As the title suggests, here are a few notes about PONG, what I'm trying to achieve and how I hope to do so.
Basically, the problem is how best to implement the AI. I need to cover a number of distinct behaviours, and I need this to be easily extensible so I can modify the default behaviour with other quests and/or add-ons. I also need to cope with prisoners active in two or more holds at the same time.
The basic behaviours I need are:
in cell at night
in cell during day (new arrival
Just a note to say that I now have all the alpha testers I need and I won't be taking on any more for the time being.
My thanks to everyone who offered
Nope, I haven't invented Smellovision!
PONG is Prison Overhaul Next Generation. I should probably explain.
The original plan was to modify xaz Prison Overhaul so that it would accept NPCs. That was probably going to mean bundling much if not all of XPO in the Love Of Mara mod.
The thing is, by the time I've done all that, it's not any more work to package the XPO content in an esm and document the entry points in case anyone else wants to put NPCs in the pillory.
I talked to xaz
I've spent the last couple of days working on fixing some of the bugs flagged up by the alpha testers, The process has been complicated somewhat by the fact that I'm staying at my parents' place for a couple of weeks and they've been working hard on getting me away from the computer so I can be sociable and spent time in the healthy open air. I can't entirely blame them; I have a hobby that looks a lot like sitting in a darkened room on my own and doing nothing much in front of a computer.
S
Well, I've got enough bugs squished that I'm ready for some alpha testing. The quest isn't yet completable, but there's a ton of dialogue that I'd like a few people to run through and see if they can break stuff.
I've got a couple of testers already, so another two or three would be about right.
Got my computer woes more or less sorted out now (knocks on wood) and I'm coding again. I've spent today doing a ton of dialogue and various tweaks and bug fixes.
I also added an advice topic to the quest-giver, Sister Magartha's dialogue, a topic for blacksmiths on the subject of restraints and how to make them, and a short speech from Sister Magartha on why all this abuse and degradation of women is not in fact an evil thing to do. (Disclaimer: they call her "Mad Maggy" for a reason )
Well, not only have I been turfed out of my normal little coding corner where all my stuff is, but no sooner do I get set up here than my computer bluescreens.
Now it won't boot into windows at all; it just gives me a black screen. It boots into the linux system on the other partition all right, so it's probably not hardware.
Damn. Seems like every time I start to make progress something happens ...
[edit]
In case anyone's interested: booted from a windows live CD and and running
Sun, Snow and Suffering in Charming Nothwatch-On-Sea, where the ladies of the Thalmor will do anything to make your visit a pleasurable one. If only you ask them in the right way...
OK, this isn't strictly related. I took the screeny messing around with Paradise Halls a while back.
On the development front, man I'd forgotten how much time simple dialogue took. And this is far from simple. My speed is improving as I remember how to use the IDE, but there's a lot of branching and condition
I haven't been very active on Loverslab lately, just kinda taking a break I suppose. It's hard to keep up with sometimes. Haven't really been playing Skyrim either but I have some older images that I took that I might as well upload here. Nothing special, more of the same really, except larger than usual. (AND I MEAN LARGE!) I hope you enjoy these.
SexLab integration turns out to be about as easy as everyone said it was. Kudos to Ashal for a job well done.
I seem to be cracking through this at a hell of a rate. Especially when I think how I sweated to get this to work last time I tried my hand.
Next on the list, turning in the captive for a reward, and then the XPO integration. Then, I just need some bugfixes, a pile of NPCs and a few more radiants, and we'll be ready for beta testing. I'm feeling pumped!
On a personal note, I'
Well, I added a temp hack to Sx3 so I could get an enslavement callback. Should probably be ones for escape, emancipation and sale as well. I'll add 'em as I need them. It's all just placeholder work until the next release of Sx3 is ready.
I also added some opening dialogue with the sole current target.
Next up I need to do some RL things. Hopefully I'll get back to this later today.
Well, a decent days work today
Created Sister Magartha and placed her in the Dragonsreach jail
Created a dialogue quest
Let the lady introduce herself,
Some mildly amusing options to accept or decline the quest
A new NPC to serve as a target for the quest
One radiant quest, based on the companion's Escaped Criminal quest
Quest starts, spawns target, sets objective. Quest marker working
Target enslavable with Sx3
So, all in all, not bad for a day's work. There's a couple of gli
Well, I'm making progress. It took me about a day to work out that I needed to generate a SEQ file if I wanted my start game enabled quests to do anything at all, but we're there now.
On the bright side, that SEQ file also means that the thrice-damned "dialogue bug" that plagued my last foray into modding is fixed at last
As most of you probably know, I'm finding the prospect of a return to SSG a little intimidating. Consequently, I'm working on a related project by way or a warm up exercise.
The Maran Redemption is a splinter group from the Temple of Mara that is deeply concerned about the brutality of Skyrim justice. They particularly abhor the number of young women who are simply hunted down and killed. Hired thugs, bounty hunters, even the Companions - none show any qualms about extigushing young lives if
This diversion was necessary due to the number of mods available that trigger their events based off the actor's health value and the conflict that arise from competition.
http://www.loverslab.com/files/file/242-wip-actor-events-framework-modder-resource/
Hello all, it's been some time. For the past few months, I've delved deep into Star Trek Online, and I've finally hit a point where I'm comfortable with what I've done. That means I am now willing to try doing other things with my time, be it other games I've neglected, and trying to get back into doing conversions.
For the time being, I'll try to focus as much effort as I can into completing the Apachii Goddess Store. It'd be a shame to not finish it when I'm so close, I owe it to myself, a
Those of you who played Covert Op back when it was in SexoutStore know that the only way to complete it is to fail it. Because the quest is entirely a setup for later events, the player can't possibly complete their objective so no matter what the get told Quest Failed. This confused a lot of people. Now I'm in the process of making a quest where the player gets told Quest Complete before the quest actually ends.
The reason I've done both these things is because I'm treating the Quest Log as
Not that many people read this. Does anyone read this? I honestly don't know. Anyway, I asked for help here and here and I'd still like it if possible. I need 50 of these, so any contributions people can come up with would be greatly appreciated.
Also, I just noticed this.
I have no idea when or how this happened and am not sure whether I should be happy or frightened.
ok ok, there are so many ways to self mod outfits for skyrim and others .... nik,blender,gimp,etc etc..
theres 100 diff voices saying do this, this ,this this this.. on and on...
theres some out there offering custom outfits weapons etc etc.
I'v tried them all, some of us are just not mentally apt for creating or modding inor for skyrim etc etc.
getting this nonsence out of the way....
Now the topic.
Are there links, not only nex, but links to / for downloads for topless,crotchless, pe
This is my current Project I am making a red/silver version of the Hunting Grounds Armor by Nimezis. I currently do not have permission to release this WIP so I will not entertain requests for the ESP Meshes or Textures.
I have added Pics of the Main chest.
Currently I am working on the textures and setting up their Meshes with proper texture paths after that is setting up the armor in CK<<---The Fun part
I've been debating what I should name the new A-Cup body. After some random thinking I was thinking FCRA but then I (made this mistake on the BTRA body) realized that tbh this body does have a round ass ofc but I think it is more plump so I decided on the name FCPA which is known as the Flat Chest Plump Ass . What I am debating on, is the release of this body with conversions of all my older works. With this it will allow for people who liked my work but did not like the booby bodies or liked th
Started alpha testing.
No faction restrictions and factions (outside framework factions that are generally neutral) are not handled by the framework. That's an area specific mods should handle to allow for rival gangs of slavers.
There isn't a % health threshold (unless you want one). For testing I am using slaver arrows that will knock out a NPC/Player only on a direct hit. A good center of mass shot will knock out the NPC/Player for 20 seconds. If a master (not necessarily the one that