveling to Fort Dawnguard and joining their ranks.
This session will be running on a very slightly updated version of my main build, using 1906 mods. It's not perfectly up to date as many elements have been updated while I was off playing Fallout 4, but it should be more or less stable and suitable for a narrow playthrough.
I departed Helgen through the east gate and started up into the mountains on the road to Riften. Shortly thereafter, my wimpy 1st level self was running back to Helgen with a bandit gang hot on my heels. The Imperial Legion saved my bacon and I helped myself to some of the bandits' gear to give myself a little early game power bump. Less fragile, I was able to fight my way through the lawless stretch of land and then down into the more peaceful regions of the Rift.
By late afternoon I'd reached Cocksmen Village, and I was officially back in civilized lands. I considered stopping over for a drink, but I really wanted to reach Riften before nightfall.
I had to get a little sneaky past Cocksmen, because there was a well organized and tough bandit group lurking in the hills, but despite my low level I was able to make it through... after a few tries.
One thing I am noticing here is that game performance, while great indoors, is unacceptably degraded in the open world. This is a pretty strong vote in favor of me starting a new build this summer when I put some serious time into Skyrim, with a much greater emphasis on maximizing stability and performance. I have stability with this huge setup, but it clearly has untenable performance problems. I suspect that a big factor in that is too many NPCs in the world, something that was already on my list of things to be much pickier about in the future.
Shortly after I reached that conclusion, I started to get more serious performance problems, including race condition freezes. Basically, the game wasn't playable. So I decided to pull the plug at this point and instead either do a 'bare metal' type setup or download a Wabbajack list for playing with that mod. It won't exactly be my new build in either event, which is going to have a lot more bugfixing in it, but it'll get me playing in a reasonable amount of time. So stay tuned!
In the meanwhile, Settlement Tour part 4 should be up soon, to tide everyone over
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