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Skyrim Queen's Blade


Lupine00

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If you're in the mood for something a bit different to the "weak girl" game, then how could you set your game up to enable it?

 

Queen's Blade offers some ideas. It's a world where every important warrior seems to be a woman. In fact, it seems the word "warrior" is synonymous with females in the world of Queen's Blade. What if we could use Skyrim to create something a bit like that? Male guards and fighters aren't non-existent, but they do seem rather rare.

 

Replace many male NPCs with females.

 

Mods like SkyFem and "Female Ulfric" seem appropriate here. Perhaps Futanarium and Babes of Skyrim might be useful too.

It might need a bit of work to be TAWoBA aware though...

 

 

Then there is stat changes...

Goodbye to SLS-style disparity.

In QB most female warriors are near-indestructible tanks, but are easily defeated by humiliation or a crisis of confidence.

Sexist Guards might still be fine, though you might end up changing some of the dialogs.

 

 

Implement some mechanics to represent the super-power female warriors:

 

Female warriors (PC included) gain a huge HP buff, significant damage buff (melee and spell) and are set Essential.

 

Then, depending on the personality type, they have different weaknesses.

Each weakness triggered removes some of the base-HP-buff and damage bonus - weakening the character - but we start from a decently large buff. There's plenty of room to reduce it.

 

  • Nakedness: if certain slots are not filled (i.e. no underwear worn).
  • Devices: if certain DD devices are fitted (particularly plugs).
  • Clothes: if humiliating clothes are worn.
  • Arousal: if the character becomes aroused. (Two variants, shameful and lusty, work a little differently).
  • Poisoned: special poisons can weaken a warrior.
  • Controlled: special magic, particularly worn devices that aren't "bondage" may still serve to control and weaken the warrior. Effects may be turned on and off.
  • Hungry: I guess it's a trope.
  • Fighting someone who is supposed to be a friend or loved one.
  • Fighting for the wrong reasons  - attacking the wrong sort of NPC, such as children, non-combatants, shopkeepers, etc.
  • Verbal attacks: intimidation and seduction.
  • Irrational fears: these could be various, each one a different vulnerability - ghosts, skeevers, chaurus, spiders, fire, electricity, etc.
  • Lawful: cannot bring herself to resist guards and other officials
  • Drunk: or not drunk, if you prefer a warrior who is only strong when drunk, weak when sober.

 

The more vulnerabilities you take, the bigger your base buffs. Basically each buff is worth a scaled amount of its max vulnerability value, then you add them up. Some vulnerabilities are (almost) universal (like poison), so most female warriors will get some bonus. All warriors should take "Arousal", but choose either the shameful or lusty variant. Lusty is a lower buff, but it means it's less of a vulnerability too.

 

If you want a harder game, adjust the base scale so you get less buff per vulnerability; then the vulnerabilities will hit harder, and you'll need more to make up a competitive bonus level.

Remember, NPCs will have these bonuses and weaknesses too - at least if they are female.

Also, unique female NPCs will be effectively immortal.

Regular grunts like female bandits, or guards, won't get these bonuses, or weaknesses, even if female, because they're not an elite "warrior".

As the uniques are immortal, all can be removed from the crime faction and otherwise tweaked so you can fight them freely in town and guards will simply stay out of it.

 

Throw into this mix, bikini armor as the only type of armor.

Replace all female vanilla armor with bikini armor, and Nini outfits (that break).

Give special "boss" enemies Melodic armor. You cannot loot or use it.

 

Plus... armor-break mechanics. You don't win fights by defeating your opponent, you win by destroying their clothes/armor/confidence, making them aroused, etc.

All armor and clothes are sufficiently fragile. However, it's not about cash, items should self-heal during down-time. Sleep eight hours and your bikini gear is all better?

Lost clothes might be a different matter.

 

 

Because the uniques can't die, it's all about surrenders. Keep them as slaves using your PaH setup, or if you're the one defeated, become their servant via DF with a few dialog tweaks.

(Some more brutal owners might go for SD+ instead).

The vulnerabilities give the "deals" and "punishments" some real teeth and the mercenary obsession is somewhat in genre.

 

 

 

SLD will let you implement a bunch of these mechanics without writing any new code.

I guess some further SLD extensions could help implement the others.

Other mods have already been mentioned. You can put some of this together right now without any new code.

 

 

This works nicely with scenarios where the PC is forced to fight as a servant, gladiator, champion, etc.

Even though the PC may be physically strong, there are those that know how to control that strength for their own benefit, or take it away if it threatens them.

You're always vulnerable, because vulnerabilities are built-in to the system.

 

 

It would also be fun to play a character that is super-tough, but turns to jelly at the sight of a spider - without a need to make spiders super-tough.

 

 

Imagine fighting super-tough "Nazeemi". No guards intervene, it's just you vs her. Once you've destroyed all her armor, she surrenders, begging you not to embarrass her further... But of course you do...

 

 

Ways of dealing with arousal and negotiating or forcing sex with NPCs would be important.

For characters with serious sex addiction, there would need to be work arounds, such as potions or gear that can block arousal.

However, it's "by design" that a sex addiction in this sort of game is going to be a problem that can really mess you up if you aren't careful.

 

One mechanic is that a very high level of arousal would be required to trigger the debuff, which would be highly granular.

.e.g, take a hit at 80, 90 and 100, with anything below that being ok.

 

Also, getting naked would need to be a requirement to induce arousal, so you wouldn't get it just from looking at NPCs, or arouse NPCs unnecessarily.

But once the clothing/armor starts coming off...

I could see some tweaks to SLAX could make that work.

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When I read this I get less of a 'PC uses this' vibe and more of an 'enemy boss' vibe.  I could see this weakness system working pretty well for a series of boss-like enemies that get added to the world alongside a fairly linear story quest where you learn about their weaknesses and then find ways to trick them into the weakness.

 

Sometimes it's just a dialogue chain

-you encounter a powerful angel/succubus/warrior girl guarding something you want

-you information gather (ask around town about her?), and are refereed to "quest npc" (maybe tie in with other mods and use DCL's Dollmaker?)

-"quest NPC" explains who she vulnerable when locked in a certain devious device

-you go sex her, then while shes sleeping you lock her in the device

-you can now defeat her in combat

 

Sometimes it's a "stages" style bossfight

-you encounter a powerful angel/succubus/warrior girl guarding something you want

-"that elite warrior is only powerful because of her armor, luckily it's exceptionally brittle"

-cast an ice spell on her then hit her with a blunt weapon and her armor will smash leaving her naked

-beat the pussy up, either figuratively or literally

 

Maybe these super warrior girls have specific defeat scenes that they play when you lose to them that kicks off the quest chain that leads to you learning their weakness, and eventually coming back with the keys to beating them?

 

 

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I was totally thinking of it working both for the PC and NPCs.

 

It keeps the PC as a relatively powerful individual, but imparts the device and humiliation aspect of defeats and surrenders with a sort of immersive logic.

 

It would be a neat foundation for a quest series though.

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This does sound excellent, and I have the opposite read from Darkwing's; clearly it has interesting potential either way.  And the various weaknesses listed do play very well with current mechanics.  It would still be preferable to have some tweaked dialogue and some tweaked behaviours - deliberate exploitation of these vulnerabilities by NPCs, rather than accidental effects from current mechanics such as armor damage.  But overall, it's a very interesting concept surprisingly well-aligned with what's available now (thanks, SLD!).

 

I may try this out, the next time Skyrim pulls me back in.  To me, this is definitely preferable to the weak-girl pattern.

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I can imagine taking SLS bikinificator, and turning off a lot of the other functions, then adding a small number of standalone followers with nice outfits, who are then polished up with a few additional dialog lines.

 

The weak spot is SLD doesn't do anything for NPCs. 

 

Some kind of SLD-lite for NPCs might be the solution... Hmm...

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