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A "commodity" for Devious Followers as an alternative to cash


Lupine00

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First, some context:

 

I've mentioned this on several occasions, but I raised it again recently, in the context of a discussion about Skyrim economics:

Spoiler

 

I'm still trying to come up with some alternative to cash that you can pay followers with. The best suggestion so far is soul gems, which would be ... ok ... but feels a bit esoteric.

There should be something more obvious, more intuitive, but apparently, there isn't :) 

 

 

This triggered a long response by @HexBolt8 that you can find here: https://www.loverslab.com/topic/130527-devious-followers-continued/?do=findComment&comment=2936344

 

 

I'll summarize that as:

On 3/21/2020 at 7:50 AM, HexBolt8 said:

What about adding something new to the game?

Which in this case refers to a class of loot object.

It's got pros and cons vs an existing item like soul gems.

 

I won't dig into HexBolt's "rare trinkets" idea here, because while it's an interesting idea, it seems more interesting as an augmentation to other mechanics rather than a true paradigm shift in follower payment.

 

As a concept it's just not visceral enough. It doesn't immediately resonate. It's not a strong basis for a relationship.

What bothers me is that ... it just feels manufactured ... and that's true of soul gems and the other objects too.

 

@Darkwing241 also made an interesting response, which got closer to my thinking, but addressed the issue more generally: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2936294

 

 

 

To clarify:

 

What I'm looking for is something that makes sense for a follower you are already connected to, such as a housecarl, or a spouse, a "something" that would justify them treating you like a slave if you don't deliver it. i.e. It's not for a new mod, it's a feature for Devious Followers, and it has to work with most of the existing dialogs.

 

That doesn't mean no dialog changes. I think some dialogs would swap based on the payment 'mode', but it would be too tiresome to make all of them conditional.

There would also likely be additions specific to the mode, and some little tweaks in some mechanics - such as device removal.

 

I think the best thing would be something you do, not something you have.

 

The key is to then make that 'thing you do' appropriate enough, interesting enough, time-consuming enough, and yet also troublesome enough, that it is lore-friendly, immersive, and good-gameplay.

 

I'll list those points again, and number them:

  • appropriate (it just makes sense lore and RP wise) - feels like the basis for a strong relationship
  • immersive - feels like an event, not just a mechanic
  • interesting - sufficient complexity
  • time-consuming - usually easy to adjust
  • troublesome  - some effort required on the player's part, some risk of failure
  • gameplay - choices have consequences, some risk of failure

 

The obvious first try candidate for this is sex.

It's appropriate and immersive, but it's not very interesting, and generally not troublesome or delivering any gameplay, without building a complex system around prostitution, addiction, etc.

 

The follower could expect sex with others, or just with the follower.

Their reaction to non-delivery could then be treated as either frustration that you aren't satisfying them, or a natural outcome of them acting like a pimp and treating you like a whore.

 

 

The core problem with sex is that it would require a lot of new mechanics to make it work well. There is no existing prostitution mod that does the job appropriately in this context.

Most of those mods lack any satisfying gameplay, or any real risk, and are just easy ways to get money if you don't mind watching SexLab scenes over and over again. Only ME ever went beyond this, and it's not compatible with anything else and had many bugs besides.

 

It also has some 'logic' problems. Why would a housecarl do this? Why would a spouse who locks you in a chastity belt also whore you out? It feels a bit awkward. You can make up answers but they won't suit everyone.

 

 

So, sex is a "maybe", but not really a great solution without a lot of extra work that would block delivering the DF feature.

 

 

The spouse scenario I keep coming back to is my "running joke" vegetable stall.

Spoiler

The vegetable stall scenario takes the idea of an oppressive male spouse who demands this his PC wife must support the family. He makes a big deal about how he provides, but he still demands that his wife work at some menial task, while caring for him and his needs, pumping out babies, and supporting his drinking habit. In the pure version, the husband uses violence and threats to children to keep the PC under control. The gameplay is about balancing a mass of responsibilities and allocating a budget that will usually be too small to do everything you need. It's not about Skyrim as we understand it.

It's more like a grimly realistic alternate start than a solution for DF.

 

 

Nevertheless, the idea of a spouse follower (or even housecarl) seeing the PC as merely a support character (regardless of the actuality) and acting accordingly is really a common story-basis for DF scenarios. It's not the only story, but it's one story you can use to rationalize what's happening in DF.

 

In this setting, the follower demanding cash seems strange. If we turn on gold control, it makes sense that they no longer demand cash but simply control it. That still leaves a very loot oriented game, which can be boring, and doesn't quite fit with spouse followers.

 

 

What could a spouse reasonably expect, either item or action?

 

One possibility is the opposite of sex. The PC just needs not to have sex with others. This is appropriate, immersive, but not interesting, time-consuming, or necessarily good gameplay.

Maybe too easy if wearing a belt, and as the only involuntary sex mod that isn't a straight-out rape mod is HH, it's pretty limiting. Suffice to say, there's something there, but it would need a lot more work to make it viable.

 

 

Another possibility is that the spouse makes arbitrary and variable demands: a mixture of radiant quests and Submissive Lola type demands for items. This is probably achievable. It's pretty close to what @Darkwing241 suggested, and very, very close to what Sex Slaves - Mia's Lair - Dominant Andrew does. Andrew has a plotline and progression mixed into his radiant quests, but it really is the same thing. What Andrew does is perfect for a possessive spouse.

 

The downside of this mix-and-match approach is that it isn't an obvious replacement for cash. There is no easy way to create an exchange rate between these different actions and cash, though you could assign values to each one.

 

As this fits in with the radiant quest mechanics I was thinking of for enslavement, there's some efficiency there, on the downside, it makes the normal non-enslaved experience more like being enslaved, which reduces the variety of experience.

 

I suppose it may be possible to have similar mechanics yet still make it different enough.

 

 

This could be adopted with slightly different dialogs for a bossy housecarl, or other "involved" follower who isn't asking for money, but is making demands.

 

Maybe mixing in something like the soul-gem mechanic, and "ancient trinkets" as well could help vary it.

 

It's getting pretty nebulous as an idea. I was looking for a simple answer, and I guess there isn't one?

The only "obvious" action is sex, and the drawbacks with that approach are already noted.

 

It comes back to a handful of simple questions:

 

What would be interesting for your housecarl to demand you do?

Why would your housecarl think it's OK to try and enslave you?

 

What would be interesting for your spouse to demand you do or give them?

Why would your spouse think it's necessary/useful to enslave you?

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1 hour ago, HexBolt8 said:

That feels like a stretch.  I appreciate that it's a fairly simple workaround.  Normally that's what I favor.  But a thane is a public figure and the thane's housecarl will be known.  I don't think anyone will be fooled if the housecarl parades around in bondage someone who has the same race, build, and gender as the thane just because that person's head is hidden. 

What if the housecarl also wears a disguise? :) 

Some different armor, and a full helm might do it.

 

If we restrict the bondage games to outside the hold, it's a little more believable. And if there are other ... distinguishing marks ... all the more reason for a full rubber suit?

 

As for the "wicker man" scenario, that could work too, but I don't think the housecarl would be demanding money every day.

 

It's really the ability to do something more interesting than that ... if something exists ... that I'd like to have.

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10 minutes ago, Lupine00 said:

What if the housecarl also wears a disguise? :) 

Okay, you got me.

11 minutes ago, Lupine00 said:

If we restrict the bondage games to outside the hold, it's a little more believable.

Definitely.  That's the direction I was thinking.

11 minutes ago, Lupine00 said:

And if there are other ... distinguishing marks ... all the more reason for a full rubber suit?

Oh, I really don't like rubber suits in my Skyrim.  I understand than many people do though.  As long as it's configurable, I'm good.

 

It's been a long time since I've had a housecarl.  With Skyrim Unbound, I don't even get Lydia.  But an interesting housecarl as devious follower could make me want to change that.  I look forward to seeing what you come up with.  ?

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1 hour ago, HexBolt8 said:

Oh, I really don't like rubber suits in my Skyrim.

I suppose for people that don't want a rubber suit, something leather would suffice.

Like a nice straightjacket and hobble.

 

There's plenty more time for debate before I implement anything. Even when I do implement something, the low willpower patrols will be the top priority.

While I'm not free to work on DF yet, I have made some progress towards setting up a new development machine, so when I get started things should be less agonizingly slow and disc space constrained.

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6 hours ago, Lupine00 said:

This raises the possibility of immersive payments...

 

For the spouse, you might get those practical demands if they fit the spouse's skills.

Or it might be outrageously expensive jewelry or outfits.

 

Or, as also suggested the follower might demand actions - but there's a benefit in flavoring the cash sink aspect, which might not be the primary manner of dealing with the follower.

As noted, for a housecarl, perhaps killing dragons and murdering bandits might seem much more important.

So sorry my rambling rant was rather unclear, but yes this is exactly what I had in mind. With each consecutive transgression the "payment method" becomes all the more difficult to accomplish (in either actual difficulty, expense or an unrealistically short time span). For instance the "bandit scenario" they are located 2 hour away and the PC is allotted 5 hours to take them all out, so a 4 hour round trip leaving 1 hour to dust say 10 bandits. All this culminating in the PC being totally enslaved after a (fairly large) set number of failures. Keeping in mind that a successful "payment" lessens the amount of enslavement, this could drag on for months in game (never being completely enslaved).

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With radiant quests, you can't really control the time to the target location, so tuning completion times to be tight will never be very practical.

 

For mods that do have tightly tuned times, they are between a few tightly controlled points that the mod has wired into it, which is quite different to the vanilla radiant system.

Travel time also depends on your time scale, so the player can always tweak that if they have mods that enable it.

 

It's probably enough to say that you have 24, 48, 72 hours depending on time-pressure, and 24 hours is a lot of time, but at the default 20 to 1 it's still only just over an hour of play time. I guess that sort of thing could be configured, but if you tune your time down to 8 hours and then get a quest on the other side of the map, it's probably not even worth setting off :) 

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6 hours ago, Lupine00 said:

With radiant quests, you can't really control the time to the target location, so tuning completion times to be tight will never be very practical.

Tight timings usually aren't very fun either.  You could give a week for an easy quest and you still have to do it, and you are still being given an order that can't be ignored.  

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Do you really need to make the timeframe restrictive?  It wouldn't be a bad idea to allow wiggle room to take care of other questing/other items that the player may want to explore such as running through Dawnguard, Dragonborn, etc.  It probably should be as simple as X # of services for the hold each week or month rather than 8 hours to complete this one bounty.

 

I wouldn't get too caught up on the idea of the Housecarl trying to protect the Thane's reputation by not parading them around naked in the hold as similar things did happen in real life in Europe, especially Rome.  Honestly I think immersion was chucked out the window with rubber and latex catsuits.  Really anything made of rubber or latex period.  If we tried to be immersive about this then the Housecarl would never put you in bondage gear unless you asked them to anyway.

 

I would keep payments to the Housecarl as they want to buy things too and they would be the ones responsible for making sure you have food in the pantry.  It makes sense to have a salary for them.

 

 

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7 hours ago, mercplatypus said:

Do you really need to make the timeframe restrictive?

I didn't think so, but @wokking56 seemed rather keen on it, which was why I explained it was probably too difficult to get it working in a useful way like that. Slack time limits are best for numerous reasons, and if a player wants to cheat with time, you probably can't stop them anyway.

 

7 hours ago, mercplatypus said:

I wouldn't get too caught up on the idea of the Housecarl trying to protect the Thane's reputation by not parading them around naked in the hold as similar things did happen in real life in Europe, especially Rome.  Honestly I think immersion was chucked out the window with rubber and latex catsuits.  Really anything made of rubber or latex period.  If we tried to be immersive about this then the Housecarl would never put you in bondage gear unless you asked them to anyway.

Again, that was my initial thought. Sort of... Immersion is not destroyed by rubber suits for me, because I don't have any sense of "historical accuracy" in Skyrim. The day I installed DD, I knew what I was getting into :) I wanted shiny rubber suits, no matter how un-lore-friendly they might be, and I've adopted them into my view of "Skyrim normal".

 

I'm not hung up on making spouses and housecarls behave differently to normal DF's for realism. I want it for more fun, and to enhance the fantasy of Pet Project. PP is itself quite absurd, but that doesn't matter.

 

It's always the case that when the fantasy is "strong" enough, all other concerns melt away. If a detail conflicts with the fantasy, then it's not immersive, but the fantasy is not objective, and not bounded by any kind of realism; fantasies only have to be self-consistent with their own rules, whatever those are.

 

  

7 hours ago, mercplatypus said:

I would keep payments to the Housecarl as they want to buy things too and they would be the ones responsible for making sure you have food in the pantry.  It makes sense to have a salary for them.

I think that the spouse wants money too, but the importance they place on it is different to a mercenary.

 

It's how they act when you don't pay: what they say, how they punish you, that makes a difference there.

 

 

I think the idea I was suggesting above is that...

 

A housecarl might punish very harshly for failing to obey the Jarl, or embarrassing the Jarl, or working against the hold (doing things for the other war faction), but merely apply financial penalties for cash shortfalls.

 

A spouse might punish very harshly for having sex with others (unless the spouse asked for it), or masturbation, or keeping secret stashes of cash and valuables the spouse doesn't control, or putting trivia, such as dragon-slaying, ahead of pleasing the spouse. And the spouse might punish financial shortfalls very differently, because the spouse will likely be in control of the cash, so when you fail to make money, they want you to work harder, not pay a penalty. Financial penalties would be meaningless in that context, though your "allowance" might be more restricted in future.

 

I see the spouse scenario as the most controlling of the three identified modes (normal, housecarl, spouse), and housecarl would have the least direct intent to enslave, but would mandate certain standards of behavior.

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mmm what if the housecarl/spouse is just a mean person in general -

having a mighty thane or even the dragonborn itself on their side, they could just capitalize on that with some enforcer-tasks

>probably paired with new stats? sth like karma and trust


for example

"xx stole sth from me, collect/force money from him" (mby a poor person?)

if you refuse you lose trust and/or get punished

if you accept u can choose between enforcing - or "cheating"(slaverun slaver-ish) if you tell your follower to stay away and let you handle the situation on your own

(>example above - poor person begs you not to do it bcause theyre already poor

>still take the money from him or cheat/chicken out and pay it with your own money)

if you choose to chicken out you lose willpower/resistance, but gain karma

if you choose to enforce you lose karma, but gain willpower

if follower is close and you enforce - you gain trust

if follower is out of range (ill handle it myself/stay option) you lose trust, no matter what your enforcementchoice is

 

if trust hits 0 your spouse belts you; housecarl maybe denies you access to weapons or starts to enslave you?

 

if you lose too much karma sth bad happens (..)

>increasing chance of ppl reporting you and you get a fine?

>higher costs?

>sls curfew?

>ppl do something to get back at you, hire thugs, blackmail, steal from you? idk

 

 

would probably be a slightly bigger project heh

i really like the slaverun-weak slaver, thief/darkinvestigations sort of like naive choices try-to-do-sth-good-but-end-up-in-a-bad-spot-yourself gameplay so would love to see more of that ;)

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Dropping in here a bit late but here's a suggestion I've been thinking of for a little bit.

 

What if the player is a sort of Horcrux? As in their presence is enough to corrupt those around them? And the alternate payment is a way to counteract and halt this in your follower.

An explanation for this is that the Dragonborn carries the soul of a dragon in them, or at least part of one, now normally dragons are naturally domineering, with a desire to dominate the world and all that, took Parthuurnax thousands of years to overcome that urge. and we see this in a sense in other Dragonborn, Talos conquered Tamriel, Miraak is doing his thing.

So what if this effect is in a manner reversed in this Dragonborn, instead of an urge to dominate the world, the Dragonborn exudes this desire upon the world to dominate the Dragonborn? this could also be used as flavour for any number of mods.

The exact reason of why this is the case could be that either it's simply something that happens from time to time, or only to certain kinds of Dragonborn, or it could be explained as the innate desire of the Dragonborn to be dominated that caused this change.

This of course assumes that the player is the Dragonborn, which I know some people don't do in their playthrough, an alternative would be to have this only automatically activate (Manual activation still possible) after the main story is started. A more neutral lore explanation could probably be possible, a draconic curse?

 

Now the Draconic form of Domination is not exactly very nice, being fairly self centered, and this might tie into another idea I've had for a while as well, Follower Personalities:

As has been talked about previously, it is a bit wierd that all Devious Followers pretty much treat the player the same, regardless of personal relationship.

So my suggestion would be to break it up into at least 3 different personalities, or personality groups.

 

Benevolent: This personality sees the player as exposed and vulnerable, and primarily wishes to protect the player and have fun with them, enjoys wrapping the player in nice layers and preparing them for hardships with training, not too bothered with money, wholesome games.

Mercenary: This personality is closest to what Devious Followers is today, mostly about earning a paycheck, with most interaction being a way to coax the player into paying them. Wants to be payed, standard games when necessary.

Domineering: This Personality would be the most problematic for the player, fairly evil, desires absolute control over the player and has no qualms cheating and lying getting there, might even pretend to be one of the other personalities for a while to trick the player further into its control. Only cares about money because it gives them additional control over the player, games are about showing the player who's boss.

 

The exact way you could stage this depends on how much work one might do, maybe there are 3 different benevolent depending on if the follower is a spouse, lover or just friend?

 

But basically how this would work is that over time the influence of the player begins corrupting the follower and they start becoming Domineering, and you pay them this alternate resource to revert and halt the change.

And the alternate currency would probably be something fitting, maybe by using a dragonsoul you balance your aura for a while, or there are artefacts among the ancient nord ruins that were handed out to those loyal to the dragons that would let them resist their influence? at least for a while.

 

There are multiple ways the personality change could work as well:

It could be Binary: After a randomish period of time the personality switches from either benevolent or mercenary straight to domineering.

Gradiant: It might move down the list, so a benevolent personality would first become more mercenary.

Gradiant Binary: if you have different levels inside each personality one could go down those levels before then jumping straight to the top of domineering.

 

Thank you for coming to my TED talk

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2 hours ago, Ursur1major said:

The exact reason of why this is the case could be that [...] it's simply something that happens [...] to certain kinds of Dragonborn

Like females, since both Miraak and Talos were male.

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Some very nice lecture here. By reading through them all I came to the idea of:

 

Spouse: 

well your spouse might not want to whore the PC out but why not show her off?

The spouse would secure the PC holes by giving her 2 options:

- Chastity belt

- Piercing chastity
(let me continue to show why)

 

So basically the Spouse would take the PC on a tour in town / send her to do errands with skimpy or revealing parts. It starts of with not much revealing but gradually starts sending her on longer errants with every time less clothes.

The trick for the PC is to not allow people to harass her and touch her. 
if someone did and there was a witness the spouse would know and punish her.

By the last errant it would be that she would be entirely naked with just some high heels and the chasity belt/piercing.

Here comes the choice: if she chose the piercings her errant would be less longer but she could meet an even more lewd person who toys with here entirely and makes he cum. If she chose the belt the lewd person would just play with her boobs.

The spouse would also express discontent for chosing the belt over the piercing because the spouse wants eye candy and show off the PC entire body without anyone touch.

 

if the PC fails to keep her out of trouble, the spouse would take her to the city center and have her humiliated with for example standing standing naked (but belted/pierced) in the square. People would give comments. At a certain point someone will talk to the spouse (distract the spouse), so another NPC would start to fiddle with the PC while the spouse is busy. With 2 outcomes:

- PC did not Orgasm from the fiddling: spouse takes her back home and sends her again on errands

- PC did orgasm from fiddling: spouse keeps her longer there as he is devious and enjoys her even more standing there.

 

in short:

Spouse takes PC out and ask for skimpy clothes on.

Spouse gets comments about PC but not the comments he/she wants

Spouse sends PC out with even more revealing parts and chasity belt or piercings

Spouse gets feedback and starts to hear what he wants

Spouse sends PC again out but half naked

Spouse gets to hear very nice feedback.

If PC got harassed: spouse would punish her at home: have the PC naked around the spouse friends he invited.

if pc was not harrassed: spouse rewards PC with orgasm, allowance to go out of town and/or gold/items

Spouse sends pc naked and protected.

If pc was not harrassed same as before

if PC was harassed: punishment in town as described above.


of course the punishments can be a lot more than just this or mixed with deals and have her take one or 2.

 

but at the end the spouse keeps the Pc for him/herself but show her off. And have the risk of her being harrased when he is not there.

 

another scenario would be the PC being lured in an alley to be harassed or even give a blowjob or anal (worst case scenario) when the PC walks naked and high heels.

 

It is time consuming, challenging, gives the spouse a reason to punish, immersive at some point, not a mechanic but events. It ticks most of your boxes

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It seems like Archetypes are the start of the answer you are looking for. Next we need some motivations and goals for each archetype:

 

Mercenaries are driven by gold and expect to be paid, they also like staying alive. The mercenary wants to enslave the Dragonborn because they know it's safer and more reliable to sell the services of a sex slave in a town, then it is to go fighting though dangerous dungeons.

 

Housecarls are driven by recognition and glory.  The housecarl secretly wants to enslave and humiliate the Dragonborn out of jealously.  The housecarl was on their way to becoming a Thain but the Dragonborn showed up and took the honor for themselves.  If the housecarl can show the people and the Jarl that the Dragonborn is weak and undeserving, perhaps they could take the Dragonborn's place as Thain.

 

Spouses are driven by love.  The spouse wants to enslave the Dragonborn because they know that every time the Dragonborn runs off on an adventure, there is a chance they may never come back. There is also the possibility that the Dragonborn may find (or is actively seeing) another partner.  The spouse knows that it is better for the Dragonborn to be safely tied up at home than to be out getting killed or seduced by another.

 

Now that we have a set of motivations and a goal for each, we can start to plan out how each archetype will try to reach their goal.

 

Mercenaries are all about deals and gold. This is already covered very well by the mod.

 

Housecarls are all about feats of strength and honor. Housecarls are bound by the word of the Jarl to protect the Dragonborn, so once recruited they will not leave until the Dragonborn has proved themselves unbreakable or has fallen to dishonor and slavery.  Every so often a Housecarl will demand a feat of strength.  If the Dragonborn succeeds then they receive some honor and willpower. If they fail they lose some honor and willpower. If the Dragonborn refuses, they lose more honor and willpower than failing. 

 

Examples of a feats of strength:

1. After entering a dungeon the Housecarl will demand that the Dragonborn wear some restraints to prove they can overcome are more difficult challenge.  At a high willpower the Dragonborn can refuse the challenge but the lose a lot of willpower and honor for doing so. At a high willpower the Dragonborn can choose the restraints (at some cost to willpower) but at lower willpower they will be stuck with what the Housecarl chooses.  If the Dragonborn loots the boss chest while wearing the restraints, the Dragonborn wins and is released (gaining willpower and honor).  If the Dragonborn removes the restraints before looting the boss chest, they fail (losing willpower and honor). 

 

2. The Housecarl has learned of the location of a great beast that needs to be slain.  This beast may have powerful loot on it as well. Same options as the challenge above but has a month (configurable) long timer. If a month expires before the Dragonborn completes the feat of strength, it is treated as being refused.

 

3. A rival Thain has challenged the Dragonborn to a duel. Before the Dragonborn has a chance to accept the challenge, the Housecarl steps in and states that "the Dragonborn could win the fight..." with one of the following options ("with her hands tied behind her back", or "blindfolded", or "with her legs chained together", or "with a set of mittens", or "being distracted by a plug", "gagged"). At a high willpower the Dragonborn can refuse the challenge altogether but loses a lot of honor and willpower for being a coward. At a high willpower the Dragonborn can refuse the restraints at the cost of honor and willpower.  At lower willpower they will be stuck with what the Housecarl chooses. Winning the fight increases honor and will power (more if the restraints are used) but losing the fight costs some honor and willpower (more if the restraints are refused).

 

All these examples allow the player to choose the level of challenge, if they are willing to do the challenge at all.  If the player accepts the restraints but discovers that they can't complete the feat of strength, they can remove the restraints to complete the challenge but at a low cost. The cost of removing the restraints has to be lower than the cost of rejecting them so that it encourages the the player to try the challenge.  How hard the restraints are to remove is up to you.

 

Examples of the Housecarl endgame:

1. If the honor and willpower of the Dragonborn is high enough, they can travel to see the Jarl and demand that the Housecarl be released from their service as the Dragonborn has proven they do not require a side-kick holding them back. The Jarl will agree and the Housecarl leaves the Dragonborn's service. The Dragonborn can request the Housecarl's services in the future which restarts the game at a higher level of honor and willpower. The Housecarl agrees to this as they still want to the opportunity to enslave and humiliate the Dragonborn.

 

2. If the honor and willpower of the Dragonborn is low enough, the Housecarl will not offer any more feats of strength and will strip the Dragonborn naked and place her into a yoke of shame. The Housecarl will not remove the restraints until they see the Jarl.  The Jarl will state that they heard rumors of the Dragonborn being a failure but this display proves it. The Housecarl is released from the Dragonborn's service as they are no longer worth protecting.  The Jarl will require some convincing (blowjob) before freeing the Dragonborn.  Once the Dragonborn recovers some willpower they can request the services of the Housecarl again which restarts the game at a lower level of honor and willpower. The Housecarl agrees to this as they still want to the opportunity to enslave and humiliate the Dragonborn further.

 

 

 

 

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Spouses are all about acts of trust and love. Once recruited they will not stay with the Dragonborn unless they trust them to remain loyal. Once married, the spouse will never leave.  Spouses should come with powerful benefits to make them worth the effort of keeping. This is a battle of wills. Both the player and the spouse are seeking marriage but under their own terms.  If the player refuses to give in at all, the spouse will leave them before marriage can happen (low trust).  If the player gives in too much, the spouse will force the broken player into a strict marriage with few privileges (high trust with low willpower). But if the player plays the game just right, they can get a marriage under their terms with much more freedom (high trust and high willpower).

 

This system could be a replacement for the current marriage system or it could be something separate from it. If it's separate then it can be called contract marriage.

 

Examples of acts of trust:

1. Spouse requests that the Dragonborn wears her choice of chastity belt and plugs for a time. If high willpower the Dragonborn can refuse and gains willpower but loses lots of trust. If high willpower the player can choose the type of plugs but loses some willpower and gains small amount of trust.  If low willpower (or Dragonborn gives in) spouse chooses plugs and loses willpower and gains trust.

Plug types:

  • teasing - does not let the Dragonborn orgasm and keeps arousal high (arousal level affects many mods like deviously cursed loot).
  • shocking - shocks the Dragonborn keeping arousal low (no arousal bonuses).
  • physical pleasure - forces the Dragonborn to orgasm regularly by randomly draining stamina. (harder for melee players)
  • mental pleasure - forces the Dragonborn to orgasm regularly by randomly draining mana. (harder for magic players)
  • remote - spouse can trigger the plug at will to reward or punish the player. (if equipped when another act of trust is triggered, spouse gains an advantage)

2. Spouse requests that the Dragonborn wears some jewelry. Same conditions and types as plugs.

 

3. Spouse requests that the Dragonborn wears a collar for a time to show others that she is already taken.

  • Dragonborn refuses - looses lots of trust and gains willpower.
  • simple collar - looses small amount willpower but gains small amount of trust
  • bright color collar - looses small amount willpower but gains moderate amount of trust (vendors notice and charge higher prices)
  • tight collar - looses small amount willpower but gains moderate amount of trust (harder to breath, slows stamina regeneration)
  • ethereal collar - looses small amount willpower but gains moderate amount of trust (requires magic to exist, slows mana regeneration)
  • remote collar -  looses small amount willpower but gains a lot of trust. Spouse can trigger a shock to punish the Dragonborn (if equipped when another act of trust is triggered, spouse gains an advantage)

4. Spouse buy's the Dragonborn a gift and equips it on her. Gifts are a lower level/skimpy armor or a non-restrictive devious outfit/shoes.  The Dragonborn has the following options:

  • unequip item immediately - looses trust but gains willpower
  • unequip item after a 4 hours - no change
  • unequip item after a 8 hours - gains small amount trust but loses small amount of willpower
  • unequip item after a 16 hours - gains moderate trust but loses moderate amount of willpower

5.  Spouse requests the Dragonborn wear some form of arm restraints while in safe places for a time. The spouse wants proof that the Dragonborn completely trusts them. The amount of time and the type of restraint available are based on willpower.

 

Note: For every piece of remote gear worn, the Dragonborn has a 10% debuff on their willpower check for the act of trust and for marriage.  The player will want to avoid remote gear whenever they can because if they start to wear enough (even with moderate willpower) they may be forced into a strict marriage.  The options must be weighted so that over time the spouse will win. The player should only have a limited window of opportunity to get a marriage on their own terms. If they ask too early and are rejected they lose willpower. But if they wait too long, they risk being forced into a strict marriage due to a lack of willpower. 

 

The player needs to monitor the relationship closely.  If their willpower drops too fast, the player may intentionally break the spouse's trust to avoid a strict marriage.  Once the trust is broken, they cannot start the game again with that spouse and must choose another.  This is to make the choice of ending a relationship harder for the player.

 

Examples of the Spouse endgame:

1. If the Dragonborn still has willpower and trust is high, the Dragonborn can request marriage.  The spouse accepts the request as they trust the Dragonborn and are impressed by the power of their will.  The Dragonborn can now refuse the spouses requests without fear that they will leave. However if the Dragonborn relents, the skills of the spouse will slightly increase. Giving in from time to time will insure that the spouse will remain useful even in the late game. The spouse will speak to the dragon born as an equal.

 

2. If the Dragonborn's willpower drops too low and trust is high, the spouse will force a marriage.  The spouse knows that the Dragonborn is powerful and trusting but weak willed. For the sake of their lover and the safety of Skyrim the spouse will keep the Dragonborn under their control. Remote devices will be worn at all times. At least every 3 days the Dragonborn must sleep in an inn or owned house and pleasure the spouse.  Failure to comply will result in the spouse using the remote devices to reduce the mana and stamina regeneration of the Dragonborn. Over time the effect becomes so great that the Dragonborn can't regenerate mana or stamina at all.  Spouse may disallow the use of evil (daedric) armor and weapons and punish the player with shocks for doing so. Or maybe the spouse is a daedric worshiper and will require the player to wear only the skimpy daedric armor provided.  The spouse will speak down to the Dragonborn in a loving way. Example: "Sorry honey but we both know how hard it is for you to keep track of time. Lets go get some rest before we continue." 

 

 

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Another archetype could be a thief.

 

Like mercenaries they are driven by gold but will only accept payment in the form of stolen items.  The Thief will want to enslave the Dragonborn to be used as a distraction and if necessary as scapegoat.  The Dragonborn can steal items herself or she could distract a client while the thief steals the wanted items.  

 

Lower level deals could include stealing any item from a certain person (like a jarl) or by stealing a specific item from a location.  Having some of the items be cursed could make things fun. Naturally, the thief will want payment for cursed item removal.

 

Mid level deals could involve the Dragonborn acting as a distraction while the thief steals an item.  The Dragonborn would only get a percentage of the items worth because they did the 'easy' part.

 

If the Dragonborn gets too far into debt, then a scenario plays out.  After entering a hold, the Thief casts a spell on the Dragonborn and she blacks out. When the Dragonborn awakes, she will find her self gagged and bound with a guard standing near by.  The guard will demand an answer:

 

Guard: "What is going on here? Why did you attack her?"

Thief: "I recognized this criminal as the thief you have been looking for, so I just captured her to collect the bounty"

Guard: "Really? Why should I believe you?"

Thief:  "Search her for stolen goods. If I'm wrong you can arrest me for assault."

Guard: "Very well, lets see what we have here".

Guard searches the Dragonborn and finds several stolen items.

Guard: "It's seem you were right! I will bring her to the keep for punishment and see to it that you are paid."

Dragonborn: "MMMMmmmmm MMMMmmm"

Guard: "Seems this one has something to say."

Thief: "It would be best to leave the gag on, as I have heard this one is not afraid to bite to make an escape."

Guard: "Good thinking, lets get moving."

 

At this point the player is sent to prison with her debt set as the bounty.  This will also cause the follower to leave the Dragonborn's service.

 

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Think it would be pretty fun if the DF tasked you to fetch some dungeon/unique item for them, possibly slapping some device on you first, and then sending you on your way while they stay behind (while still calculating new debt during this event even though they aren't "following" you.) You wouldn't be allowed to dismiss them until you've gotten the loot back to them either.

 

After clearing the dungeon or whatever and delivering the item to them they'd allow you to rent the item from them for use through the already existing deal/gold system, or something like that.

 

I know this is sorta vague but I didn't wanna get specific and limit options.

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45 minutes ago, firepunch1 said:

Think it would be pretty fun if the DF tasked you to fetch some dungeon/unique item for them, possibly slapping some device on you first, and then sending you on your way while they stay behind (while still calculating new debt during this event even though they aren't "following" you.) You wouldn't be allowed to dismiss them until you've gotten the loot back to them either.

 

After clearing the dungeon or whatever and delivering the item to them they'd allow you to rent the item from them for use through the already existing deal/gold system, or something like that.

 

I know this is sorta vague but I didn't wanna get specific and limit options.

That's a cool idea. Collect stuff for the follower so they can build really powerful items that the player can 'rent'.   Low will power may force the player to into renting the item.

 

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let me give my 2 cents.

Feel free to use any of these ideas. (If that wasn't clear already lol)
If you want me to expand on any of these ideas feel free to ask.
 

What would be interesting for your housecarl to demand you do?

I have a couple of ideas for this.

1. A housecarl could demand that you join the civil war on the side their jarl supports or that you clear out a fort owned by the rival faction

2. Your housecarl hates person X and wants you to steal Y gold from their belongings. 

3a. Your housecarl likes person A but he is a bit down on his/her luck. Your housecarl wants you to put non stolen items into his/her house/inventory to help him/her back on their feet. (I realize this is basicly money but since you never sell items for 100% of their worth it can be less).

3b. Your housecarl likes person A but they are still virgin and he/she wants you to "help" them. (possibly w/o them knowing your housecarl send you)

4. Your housecarl demands your best(most expensive) sword/weapon/shield/armour/whatever

5. Take/ complete a bounty hunter quest. 

 

Why would your housecarl think it's OK to try and enslave you?

this one is trickery since they always say they are bound to carry your burdens. however this might be helpful.

1. Your housecarl says that you always treat them as your servant (which they are but whatever) and since you stopped paying them they want you to be their servant for a bit. this also makes it sound less like slavery, but once you are their servant they can call you whatever right ?
 

What would be interesting for your spouse to demand you do or give them?

1. Some of the same things as a housecarl. 1, 2 and 3a would make most sense imo

2. Flowers! =D idk, like 5 different kind or something? quite easy so imo should not remove too much debt

3. Adopt children. (should be configurable imo)

4. Since they always seem to want to start a store:

4a. Acquire certain amount of item X for their store. For example 7 steel swords. Or 7 swords where type of sword (iron, steel, elven, etc) determines the amount of debt removed

4b. Acquire certain amount of junk item X for their store. For example 5 buckets. (Hey townsfolk need their buckets, plates, cups, etc)

 

Why would your spouse think it's necessary/useful to enslave you?

Necessary:

1. You haven't been treating them as an equal. Or at least that is how they feel. They want you to know how it feels. (Maybe a willpower check to see if you can resist and promise you will treat them as an equal from now on.)

Usefull:

2. At low willpower your spouse could tell you that they always wondered how it would be to have you/anyone as their submissive slave. And since you are not really making any significant money while you are free... well, they decided to collar you and make you their slave. Once you have proven you can make significant money they will set you free.

 

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1 hour ago, deviant51 said:

let me give my 2 cents.

Feel free to use any of these ideas. (If that wasn't clear already lol)
If you want me to expand on any of these ideas feel free to ask.

 

I like the ideas.  No idea how practical they are, or if my suggested additions are either, but can I please add the suggestions shown in yellow type:
 

What would be interesting for your housecarl to demand you do?

I have a couple of ideas for this.

1. A housecarl could demand that you join the civil war on the side their jarl supports or that you clear out a fort owned by the rival faction

2. Your housecarl hates person X and wants you to steal Y gold from their belongings. 

3a. Your housecarl likes person A but he is a bit down on his/her luck. Your housecarl wants you to put non stolen items into his/her house/inventory to help him/her back on their feet. (I realize this is basicly money but since you never sell items for 100% of their worth it can be less).

3b. Your housecarl likes person A but they are still virgin and he/she wants you to "help" them. (possibly w/o them knowing your housecarl send you)

4. Your housecarl demands your best(most expensive) sword/weapon/shield/armour/whatever

5. Take/ complete a bounty hunter quest. 

 

Why would your housecarl think it's OK to try and enslave you?

this one is trickery since they always say they are bound to carry your burdens. however this might be helpful.

1. Your housecarl says that you always treat them as your servant (which they are but whatever) and since you stopped paying them they want you to be their servant for a bit. this also makes it sound less like slavery, but once you are their servant they can call you whatever right ?

 

x. They have changed allegiances in the Civil War and want you to do the same.  Add outcome of b) & c) of y below as the starting point if your other followers were not also to change allegiance

y. They have become morbidly jealous of your other followers, & enslave the player in order that you (as PC) are required to 'remove' other followers by, say,

   a) bringing them to them to be THEIR pets,

   b) assassinated by them - shades of Lady Macbeth :-)

   c) terminally despatched by you or

   d) assuming you have appropriate combinations of PAHE/HSH/AYGAS/TDF etc, require you to enslave them and sell them on/pimp them out, with the proceeds going to the housecarl
 

What would be interesting for your spouse to demand you do or give them?

1. Some of the same things as a housecarl. 1, 2 and 3a would make most sense imo

2. Flowers! =D idk, like 5 different kind or something? quite easy so imo should not remove too much debt

3. Adopt children. (should be configurable imo)

4. Since they always seem to want to start a store:

4a. Acquire certain amount of item X for their store. For example 7 steel swords. Or 7 swords where type of sword (iron, steel, elven, etc) determines the amount of debt removed

4b. Acquire certain amount of junk item X for their store. For example 5 buckets. (Hey townsfolk need their buckets, plates, cups, etc)

 

Why would your spouse think it's necessary/useful to enslave you?

Necessary:

1. You haven't been treating them as an equal. Or at least that is how they feel. They want you to know how it feels. (Maybe a willpower check to see if you can resist and promise you will treat them as an equal from now on.)

 

Same as above

x. They have changed allegiances in the Civil War and want you to do the same.  Add outcome of b) & c) of y below as the starting point if your other followers were not also to change allegiance

y. They have become morbidly jealous of your other followers, & enslave the player in order that you (as PC) are required to 'remove' other followers by, say,

   a) bringing them to them to be THEIR pets,

   b) assassinated by them - shades of Lady Macbeth :-)

   c) terminally despatched by you or

   d) assuming you have appropriate combinations of PAHE/HSH/AYGAS/TDF etc, require you to enslave them and sell them on/pimp them out, with the proceeds going to the housecarl

 

 

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Wow. I never thought about handling allegiance change in civil war...

 

I usually only bother with CW if I want to finish Skyrim, otherwise I never do anything in it, but it's there, it's definitely "a thing".

 

I guess that raises the question, "What are the motivators to change sides in the civil war?"

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On 4/2/2020 at 1:41 PM, SirCrazy said:

This system could be a replacement for the current marriage system or it could be something separate from it. If it's separate then it can be called contract marriage.

SirCrazy has a huge number of ideas, and a ton of stuff there. Not trivial to unpack it all.

 

What sticks for me is "let's make a willpower-based marriage system".

 

I'm trying to get that for cheap out of DF and PetProject together. Maybe that can't work.

 

Maybe we can generalize to "let's make a willpower-based commitment system?"

 

Where it could be marriage, or it could be something else: voluntary slavery for either party, thane and housecarl, adventurer and follower, basically, any relationship.

 

To what extent is DF useful for that, and to what extent is it in the way?

 

SirCrazy's ideas for acts would probably need more tuning but could work, and there are also other good suggestions in this thread. There's a core of "stuff" there.

How closely is it aligned with DF?

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On 5/11/2020 at 7:26 AM, Lupine00 said:

Wow. I never thought about handling allegiance change in civil war...

 

I usually only bother with CW if I want to finish Skyrim, otherwise I never do anything in it, but it's there, it's definitely "a thing".

 

I guess that raises the question, "What are the motivators to change sides in the civil war?"

hmmm it could be starting the civil war. then just make the follower choose one at random?

 

argument for sc: the empire abandoned talos blablabla

argument for imp: stronger together blablabla
:P

this could also be tied in with ordering the player to raid a random soldier camp of the opposite side

 

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I suggest reputation as the commodity. 

 

A reputation commodity could scale from devious to vanilla and reflect npc or worldly opinion of the player.

 

For example the route to become fane of winterhold as a mage. The yarl of winterhold hates mages, so if the mage pc seeks to gain their favor they will find themselves facing devious tasks. The yarl would assign a house carl to supervise the tasks and ensure they are performed properly. Completion of the tasks gains the player the benefits they sought, but also global reputation appropriate to the tasks. This type of system could gradually rewrite all npc interactions in the game.

 

I dont code at all so I have no idea how difficult this would be to implement, but I can see it would take extensive implementation as it would all have to be done case by case.

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I have three separate ideas here, apologies if they've been mentioned already.

 

1. As a 'commodity' for Housecarls, what if each penalty from the DF is punishment for failing to stop some sort of crime in the hold. One NPC in the world could have a new line of dialog added to them secretly, and the PC has to find them in time to stop whatever they are up to. The line could be something like 'I notice you are carrying this item. I was looking for someone with something like this. *Holds out handcuffs*". Failing to find them comes with new dialog from the DF saying the news has arrived that that person did something bad. The Jarl had tasked you with stopping such things and you failed. Equivalent to going up in debt enough to warrant a new deal? Not terribly fond of it but an idea. Honestly, I personally like the bounties or finding something in a randomly picked dungeon as nicer alternatives but at least it's a little more storybuilding. Especially if the dialog is more handcrafted and more specific to the hold/housecarl/NPC criminal.

 

2. Second idea has to do with a completely different reasoning for DFs in the first place. In order to proceed with the larger out of the box quests in skyrim you first have to get some local help. Maybe you need information of a sensitive sort, or a good word put in for you. You enter a contract or you promise service to a follower in exchange for them getting you some information needed to start one of the normal but more prominent quests like the Greybeards or joining the Legion or the forsworn chain, etc. I'm not sure how easy it is to block quests from triggering tho, but the point is there is a theoretically finite amount of your time and effort you give to this follower. Once you fulfil their conditions (gold, bounties, rare items, etc.), you are finally free of them and you are now able to move on to quests until you find another thing blocking you access to the next major chapter or quest, that requires you to take on a different follower and see to whatever their requirements are.

For a DF requiring gold, you might start having to accept some degrading deals or entertaining them a different way until you start learning to make gold better and in some playthroughs you might not get much beyond a third deal with that particular one before you amass enough septims to fulfil their condition. For another you might go all the way to the point you are in slave gear, being the toy of the entire market in riften in which case you probably failed and he keeps you forever. Or maybe going through that was enough to prove your fortitude and the next day he releases you and you now earned an audience with the Dawnguard which opens up that quest. Specific vanilla followers could be the key for gaining access to specific quests or it could be randomized or semi-randomized in some way. The main idea here is that you work towards some finite quota with each for some benefit you get if you do succeed. And then you move on to another.

 

The benefits could be training too if blocking main story or side quests is too difficult to do in a mod? And not 5 points of training. I am thinking 50 points in training in some skill or some serious buff, something substantial. They are parting with valuable skill knowledge they accumulated over a lifetime. I think it makes sense they would demand a high price to part with it.

 

(EDIT: To be clearer, succumbing to DF slavery for a day or two would act as the alternative way of paying for the favor the DF will provide -- unlocking an important quest or training, or what have you. But the challenge is for the PC to pay for it before it gets to that point. With perhaps some added humiliations/severity of acts during slavery if the PC jumps to the alternate way of payment too quickly, i.e. if they're not even trying to get the DF what they are asking for, gold, bounties, reputation etc.).

 

 

3. What about instead of payment, you have to seek out pieces of something that will let you escape your DF. Let's say you need 10 soul-gem fragments to craft something to break whatever spell they have on you that makes you work for them. But if you simply collect them, you will endure indignities of increasing scale (from boredom increasing perhaps, or increasing confidence on their part from your low willpower). If you want to avoid some of the random things they want to do to you, you have to spend some of the soul-gem fragments for a momentary respite. But that means you have used one before you had the full 10 you need, so it delays you from finally escaping as well. A short-term win, a long-term loss perhaps. It could make for a difficult balance to keep that you have to play through? If it's not a mage's spell you have to escape but some sort of blackmail, for non-magic followers, it could be maybe pieces of evidence against them that you collect?

 

 

 

 

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Quote

What would be interesting for your housecarl to demand you do?

Why would your housecarl think it's OK to try and enslave you?

 

What would be interesting for your spouse to demand you do or give them?

Why would your spouse think it's necessary/useful to enslave you?

Some ideas (that might conflict with other ideas here, I just play with a lot less public lewds involved. Might be tame)

 

-(specifically) Housecarls could be sort of a police bodyguard. Hand picked by Jarl to watch after you as well as watch you. PC is receiving a honorary title and tribute- it would go against the Jarl's (and housecarls) interests to have you behaving unlawfully and bring shame to his Jarl. His reputation is on the line here as well.

-Doing things like stealing, pick-pocketing or trespassing makes housecarl paranoid and restrains you in some way.

-Masturbating or having sex in public is shameful and bad for rep, it calls for some chastity devices. Tugging on that belt to satisfy yourself won't do, lets add some plugs for handsfree mode.

-Being in good standing with the Jarl makes him in good standing with the guard as well, and the power might go to his head a bit. Blackmailing you into various acts so he doesn't report you to guards (falsely or for something illegal you actually did). Or worse yet, tell the Jarl, who might need some additional appeasing should you harm his reputation too badly...

-When sleeping, you might find follower sleeping nearby has "wandering hands". You can try to wake and stop him (might or might not end poorly), you might not wake up in time to do anything or just let him live the dream.

 

 

-Your spouse is paranoid and follows you around home town making sure you aren't getting any ideas. Might demand public shows of affection at the middle of the street to prove love.

-Maybe piercing on the nips or a tattoo on that ass just for good measure to make it very clear who it belongs to.

-When you come home spouse might check your arousal, if it's too low he is upset you aren't "happy to see him" and if it's too high, he accuses you of getting wet around someone other than him. Bad outcome might end in forceful sex, restraints, whipping or getting bound to a furniture for a hot minute.

-Spouse might ask for "tokens of love" by stealing something he wants, or by planting something incriminating in a neighbors pocket who he had a disagreement with recently.

-Spouse might have guests over occasionally and he wants to show you off to their friends. He might ask you to cook, clean, wear something specific, dance or strip to his guests, and/or have arranged a "surprise orgy" for you (declining is not an option).

-If you haven't been showing him enough love, spouse might punish you with chastity, collar, piercings, have you crawl in his presence and shower you with mean degrading comments around town.

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