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A lot more work done on the new followers

So the teasers I showed you guys the other day, while having the basic concept, did not really have a finished touch like I wanted. Now while I showed the pics, I KNEW I was going to be making a 3rd follower, and making each of the 3 followers facials unique. The pics I posted on the 13th simply had a rough copy of my characters face ( SPF FollowerFaceTest if you want to know ). So the past 2 days I have been making them much more unique in facial appearance. The 3 pics I am attaching will show

Shaydow

Shaydow

More additions Upcoming for v7

Decided today to try my hand at something that has been asked for more than once, and that I hadn't done yet. So I made some followers. Now while it's not one follower that uses the transformation, it is 2 different followers modeled after the Forms. So a Celestial Angel Knight follower and a Celestial Devil Knight Follower. Both have the "base" look of the forms and are in "form armor" so when you go to trade with them nothing will show up in the inventory, just like when you take a form. Howev

Shaydow

Shaydow

Here we grow again!

Hello again, another image dump. I accidentally deleted the entire intro I had for this so I'm just gonna post the pics. Stupid back button! Damn you!   Edit: images got deleted somehow?!?! I have no clue....here's some anyway, I might add more later.       Next update will have SEVERELY reduced breast size. I want to see my characters legs....  

Jerbsinator

Jerbsinator

So ya

Just a quick update, still play testing the next update. All the new stuff seems to be working fine. Next week I will begin adding it into Celestials itself, and will probably have v7 up by the end of next weekend ( I THINK ). There are a couple of "big" items that to remake will be a pain, namly the guns. Ok ESPECIALLY the guns. If I'm going to stagger them and have the increase in damage be based on crafting that requires the old gun ( the plan ), then not only do I have to remake them in Cele

Shaydow

Shaydow

Back on track and still working on V7

So I'm back on track after my major cluster fuck of " I'm a tard" ism. Not much else to report really except I am now in love with hdt's Physics Plugin and wanted to do something with it. So I started a new Cloak \ cape \ whatever you want to call it for the upcoming Shaydow Set. Had to cut the UV in more than half to avoid SUPER CLIPPING, as well as pull it way out from the body. Doing so made it look rather weird as it hung half a foot away from the neck, so I had to build a type of mantle to

Shaydow

Shaydow

My Stance on Creatures

So after going mono e mono with this huge SSL 1.2 update for some time, and hearing the excitement aboot the inclusion of creature animations, I realized a few things.   1. Playing as a male character all the time, there aren't a whole lot of creatures that I would find myself thinking "Yeah, I'd skull-fuck that". I mean, Wispmothers sure, even if she's cold. Spriggans? In the right light, sure I'd tap that root. There's also Fire Atronachs if you're feeling... bold. Anything else would requir

ZigNewton

ZigNewton

So my morning was fucked

So ya was just putzing around on Nexus early this morning, getting mods, trying new stuff out, you know how it is. Decided one of the mods I installed to try I didn't like. Was a manual install with Meshes, Textures and an esp. Anyway I went to delete the ESP, and for some VERY STUPID FUCKING REASON DIDN'T REALIZE I STILL HAD THE MESHES AND TEXTURE FOLDERS HIGHLIGHTED!!! I don't have things go to the windows recycle bin when I delete, they just straight delete. SOOOO, I think you can guess what

Shaydow

Shaydow

Slow day is slow

Spent the last day and change either just doing some minor changes to things, or well, actually playing Skyrim and playtesting the new items. So I don't really have much to report in the way of that. There are a couple new items finished since my last update, but most of those were damn near done before just not added into the CK and I had just plugged them in to another piece of armor to test them out in game.   Speaking of, I decided to say to hell with it and all of this stuff will be going

Shaydow

Shaydow

Still putzing with the new set

Spent a good part of the day learning more about NiControllerManager's and BSLightingShaderPropertyController's. Man these are a BITCH. They will allow me however to add more than just glow maps to armors \ weapons now though, and instead of being one solid glowing color, I've started to learn how to cycle through multiple colors as well as the amount of the colors glow ( think dull white to pale white to bright white and back again. OR, red to blue to yellow to green etc ). It's a pretty neat e

Shaydow

Shaydow

And Now For Something Completely Different ...

I'm busy getting back into Linux and I decided to set up a login theme. I'm still fiddling with it, but it looks a bit like the picture.   Basically, it's the same image from the boot menu, through to login screen and onto my desktop wallpaper. My desktop is a custom FVWM job where everything is controlled by hotkeys or by clicking on the background for a menu. So the only thing you see on the desktop after login is the wallpaper with a status tray icon for my notepad app.   Login prompt is

DocClox

DocClox

Started a Blog....

Started a Blog here in LL to let anyone who may give a shit know what I am up to on a daily basis.   So today I putzed around a little in the morning with redoing the Celestial File paths and folder structure. I'm only doing this a SMALL amount each day, maybe an hour at most, as it is a big endeavor but really serves no other purpose other than to better organize the Celestial Mod. I kinda hate having assets being called from the old legacy Celestial armor Folder(s) and really want everything

Shaydow

Shaydow

Busy Going Nowhere ...

Still not a lot to report, I'm afraid. Recently I've found and purged a boot sector virus on my main machine (which explains a lot of weird behaviour on the box in question), rebuilt the Linux partitions of both my desktop and laptop, read the latest Peter V Brett Demon Cycle book, kept a house-bound kitten entertained and watched the first three seasons of Breaking Bad.   Not a lot of modding though. It seems like I've lived, breathed and eaten gaming for years on end and right at this moment

DocClox

DocClox

Let's Talk Karma

Karma is one of those things. You know, the ones that never quite work like they should but no one really knows how to make it do that. Fallout treats karma as a line. D&D treats it as a square. Mass Effect treats it as two different lines. BG2 treats it as a square and a line.   Here's my concept for the "perfect" karma system, intended to take advantage of the NVSE Extender's ability to essentially create an infinite number of variables on the fly. Unfortunately, the functions don't exis

zippy57

zippy57

Tales of Zara

Thought id try my hand at a story. Ill do more if people get interested in it.   Tales of Zara Revenge is a dish best served Cold Part 1     Part 2     Part 3  

Demonhunter

Demonhunter

RL strikes again...

Been a busy few days and I've not had a chance to do much since the last SexLab Necro release. Looks like I'll do at least one more of them before returning to Mara - stallion74 pointed out that the zombie paramour spell isn't much use at higher levels since there aren't any NPCs around of low enough level for it to work.   So I was thinking of making spell equivalents for each of the zombie spells.   Of course, it might be easier to make one spell that turns any vanilla zombies into a sex z

DocClox

DocClox

Why Call Them Back From Sovngarde?

Still working on SexLab Necro. I think I needed a break from all that fiddling with AI packages and following jailors down corridors anyway. meanwhile, the necro mod keeps on growing, although I think the end may be in sight, at least for now.   The version currently up lets you reanimate a corpse for sex, or summon the corpse's ghost for the same purpose. Apart from a couple of bug fixes the one remaining thing I want to do is create talking zombies that can be ordered to have sex. Once that'

DocClox

DocClox

Actor Events & SD2

I decided that Estrus Chaurus would be a good test for Actor Events. This way I can knock out the bugs on Actor Events before using it in SD2 and not have to deal with the headache of debugging both at the same time.

jbezorg

jbezorg

Sexlab Necro

This is a dead simple little necrophilia spell. It revives a dead body, starts a sex scene with the revived corpse, and kills it again once the scene is finished.   The spell gets added to the player's inventory when the mod is first loaded.   I may fiddle with this a bit more. Eventually I'd like to use this in the Love Of Mara, so there are some details I'd like to fine tune. There will also be a more immersive way to get the spell.   [edit]   I set up a proper download page for this:

DocClox

DocClox

Busy yet still motivated!

It has been a while since I've posted .   Sadly yet positively this is because I've been slowly making changes towards my life to having a career, hopefully. With only another 2 months till college is complete and doing an internship until December I am pretty much using borrowed time to mod . (Basically I work and stuff 7 days a week). Despite all of this the juices are still flowing and atm I am still planning and trying to get 100% ready to start some resources for Totoko City.   The Buil

Happysparkles

Happysparkles

PONG Event Chart

I thought I'd try and map out the event flow for an imprisonment cycle, and mark on it all the places where I needed a mod event to launch a scene of some sort.   Turns out there are quite a few of them.   I'll see about documenting what they all mean another time.

DocClox

DocClox

Learning to Script, Banging my head.

I have three major ideas without the slightest idea of whether or not they're even possible, or if I'm capable of making them happen. For a while, I've been scrawling all my ideas down on notepads, I just wish I had the same enthusiasm and focus for learning to script. I'm listing them here for future reference, as well as all the helpful links that people here have given me to learn how to do anything.     Idea #1: SexLab Adultery All the sex you're used to, now with more strings attached!

ZigNewton

ZigNewton

Skunkworks!

I've been trying to test the prison overhaul in Whiterun. There are all sorts of problems with that. Actors spend way too long walking to be useful in a debug loop; too many other things are going on which slows the scripts I want to test, and frankly typing "coc whiterundragonsreachbasement" each time is a real pain.   So I set up a skunkworks, or test cell if you prefer. I've got a simple imperial dungeon. It has a room for prison, another for the jail cell (complete with door) and then I ha

DocClox

DocClox

Medusa & Drakul Retex

I'm not even sure the Author of this mod responds to requests for releasing re textures of his mod so for the sake of convince I assume he doesn't so don't ask for the files.   This was a project I was working on sometime back but dropped and recently decided to try it again and this is the end results.   Edit: I have FINALLY completed this set to my liking having gone through many vanilla cubemaps and even some custom ones I finally decided to go with an Obsidian look The Drakul is darker

Koko.Hekmatyar

Koko.Hekmatyar

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