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Chapter 11 Section 6 - Dawn
Hello, this is a reboot of an old story I started a long time ago on this site using a different account (I lost my credentials but it's not really important).
This is planned be quite a long story, however, as it's always the case with those things, I can't really tell if I'll be able to update regularly.
Anyway, here's the first few pages.
Well, yesterday's session was interesting. After doing some digging I'm pretty confident I isolated the issue and also found a way to fix it. However, in the process I determined that the way the SPID distribution was done could have been accomplished better with a normal plugin-based integration. So we'll be disassembling the SPID elements of the mod and reworking the mod as a traditional item distribution mod.
Here's our starting mod counts:
Skyrim
Mods:
Max and Xiimi didn’t know what caused the attack, the malware erased itself. They could only prepare by collecting more p-factor for their surveillance systems. And for this, Saturday's visit was the blessing.
Well, I was originally planning on saving this for tomorrow, but I'm kind of having writer's block so instead of writing prose I'll install some more mods. Thanks to the case study I did earlier today, our starting mod count has grown a bit.
Skyrim
Mods installed: 1,677
Plugins active: 1,638
Last Load Order Index: E5
Fallout
Mods Installed: 475
Plugins active: 537
Last Load Order Index: A5
Welcome back, and hope you're all having a nice relaxing weekend. Instead of a normal modding diary today, we'll be doing a special mini case study focusing on one objective: cutting down the number of hard load order index reservations in SSE by compacting mods associated with Legacy of the Dragonborn.
So why is this an issue? If you're familiar with ESL flagging, you know that often you have to change the form ID structure of a file to apply the ESL flag. That's because ESL-flagge
Welcome back, folks, and happy Friday. Time for some more modding, I think! If you read yesterday's chapter of Charley's story, you got a little bonus mod diary entry at the end covering how to use material swaps to add more flags to the game. I won't reiterate that in this volume, so you'll note that the starting mod count for Fallout has gone up. Here's where we stand going into today's modding:
Skyrim
Mods installed: 1,665
Plugins active: 1,544
Soon after the club visit Xiimi subconciously received and by oversight accepted the external transmission...
Extract from the Small Encyclopedia of Sixam Prime