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My PAHE 8.0.4 Testreport First series of tests


Nonseen

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Below the line one can read my full Testreport about PAHE 8.0.4, i may update this post if i exectue new tests.

Test log files end of entry.

--------------------------------------------------------------------------------------------------------------------------------

 

Testreport for PAHE 8-0-4


---------------------
Tool Tests:
---------------------
Goal is to make sure all file installed is okay and no any bug or problem that can be detected from external tools.

 

*********************
SSEDIT (using XEdit 4.0.3h, downloaded from offical discord):
*********************
paradise_halls.esm - passed; no errors
farengarstudis.esp - passed; 
paradise_hall_SLExtension.esp - FAIL - 141 Identical to master found! ; no error
paradise_halls_fellglow_slave_camp.esp - FAIL - 3 Identical to master found! 2 deleted references found ; no errors
Safe to ignoee known fals positive report!

Result:
Passed (mostly)
WARNING: Deleted the tested pahe files using original downloaded version for other tests!

 

---------------------
Test play
---------------------
Current test goals:
1-Conform PAHE reboot bug is fixed
2-Confrom Fellglow slave camp bugs fixed
3-Confrom killing slaves not tigger bug spam
4-Males item equip after sex are okay
5-Generaly check evrithing work as intended
6-Make base line test data for future DOM testing

 

*********************
Mods in use:
*********************
Using my "Normal" Test bead mods:

SKSE 2.0.19
USSEP
MFG fix
JContainers SSE
Adress libary
EZ2C dialoge menu
DisplayEnemyLevel
Fuz Roh Doh

Sky ui+fix SSE
Racemenu SSE - RACEMENUPLUGIN.ESP disabled
XP32 skeleton - ESP DISABLED! SOS compatility patch in use!
FNISH with spell and creature addon
Alternate start

CBBE - vanilla shape, no optional racemnu plugins
Femine Argonian Textures - CBBE
Femine Khajiit Textures - CBBE
High Poli Vanilla hair
SOS - SOS Skeleton not installed
CBPC-CBP

Sex Lab Framework beta 9
Zaz cbbe rev 2.0
SL Animation Loader plus some animation mod

PAHE 8.0.4
Disabled all addons that has missing master(s)

 

*********************

Testrun plan ( this part usualy fails to happen as planned XD )
*********************

Run 0 - start new game, set up mcm menus, install what needed.
Run 1 - spawn riverwood, patreon of inn, move emebrshard mine capture 1 bandit run pahe rebot test
Run 2 - go inside the embershard mine and do general testing ( slave traning, slave try escape, slave in combat )
Run 3 - go fellglow slave camp sell some slaves, check fixes working or not, restart pahe to make sure evrything okay
Run 4 - time to run sex tests ( and make pictures to share with others ), make use TDF prositution plugin so slave - slave sex happen
Run 5 - break test: capture all bandits: near guardian stone camp, bleack fall barow exterior and interior entry, withrun watch. Realise some slaves, kill slaves restart pahe
Run 6 - tool tests "farenger items" whip,leash collar, healing hand,flame,soultrap, leather cuffs, iron cuffs on slaves

 

*********************
The actual testruns:
*********************

Run 0
Goal: start new game, set up mcm menus, install what needed.
MCM Settings changes from the default:
PAHE
-auto rename toggle enabled, disable automatic outfit enabled
ZAZ:
-SL tap: Registered SL animations

SL Framework:
sex diary: set sexuality bisexual
aniamtion settings: disable start teleport disabled, never ask bead usage

SL Animation lodaer:
-register all animation

save and quit

Log saved as PAHE804-Run 0-Papyrus.0.log

Quick analyzis found error in log, this type of pahe start up error not observed in DOM 2.0.4 version:
10/30/2021 - 07:42:06AM] ====================PAHExtension: Checking for soft dependencies.====================
[10/30/2021 - 07:42:06AM] Dawnguard successfully loaded
[10/30/2021 - 07:42:06AM] Dragonborn successfully loaded
[10/30/2021 - 07:42:06AM] zbf NoSprint effect registered as leash collar effect
[10/30/2021 - 07:42:06AM] zbf SlowMove effect registered as leash collar effect
[10/30/2021 - 07:42:06AM] user has SexLabAroused loaded
[10/30/2021 - 07:42:06AM] ====================PAHExtension: End of soft dependencies.==========================
[10/30/2021 - 07:42:06AM] ERROR: Cannot cast from None to pahslave[]
stack:
    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 2873
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1091
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1072
    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 749
    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 680
    [PAH (0A01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line 694
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line 566
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line 261
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line 220
[10/30/2021 - 07:42:06AM] ERROR: Cannot cast from None to String[]
stack:
    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2351
    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1092
    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1072
    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 749
    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 680
    [PAH (0A01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line 694
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line 566
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line 261
    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line 220 

 

Run 0B:
Restarting test process. changed logging settings to more easy log reading.

As SL framework started to install PAHE install script kicked in and SL framework done same time installation as PAHE.
both finished near same time.
i go inside and changed some setting in pahe. then left the alternate start cell to riverwood, sleeping giant inn.
after cell change i initiated pahe restart see what happens.
droped a save and tryed break mcm menu disabling and enbling option witout selecting the first tab.

Results is:
tons of error message in pahe restart with 0 slave.
mcm manipulation not lead any error message by the way so looks like this fix working as intended.

 

Run 1 
spawn riverwood, patreon of inn, move emebrshard mine capture 1 bandit run pahe rebot test

Test done in play no error or anomaly detected!

log anylizis show multiple errors.
erros on game load
errors on pahe restart after killing slave

Run 1B
Goal check killing slave has tigger errors or not.

load game
kill captured save
quit

log analyzis show erors hapening but i canot say this is from killing or loading game

Run 1C
loag game
after load and script runed down
save
kill slave
wait at least 30 sec
quit

this run conform killing slaves tigger errors
loading pahe if i have slave no error on loading game


Run 2 
go inside the embershard mine and do general testing
( slave traning, slave try escape, slave in combat )

bug #1 found:
slave 1 tied up after capture then after moving inside embershard mine
i ordered strip now, then put back clothes
this time slave put back a rope
i removed the rope from slave inventory and slave hands reamin tied up
i ordered them remove clothes slave hands remain tied up
managed "unbug" the slave tie up agin and then using dialoge menu to remove restrain
after that strip now-put clothes back not made slave get bugged agin

after this bug i stoped run 2 and checked the logs:
this one found:
[10/30/2021 - 01:03:28PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[10/30/2021 - 01:03:34PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[10/30/2021 - 01:06:16PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? 

initated run 2B:

Conformed fallowing functions work:
-pain punishment and effect on slaves
--flames work on slave
--wepons work on slave

-restraning slave possible and looks like working, but has a minior bug here

-in ok slave menu:
--slave can ordered fight for the player, and fight for the player
--"i going to fuck you" submenu seems work well
--"from now on you need talk as slave do" submenu work

 

bug #2 / possible bug
naked slave if get restrained using punishment menu put clothes on first then the restrain

 

bug #3 /possible bug
one of my slave fall into the water during the capture process.
then slave started run around like headless chiken.
after i forced talk to normal after capture dialoge played out.
so its possible that slave tried go back original point where falled to water

 

bug #4
Combat traning seems not working 
i ordered 2 of my captured slave fight for me.
combat slave 1 (CS 1) even one of them forced to fight aginst a enemy.
i tied up CS 2 for reference. before CS2 part some fights.
both CS 1 and 2 ended up being own only 1 combat traning point.
after the combat where CS1 forced tofight aginst a bandit i have option punish CS1
for not fighting this give big traning boost and CS1 get 30 combat traning after 2 punishment.

From my point of view looks like combat traning not happen during combat or work very different way as erlier version.
i plan to do more testing about this latter runs

log contain no error!

 

Run 2C:
conformed:
tied up slaves get pose traning
fear can be trained

Bug #5 non naked slave sex:
nistated sex with a male as a female dragonborn, slave not get naked but animation played.
possible animation bug? no error in logs.

 

Run 3
go fellglow slave camp sell some slaves, check fixes working or not, restart pahe to make sure evrything okay

conformed:
can enslave sleepin peapole

slaves can used as prositute thanx to TDF aggresive prositution

looks like fellglow slave camp work as intended at least from playing view.

cheking logs found lot of error messages, i dont remember how but i tiggered lot of errors.

 

Run 3A
reloded save after entering fellglow, moving slaves to sell places and tie them up.
after trying reanme first slave after saving
after clicking for start rename nothing happens, mcm menu canot be closed looks like evrything freezen
opening console and qqq to exit its works
logs show no erros.

 

Bug #6 renaming manualy slaves not possible
using mcm menu manualy trying rename slaves not possible and lock you inside the mcm menu.
only way is to force skyrim close, waited 4 minutes to anything happen... in later tests

Run 3B
conformed working
-slave teleport to player (but generete errors in log)
-slave reset (but generete errors in log)

first cheked teleport and restart working then made a save.

selling slaves one by one this time, starting from slave 001 to slave 008
all slaves expect slave 1 has tied up before ordering to go inspection

teleporting slave to player then selling.
quick saving evry 2 sold saves

Run 3C
load game
sell slave 1
quit

Run 3D
laod game
check witch one is slave 9
sell slave 9
quit

RUN 3D and 3C different errors in it.

 

Bug #7 fellglow slave camp not working
it is possible more than one bug hiding here. selling slaves possible but generate tons of error messages.

 

Run 4 
time to run sex tests ( and make pictures to share with others ), make use TDF prositution plugin so slave - slave sex happen
Alredi done, tests not run - passed

 

Run 5 
Break test: capture all bandits: near guardian stone camp, bleack fall barow exterior and interior entry, withrun watch.
Realise some slaves, kill slaves restart pahe

condition changed, using existing 9 slaves letting some escape realise others, kill few others then restart game

during test i ordered one slave to work as sex worker. this revelaed a error message from tdf.
realzing slave, leting them escape not generate error messages!

 

Bug #8
tdf prositute slaves during sex/after sex i not sure generate error messeages
reason unknown at the moment maybe TDF side of error not pahe?
probably need more testing from my side to see TDF bugged or not.

 

Run 5A
killed 2 slaves
restarted pahe
no error messages.

 

Run 6 
tool tests "farenger items" whip,leash collar, healing hand,flame,soultrap, leather cuffs, iron cuffs on slaves

flame tested, wepon tested before this run.

conformed working:
iron collar
whip
iron cuffs seems working
leather cuffs seams working, not yet fully tested

healing hands no punishment tigger effect
soultrap has punishment effect

 

bug #9
Slaves reclothing
After fast travel all slaves that ordered get naked after fast traver vearing clothing
this is normal clothing
some sort of auto re eqip thing working behind the sceans i think

 

bug #10
some male slaves fail to put back clothing this may sidefect of SOS installed
if a slave with this bug get restrained slave vear a under wear clothing from sos ( my english skill lucking i not know name of this item)

logs not saved, nothing to see there!

 

---------------------
Results and findings:
---------------------

 

File tests - Passed, known/expected error messages recived
Play test - Some fixes FAILED, some working

 

Run 0:
PAHE setup generated error messages
PAHE restart in Run 0B generated lot of error messages with 0 slave owened

 

Run 1:
owening one slave and restarting pahe not tigger the error cunamy.
Loading save game tigger errors if not owening any slaves
after killing slave and restarting pahe tigger lot of errors

Run 1B and 1C:
conformed killing slaves generate errors
owening slave as loading game not generate errors on load, but if i have no slaves errors generated

 

Run 2, 2B, 2C:
No cirital bug found, only minior ones or possible bugs.
combat traning looks like not working as intended.
looks like to me slaves not escaping from ropes or not allowed them enught time to try escape
lokos like all important traning can be done.

 

Run 3
Selling slaves possible but buggy. multiple bug possible.
check bug #7

 

Run 5
prositute slaves some times generating error message

 

 

*******************
Other bugs found:
*******************
bug #0:
pahe installation generate errors.
if players own 0 slave: pahe restart generate error messages in log, pahe load generete error messages in logs.
killing last slave generate lot of error messages.
i expect realising or selling last slave genereate lot of error messages to but this not tested yet.

 

bug #1:
slave 1 tied up after capture then after moving inside embershard mine
i ordered strip now, then put back clothes
this time slave put back a rope
i removed the rope from slave inventory and slave hands reamin tied up
i ordered them remove clothes slave hands remain tied up
managed "unbug" the slave tie up agin and then using dialoge menu to remove restrain
after that strip now-put clothes back not made slave get bugged agin

after this bug i stoped run 2 and checked the logs:
this one found:
[10/30/2021 - 01:03:28PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[10/30/2021 - 01:03:34PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[10/30/2021 - 01:06:16PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? 

 

bug #2 / possible bug
naked slave if get restrained using punishment menu put clothes on first then the restrain

 

bug #3 /possible bug
one of my slave fall into the water during the capture process.
then slave started run around like headless chiken.
after i forced talk to normal after capture dialoge played out.
so its possible that slave tried go back original point where falled to water

 

bug #4
Combat traning seems not working 
i ordered 2 of my captured slave fight for me.
combat slave 1 (CS 1) even one of them forced to fight aginst a enemy.
i tied up CS 2 for reference. before CS2 part some fights.
both CS 1 and 2 ended up being own only 1 combat traning point.
after the combat where CS1 forced tofight aginst a bandit i have option punish CS1
for not fighting this give big traning boost and CS1 get 30 combat traning after 2 punishment.

From my point of view looks like combat traning not happen during combat or work very different way as erlier version.
i plan to do more testing about this latter runs

 

Bug #5 non naked slave sex:
nistated sex with a male as a female dragonborn, slave not get naked but animation played.
possible animation bug? no error in logs.

Bug #6 renaming manualy slaves not possible
using mcm menu manualy trying rename slaves not possible and lock you inside the mcm menu.
only way is to force skyrim close, waited 4 minutes to anything happen... in later tests

 

Bug #7 fellglow slave camp not working
it is possible more than one bug hiding here. selling slaves possible but generate tons of error messages.
selling diferent slaves effect the message i got, mroe error if i sell slave 1 instead slave 9

 

Bug #8
tdf prositute slaves during sex/after sex i not sure generate error messeages
reason unknown at the moment maybe TDF side of error not pahe?
probably need more testing from my side to see TDF bugged or not.

 

bug #9
Slaves reclothing
After fast travel all slaves that ordered get naked after fast traver vearing clothing
this is normal clothing
some sort of auto re eqip thing working behind the sceans i think


bug #10
some male slaves fail to put back clothing this may sidefect of SOS installed
if a slave with this bug get restrained slave vear a under wear clothing from sos ( my english skill lucking i not know name of this item)
known bug seen many times.

 

*******************
Conformed fallowing functions work:
*******************
Can capture slaves using damage hp below 50%
can capture sleeping peapole

can kill slaves
can let slaves escape

conformed working mcm menu functions
-slave teleport to player (but generete errors in log)
-slave reset (but generete errors in log)

on slaves:
-pain punishment and effect on slaves
--flames work on slave
--wepons work on slave


-fear can be trained
-anger can be trained
-combat can be trained but somewhat buggy
-sex can be trained
-submission can be trained
-pose traning can be done
-respect can be trained

-restraning slave possible and looks like working, but has a minior bug here
--tied up slaves get pose traning

-in ok slave menu:
--slave can ordered fight for the player, and fight for the player
--"i going to fuck you" submenu seems work well
--"from now on you need talk as slave do" submenu work
--realsing slave is working

 

PAHE tools, and spell effects on slaves
iron collar
whip
iron cuffs seems working
leather cuffs seams working, not yet fully tested

healing hands no punishment tigger effect
soultrap has punishment effect

 

The Log Files:

 

PAHE804-Run 0B-Papyrus.0.logPAHE804-Run 0C-Papyrus.0.logPAHE804-Run 0-Papyrus.0.logPAHE804-Run 1B-Papyrus.0.logPAHE804-Run 1-Papyrus.0.logPAHE804-Run 1C-Papyrus.0.logPAHE804-Run 2B-Papyrus.0.logPAHE804-Run 2C-Papyrus.0.logPAHE804-Run 2-Papyrus.0.logPAHE804-Run 3C-Papyrus.0.logPAHE804-Run 3A-Papyrus.0.logPAHE804-Run 3B-Papyrus.0.logPAHE804-Run 5A-Papyrus.0.logPAHE804-Run 3-Papyrus.0.logPAHE804-Run 3D-Papyrus.0.logPAHE804-Run 5-Papyrus.0.log

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