<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://www.loverslab.com/blogs/blog/1711-noonseen-pahe-and-pahe-based-mods-test-reports/</link><description><![CDATA[<p>
	Hello!
</p>

<p>
	 
</p>

<p>
	I made this bog to post all my test reports and test finding during Testing PAradise Halls Enchanted (PAHE) and mods that based on PAHE.
</p>

<p>
	I make this blog in hope encorage others to help mod creators via testing.
</p>

<p>
	I plan posting here my testing methods mod setups, and looot of test reports so probably more easy to find specific test report here instead the mod suport topick thread.
</p>

<p>
	 
</p>

<p>
	About me:
</p>

<p>
	i know littile about CK or other tols that used to create mods. I know only how to install mods, and use some basic tools very basic functions.
</p>

<p>
	I wish give back something to the community this is why i started playtesting.
</p>

<p>
	My english skills not so goodi hope this improve over time.
</p>

<p>
	 
</p>

<p>
	ABOUT PAHE:
</p>

<p>
	PAHE is the mod allow you enslave NPC and beasts. Yes you can enslave falmers and some other animal.
</p>

<p>
	Use them as you see feeit.
</p>

<p>
	 
</p>

<p>
	i written a gude for pahe and DOM i put it here may some one intrested this more easy to find here.
</p>

<p>
	This one need to updated and gramar fixed.
</p>

<p>
	 
</p>

<p>
	 <a class="ipsAttachLink" data-fileext="txt" data-fileid="1280506" href="<___base_url___>/applications/core/interface/file/attachment.php?id=1280506&amp;key=95aa7febc6bfefb1bea9d94e45e757d5" rel="">PAHE-DOM-Guide-Beta-1.txt</a>
</p>

<p>
	 
</p>

<p>
	Here is InsanityFactor guide to DOM. 
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="0" data-embedcontent="" data-embedid="embed8189961623" scrolling="no" src="<___base_url___>/blogs/blog/1721-pahe-diary-of-mine-guide/?do=embed" style="height:2px;max-width:502px;"></iframe>

<p>
	 
</p>
]]></description><language>en</language><item><title>NSWorking Slaves Disable NPC Spawn on Workplace location bug...</title><link>https://www.loverslab.com/blogs/entry/18680-nsworking-slaves-disable-npc-spawn-on-workplace-location-bug/</link><description><![CDATA[<p>
	Dear Reader! 
</p>

<p>
	 
</p>

<p>
	This blog entry going to bit deep dive into Papyrus scripting, and modding. I try to use very simple tearms and examples for non papyrus programers.
</p>

<p>
	The information i write here may not toaly accurate, if you spot mistake i made here or my understand the situation is wrong or you have any advice how to fix let me know some way!
</p>

<p>
	I far from Master level papyrus scripter the time of writing this post ( but this is about to change <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /> [ i hope <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /> ] )</span></span>. 
</p>

<p>
	 
</p>

<p>
	<strong>The problem, disgine to solve, and the soultion of the problem:</strong>
</p>

<p>
	 
</p>

<p>
	The problem this system i named Disable NPC Spawn at workplace (in sort from now "disable npc" ) in Working slaves is a future intended porpuse to preverent npcs to repsawn on the captured working workplace that player owns. This system by default inactive, player need to initiate the disable spawn procces.
</p>

<p>
	 
</p>

<p>
	The disigen to solve is this: npc spawn only controled by form settings that canot be changed in runtime by papyrus script. So only way to disable the spawn using scripts, to disable the npcs it self. (best of my knowlage )
</p>

<p>
	To know what need to be disabled all npcs added a FormList ( Form list = list of things that you can put anything), This list refered from on now NPCList.
</p>

<p>
	This list used to indentify what need to be disabled and this way preverent them respawn.
</p>

<p>
	 
</p>

<p>
	This disable operation only allowed to happen if player cleared the workplace location AND workplace quest started.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<u><strong>The problem:</strong></u>
</p>

<p>
	"Peristance"
</p>

<p>
	 
</p>

<p>
	This case the problem is the NPC list make all npc "persistent". 
</p>

<p>
	At first this is seams not a big deal, i my self tought to.
</p>

<p>
	 
</p>

<p>
	Well turn out it is a big deal, if i wish keep my mod compatible with other mods... here is why:
</p>

<p>
	 
</p>

<p>
	Last day i made a new workplace for my self made mod: SLOS-SlaversLair.esp
</p>

<p>
	This one contain a special interiort cell that ideal for Pahe slaves to work/stored. Someting similar that PAHE Manor slave chambers.
</p>

<p>
	 
</p>

<p>
	Then after i made my new workplace i dicided to change few thing in the SlaversLair.esp:
</p>

<p>
	Deleted few npc to give player more chance to survive and conqure the place.
</p>

<p>
	 
</p>

<p>
	Well the deleted npcs not removed from my workplace!
</p>

<p>
	 
</p>

<p>
	Using Xedit i discovered the fallowing thing:
</p>

<p>
	My NPCList made the npcs persitent, becuse the npc list made a separate ESP file that depended on Slavers Lair, all the deleted npc "reamined" if my workplace in the play.
</p>

<p>
	 
</p>

<p>
	To fix this issue i needed manualy delete all the reamining invalid npc from my workplace.esp using xedit.
</p>

<p>
	 
</p>

<p>
	This show why need duble check before realise in one hand, other hand show a sirus disigne flaw of my npc disabler system:
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><u>All of my workplace make all npc permanent if a mod added to load order that delete any of them the npc reamin or my scripts run a fatal error as try proces a wrong entry in the NPClist.</u></span>
</p>

<p>
	 
</p>

<p>
	Okay this sound sirius issue but not realy is that sirus ( at least i hope XD ).
</p>

<p>
	For this problem i found the fallowing soulutions at the time of writing:
</p>

<p>
	 
</p>

<p>
	1 - Remove the NPC disable system that uses form list, players has acces other way of npc removal any way that uses aliases to detect npcs, but that one not as easy and realibe the form list soulution.
</p>

<p>
	 
</p>

<p>
	2 - ignore the issue / let users solve them self /use compatibility patches. This means in case the form lists make conflict a patch can made that remove the npc from the list or add new one to them so no problem npc persisteance solved. ( from my point of standing propbably this is the secund most easy solution in sort run), This is not a real big issue any way if not a lot of mod make changes the workplaces....
</p>

<p>
	 
</p>

<p>
	3 - in theory based on what i read on creation kit wiki and other places possible use a quest to detect all npcs in a location. Add them the quest aliases then this quest aliases can be added a new npc list, that can be proccesed the usual way.
</p>

<p>
	My problem with this sulution is this ( if i can make it happen, propbably can, not tryed the time of writing):
</p>

<p>
	-if a player enter the workplace the player also collected as actor in the location
</p>

<p>
	-slaver players tend to walk with slaves around plus followers
</p>

<p>
	-player may leve fallower/slave a location when this script/quest runing here
</p>

<p>
	 
</p>

<p>
	-what if other quest adds quest critical npcs to the location that not okay to disable?
</p>

<p>
	 
</p>

<p>
	yes i can add a filter that contain all the type of enemys that can be found the locations and filter out the ones that not on the list. this is agin may proble problematic like pretier bandits may add new bandits that not on the list. 
</p>

<p>
	 
</p>

<p>
	i can try use factions or keywords to filter out but probably that one not 100% realible.
</p>

<p>
	 
</p>

<p>
	Closing words:
</p>

<p>
	 
</p>

<p>
	The npc list simple and realible for this need. So the moment i looking for a soulution that proves same realibility without persistance propblem.
</p>

<p>
	 
</p>

<p>
	Propoably the ebst soultion is the 3th one with additional workorund options: maybe give a tool to player mark their chompanions and other npcs that need not to be disabled. This way detect all actor and disable them can be used in realibe way.
</p>

<p>
	 
</p>

<p>
	I hope this article may help others avoid same problems.
</p>
]]></description><guid isPermaLink="false">18680</guid><pubDate>Mon, 17 Apr 2023 15:37:56 +0000</pubDate></item><item><title>My Battle with creation kit + papyrus scripting</title><link>https://www.loverslab.com/blogs/entry/18662-my-battle-with-creation-kit-papyrus-scripting/</link><description><![CDATA[<p>
	This entry is comming from  loong long time... Somtimes things need get time to get right. ( its not the corect wording <span><img alt=":(" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/frown.png" title=":(" /> i lack of correct english worlds <span><img alt=":(" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/frown.png" title=":(" /> )</span></span>
</p>

<p>
	 
</p>

<p>
	<span><span>So how i start?</span></span>
</p>

<p>
	First started as PAHE test. I wished to help and see what is in the code, propbably happened somwhere pahe 8.1.4 or earlyer? hmm not matter.
</p>

<p>
	 
</p>

<p>
	The important part i wished convert a LE version of PAHE to SE version and i thinked i need compile a specific script to that may fix the problems.
</p>

<p>
	This point i read 0 thing about how papyrus works or how to preapre this things.
</p>

<p>
	 
</p>

<p>
	Let say this is a experience for lfe. XD 3-5 hour of googling, analyizing the error reports why ck not compile the papyrus code. yes i tryed compile from CK ...XD
</p>

<p>
	Not using the bat files and outside compiler that far more easy most cases and faster becuse not require CK to run, so more proccesing prover free to handle the compile procces.
</p>

<p>
	 
</p>

<p>
	I tought i need pahe source codes and maybe few other mod papyrus soruces to do the job.
</p>

<p>
	 
</p>

<p>
	well... not exactly.
</p>

<p>
	 
</p>

<p>
	First problem of the day i needed flags, and the source files for ck.  Turn out my ck very old and i have no papyurs source files for game scripts. 
</p>

<p>
	If i say this is a propblem i toatly understate the situation, witout this no way to archive anything.
</p>

<p>
	 
</p>

<p>
	Google is my frend in the looking for solution. I discovered my ck totaly outdated and if i update and do few other black magic i not remember the isntaller download the scripts.zip
</p>

<p>
	this "littile" one contain all the vanilla base game script files. 13 megabyte size we talking here about 13k+ script files.
</p>

<p>
	 
</p>

<p>
	Well this is only the begging of the journey. PAHE has lot of dependencys that avarage user know, adn this point i collected all the soruce files for papirus all of them.
</p>

<p>
	Then realized nothing works.
</p>

<p>
	Well turns out i not read what ck says coretly... the default setting of new ck expect the source files here:
</p>

<p>
	Data\Sources\Scripts
</p>

<p>
	 
</p>

<p>
	the old times Creation kit looked source files here:
</p>

<p>
	Data\Scripts\Scources
</p>

<p>
	 
</p>

<p>
	if yes seems more logical the old version, some one for some reason replaced the sources and scripts .... 
</p>

<p>
	Leason learned: READ cerfuly the error messages propably help a lot not jus press okay.
</p>

<p>
	 
</p>

<p>
	<img alt=":mrgreen:" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/mrgreen.png" title=":mrgreen:" />
</p>

<p>
	 
</p>

<p>
	This discovery some littile effect my mental stability at the time... XD
</p>

<p>
	But i advanced one squere foward so... what can go wrong?
</p>

<p>
	( more real question whats not going to... <span><img alt=":P" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/tongue.png" title=":P" /> </span>)
</p>

<p>
	 
</p>

<p>
	Torned out PAHE not source codes not only require the listed requirements to compile the code... ohh boy no-no! Sometimes modmakers make use moders only resources this things leater get implemented inside the mod and shiped as part of it. I men not the source code of corse only the compiled code part.
</p>

<p>
	 
</p>

<p>
	What this means in practice?
</p>

<p>
	Weellllll.....
</p>

<p>
	You attempt run 2 000th time compile that script you know no error in it but ck always says error is...
</p>

<p>
	you llok for the missing file name.  then google it try to gues what mod uses this named Script files.
</p>

<p>
	 
</p>

<p>
	The end of story: i managed compile the code and pahe started working, not producing that bug.
</p>

<p>
	 
</p>

<p>
	This is my first battle with ck and papyrus but not the last... ohh boy far from that!
</p>

<p>
	 
</p>

<p>
	My secund clash come with ck when i dicided i make NSWorking Slaves.  Before that i have not made any papyrus script that depended directly other mods.
</p>

<p>
	This case i need ask pahe to give me slave and ask take back slave.
</p>

<p>
	CliftonJD give me lot of help and sample script that works fine with TDFAggresivePRositution.
</p>

<p>
	 
</p>

<p>
	This one is a critical help, without it not start making that mod. so thx CliftonJD!
</p>

<p>
	 
</p>

<p>
	This point of time i know littile the inner interaction with CK and papyrus and papyrus scripts....
</p>

<p>
	And paid the price.... 
</p>

<p>
	 
</p>

<p>
	CK has tandency to crash if you try to interact a script that depend on other scripts and you not put the right place sad script files. 
</p>

<p>
	not source files script files. The PEX files.
</p>

<p>
	 
</p>

<p>
	This is important if you wish create a mod that depends on pahe and wish use part of it code.
</p>

<p>
	 
</p>

<p>
	PAHE come with 800+ PEX files. All packed into 2 bsa:
</p>

<p>
	Paradise_halls.bsa
</p>

<p>
	paradise_halls_SLExtension.bsa
</p>

<p>
	 
</p>

<p>
	the tiem i started working with Working Slaves ( WS from now on ) i dont know this. Maybe some guide on net about this things i dont know.
</p>

<p>
	My fix the isue is this:
</p>

<p>
	make the code make sure its can be compiled.
</p>

<p>
	Add a new script to object name it as the code need named, then copy the full working code in it. Then if any popertys need set up do it.
</p>

<p>
	After all done never ever tuch that script.
</p>

<p>
	 
</p>

<p>
	i mena dont duble click it, its okay to compile agin but no other interaction okay becuse going to crash ck or better case you get a error message !
</p>

<p>
	 
</p>

<p>
	The script requierement i writen here not known to me for a loong long time.
</p>

<p>
	Anaway battle to won, now i 3 squere from the start but CK has more on its belt.... ohh boy.
</p>

<p>
	 
</p>

<p>
	if you fallow devlopment of WS you may noticed at least one case i maanged upload a version WS that missed some scripts.
</p>

<p>
	well this accident happened as fallows:
</p>

<p>
	 
</p>

<p>
	my method of operation to make a new version is simple in the first times:
</p>

<p>
	make changed the mod, after evrything seems right use the ck create archive option to make a bsa.
</p>

<p>
	becuse i wish add PSC files to my bsa i do a trick: export the file list to a file then edit it to include the source files then order the ck to make a bsa.
</p>

<p>
	 
</p>

<p>
	one time i realized i forget to compact the WorkingSlaves.Esp.
</p>

<p>
	not a bigdeal just push comapct then order CK make a ESL version, then rename the esl versrion to esp and realise it.
</p>

<p>
	 
</p>

<p>
	Welll.... in my case lot of quest ended up outside the range limit of ESL files... that time all my quest used own separate ck genereated fragment codes.
</p>

<p>
	as i ordered CK to compact the file, soemting inside changed and CK made new fragment files... the old ones inside the bsa files become usless.
</p>

<p>
	in my tests evrything seemed all right. becuse i have all the source code and scripts in the folders.
</p>

<p>
	 
</p>

<p>
	so yes....
</p>

<p>
	 
</p>

<p>
	after this i changed the operation method for realise:
</p>

<p>
	1-compact the file
</p>

<p>
	2-recompile  all scripts(if possible), just to be sure
</p>

<p>
	3-make a bsa
</p>

<p>
	4 - remove ALL PEX files, so force the system use the BSA and only the BSA
</p>

<p>
	 
</p>

<p>
	then run a final testrun.
</p>

<p>
	 
</p>

<p>
	4th squere stepped foward yee
</p>

<p>
	but i have few more in the bag...
</p>

<p>
	 
</p>

<p>
	Creation kit include the list of archive file the scritps that avible for them AND required to manipulate the scripts propertys. (sometimes fail to include all by the way... XD )
</p>

<p>
	what happen if i remove all the pex files and forget put all back them if i working a new version?
</p>

<p>
	Well... evryting go nice as long as i keep in place the BSA i made last time.
</p>

<p>
	 
</p>

<p>
	So what is the problem?
</p>

<p>
	Problem is if i forget for some reason recompile ALL scripts, then make a new bsa... ck not allert me for missing script files simpli work what is avible to them. 
</p>

<p>
	if you not know where to look in papyrus log you might not spot the real truble on the test run.
</p>

<p>
	 
</p>

<p>
	Evry paprus log first 30-50 ish line contain the missing script files. this lines generated as skyrim loads the main menu.
</p>

<p>
	to check this out enught to start skyrim wait until main menu loads the exit. check the log any file is missing?
</p>

<p>
	 
</p>

<p>
	So... to be honest: at first insanly hard to work with papyrus. after one get use to it ... its easy to make big things, just need to know what need to do and how.
</p>

<p>
	if one fallowed my works as mod maker, you might see i not tuched papyrus for a long time. as tester i seen as source of lot of truble that best to avoid if possible.
</p>

<p>
	 
</p>

<p>
	my oponinon changed a bit: papyurs is a fantastic tool, if one willing to play the price learn how to use it ( or smart enught to not run head first to wall... seek for examples and tested solutions ).
</p>

<p>
	 
</p>

<p>
	Okay i written out all my things for a time... next time i might write down a intresting bug incident during WS devlopment.
</p>
]]></description><guid isPermaLink="false">18662</guid><pubDate>Sat, 15 Apr 2023 15:15:04 +0000</pubDate></item><item><title>Mod installation requierment</title><link>https://www.loverslab.com/blogs/entry/15299-mod-installation-requierment/</link><description><![CDATA[<p>
	This is my mod real requierment list.
</p>

<p>
	if i messed up something please let me know!
</p>

<p>
	 
</p>

<p>
	IMPORTANT NOTE:
</p>

<p>
	The time of writing this post my knowlage about papyurs scripting non existant. The time of this addition my knowlage exteneded a lot.
</p>

<p>
	So here is a important addon to this:
</p>

<p>
	 
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><u><strong> if a message come in papyrus not always means fatal problem. mods can be made a way that supports a other mod but not require it.</strong></u></span>
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><u><strong>this cases sometimes error shown in papyrus log becuse the mod not exist. the script contain reference part of the mod code, but code not exist.</strong></u></span>
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><u><strong>Normaly this is not a problem: modmakers check the existance of the suported mods. If no suported mods present, the mod not try to use non existing code parts.</strong></u></span>
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	<span style="font-family:Arial, Helvetica, sans-serif;"><u><strong>But the game engine dont know that. the game engine checks all the requirement if sees one requirement missing send a wanring into the logs.</strong></u></span>
</p>

<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
	 
</p>

<p>
	 
</p>

<p>
	Some mod has "hidden" requierment that not listed in mod page. <br />
	some come become hidden as some sort of bug inside the mod. <br />
	As i doing my tests with PAHE and mods for pahe i need error free test everiment.<br />
	This means: if i start a game, do things in new game my papyrus log need contain no error at all.<br />
	if it happen contain error messages about missing requiered files, scripts my error report probably going to be ignored.<br />
	reason: other mods requierments not meet, probably skyrim going to produce random bugs becuse of this.
</p>

<p>
	i try minimalize the number of loaded mods most cases so my tests show only the tested mods defects and not efected by other mods.<br />
	for this reason i try disable many esp as possible that not essential for testing.
</p>

<p>
	 
</p>

<p>
	THIS list for: skyrim SE 1.5.97<br />
	List updated: 2021-12-11
</p>

<p>
	 
</p>

<p>
	THE List:
</p>

<p>
	-----------------------<br />
	fix base game:<br />
	-----------------------<br />
	ussep<br />
	skse
</p>

<p>
	-----------------------<br />
	BHUNP -this is a minimal install version<br />
	-----------------------<br />
	ussep<br />
	SKSE
</p>

<p>
	boudy slide outfit studio
</p>

<p>
	Fores New Idles in Skyrim SE (FNIS)<br />
	CBPC - Physics with Collisions for SSE and VR<br />
	skin pack of your choice ( i suggest chose one that BHUNP support)
</p>

<p>
	 
</p>

<p>
	special note:<br />
	in my quick test i disble both esp and esl that thismod created<br />
	the boudy and animation worked without this to. the esl give better control over what npc boudy display psihicks and what not.<br />
	this can be very useful if one use HDT-SMP, or in case of weak machine.
</p>

<p>
	-----------------------<br />
	SexLab Framework: ( SL framework) 1.63<br />
	-----------------------<br />
	ussep<br />
	SKSE<br />
	Address Library for SKSE Plugins<br />
	mfg fix
</p>

<p>
	SKY UI SE<br />
	sky ui flashing game fix
</p>

<p>
	Fores New Idles in Skyrim SE (FNIS)<br />
	FNIS Spells<br />
	FNIS Creature pack<br />
	XP32 Maximum Skeleton Special Extended (XPMSSE) -XPMSE.esp can be disabled, this way not eat resources<br />
	race menu - racemenuplugin can be disabled
</p>

<p>
	 
</p>

<p>
	Notes:<br />
	XPMSSE:<br />
	xpmse.esp can be disabled only need if wepon style in use.<br />
	its run a invisible cloack spell to detect other npcs eat lot of resources<br />
	-----------------------<br />
	ZAZ SE 8.3 ( or any 8.0 or above)<br />
	-----------------------<br />
	ussep<br />
	SKSE<br />
	Address Library for SKSE Plugins<br />
	mfg fix
</p>

<p>
	SKY UI SE
</p>

<p>
	 
</p>

<p>
	Fores New Idles in Skyrim SE (FNIS)<br />
	FNIS Spells<br />
	FNIS Creature pack<br />
	XP32 Maximum Skeleton Special Extended (XPMSSE) -XPMSE.esp can be disabled, this way not eat resources<br />
	race menu - racemenuplugin can be disabled
</p>

<p>
	BHUNP or CBBE<br />
	boudy slide outfit studio -to make fitt characters to divices
</p>

<p>
	SexLab Framework 1.63
</p>

<p>
	 
</p>

<p>
	Notes about bodys:<br />
	zaz or zap animation pack come from oldrim. first best of my knowlage unp existed as avible boudy type, later come CBBE.<br />
	maybe this is the reason why all devices work well with unp or unp based boudys (like BHUNP).<br />
	if one using cbbe littile cliping can be expected as female characters interact with zaz devices.
</p>

<p>
	this can be fixed with CBBE patchs. ( i lazy and at the moment not wish do this so i use BHUNP)
</p>

<p>
	 
</p>

<p>
	Special note:
</p>

<p>
	Above ZAZ 7.0 version zaz generate fallowing error message on game start:<br />
	Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?
</p>

<p>
	cause of this error message: <br />
	activator that call this script, this activator referenced only one time inside the zbftestcell<br />
	based on what i found in xedit i belive this one can be used by player to tie self up.
</p>

<p>
	 
</p>

<p>
	My solutions:
</p>

<p>
	1- delete it using xedit both the reference and activator this way error message gone.
</p>

<p>
	maybe has other side effect not know to me time of writing this.
</p>

<p>
	2- create ZazOnTriggerEnterBindingsTMG.pxe if this a empty file probably ntohing wrong going to happen.
</p>

<p>
	 
</p>

<p>
	WARNING:<br />
	if one delte soemthing from a mod and other mods reference/try use that deleted opject/thing bead things going to happen.<br />
	Save file coruption, CTD(Crash To Desktop) can happen.<br />
	so do this own risk!
</p>

<p>
	<br />
	-----------------------<br />
	SL Arused redux (SexLab Arused Redux SE)<br />
	-----------------------<br />
	ussep<br />
	SKSE<br />
	Address Library for SKSE Plugins<br />
	mfg fix
</p>

<p>
	SKY UI SE<br />
	sky ui flashing game fix
</p>

<p>
	Fores New Idles in Skyrim SE (FNIS)<br />
	FNIS Spells<br />
	FNIS Creature pack<br />
	XP32 Maximum Skeleton Special Extended (XPMSSE) -XPMSE.esp can be disabled, this way not eat resources<br />
	race menu - racemenuplugin can be disabled
</p>

<p>
	SexLab Framework (SL Framework) 1.63
</p>

<p>
	-----------------------<br />
	PAHE: (base installation version) 8.0.4<br />
	-----------------------<br />
	ussep<br />
	SKSE<br />
	Address Library for SKSE Plugins<br />
	mfg fix<br />
	JContainer
</p>

<p>
	SKY UI SE
</p>

<p>
	Fores New Idles in Skyrim SE (FNIS)<br />
	FNIS Spells<br />
	FNIS Creature pack<br />
	XP32 Maximum Skeleton Special Extended (XPMSSE) -XPMSE.esp can be disabled, this way not eat resources<br />
	race menu - racemenuplugin can be disabled
</p>

<p>
	BHUNP or CBBE<br />
	boudy slide outfit studio
</p>

<p>
	SexLab Framework 1.63<br />
	ZaZ annimation pack 7.0 or higher<br />
	SL Arused redux SE -only scripts<br />
	SL attraction -only scripts
</p>

<p>
	 
</p>

<p>
	Notes about requierments:<br />
	From sexlab attraction:<br />
	Clifton said: this is a bug, and no any effect on pahe so safe to ignore this warning.<br />
	only the scripts from this mod needed or a dumy file named: <br />
	slattractionmainscript.pex<br />
	this requierment error going to fixed in near future.
</p>

<p>
	 
</p>

<p>
	XPMSSE:<br />
	xpmse.esp can be disabled only need if wepon style in use.<br />
	its run a invisible cloack spell to detect other npcs eat lot of resources
</p>

<p>
	check zaz installation instructions for other notes!
</p>

<p>
	 
</p>

<p>
	ZAZ:
</p>

<p>
	check the zaz installation notes.
</p>

<p>
	 
</p>

<p>
	notes about pahe esp's:<br />
	only the fallowing plugins and masters are essential to pahe function:<br />
	paradise_halls.esm<br />
	paradise_halls_farengarstudy.esl<br />
	paradise_halls_SLExtension.esp
</p>

<p>
	the full installation requiere other mods and the list for that mods is very loong.
</p>

<p>
	-----------------------<br />
	Devious Devices 5.1 AIO SE version:<br />
	-----------------------<br />
	ussep<br />
	skse<br />
	adress libary<br />
	Jcontainers<br />
	Consoleutil<br />
	fiss (File Acces Interface for Skyrim Scripts)
</p>

<p>
	Fnis<br />
	Fnis creature pack<br />
	Fnis spells<br />
	fnis sexy move <br />
	xp32MSSE SE version -esp can be disabled
</p>

<p>
	sky ui<br />
	sky ui save game fix<br />
	race menu -racemenu plugin is optional
</p>

<p>
	CBBE or UUNP<br />
	boudy slide and outfit studio
</p>

<p>
	sexlab framework 1.63<br />
	sex lab arused redux
</p>

<p>
	-----------------------<br />
	My Home is Your Home (MHiYH 2plus) - SSE<br />
	-----------------------<br />
	-ussep<br />
	-SKSE
</p>

<p>
	-Sky UI<br />
	-sky ui save game fix
</p>

<p>
	-----------------------<br />
	TDF Agressive prositution and pipmping AIO V x SE<br />
	-----------------------<br />
	ussep<br />
	SKSE<br />
	Address Library for SKSE Plugins<br />
	mfg fix<br />
	fuz roh doh
</p>

<p>
	SKY UI SE
</p>

<p>
	Fores New Idles in Skyrim SE (FNIS)<br />
	FNIS Spells<br />
	FNIS Creature pack<br />
	XP32 Maximum Skeleton Special Extended (XPMSSE) -XPMSE.esp can be disabled, this way not eat resources<br />
	race menu - racemenuplugin can be disabled
</p>

<p>
	sexlab framework 1.63 SE<br />
	sexlab arused redux SE
</p>

<p>
	 
</p>

<p>
	notes for AIO version 2
</p>

<p>
	this one missing a script file due pacaging error. 
</p>

<p>
	to fix this need download TDF aggresive prositution SE 2.5.5. loacte the scmissing script file named
</p>

<p>
	<span style="background-color:#262626;color:#bcbcbc;font-size:14px;">"BB_SLDNRejectionMagicEffectScript.pex</span><span style="background-color:#262626;color:#bcbcbc;font-size:14px;">"</span>
</p>

<p>
	<span style="background-color:#262626;color:#bcbcbc;font-size:14px;">copy this to the AIO install folder \scripts directory where other similar file can be found</span>
</p>

<p>
	 
</p>

<p>
	-----------------------<br />
	PAHE: (FULL installation version) 8.0.4<br />
	-----------------------<br />
	ussep<br />
	SKSE<br />
	Address Library for SKSE Plugins<br />
	mfg fix<br />
	JContainer<br />
	fuz roh doh<br />
	Consoleutil<br />
	fiss (File Acces Interface for Skyrim Scripts)
</p>

<p>
	SKY UI SE<br />
	race menu - racemenuplugin can be disabled
</p>

<p>
	Fores New Idles in Skyrim SE (FNIS)<br />
	FNIS Spells<br />
	FNIS Creature pack<br />
	fnis sexy move <br />
	XP32 Maximum Skeleton Special Extended (XPMSSE) -XPMSE.esp can be disabled, this way not eat resources
</p>

<p>
	BHUNP or CBBE  ---BHUNP esps and esls disabled if this option in use<br />
	boudy slide outfit studio
</p>

<p>
	SexLab Framework<br />
	ZaZ annimation pack 7.0 or higher<br />
	SL Arused redux SE<br />
	SL attraction -only scripts
</p>

<p>
	Skyrim Immersive Creatures + ogre club patch<br />
	My Home is Your Home (MHiYH 2plus) - SSE<br />
	Devious Devices framework<br />
	TDF Aggresive prostitution SE ( maybe AIO time of wirting this is a WIP version!)
</p>

<p>
	 
</p>

<p>
	Notes about requierments:
</p>

<p>
	From sexlab attraction:<br />
	Clifton said: this is a bug, and no any effect on pahe so safe to ignore this warning.<br />
	only the scripts from this mod needed or a dumy file named: <br />
	slattractionmainscript.pex<br />
	this requierment error going to fixed in near future.
</p>

<p>
	 
</p>

<p>
	XPMSSE:<br />
	xpmse.esp can be disabled only need if wepon style in use.<br />
	its run a invisible cloack spell to detect other npcs eat lot of resources
</p>

<p>
	 
</p>

<p>
	notes for TDF Aggresive prositution AIO version 2
</p>

<p>
	this one missing a script file due pacaging error. 
</p>

<p>
	to fix this need download TDF aggresive prositution SE 2.5.5. loacte the scmissing script file named
</p>

<p>
	<span style="background-color:#262626;color:#bcbcbc;font-size:14px;">"BB_SLDNRejectionMagicEffectScript.pex</span><span style="background-color:#262626;color:#bcbcbc;font-size:14px;">"</span>
</p>

<p>
	<span style="background-color:#262626;color:#bcbcbc;font-size:14px;">copy this to the AIO install folder \scripts directory where other similar file can be found</span>
</p>

<p>
	 
</p>

<p>
	notes about pahe esp's:<br />
	fellglow slave camp is buggy in the time of writing i suggest disableing the esp and avoid using it until get fixed!<br />
	may cause file coruption.
</p>

<p>
	 
</p>

<p>
	-----------------------<br />
	PAHE+Home Sweat Home (HSH): (base installation version)<br />
	-----------------------
</p>

<p>
	<br />
	ussep<br />
	SKSE<br />
	Address Library for SKSE Plugins<br />
	mfg fix<br />
	JContainer
</p>

<p>
	SKY UI SE
</p>

<p>
	Fores New Idles in Skyrim SE (FNIS)<br />
	FNIS Spells<br />
	FNIS Creature pack<br />
	XP32 Maximum Skeleton Special Extended (XPMSSE) -XPMSE.esp can be disabled, this way not eat resources<br />
	race menu - racemenuplugin can be disabled
</p>

<p>
	BHUNP or CBBE<br />
	boudy slide outfit studio
</p>

<p>
	SexLab Framework<br />
	ZaZ annimation pack 7.0 or higher<br />
	SL Arused redux SE -only scripts<br />
	SL attraction -only scripts
</p>

<p>
	PAHE
</p>

<p>
	UIExtension
</p>

<p>
	 
</p>

<p>
	WARNING THIS FIXES NEED TESTED! MANY FILE MAY CAUSE CTD OR OTHER NASTY SIDE EFFECTS!
</p>

<p>
	 
</p>

<p>
	Heretical resources (not sure maybe other part of this mod also needed, probably need converted)<br />
	<a href="https://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/" rel="">https://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/</a><br />
	DO NOT USE THIS! some of the item inside cause CTD!<br />
	i converted it using CAO and creation kit in this order.<br />
	Some items has pshicks attaced to it. if you try to eqpip that item you go ctd. probably same true if npc try use it.<br />
	need some expert on this field to fix this type of error. ( or find and delete offending items)
</p>

<p>
	 
</p>

<p>
	WARNING: this to has probably conflict each other both use may cause big trubble<br />
	display model v206 (skyrim version maybe need to be converted manualy)<br />
	display model SE (experiemtnel version)
</p>

<p>
	 
</p>

<p>
	Notes about requierments:<br />
	Heretical resources:<br />
	not tested yes fully, maybe need converted. 
</p>

<p>
	<br />
	strange but HSH need the script from inside but to that script work full effect Devious Devices need to be installed.
</p>

<p>
	Display model SE:<br />
	to discover this source of script files take me hours.<br />
	this one has in devlopment, beta stage probably buggy.<br />
	maybe casue more problem than worth it.
</p>

<p>
	display model v206:<br />
	this is the oldrim version of display model.<br />
	as it maybe need coneverted. problem is here this one and se version both requiered to not produce error message.<br />
	i have no idea what happen if both version present and tiggered. probably soemthing go break very bead.<br />
	need to be tested.
</p>

<p>
	 
</p>

<p>
	XPMSSE:<br />
	xpmse.esp can be disabled only need if wepon style in use.<br />
	its run a invisible cloack spell to detect other npcs eat lot of resources
</p>

<p>
	From sexlab attraction:<br />
	Clifton said: this is a bug, and no any effect on pahe so safe to ignore this warning.<br />
	only the scripts from this mod needed or a dumy file named: <br />
	slattractionmainscript.pex<br />
	this requierment error going to fixed in near future.
</p>

<p>
	 
</p>

<p>
	notes about pahe esp's:<br />
	only the fallowing plugins and masters are essential to pahe function:<br />
	paradise_halls.esm<br />
	paradise_halls_farengarstudy.esl<br />
	paradise_halls_SLExtension.esp
</p>

<p>
	the full installation requiere other mods and the list for that mods is very loong.
</p>

<p>
	 
</p>

<p>
	-----------------------<br />
	Slave tats:<br />
	-----------------------<br />
	SKSE<br />
	Address Library for SKSE Plugins<br />
	JC container
</p>

<p>
	<br />
	ussep
</p>

<p>
	Sky ui<br />
	Sky ui flashing game fix
</p>

<p>
	Racemenu
</p>

<p>
	Amazing follower tweaks SE -only the scripts, disable or delete the esp! <br />
	WARNING!!! - The esp alone cause more error messages that remove in existance.
</p>

<p>
	WARNING!!!! - i not yet tested rougly 40 hour gameplay  what happen if i not enbale the esps. may some nasty suprise hidden here.<br />
	 
</p>
]]></description><guid isPermaLink="false">15299</guid><pubDate>Sat, 15 Apr 2023 14:05:59 +0000</pubDate></item><item><title>Test and Bug report from Pahe based mod: Working Slaves</title><link>https://www.loverslab.com/blogs/entry/18069-test-and-bug-report-from-pahe-based-mod-working-slaves/</link><description><![CDATA[<p>
	Test and Bughunt report for a pahe based mod: Working Slaves
</p>

<p>
	 
</p>

<p>
	Found errors:
</p>

<p>
	[01/09/2023 - 10:48:02AM] Cannot open store for class "QF__0600FACB", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script QF__0600FACB to WSPlayerWorkplaceQuest01 (7D00FACB) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "WSBelethorScroll_QF_060125DB", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script WSBelethorScroll_QF_060125DB to WSBelethorScrollQuest (7D0125DB) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "QF__0100CF8B", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script QF__0100CF8B to WSHaltedStreamCampQuest (7D00CF8B) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "SW_QF__0100CF8C", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script SW_QF__0100CF8C to WSHaltedStreamCampStarterQuest (7D00CF8C) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "SW_QF__0100CF91", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script SW_QF__0100CF91 to WSSilentMoonCampStarterQuest (7D00CF91) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "QF__0100CF92", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script QF__0100CF92 to WSSilentMoonCampQuest (7D00CF92) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "QF__0100A9BD", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script QF__0100A9BD to WSBilegulchMineQuest (7D00A9BD) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "QF__0100C4BA", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script QF__0100C4BA to WSNorthwindMineQuest (7D00C4BA) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "WS_QF_Q_01005E51", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script WS_QF_Q_01005E51 to WSEmbersahardMineStarterQuest (7D005E51) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "QF__06011B17", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script QF__06011B17 to WSPlayerWorkplaceQuest03 (7D011B17) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "SW_QF__0100CF86", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script SW_QF__0100CF86 to WSKolskeggrMineStarterQuest (7D00CF86) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "QF__06010590", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script QF__06010590 to WSPlayerWorkplaceQuest02 (7D010590) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "QF__0100CF85", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script QF__0100CF85 to WSKolskeggrMineQuest (7D00CF85) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "QF_WSTestbead_01005E40", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script QF_WSTestbead_01005E40 to WSEmbersahardMineQuest (7D005E40) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "SW_QF__0100C4BB", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script SW_QF__0100C4BB to WSNorthwindMineStarterQuest (7D00C4BB) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "WS_QF__0100A9C6", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script WS_QF__0100A9C6 to WSBilegulchMineStarterQuest (7D00A9C6) because their base types do not match<br />
	[01/09/2023 - 10:48:02AM] Cannot open store for class "WS_QF_06014BEA", missing file?<br />
	[01/09/2023 - 10:48:02AM] Error: Unable to bind script WS_QF_06014BEA to WSBelethorScrollQuestStarter (7D014BEA) because their base types do not match
</p>

<p>
	 
</p>

<p>
	This error report come from user named: Ultima1990
</p>

<p>
	 
</p>

<p>
	he give a very good error report about the situation:<br />
	<a href="https://www.loverslab.com/topic/202512-ns-working-slaves-sse/?do=findComment&amp;comment=3968373" rel="">https://www.loverslab.com/topic/202512-ns-working-slaves-sse/?do=findComment&amp;comment=3968373</a>
</p>

<p>
	 
</p>

<p>
	Fallowing the report i started analyze the uplodaed bsa a a found out lot of fille realy missing, and found no reason for this.<br />
	All my test evrythig worked well nothing go wrong. I tested very extensive my work, spent more time testing than making the mod.<br />
	Used Creation Kit built in archive file maker ( or bsa maker) to make the bsa file i upload with scripts so no script left.
</p>

<p>
	So at first glance no reason for errors.
</p>

<p>
	 
</p>

<p>
	After i finished the work with this mod i  saved all my source files, then cleaned up all skryim directory.<br />
	Cleaned up means literaly deleted evry sub folder then copied back one of my backup i made before starting making this mod.
</p>

<p>
	This point to test out the user report i installed the mod as user do, and tryed out.<br />
	First attempt resulted same errors as user reported.
</p>

<p>
	 
</p>

<p>
	This point i started check the quest files and scripts, it seemed lot of script file to precise Script Fragment missing.<br />
	This point realized what mistake i made: My file come 2 version: ESL flagged esp and normal ESP.
</p>

<p>
	During the procces of making the mod i used normal esp only. All script file made for this version not the compacted ESL version.<br />
	In the final stage i compacted the original mod then made the esl flagged version, plus added to this the script files.
</p>

<p>
	 
</p>

<p>
	To both version i used the same BSA. <br />
	This point i made a mistake: it seams Script Fragment Files named after form id some how. As i compacted the esp, the data form id changed, with it the requiered script names.<br />
	This change i not noticed.
</p>

<p>
	 
</p>

<p>
	Other problem: the creation kit only add script files to the bsa file that compiled AND used in the mod. If a script NOT compiled but used in the mod not added to the BSA.<br />
	To make things more "funny" no error message made about any of this.
</p>

<p>
	Final nail to the coffin: if bsa not contain the script that needed a mod to function but exist in the script files becuse compiled during devlopment for some reason.<br />
	Well skyrim as expected make good use of it. I not sure how i managed to exclude this scripts but happened.
</p>

<p>
	I write this all down to help other users and mod autohors to avoid this mistakes i made, help users detect this type of truble and may report better way.
</p>

<p>
	i neded up digging my backups a final version that saved before the compacting take place and digging for fragment script files.
</p>

<p>
	 
</p>

<p>
	After this done needed re compile all the scripts and re run all the checks.
</p>

<p>
	Same time becuse my faulty realise made some quest dead in the water, and after fixing unable to work... well i needed find a solution.
</p>

<p>
	 
</p>

<p>
	Lucky to me i have already one, but to understand it i need tell few things how my mod works:
</p>

<p>
	 
</p>

<p>
	My mod goal is: detect if any of the sepcified location get cleared. If this happen and location change event tiggered by player a starter quest run.<br />
	This quest only one porpuse: start a ocation specific quest that handle the local slavery operations. All of my quest alow "store" on location 30 slave.<br />
	This slaves removed from pahe, and my slavery handler operation take control ower them. Using aliases to force them do nothing.
</p>

<p>
	During the planing of the mod my important goal to make mod very compatible with other mods. I have no knowlage yet how to use MCM menu.<br />
	Currently no need for that any way. I wished to add option stop all quest and reset evrything if something go wron or player wish stop run my quests.<br />
	To make this possible i made early on a special quest i call it mainquest. This one started if any of the location specific quest started.<br />
	The main quest give player spells to handle slaves and keep track all the runing quest plus make possible shut down all of them in one go.<br />
	To archive all of this i use form lists mostly. This way very easy to configurate what quest need shout down.
</p>

<p>
	Same time this main quest capable on quest start up start quests that pre defined.<br />
	in my fix i used this main quest shut down function to fix evrything that broken.
</p>

<p>
	 
</p>

<p>
	Sadly alone this one not enught becuse the quest all started but the start up procces incomplite becuse the script fragments that played this a vital role missing.<br />
	This meant i need make a new script that checks any of the location cleared and start the refered quest to that location.<br />
	This script added a note that player can make any tamming rack for easy to avible leather strip.<br />
	This one combined with the existing restart option that come with any conqured work place made possible not only stop but forcefuly start the quests.
</p>

<p>
	 
</p>

<p>
	Here is why my solution work, and how work:<br />
	as mentioned using 2 quest to start a location work place: first one is started by change location event.<br />
	this one using own script and importantly script fragment to start the real quest that player sees.<br />
	of corse my bugged version missing the script fragments so cannot start the secund quest that normaly started.
</p>

<p>
	Adding force start the secund quest fixed the problem: my secund quest started and as started checked the main quest running or not.<br />
	If not running start the main quest, main quest on start up restart all story quest (curently only one belethor quest)
</p>

<p>
	 
</p>

<p>
	During my test both tested with buged version saves and new version all worked well.<br />
	After all this testing to make sure my new version safe to use i made a bugged version save. Tested with falrim tools (resaver).<br />
	Then applyed my new version  do the procces saved agin and tested with falrim tools.
</p>

<p>
	 
</p>

<p>
	Only after this test proven to be okay uplodaed the new version. (of corse this time i made sure no scriptfile left outside of bsa in my script inventory <img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /> )
</p>

<p>
	 
</p>

<p>
	In testing persective i learned the fallowing things:<br />
	-before testing any mod best to clean up any lefotvers from any work/mod (even my own)<br />
	-before realise a mod need to clean up my skyrim directory just to be safe then order a mod manager to install the mod i planed to realise to check out obius mistakes like this one i made.<br />
	-always assume something wrong and check evrything agin. becuse soemthing going to wrong and missed in the first check...<br />
	-script fragments are prone to be "lost" if a mod get compacted. so if a quest mod intended to realised as ESL flagges ESP plan ahed of time, and soon as possible start compacting.<br />
	-saving script sources essential<br />
	-saving separate places esp files essential especiali before compacting.
</p>

<p>
	-before any game testing wise to unpack the bsa files in a very separate directory using Cathedral Asset Optimalizer (CAO) this one can be used check the contents are SE compatible
</p>

<p>
	 
</p>

<p>
	After realise soem users sent reports littile things.<br />
	during this time i re checked some part of the script and detected 2 minior errors....
</p>

<p>
	 
</p>

<p>
	Thx for your time dear reader!<br />
	I hope this help others not make mistakes i made.
</p>

<p>
	If any of you have any advice or suggestion what i can done better pls let me know! I wish make my self better mod maker.
</p>
]]></description><guid isPermaLink="false">18069</guid><pubDate>Tue, 10 Jan 2023 21:25:00 +0000</pubDate></item><item><title>PAHE 8.1.6  Testreport 1</title><link>https://www.loverslab.com/blogs/entry/17595-pahe-816-testreport-1/</link><description><![CDATA[<p>
	Hello! <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span>
</p>

<p>
	 
</p>

<p>
	<span>Before i start i wish to say i do this testing and report writing in the hope i help Clifton make pahe better.</span>
</p>

<p>
	<span>Secund i working on a new pahe oriented mod that give tons of bandits to game world to kill/enslave. </span>
</p>

<p>
	<span>I used this mod to help my testing efforts, a non offical realise version i put here. this mod safe to use contain no script and comaptible evrything. </span>
</p>

<p>
	Only places around whiterun,felkrath,riverwood a lot of bandits (more than 300 <img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /> ).
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1549793" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1549793&amp;key=69e6e9ed04786e008ca3a9fef80af36e" data-fileext="esp" rel="">NSEnemyPlacer.esp</a>
</p>

<p>
	 
</p>

<p>
	<span>------------------------------------------BEGIN TEST REPORT------------------------------------------</span>
</p>

<p>
	 
</p>

<p>
	Test report for PAHE 8.1.6 SE version
</p>

<p>
	I run this test in hope i help devlope this fantastic mod the way i can.
</p>

<p>
	------------------------<br />
	Table of contents:<br />
	------------------------<br />
	For more easy navigation find for this lines and you find quick the chapter you loking for.
</p>

<p>
	1A-Discrition of testmethod<br />
	2A-Used tools for testing<br />
	3A-Test everiment, mods in use<br />
	4A-Testresults, File tests<br />
	    4B-SSE Edit Testresults<br />
	    4C-CAO test results<br />
	5A-Gameplay test results<br />
	6A-Conclusions
</p>

<p>
	 
</p>

<p>
	anomalys mostly can be found in section 5B, use quick find to find these.<br />
	------------------------<br />
	1A-Discrition of testmethod<br />
	------------------------<br />
	First after installation all file run trought SSE edit 4.0.4.<br />
	Then tested for missing conversation the Cathedral Asset Optimalizer (CAO)<br />
	all error and warning message recorded.
</p>

<p>
	After all fiel test done, the installed mod files deleted, then re installed.No changed files remain for duration of test.
</p>

<p>
	Secund phase is play testing.<br />
	Start new game using alternate start<br />
	During this i aim to capture 3 female and male bandit slave.<br />
	All ordered to respectfull soon as possible, as all ordered act as TDF prositute soon as possible.<br />
	Female 1 (F1) slave tied up all times as naked slave all item removed her inventory. if she try escape get punished by one hadned weapon<br />
	Female 2 (F2) slave all item removed her inventory, punished only using sex<br />
	Female 3 (F3) punished only using flame spell, this slave ordered fight for me.<br />
	Male 1 (M1) all item removed from his inventory, tied up nearly all times, punished only one handed weapons<br />
	Male 2 (M2) ordered be neaked, punished only sex<br />
	Male 3 (M3) punished only flame spell, this slave ordered fight for me.
</p>

<p>
	To check naked bandit bug, i at least killed other 20 bandits after first 6 capture. <br />
	al lstrange behavior observed anomaly recorded, papyrus log made and saved.
</p>

<p>
	------------------------<br />
	2A-Used tools for testing<br />
	------------------------<br />
	SSE edit 4.0.4 downloaded from here:<br />
	<a href="https://www.nexusmods.com/skyrimspecialedition/mods/164" rel="external nofollow">https://www.nexusmods.com/skyrimspecialedition/mods/164</a>
</p>

<p>
	 
</p>

<p>
	Cathedral Asset Optimalizer (CAO)<br />
	<a href="https://www.nexusmods.com/skyrimspecialedition/mods/23316?tab=description" rel="external nofollow">https://www.nexusmods.com/skyrimspecialedition/mods/23316?tab=description</a>
</p>

<p>
	 
</p>

<p>
	Skyrim SE 1.5.97 updated by steam then downgraded by best of both patcher
</p>

<p>
	<a href="https://www.nexusmods.com/skyrimspecialedition/mods/57618" rel="external nofollow">https://www.nexusmods.com/skyrimspecialedition/mods/57618</a>
</p>

<p>
	 
</p>

<p>
	mod organizer 2 -V2.4.4
</p>

<p>
	<br />
	------------------------<br />
	3A-Test everiment, mods in use<br />
	------------------------<br />
	using SKSE 2.2.20<br />
	USSEPatch v4.2.5b (SSE version)<br />
	FNIS 7.6 XXL version<br />
	SexLab 1.63<br />
	ZAZ 8.0<br />
	Prettier bandits, and its requierments
</p>

<p>
	<br />
	TDF Prostituition Version: 20220530_v2
</p>

<p>
	NSEnemyPlacer-mod made my places 400+ bandits around skyrim.
</p>

<p>
	 
</p>

<p>
	PAHE installed with fallowing addons:<br />
	-Fellglow slave camp<br />
	-TDF patch<br />
	-Farengar Studies
</p>

<p>
	 
</p>

<p>
	Load order:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			    [0]    Skyrim.esm<br />
			    [1]    Update.esm<br />
			    [2]    Dawnguard.esm<br />
			    [3]    HearthFires.esm<br />
			    [4]    Dragonborn.esm<br />
			    [5]    ccBGSSSE001-Fish.esm<br />
			    [FE:0]    ccQDRSSE001-SurvivalMode.esl<br />
			    [FE:1]    ccBGSSSE037-Curios.esl<br />
			    [6]    ccBGSSSE025-AdvDSGS.esm<br />
			    [7]    Unofficial Skyrim Special Edition Patch.esp<br />
			    [8]    paradise_halls.esm<br />
			    [FE:2]    Pahe_Dragonborn_fixes.esl<br />
			    [9]    FISS.esp<br />
			    [10]    ApachiiHair.esm<br />
			    [11]    ApachiiHairFemales.esm<br />
			    [12]    ApachiiHairMales.esm<br />
			    [13]    Schlongs of Skyrim - Core.esm<br />
			    [14]    ZaZAnimationPack.esm<br />
			    [15]    SexLab.esm<br />
			    [FE:3]    paradise_halls_farengars_study.esl<br />
			    [16]    SexLabAroused.esm<br />
			    [17]    SkyUI_SE.esp<br />
			    [18]    paradise_halls_SLExtension.esp<br />
			    [19]    Prettier Bandits.esp<br />
			    [20]    NSEnemyPlacer.esp<br />
			    [21]    paradise_halls_fellglow_slave_camp.esp<br />
			    [FE:4]    NSEnemyPlacer-CCPatch.esp<br />
			    [22]    SexLab TDF Aggressive Prostitution.esp<br />
			    [FE:5]    pahe-tdf-patch.esp<br />
			    [23]    RaceMenu.esp<br />
			    [24]    RaceMenuPlugin.esp<br />
			    [25]    UIExtensions.esp<br />
			    [26]    FNIS.esp<br />
			    [27]    FNISspells.esp<br />
			    [28]    SOSRaceMenu.esp<br />
			    [29]    XPMSE.esp<br />
			    [30]    icepenguinworldmapclassic.esp<br />
			    [31]    AMatterOfTime.esp<br />
			    [32]    CBBE.esp<br />
			    [33]    Schlongs of Skyrim.esp<br />
			    [34]    SOS - Smurf Average Addon.esp<br />
			    [35]    SOS - VectorPlexus Muscular Addon.esp<br />
			    [36]    SOS - VectorPlexus Regular Addon.esp<br />
			    [37]    SLAnimLoader.esp<br />
			    [38]    SLALAnimObj.esp<br />
			    [39]    SLALAnimObjBillyy.esp<br />
			    [40]    Alternate Start - Live Another Life.esp<br />
			    [41]    Atlas Map Markers.esp
		</p>
	</div>
</div>

<p>
	 ------------------------<br />
	4A-Testresults, File tests<br />
	------------------------
</p>

<p>
	 
</p>

<p>
	<br />
	4B-SSE Edit checks:<br />
	<br />
	Paradisehalls.esp<br />
	no errors found<br />
	no conflict found
</p>

<p>
	identical to master found:<br />
	[[Important: SSE Edit cant tell some record wild edit from CK or intentional from mod creator! ]]
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Removing: [INFO:000DDCF0] ('Damn. It's like everyone in this city has amnesia.' in GRUP Topic Children of DA10TyranusIntroTopic03 "I'm not sure." [DIAL:000DDCEA])<br />
			Removing: DA10TyranusIntroTopic03 "I'm not sure." [DIAL:000DDCEA]<br />
			Removing: [INFO:000DE1B4] ('Eyes open.' in GRUP Topic Children of DA10TyranusBlockingBranchTopic [DIAL:000AAE9E])<br />
			Removing: [INFO:000DE1B3] ('Something's going on here.' in GRUP Topic Children of DA10TyranusBlockingBranchTopic [DIAL:000AAE9E])<br />
			Removing: [INFO:000DE1B2] ('See if you can get the door open.' in GRUP Topic Children of DA10TyranusBlockingBranchTopic [DIAL:000AAE9E])<br />
			Removing: [INFO:000DE1B1] ('We're getting out of here. Now.' in GRUP Topic Children of DA10TyranusBlockingBranchTopic [DIAL:000AAE9E])<br />
			Removing: [INFO:000DE1B0] ('Out the way we came. Hurry!' in GRUP Topic Children of DA10TyranusBlockingBranchTopic [DIAL:000AAE9E])<br />
			Removing: [INFO:000AAECC] ('There's no way out. There's no way out....' in GRUP Topic Children of DA10TyranusBlockingBranchTopic [DIAL:000AAE9E])<br />
			Removing: DA10TyranusBlockingBranchTopic [DIAL:000AAE9E]<br />
			Removing: [INFO:000A95DF] ('Thank you for your time.' in GRUP Topic Children of DA10TyranusIntroWalkAway "Sorry. I don't know anything." [DIAL:000A95DB])<br />
			Removing: DA10TyranusIntroWalkAway "Sorry. I don't know anything." [DIAL:000A95DB]<br />
			Removing: [INFO:000A7335] ('Seems no one in this city has.' in GRUP Topic Children of DA10TyranusIntroTopic01 "No, I haven't." [DIAL:000A7331])<br />
			Removing: DA10TyranusIntroTopic01 "No, I haven't." [DIAL:000A7331]<br />
			Removing: [INFO:000A7338] ('I was actually just about to head on inside. Be good to have someone watch my back.' in GRUP Topic Children of DA10TyranusIntroTopic02 "Do you need any help?" [DIAL:000A7330])<br />
			Removing: DA10TyranusIntroTopic02 "Do you need any help?" [DIAL:000A7330]<br />
			Removing: [INFO:0007DE91] ('Look, I... I...' in GRUP Topic Children of DB01MiscLoreiusHelpCiceroResponseb [DIAL:0007DE90])<br />
			Removing: DB01MiscLoreiusHelpCiceroResponseb [DIAL:0007DE90]<br />
			Removing: [INFO:0007DE93] (in GRUP Topic Children of DB01MiscLoreiusHelpCiceroResponsec [DIAL:0007DE8F])<br />
			Removing: DB01MiscLoreiusHelpCiceroResponsec [DIAL:0007DE8F]<br />
			Removing: DBAstridCivilWarBlocker2 [INFO:000FDBE6] ('You! You're responsible for the siege of that... city! By Sithis, this undermines all our plans! Fool! Finish that mess, and only then will we speak!' in GRUP Topic Children of [DIAL:0002000D])<br />
			Removing: DBAstridCivilWarBlocker [INFO:000FDBCE] ('You! You're responsible for the siege of Solitude! By Sithis, this undermines all our plans! Fool! Finish that mess, and only then will we speak!' in GRUP Topic Children of [DIAL:0002000D])<br />
			Removing: DBCiceroEndgameShared [INFO:0009BCA4] ('Oh yes, it is Cicero! You were a fool to spare me. What, did you think I would be grateful? Cicero should be Listener! Not you! Now you will die!' in GRUP Topic Children of [DIAL:0002000D])<br />
			Removing: DB09AstridGoToSolitudeTopic [INFO:00069FEA] ('Go now to Castle Dour in Solitude. Present the Gourmet's Write of Passage to the officer in charge, Commander Maro. I'm sure you remember him.' in GRUP Topic Children of [DIAL:0002000D])<br />
			Removing: Db07AstridCiceroDeadResponse [INFO:000350E2] ('Excellent. Once again, you've proven yourself a born assassin.' in GRUP Topic Children of [DIAL:0002000D])<br />
			Removing: DB05BrideDeadAstridResponseNoBonus [INFO:000618A5] ('With Vici's murder, you've started us down a path the Dark Brotherhood hasn't traveled in centuries. The assassination of an Emperor.' in GRUP Topic Children of [DIAL:0002000D])<br />
			Removing: DB05BrideDeadAstridResponse [INFO:00037B5F] ('With Vici's murder, you've started us down a path the Dark Brotherhood hasn't traveled in centuries. The assassination of an Emperor.' in GRUP Topic Children of [DIAL:0002000D])<br />
			Removing: DB05AstridPlayerRealChallenge [INFO:0002D8A1] ('Best put your other tasks aside. The real challenge is about to begin.' in GRUP Topic Children of [DIAL:0002000D])<br />
			Removing: DB04aAstridBeginTopic [INFO:0002AD0A] ('Look. Something is happening here. I'm not sure entirely what that something is, but... Well, we need to find out.' in GRUP Topic Children of [DIAL:0002000D])<br />
			Removing: DB04AstridAmaundReadyTopic [INFO:0002AD09] ('We need to talk.' in GRUP Topic Children of [DIAL:0002000D])<br />
			Removing: ArmorTorturerHood "Torturer's Hood" [ARMO:000EE5C0]<br />
			[Removing "Identical to Master" records done]  Processed Records: 4157, Removed Records: 30, Elapsed Time: 00:00
		</p>
	</div>
</div>

<p>
	LOOT Masterlist Entries
</p>

<p>
	  - name: 'paradise_halls.esm'<br />
	    dirty:<br />
	      - &lt;&lt;: *quickClean<br />
	        crc: 0xCA882CFC<br />
	        util: '[SSEEdit v4.0.4](https://www.nexusmods.com/skyrimspecialedition/mods/164)'<br />
	        itm: 30<br />
	    clean:<br />
	      - crc: 0xCD6A1D4F<br />
	        util: 'SSEEdit v4.0.4'
</p>

<p>
	<br />
	------------------------<br />
	Paradasiehalls SLExtension checks:
</p>

<p>
	no conflict found<br />
	no error reported during error check.
</p>

<p>
	 
</p>

<p>
	Please take note the end of the fallowing list!
</p>

<p>
	 
</p>

<p>
	identical to master findings:<br />
	[[Important: SSE Edit cant tell some record wild edit from CK or intentional from mod creator! ]]
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Removing: PahBootupSpell "Bootup" [SPEL:02008E05]<br />
			Removing: PAHPackGuardWarnList044 [FLST:02003BB7]<br />
			Removing: PAHPackGuardWarnList043 [FLST:02003BB6]<br />
			Removing: PAHPackGuardWarnList042 [FLST:02003BB5]<br />
			Removing: PAHPackGuardWarnList041 [FLST:02003BB4]<br />
			Removing: PAHPackGuardWarnList040 [FLST:02003BB3]<br />
			Removing: PAHPackGuardWarnList039 [FLST:02003BB2]<br />
			Removing: PAHPackGuardWarnList038 [FLST:02003BB1]<br />
			Removing: PAHPackGuardWarnList037 [FLST:02003BB0]<br />
			Removing: PAHPackGuardWarnList036 [FLST:02003BAF]<br />
			Removing: PAHPackGuardWarnList035 [FLST:02003BAE]<br />
			Removing: PAHPackGuardWarnList034 [FLST:02003BAD]<br />
			Removing: PAHPackGuardWarnList033 [FLST:02003BAC]<br />
			Removing: PAHPackCombatOverrideList050 [FLST:02003BAB]<br />
			Removing: PAHPackCombatOverrideList049 [FLST:02003BAA]<br />
			Removing: PAHPackCombatOverrideList048 [FLST:02003BA9]<br />
			Removing: PAHPackCombatOverrideList047 [FLST:02003BA8]<br />
			Removing: PAHPackCombatOverrideList045 [FLST:02003BA6]<br />
			Removing: PAHPackCombatOverrideList044 [FLST:02003BA5]<br />
			Removing: PAHPackCombatOverrideList043 [FLST:02003BA4]<br />
			Removing: PAHPackCombatOverrideList042 [FLST:02003BA3]<br />
			Removing: PAHPackCombatOverrideList041 [FLST:02003BA2]<br />
			Removing: PAHPackCombatOverrideList040 [FLST:02003BA1]<br />
			Removing: PAHPackCombatOverrideList039 [FLST:02003BA0]<br />
			Removing: PAHPackCombatOverrideList046 [FLST:02003BA7]<br />
			Removing: PAHPackCombatOverrideList038 [FLST:02003B9F]<br />
			Removing: PAHPackCombatOverrideList037 [FLST:02003B9E]<br />
			Removing: PAHPackCombatOverrideList036 [FLST:02003B9D]<br />
			Removing: PAHPackCombatOverrideList035 [FLST:02003B9C]<br />
			Removing: PAHPackCombatOverrideList034 [FLST:02003B9B]<br />
			Removing: PAHPackCombatOverrideList033 [FLST:02003B9A]<br />
			Removing: PAHPackSpectatorOverrideList026 [FLST:02003585]<br />
			Removing: PAHPackSpectatorOverrideList025 [FLST:02003584]<br />
			Removing: PAHPackSpectatorOverrideList024 [FLST:02003583]<br />
			Removing: PAHPackSpectatorOverrideList023 [FLST:02003582]<br />
			Removing: PAHPackSpectatorOverrideList022 [FLST:02003581]<br />
			Removing: PAHPackSpectatorOverrideList021 [FLST:02003580]<br />
			Removing: PAHPackSpectatorOverrideList020 [FLST:0200357F]<br />
			Removing: PAHPackObserveDeadList026 [FLST:0200357E]<br />
			Removing: PAHPackObserveDeadList025 [FLST:0200357D]<br />
			Removing: PAHPackObserveDeadList024 [FLST:0200357C]<br />
			Removing: PAHPackObserveDeadList023 [FLST:0200357B]<br />
			Removing: PAHPackObserveDeadList022 [FLST:0200357A]<br />
			Removing: PAHPackObserveDeadList021 [FLST:02003579]<br />
			Removing: PAHPackObserveDeadList020 [FLST:02003578]<br />
			Removing: PAHPackGuardWarnList026 [FLST:02003577]<br />
			Removing: PAHPackGuardWarnList025 [FLST:02003576]<br />
			Removing: PAHPackGuardWarnList024 [FLST:02003575]<br />
			Removing: PAHPackGuardWarnList023 [FLST:02003574]<br />
			Removing: PAHPackGuardWarnList022 [FLST:02003573]<br />
			Removing: PAHPackGuardWarnList021 [FLST:02003572]<br />
			Removing: PAHPackGuardWarnList020 [FLST:02003571]<br />
			Removing: PAHPackCombatOverrideList026 [FLST:02003570]<br />
			Removing: PAHPackCombatOverrideList025 [FLST:0200356F]<br />
			Removing: PAHPackCombatOverrideList024 [FLST:0200356E]<br />
			Removing: PAHPackCombatOverrideList023 [FLST:0200356D]<br />
			Removing: PAHPackCombatOverrideList022 [FLST:0200356C]<br />
			Removing: PAHPackCombatOverrideList021 [FLST:0200356B]<br />
			Removing: PAHPackCombatOverrideList020 [FLST:0200356A]<br />
			Removing: PAHPackSpectatorOverrideList019 [FLST:02003569]<br />
			Removing: PAHPackSpectatorOverrideList018 [FLST:02003568]<br />
			Removing: PAHPackSpectatorOverrideList017 [FLST:02003567]<br />
			Removing: PAHPackObserveDeadList019 [FLST:02003565]<br />
			Removing: PAHPackSpectatorOverrideList016 [FLST:02003566]<br />
			Removing: PAHPackObserveDeadList018 [FLST:02003564]<br />
			Removing: PAHPackObserveDeadList017 [FLST:02003563]<br />
			Removing: PAHPackObserveDeadList016 [FLST:02003562]<br />
			Removing: PAHPackGuardWarnList019 [FLST:02003561]<br />
			Removing: PAHPackGuardWarnList018 [FLST:02003560]<br />
			Removing: PAHPackGuardWarnList017 [FLST:0200355F]<br />
			Removing: PAHPackGuardWarnList016 [FLST:0200355E]<br />
			Removing: PAHPackCombatOverrideList019 [FLST:0200355D]<br />
			Removing: PAHPackCombatOverrideList018 [FLST:0200355C]<br />
			Removing: PAHPackCombatOverrideList017 [FLST:0200355B]<br />
			Removing: PAHPackCombatOverrideList016 [FLST:0200355A]<br />
			Removing: PAHPackSpectatorOverrideList032 [FLST:02003559]<br />
			Removing: PAHPackSpectatorOverrideList031 [FLST:02003558]<br />
			Removing: PAHPackSpectatorOverrideList030 [FLST:02003557]<br />
			Removing: PAHPackSpectatorOverrideList028 [FLST:02003555]<br />
			Removing: PAHPackObserveDeadList032 [FLST:02003554]<br />
			Removing: PAHPackObserveDeadList031 [FLST:02003553]<br />
			Removing: PAHPackObserveDeadList030 [FLST:02003552]<br />
			Removing: PAHPackObserveDeadList029 [FLST:02003551]<br />
			Removing: PAHPackObserveDeadList028 [FLST:02003550]<br />
			Removing: PAHPackGuardWarnList032 [FLST:0200354F]<br />
			Removing: PAHPackGuardWarnList031 [FLST:0200354E]<br />
			Removing: PAHPackGuardWarnList030 [FLST:0200354D]<br />
			Removing: PAHPackGuardWarnList029 [FLST:0200354C]<br />
			Removing: PAHPackGuardWarnList028 [FLST:0200354B]<br />
			Removing: PAHPackCombatOverrideList032 [FLST:0200354A]<br />
			Removing: PAHPackSpectatorOverrideList029 [FLST:02003556]<br />
			Removing: PAHPackCombatOverrideList031 [FLST:02003549]<br />
			Removing: PAHPackCombatOverrideList030 [FLST:02003548]<br />
			Removing: PAHPackCombatOverrideList029 [FLST:02003547]<br />
			Removing: PAHPackCombatOverrideList028 [FLST:02003546]<br />
			Removing: PAHPackSpectatorOverrideList027 [FLST:02003545]<br />
			Removing: PAHPackObserveDeadList027 [FLST:02003544]<br />
			Removing: PAHPackGuardWarnList027 [FLST:02003543]<br />
			Removing: PAHPackCombatOverrideList027 [FLST:02003542]<br />
			Removing: PAHPackSpectatorOverrideList050 [FLST:02003BE1]<br />
			Removing: PAHPackSpectatorOverrideList049 [FLST:02003BE0]<br />
			Removing: PAHPackSpectatorOverrideList048 [FLST:02003BDF]<br />
			Removing: PAHPackSpectatorOverrideList047 [FLST:02003BDE]<br />
			Removing: PAHPackSpectatorOverrideList046 [FLST:02003BDD]<br />
			Removing: PAHPackSpectatorOverrideList045 [FLST:02003BDC]<br />
			Removing: PAHPackSpectatorOverrideList044 [FLST:02003BDB]<br />
			Removing: PAHPackSpectatorOverrideList043 [FLST:02003BDA]<br />
			Removing: PAHPackSpectatorOverrideList042 [FLST:02003BD9]<br />
			Removing: PAHPackSpectatorOverrideList041 [FLST:02003BD8]<br />
			Removing: PAHPackSpectatorOverrideList040 [FLST:02003BD7]<br />
			Removing: PAHPackSpectatorOverrideList039 [FLST:02003BD6]<br />
			Removing: PAHPackSpectatorOverrideList038 [FLST:02003BD5]<br />
			Removing: PAHPackSpectatorOverrideList037 [FLST:02003BD4]<br />
			Removing: PAHPackSpectatorOverrideList036 [FLST:02003BD3]<br />
			Removing: PAHPackSpectatorOverrideList035 [FLST:02003BD2]<br />
			Removing: PAHPackSpectatorOverrideList034 [FLST:02003BD1]<br />
			Removing: PAHPackSpectatorOverrideList033 [FLST:02003BD0]<br />
			Removing: PAHPackObserveDeadList050 [FLST:02003BCF]<br />
			Removing: PAHPackObserveDeadList049 [FLST:02003BCE]<br />
			Removing: PAHPackObserveDeadList048 [FLST:02003BCD]<br />
			Removing: PAHPackObserveDeadList047 [FLST:02003BCC]<br />
			Removing: PAHPackObserveDeadList046 [FLST:02003BCB]<br />
			Removing: PAHPackObserveDeadList045 [FLST:02003BCA]<br />
			Removing: PAHPackObserveDeadList044 [FLST:02003BC9]<br />
			Removing: PAHPackObserveDeadList043 [FLST:02003BC8]<br />
			Removing: PAHPackObserveDeadList042 [FLST:02003BC7]<br />
			Removing: PAHPackObserveDeadList041 [FLST:02003BC6]<br />
			Removing: PAHPackObserveDeadList040 [FLST:02003BC5]<br />
			Removing: PAHPackObserveDeadList039 [FLST:02003BC4]<br />
			Removing: PAHPackObserveDeadList038 [FLST:02003BC3]<br />
			Removing: PAHPackObserveDeadList037 [FLST:02003BC2]<br />
			Removing: PAHPackObserveDeadList036 [FLST:02003BC1]<br />
			Removing: PAHPackObserveDeadList035 [FLST:02003BC0]<br />
			Removing: PAHPackObserveDeadList034 [FLST:02003BBF]<br />
			Removing: PAHPackObserveDeadList033 [FLST:02003BBE]<br />
			Removing: PAHPackGuardWarnList050 [FLST:02003BBD]<br />
			Removing: PAHPackGuardWarnList049 [FLST:02003BBC]<br />
			Removing: PAHPackGuardWarnList048 [FLST:02003BBB]<br />
			Removing: PAHPackGuardWarnList047 [FLST:02003BBA]<br />
			Removing: PAHPackGuardWarnList046 [FLST:02003BB9]<br />
			Removing: PAHPackGuardWarnList045 [FLST:02003BB8]
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			Removing: DB01MiscLoreiusPlayerResponse2 [DIAL:000550D8]<br />
			Removing: DB01MiscLoreiusHelpCiceroResponse [DIAL:000550D7]<br />
			Removing: DB01MiscLoreiusHelpLoreiusResponse [DIAL:000550D6]<br />
			Removing: DB01MiscCiceroPlayerResponse2 [DIAL:000550D2]<br />
			Removing: DB01MiscCiceroPlayerSuccessTopic [DIAL:000550D1]<br />
			Removing: DBAstrid03GiveBranchTopic [DIAL:0001FED5]
		</p>
	</div>
</div>

<p>
	------------------------<br />
	4C-Cathedral Assets Optimizer reports:<br />
	------------------------
</p>

<p>
	 
</p>

<p>
	Settings in use:<br />
	-necessary optimalization enabled in all sup options options<br />
	-extract bsas
</p>

<p>
	 
</p>

<p>
	Results:<br />
	no error found
</p>

<p>
	 
</p>

<p>
	Testing same setting with one change:<br />
	in meshes tab, enabled: "always process headparts" option
</p>

<p>
	 
</p>

<p>
	mutiple conversion done, samples:<br />
	/meshes/actors/character/facegendata/facegeom/paradise_halls_fellglow_slave_camp.esp/00003c54.nif as an headpart due to necessary optimization
</p>

<p>
	/meshes/actors/character/facegendata/facegeom/paradise_halls_slextension.esp/000047af.nif as an headpart due to necessary optimization
</p>

<p>
	/meshes/actors/character/pahfelloglowslavercamp/bard/hair/hair04.nif as an headpart due to necessary optimization
</p>

<p>
	 
</p>

<p>
	------------------------<br />
	5A-Gameplay test results<br />
	------------------------<br />
	Test start:<br />
	using alternate start in the start room sett up all mods, waited pahe install self.<br />
	pahe settings changed: enable auto rename<br />
	in the altar chosen-&gt;patreon of inn, riverwood<br />
	after evrything settled down slept then aweke in the inn rome. here save and quit.<br />
	papyrus log not created, forget sett up in ini.
</p>

<p>
	 
</p>

<p>
	Run2<br />
	After loading, exited the inn.<br />
	Outside of riverwood captured 3 male 2 female in very quick sucsession<br />
	After capture talk done re named slaves.
</p>

<p>
	 
</p>

<p>
	<strong>5B-1-Anomaly:</strong><br />
	Removed all item from M1, but he not become naked. The slave already tied up during this.
</p>

<p>
	 
</p>

<p>
	<strong>5B-2-Anomlay:</strong><br />
	F2 get restrained, after ordering maintain naked status. F2 put back her clothes after tied up.<br />
	if i ordered F2 to strip as tied up clothes get removed.
</p>

<p>
	 
</p>

<p>
	<strong>5B-3-Anomaly:</strong><br />
	F1 first get restrained as punishment then all item removed from her inventory.<br />
	after this if i untied her she put back her original clothing.
</p>

<p>
	 
</p>

<p>
	<strong>5B-4-Anomlay:</strong><br />
	After changing cell M3 legs has shown invisible skin texture. important to note i think M3 and M2 has same base npc look.<br />
	this error detected after punishing with sex M2
</p>

<p>
	for image check image01-missingleg
</p>

<p>
	 
</p>

<p>
	<strong>5B-5-Anomaly:</strong><br />
	Slave F1,F2,M1,M2 show combat ready behavior and do engage enemy whitout ordered to do so. After made F1 and M1 kill a bandit checked the combat traning<br />
	they given none and done minimal damage/hit to the enemy.<br />
	M1,F1 has 0 item in inventory but in combat they used weapons, they do very minimal fist use like damage to the enemy. So probably weapon in slaves hands this case cosmatic only.
</p>

<p>
	This beahavior can be fixed if i order slave to fight for me then order to stop fight for me.
</p>

<p>
	After this testing game closed, papyrus log saved as run1-capture.log<br />
	as checking log other than game start error found:
</p>

<p>
	 
</p>

<p>
	<strong>5B-6-Anomaly:</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			[10/14/2022 - 01:05:24PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call<br />
			stack:<br />
			    [alias Slave002 on quest PAH (0801FAEF)].PAHActorAlias.EquipInventory() - "PAHActorAlias.psc" Line ?<br />
			    [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ?<br />
			    [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.PostRape() - "PAHPunishmentRapeScript.psc" Line ?<br />
			[10/14/2022 - 01:05:24PM] WARNING: Assigning None to a non-object variable named "::temp202"<br />
			stack:<br />
			    [alias Slave002 on quest PAH (0801FAEF)].PAHActorAlias.EquipInventory() - "PAHActorAlias.psc" Line ?<br />
			    [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ?<br />
			    [PAHPersonalityNord (080261BB)].PAHPunishmentRapeScript.PostRape() - "PAHPunishmentRapeScript.psc" Line ?
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	after this started run 2<br />
	during this run rtained all slaves above 60 subbmisions, killed evry bandit in the embershard mine
</p>

<p>
	no new anomaly detected.<br />
	saved as run-2.log
</p>

<p>
	 
</p>

<p>
	then started run 3 to kill 20 bandits to check naked bandit bug status. <br />
	no problem detected.<br />
	saved as run-3.log
</p>

<p>
	 
</p>

<p>
	Final test is teh escape/kill test
</p>

<p>
	during this test i start catpure evry enemey i face at minimum 30 of them. after capture non get trained and let them escape. even kill some of my existing slave to see what happen.<br />
	during gameplay no major error detected.
</p>

<p>
	<strong>5B-7-Anomaly:</strong><br />
	Some cases as some slaves attempting to escape i need start multiple times the capture dialoge.<br />
	to reproduce: let soem of your slaves attempt escape and same time capture new ones. start dialoge to finalize slave capture soemtimes system exit the dialoge.
</p>

<p>
	after run the papyrus log saved as run4-masscapture-escape-test.<br />
	in the log i found this monster:
</p>

<p>
	<br />
	<strong>5B-8-Anomlay:</strong><br />
	same looking errors reapeats in the logs:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			[10/14/2022 - 02:33:14PM] ERROR: Cannot call RemoveFromFaction() on a None object, aborting function call<br />
			stack:<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.BeforeClear() - "PAHSlave.psc" Line ?<br />
			    [PAH (0801FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?<br />
			[10/14/2022 - 02:33:14PM] ERROR: Cannot call AddToFaction() on a None object, aborting function call<br />
			stack:<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.BeforeClear() - "PAHSlave.psc" Line ?<br />
			    [PAH (0801FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?<br />
			[10/14/2022 - 02:33:14PM] ERROR: Cannot call RemoveFromFaction() on a None object, aborting function call<br />
			stack:<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.BeforeClear() - "PAHSlave.psc" Line ?<br />
			    [PAH (0801FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?<br />
			[10/14/2022 - 02:33:14PM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function call<br />
			stack:<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.current_action() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.BeforeClear() - "PAHActorAlias.psc" Line ?<br />
			    [PAH (0801FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?<br />
			[10/14/2022 - 02:33:14PM] ERROR: Cannot call RemoveFromFaction() on a None object, aborting function call<br />
			stack:<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.SetInFaction() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.accompanying_player() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.SetAccompanyingPlayer() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.current_action() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.BeforeClear() - "PAHActorAlias.psc" Line ?<br />
			    [PAH (0801FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?<br />
			[10/14/2022 - 02:33:14PM] ERROR: Cannot call RemoveFromFaction() on a None object, aborting function call<br />
			stack:<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.SetInFaction() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.accompanying_player() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.BeforeClear() - "PAHActorAlias.psc" Line ?<br />
			    [PAH (0801FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?<br />
			[10/14/2022 - 02:33:14PM] ERROR: Cannot call RemoveFromFaction() on a None object, aborting function call<br />
			stack:<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.SetInFaction() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.leashed() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.BeforeClear() - "PAHActorAlias.psc" Line ?<br />
			    [PAH (0801FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?<br />
			[10/14/2022 - 02:33:14PM] ERROR: Cannot call RemoveSpell() on a None object, aborting function call<br />
			stack:<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.SetHasSpell() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.leashed() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.BeforeClear() - "PAHActorAlias.psc" Line ?<br />
			    [PAH (0801FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?<br />
			[10/14/2022 - 02:33:14PM] WARNING: Assigning None to a non-object variable named "::temp302"<br />
			stack:<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.SetHasSpell() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.leashed() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.BeforeClear() - "PAHActorAlias.psc" Line ?<br />
			    [PAH (0801FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].PAHActorAlias.RemoveFromGame() - "PAHActorAlias.psc" Line ?<br />
			    [alias slave017 on quest PAH (0801FAEF)].pahslave.OnUpdateGameTime() - "PAHSlave.psc" Line ?
		</p>
	</div>
</div>

<p>
	<br />
	------------------------<br />
	6A-Conclusions<br />
	------------------------<br />
	I love this version of pahe. Few minior problems found during the testing but no major issues so far.<br />
	i found some possible issues with textures i consider minior possible problem.
</p>

<p>
	Only three minor and thing i found during game play testing:<br />
	A orc that has leg missing.<br />
	fresh captured slaves fighting mode by default.<br />
	the clothing get removed from inventory but shown in the slave models minior problem. i not tryed use set default oufit option any of my slaves probably this one fix this.<br />
	 
</p>

<p>
	<span>------------------------------------------END OF REPORT------------------------------------------</span>
</p>

<p>
	 
</p>

<p>
	<span>Logs, images:</span>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1549794" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1549794&amp;key=1def70c68f1efd07f745a13688a84806" data-fileext="log" rel="">run2-traning.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1549798" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1549798&amp;key=bf662ddb899e85f8de22925409b3ffed" data-fileext="log" rel="">run1-capture.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1549795" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1549795&amp;key=b1c9a44dfb269bed6c8dfce3c3d69a59" data-fileext="log" rel="">run3-killing20bandits.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1549796" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1549796&amp;key=573b422ab49d657d314d1665f1718540" data-fileext="log" rel="">run4-Masscapture-escape-test.log</a>
</p>

<p>
	 
</p>

<p>
	M3 legs "missing":
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1549797" data-ratio="56.25" width="1200" alt="Image1-missinglegs.jpg.b7eab0696e09608733d3b33080f44e3f.jpg" src="https://www.loverslab.com/uploads/monthly_2022_10/Image1-missinglegs.jpg.b7eab0696e09608733d3b33080f44e3f.jpg" />
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">17595</guid><pubDate>Fri, 14 Oct 2022 13:36:55 +0000</pubDate></item><item><title>Diary Of Mine Tester Pacage V1</title><link>https://www.loverslab.com/blogs/entry/15394-diary-of-mine-tester-pacage-v1/</link><description><![CDATA[<p>
	Hello evry one! <img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" />
</p>

<p>
	 
</p>

<p>
	This weak to me a bit bussy not mutch time spent on testing <img alt=":(" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/frown.png" title=":(" /> sad thing but happens...
</p>

<p>
	Instead i realized i can do mroe than testing to community so... i started to do things, looks of it others found out intresting things... ( like devloped TradersSellZaz mod...)
</p>

<p>
	During this i see we need a new tool! I plan to put some juice test report here soon ( i mean within next 2 week i hope so <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span> )
</p>

<p>
	 
</p>

<p>
	Recently DoM author <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.loverslab.com/profile/2907306-trollautokill/?do=hovercard" data-mentionid="2907306" href="https://www.loverslab.com/profile/2907306-trollautokill/" rel="">@TrollAutokill</a></span> added keywords and function this keyword in DOM:
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
			<span style="font-size:20px;"><strong><span style="color:#f39c12;">Note for developers:</span></strong></span>
		</p>

		<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
			 
		</p>

		<p style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
			DoM is aware of the following keywords, include them in your clothing mod or use KID to propagate them to your favorite mods,
		</p>

		<ul style="background-color:#1c1c1c;color:#bcbcbc;font-size:14px;">
			<li>
				<strong>ClothingPoor</strong>: this is a Skyrim keyword describing degrading clothes used on laborer slaves.
			</li>
			<li>
				<strong>ClothingRich</strong>: this is a Skyrim keyword describing clothes used on favorite loyal slaves.
			</li>
			<li>
				<strong>ClothingShame</strong>: this is a DoM keyword describing degrading clothes used on sex slaves.
			</li>
			<li>
				<strong>ClothingSexy</strong>: this is a DoM keyword describing fancy clothes used on sex slaves. Well training slaves will consider this positive, while others might consider them degrading.
			</li>
			<li>
				<strong>EroticArmor</strong>: this is a Sexlab Aroused keyword. Behave as ClothingSexy.
			</li>
			<li>
				<strong>zad_Property_Humiliating</strong>: this is a Zaz keywork. Behave as ClothingShame.
			</li>
		</ul>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	To make easy test this function out i made this mod:
</p>

<p>
	DomTester
</p>

<p>
	 
</p>

<p>
	This baby come with 4 functions:
</p>

<p>
	add zaz item to traders (similar my TraderSellZaz) compatible zaz 7.0se and higher (default riverwood)
</p>

<p>
	add normal clothing to traders (default riverwood)
</p>

<p>
	add special Sexy,Shame,Rich,Por keyworded items to traders (default riverwood)
</p>

<p>
	 
</p>

<p>
	This functions represented by each LSE flagged esp, 
</p>

<p>
	 
</p>

<p>
	i added a optional mod that makes all skyrim general traders, inns, blacksmitsh sell this stuff insted only riverwood vendors.
</p>

<p>
	And included a patch that fixes compatibility with USSEP.
</p>

<p>
	 
</p>

<p>
	This mod created for testing out new dom functions (and having fun same time).
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1330436" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1330436&amp;key=d25e01add9ab90d5c86cadd18fe868e3" data-fileext="7z" rel="">DOMTester V1.7z</a>
</p>

<p>
	 
</p>

<p>
	Intended usage:
</p>

<p>
	Start new game, this is the safest way. But not requered.. draw back is: the items show up after next trader inventory restock. So if you wish see and expereinece the stuff in it probably quickes way to use the magic word:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			coc riverwood
		</p>

		<p>
			 
		</p>

		<p>
			WARNING: DO NOT USE FOR TESTRUNS! DoM not like this way of game start! 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	if your se... akhm i wish to say adven... akhm so TESTRUNS happen to face some bug pls report here:
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="2907306" data-embedcontent="" data-embedid="embed131550463" scrolling="no" src="https://www.loverslab.com/topic/165206-paradise-halls-diary-of-mine-wip/?do=embed" style="height:407px;max-width:502px;"></iframe>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">15394</guid><pubDate>Wed, 22 Dec 2021 09:18:46 +0000</pubDate></item><item><title>My Big PAHE test bead "build up" advancment report no 1</title><link>https://www.loverslab.com/blogs/entry/15298-my-big-pahe-test-bead-build-up-advancment-report-no-1/</link><description><![CDATA[<p>
	Hello!
</p>

<p>
	 
</p>

<p>
	I thinking sahare with my dear leaders my advacments of my big PAAHE and PAHE based mods "big" test bead.<br />
	As you can see long time ago no news come from me about this topick, no other than in the workings.<br />
	Today post i plan sahare my findings and show you some of the problem i run in.
</p>

<p>
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			First i feel need make it clear one thing: i very deeply respect the hard work of mod creators, may this post feel different.<br />
			my english i think noe enught good to use proper words, i just try show one of the problems( a big one ) i found and my solutions for them.
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	So the big test bead i building... first oen can imagine or say:<br />
	just go to mods you need use read all the requierments and install it!<br />
	after that you ready for testing, if done all good.
</p>

<p>
	 
</p>

<p>
	Other thing important here:<br />
	as reporting a bug or errors, mod creators request papyrus error log. this is part of the normal procedure.<br />
	if a log show lot of missing requierment or other problems on game start, problaby the other part of the log going to be rejected.<br />
	Reason for this: missing files and requierments can and will cause lot of problems.<br />
	This is the reason why i need no missing file or no problem at game start!<br />
	To test this out i need start skyrim wait until main menu loads then quit, check the papyrus log.<br />
	i suggest all reader do it with curent load order in use after reading this post, soon all reader will see why i suggest this.
</p>

<p>
	 
</p>

<p>
	Be patient please.
</p>

<p>
	 
</p>

<p>
	So here is the mods i plan install: SL Framework, PAHE, HSH, DOM and all of the offical requierments<br />
	i copy here the officla requierments and make sure one row one mod name shown for more easy to see.
</p>

<p>
	you can skipp next part if you like.
</p>

<p>
	 
</p>

<p>
	---------------------<br />
	SEXLAB Framework 1.63 requierments:<br />
	---------------------<br />
	Skyrim Script Extender (SKSE) REQUIRES SKSE 2.1.2 OR NEWER<br />
	Address Library for SKSE Plugins<br />
	Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
</p>

<p>
	FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required.
</p>

<p>
	If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using
</p>

<p>
	SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
</p>

<p>
	SkyUI SE REQUIRES VERSION 5.0 OR NEWER<br />
	An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)
</p>

<p>
	 
</p>

<p>
	---------------------<br />
	PAHE SE requierments:<br />
	---------------------<br />
	Skyrim SE 1.5.39 minimum, tested working with newer current versions<br />
	SKSE SE v2.0.7 minimum, tested working with newer current versions<br />
	SkyUI SE<br />
	FNIS SE<br />
	SexLab Framework SE 1.63 - BETA 2<br />
	Zaz animation pack se V7 or 8
</p>

<p>
	 
</p>

<p>
	---------------------<br />
	HSH requierments above PAHE<br />
	---------------------<br />
	ZaZ Animation and asset packs up to version 7.0 OR Zaz Animation Pack 8.0 (+)<br />
	Hearthfires (I don't have the wherewithall to make this a soft requirement)<br />
	Paradise Halls Extended<br />
	Fuz Ro D-oh is highly recommended (and required for the quests and auctions)
</p>

<p>
	 
</p>

<p>
	---------------------<br />
	DOM requierments:<br />
	---------------------
</p>

<p>
	PAHE obviously and its requirements, <br />
	Sexlab, <br />
	sexlab aroused <br />
	and Zaz.
</p>

<p>
	SlaveTats if you want tears on sad and shocked slaves. Don't forget to reset Slavetats with MCM or it won't work.
</p>

<p>
	 
</p>

<p>
	---------------------<br />
	SlaveTats requierments:<br />
	---------------------<br />
	Special Edition:<br />
	JContainers, <br />
	RaceMenu, <br />
	SkyUI, <br />
	and SKSE SE
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	**************************************<br />
	okay so fallowing mods get installed:    <span style="font-size:16px;"><strong>&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt; THIS PART GOING TO BE IMPORTANT!!!!   &lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;</strong></span><br />
	**************************************<br />
	Skyrim SE 1.5.97<br />
	SKSE 2.0.19<br />
	USSEP - last patch for skyrim SE 1.5.97 ( if i not install it the log going to be puluted with unrelated things)<br />
	JContainers<br />
	Fuz roh Doh
</p>

<p>
	Sky UI<br />
	racemenu
</p>

<p>
	Fnis Behavior<br />
	fnis creature<br />
	XP32 Maximum Skeleton Special Extanded -xpmse.esp disalbed
</p>

<p>
	BHUNP<br />
	CBPC-CBP<br />
	Demoniac v1.12 UNP skin version<br />
	Boudyslide and outfit studio
</p>

<p>
	SexLab Framework 1.63<br />
	SL arused redux SE<br />
	ZAZ 8.0 rev3 UUNP version<br />
	Slavetats
</p>

<p>
	PAHE 804 Basic version<br />
	HSH voice pack 1.0 (HSH requierment)<br />
	HSH Basic version, patch for SL redux<br />
	DOM 2.0.8 with patch for hsh 
</p>

<p>
	 
</p>

<p>
	After instalaltion i run loot, Budyslide then FNIS. in this order.
</p>

<p>
	here is my current load order:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Skyrim.esm<br />
			Update.esm<br />
			Dawnguard.esm<br />
			HearthFires.esm<br />
			Dragonborn.esm<br />
			Unofficial Skyrim Special Edition Patch.esp<br />
			ZaZAnimationPack.esm<br />
			paradise_halls.esm<br />
			paradise_halls_farengars_study.esl<br />
			SexLab.esm<br />
			SexLabAroused.esm<br />
			SkyUI_SE.esp<br />
			paradise_halls_SLExtension.esp<br />
			RaceMenu.esp<br />
			FNIS.esp<br />
			PAH_HomeSweetHome.esp<br />
			SlaveTats.esp<br />
			BHUNP3BBB.esp<br />
			RaceMenuMorphsBHUNP.esp<br />
			DiaryOfMine.esp
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	So looks evrything okay to me we installed all the requiered file, run bodyslide and fnish as instructed.<br />
	"What can go wrong?" Evrything shuld okay from this point right?<br />
	LET SEE!
</p>

<p>
	 
</p>

<p>
	[12/09/2021 - 06:22:38AM] Papyrus log opened (PC)<br />
	[12/09/2021 - 06:22:38AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)<br />
	[12/09/2021 - 06:22:38AM] Memory page: 128 (min) 512 (max) 153600 (max total)<br />
	[12/09/2021 - 06:22:43AM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?<br />
	[12/09/2021 - 06:22:44AM] Cannot open store for class "slattractionmainscript", missing file?<br />
	[12/09/2021 - 06:22:44AM] Cannot open store for class "dse_dm_questutil", missing file?<br />
	[12/09/2021 - 06:22:44AM] Cannot open store for class "dse_dm_actiplaceablebase", missing file?<br />
	[12/09/2021 - 06:22:44AM] Cannot open store for class "dse_dm_questdevicemanager", missing file?<br />
	[12/09/2021 - 06:22:44AM] Cannot open store for class "dse_dm_questcontroller", missing file?<br />
	[12/09/2021 - 06:22:44AM] Cannot open store for class "dcc_dm_questcontroller", missing file?<br />
	[12/09/2021 - 06:22:44AM] Cannot open store for class "hr_havokchainscript", missing file?<br />
	[12/09/2021 - 06:22:44AM] Cannot open store for class "itfcorescript", missing file?<br />
	[12/09/2021 - 06:22:44AM] Cannot open store for class "tweakdfscript", missing file?<br />
	[12/09/2021 - 06:22:44AM] Cannot open store for class "slalloader", missing file?<br />
	[12/09/2021 - 06:22:51AM] VM is freezing...<br />
	[12/09/2021 - 06:22:51AM] VM is frozen<br />
	[12/09/2021 - 06:22:51AM] Log closed 
</p>

<p>
	 
</p>

<p>
	okay so lets count it!
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			11 missing file or class warning and only started the game. not loaded a saved game or started new one!
		</p>
	</div>
</blockquote>

<p>
	<br />
	okay let see what happen if i start a new game, this time i add the load order the "alternate start" mod.
</p>

<p>
	 
</p>

<p>
	here is the full log:<br />
	[12/09/2021 - 04:07:20PM] Papyrus log opened (PC)<br />
	[12/09/2021 - 04:07:20PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)<br />
	[12/09/2021 - 04:07:20PM] Memory page: 128 (min) 512 (max) 153600 (max total)<br />
	[12/09/2021 - 04:07:31PM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?<br />
	[12/09/2021 - 04:07:32PM] Cannot open store for class "slattractionmainscript", missing file?<br />
	[12/09/2021 - 04:07:32PM] Cannot open store for class "hr_havokchainscript", missing file?<br />
	[12/09/2021 - 04:07:32PM] Cannot open store for class "dse_dm_questutil", missing file?<br />
	[12/09/2021 - 04:07:32PM] Cannot open store for class "dse_dm_actiplaceablebase", missing file?<br />
	[12/09/2021 - 04:07:32PM] Cannot open store for class "dse_dm_questdevicemanager", missing file?<br />
	[12/09/2021 - 04:07:32PM] Cannot open store for class "dse_dm_questcontroller", missing file?<br />
	[12/09/2021 - 04:07:32PM] Cannot open store for class "dcc_dm_questcontroller", missing file?<br />
	[12/09/2021 - 04:07:32PM] Cannot open store for class "itfcorescript", missing file?<br />
	[12/09/2021 - 04:07:33PM] Cannot open store for class "tweakdfscript", missing file?<br />
	[12/09/2021 - 04:07:33PM] Cannot open store for class "slalloader", missing file?<br />
	[12/09/2021 - 04:07:39PM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound.<br />
	[12/09/2021 - 04:07:39PM] Cannot open store for class "mfgconsolefunc", missing file?<br />
	[12/09/2021 - 04:07:39PM] ERROR: Unable to obtain function call information - returning None<br />
	stack:<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.reload() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.SetDefaults() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.OnInit() - "sslSystemConfig.psc" Line ?<br />
	[12/09/2021 - 04:07:39PM] WARNING: Assigning None to a non-object variable named "::temp178"<br />
	stack:<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.reload() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.SetDefaults() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.OnInit() - "sslSystemConfig.psc" Line ?<br />
	[12/09/2021 - 04:07:56PM] ERROR: Static function ResetPhonemeModifier not found on object mfgconsolefunc. Aborting call and returning None<br />
	stack:<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.reload() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.SetDefaults() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.OnInit() - "sslSystemConfig.psc" Line ?<br />
	[12/09/2021 - 04:07:56PM] WARNING: Assigning None to a non-object variable named "::temp178"<br />
	stack:<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.reload() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.SetDefaults() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.OnInit() - "sslSystemConfig.psc" Line ?<br />
	[12/09/2021 - 04:08:03PM] VM is freezing...<br />
	[12/09/2021 - 04:08:03PM] VM is frozen<br />
	[12/09/2021 - 04:08:03PM] Saving game...<br />
	[12/09/2021 - 04:08:03PM] VM is thawing...<br />
	[12/09/2021 - 04:08:55PM] ERROR: Static function ResetPhonemeModifier not found on object mfgconsolefunc. Aborting call and returning None<br />
	stack:<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.reload() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.SetDefaults() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.Setup() - "sslSystemConfig.psc" Line ?<br />
	    [alias PlayerAlias on quest SexLabQuestFramework (08000D62)].sslSystemAlias.SetupSystem() - "sslSystemAlias.psc" Line ?<br />
	    [alias PlayerAlias on quest SexLabQuestFramework (08000D62)].sslSystemAlias.InstallSystem() - "sslSystemAlias.psc" Line ?<br />
	    [SexLabConfigurationMenu (08079840)].sslConfigMenu.OnSelectST() - "sslConfigMenu.psc" Line ?<br />
	    [SexLabConfigurationMenu (08079840)].sslConfigMenu.SelectOption() - "SKI_ConfigBase.psc" Line ?<br />
	    [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ?<br />
	[12/09/2021 - 04:08:55PM] WARNING: Assigning None to a non-object variable named "::temp178"<br />
	stack:<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.reload() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.SetDefaults() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.Setup() - "sslSystemConfig.psc" Line ?<br />
	    [alias PlayerAlias on quest SexLabQuestFramework (08000D62)].sslSystemAlias.SetupSystem() - "sslSystemAlias.psc" Line ?<br />
	    [alias PlayerAlias on quest SexLabQuestFramework (08000D62)].sslSystemAlias.InstallSystem() - "sslSystemAlias.psc" Line ?<br />
	    [SexLabConfigurationMenu (08079840)].sslConfigMenu.OnSelectST() - "sslConfigMenu.psc" Line ?<br />
	    [SexLabConfigurationMenu (08079840)].sslConfigMenu.SelectOption() - "SKI_ConfigBase.psc" Line ?<br />
	    [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ?<br />
	[12/09/2021 - 04:10:09PM] VM is freezing...<br />
	[12/09/2021 - 04:10:09PM] VM is frozen<br />
	[12/09/2021 - 04:10:10PM] Log closed
</p>

<p>
	 
</p>

<p>
	i just started a new game, accepted the basic pre set nord male character, waited until messages stoped comming.
</p>

<p>
	 
</p>

<p>
	Then moved mcm menu and chose install sexlab fraemwork.<br />
	after this installation finished i watied a bit then quit.
</p>

<p>
	 
</p>

<p>
	note, the log show one save event. this is the automatic save that happens after character creation complite.<br />
	now we see intresting new lines!
</p>

<p>
	<br />
	[12/09/2021 - 04:07:39PM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound.
</p>

<p>
	<br />
	[12/09/2021 - 04:07:39PM] Cannot open store for class "mfgconsolefunc", missing file? 
</p>

<p>
	[12/09/2021 - 04:07:56PM] ERROR: Static function ResetPhonemeModifier not found on object mfgconsolefunc. Aborting call and returning None<br />
	stack:<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.reload() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.SetDefaults() - "sslSystemConfig.psc" Line ?<br />
	    [SexLabQuestFramework (08000D62)].sslSystemConfig.OnInit() - "sslSystemConfig.psc" Line ? 
</p>

<p>
	 
</p>

<p>
	and some others.<br />
	this setup clearly going to useless for any testing.
</p>

<p>
	 
</p>

<p>
	to clear this mess up i need to do fallwoing things:<br />
	1-locate the source of the error message<br />
	2-locate what file/mod/mods are missing<br />
	3-locate the version of that mod/script that missing and dowload it.<br />
	4-locate the downloaded needed mod requierments for running, make sure the mod that should fix a problem not generate new ones.
</p>

<p>
	 
</p>

<p>
	keep in mind i need to do evry single error mesages this.<br />
	if i lucky adding one mod fix lot of error messages.
</p>

<p>
	some script file mentoned above are loverslab mods others can be found in nexus mods.<br />
	some of them are oldrim mod files.
</p>

<p>
	at the moment i not found good way to fix fallowing 2 error messages:
</p>

<p>
	 
</p>

<p>
	error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound. <br />
	this message come from racemenu.esp .<br />
	if i understand corectly the skee64.log racemenu try put worng .tri data to faces.
</p>

<p>
	 
</p>

<p>
	Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?<br />
	this one come from zaz 8.0 and higher.
</p>

<p>
	 
</p>

<p>
	The SE version not contain the requiered script file, same true the oldrim version.<br />
	this script called by a activator and this activator only one use in zaz test cell.<br />
	i found 2 solution for this error:
</p>

<p>
	1-delete the activator and one referenced instace of the activator using CK.
</p>

<p>
	this i consider very dangerus fix becuse no way to know may other mods make use this activator or referenced the deleted use in the test cell.
</p>

<p>
	2-add a emtpy file named: ZazOnTriggerEnterBindingsTMG.pex this one do nothing if activated, as nothing get deted if referenced by other mods risk of CTD far wloer.
</p>

<p>
	<br />
	i publish another blog post today. This post going to contain the list of real requierment of each mod that i posted here.<br />
	i plan mantain that blog post and update as i discover new requiered mods that fixes this type of issues.
</p>
]]></description><guid isPermaLink="false">15298</guid><pubDate>Sat, 11 Dec 2021 07:29:42 +0000</pubDate></item><item><title>TDF Testreport , leassons learned last week</title><link>https://www.loverslab.com/blogs/entry/15247-tdf-testreport-leassons-learned-last-week/</link><description><![CDATA[<p>
	I dont know how or where to start.
</p>

<p>
	 
</p>

<p>
	A LOT happened this week... Most important TDF aggresive prositution get a new version. or somethign similar. 
</p>

<p>
	 
</p>

<p>
	here is the link the topcik where more details can be read about and current happenings:
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="436139" data-embedcontent="" data-embedid="embed6276923926" scrolling="no" src="https://www.loverslab.com/topic/102948-paradise-halls-enhanced-pahe-special-edition-with-the-customary-addons/?do=embed" style="height:407px;max-width:502px;"></iframe>

<p>
	 
</p>

<p>
	My part of this effort testing TDF aggresive perositution 2.5.5 SE
</p>

<p>
	Thep lan is re use old script codes and expand on it.  My gaol this time to find out many bug as possible and cause of the bugs.
</p>

<p>
	 
</p>

<p>
	i reported 10 bugs, one false bug report included this.
</p>

<p>
	 
</p>

<p>
	i not tested the addon: independent hookers, nethier the full function of base prostitutes. no reason to do that before the bugs i found fixed.
</p>

<p>
	so this testing from my part on hold until bugfixes implemented.
</p>

<p>
	the original report can be read here with the reactions:
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="3517522" data-embedcontent="" data-embedid="embed9287569607" scrolling="no" src="https://www.loverslab.com/topic/102948-paradise-halls-enhanced-pahe-special-edition-with-the-customary-addons/?do=embed&amp;comment=3589617&amp;embedComment=3589617&amp;embedDo=findComment" style="height:306px;max-width:502px;"></iframe>

<p>
	 
</p>

<p>
	this time i tryed figure out the exact reasons for the cause of bugs. please keep in mind i not on expert script writer or mod creator. i posses very minimal knowlage about how this work.
</p>

<p>
	so in this reports i managed pin point soem cause of error. ( my big happy day <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /> )</span>
</p>

<p>
	(ok i know for others it is childp play)
</p>

<p>
	 
</p>

<p>
	on the other hand other bug cause not yet discovered! i put here maybe others that more expereince that me can figure out the reason behind it and explain to me:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
		</p>
		<br />
		<p>
			ERROR: alias DancerREF on quest BB_PlayerDanceQuest (0C01F8D4): Cannot clear a non-optional alias.<br />
			stack:<br />
			    [alias DancerREF on quest BB_PlayerDanceQuest (0C01F8D4)].ReferenceAlias.Clear() - "&lt;native&gt;" Line ?<br />
			    [BB_PlayerDanceQuest (0C01F8D4)].bb_playerdancequestscript.OnModEventEnd() - "BB_PlayerDanceQuestScript.psc" Line ? 
		</p>

		<p>
			 
		</p>

		<p>
			script file is: BB_PlayerDanceQuestScript<br />
			line 168<br />
			DancerRef.Clear()
		</p>

		<p>
			this one has not doing his job.<br />
			i have no idea why, maybe becuse this ordered before dance quest complited?
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Okay back to our may intrest: PAHE and PAHE based mods!
</p>

<p>
	 
</p>

<p>
	Tested comabt traning and combat traning effects on slaves. as requested clifton specificly i captured VEX from thif guild for this test.
</p>

<p>
	The problem with this vex alone not a great fighter but residents of ragged flagon can put out good fight and many of them present same time.
</p>

<p>
	to overcome this 2 difficulty i have 3 plan.
</p>

<p>
	plan 1:
</p>

<p>
	use a save from un modedd skyrim playtrought, a high level summoner-archer-illusion user character to kill evrything and capture vex as she under fear effect.
</p>

<p>
	( spoiler: this worked in secund run)
</p>

<p>
	 
</p>

<p>
	plan 2:
</p>

<p>
	use tdf aggresive prositution <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span>
</p>

<p>
	<span>great way to capture well guarded npcs! just ask the target need soem company? 99% say yes, set a lowest price so npc agre to play and start fallow the player...</span>
</p>

<p>
	<span>so the target fallow the player wahtever player moves... so can leed a npc to empty cell where can over powered or paralyze posioned.</span>
</p>

<p>
	 
</p>

<p>
	plan 3: (assasin style)
</p>

<p>
	paralyzis poision+long bow+iron arrow+sneak +muffle+invisibility
</p>

<p>
	paralized targets can be enslaved if i lucky no one detect i attacked vex.
</p>

<p>
	 
</p>

<p>
	opportunity plan:
</p>

<p>
	wait until vex go sleep then enslave. ( this happened on first try XD)
</p>

<p>
	 
</p>

<p>
	fun facts: vex can be captured with a low level character only need get there. i a high elf mage with novice hood has 180 magica this more than enught summon flame atronach.
</p>

<p>
	Flame atronach can do serius damage, with high elf mana regen dayli power, manna poitions and big manna pool nothing can stup the player reach the ragged flagon. vex can be captured as sleeping. no risk involved or using tdf prositution.
</p>

<p>
	 
</p>

<p>
	this tiem i done let say dubble testing. first after capture vex i punished them until fallowed my comabt and aggred fight for me.
</p>

<p>
	this time no dd item involved.
</p>

<p>
	result is ehh... simple comabt only give vex 1 point of comabt traning. punishing them not fighting give far more.
</p>

<p>
	the only problem if i not use "you not fight" exploit i canot train slave resanable combat traning  level. using pahe 8.0.4
</p>

<p>
	 
</p>

<p>
	then i moved testing with dd items. namly devious dwamer shuit
</p>

<p>
	this disigned for slaves encahnce their ability to fight give armor and other goodies. like slave not try escape.
</p>

<p>
	turned out this one not so helpful in slave traning.
</p>

<p>
	conlcusion is pahe 8.0.4 slave comabt traning is bugged.
</p>

<p>
	this going fixed to next version.
</p>

<p>
	 
</p>

<p>
	Leasson i leraned here is this:
</p>

<p>
	if new mod version realised ALWAYS go all the functions and futures of the mod.
</p>

<p>
	no question asked do it, if one thing changed mabye effect others that not forseen.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	After i done lot of testing PAHE base installation version i moved to test pahe Devious device addon.
</p>

<p>
	this adon add 2 special dwamer shuit to game this things can be crafted in smithing stations.
</p>

<p>
	 
</p>

<p>
	in my case i used add item menu becuse more simple than any other means.
</p>

<p>
	 
</p>

<p>
	i think important to give a note here:
</p>

<p>
	i not used to mutch DD based things so not to mutch prior epxperience about DD (realtive to pahe to say).
</p>

<p>
	to avoid nasty suprises i isntalled most basic version so hopefuly i encounter only pahe side of bugs and avoid bugs from DD framework.
</p>

<p>
	(it is huge mod and huge things ahrd to test and contain most tiems lot of bugs[ like skyrim XD])
</p>

<p>
	 
</p>

<p>
	so i not use diveces for him and other mods only humanoid females okay with dd this test so i need capture only female slaves.
</p>

<p>
	 
</p>

<p>
	testing pahe with dd items complipcated some times.
</p>

<p>
	reason for this is the fix that introduced to overcome naked bandit bug.
</p>

<p>
	this fix enabled or not. by default disabled.
</p>

<p>
	i run my first test with disabled version
</p>

<p>
	then enabled the fix and re run most of my tests.
</p>

<p>
	 
</p>

<p>
	the results show differences.
</p>

<p>
	looks like to me the naked bandit bug fix interfere some what with the dd framework.
</p>

<p>
	 
</p>

<p>
	here is the full reports:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			pahe 804 with Devious devices testruns reluslts and conclusions
		</p>

		<p>
			before main testing quick test results: (premiary results ( i hope i not butchered to mutch the word <img alt=":(" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/frown.png" title=":(" /> )
		</p>

		<p>
			i put lot of divice on a female slave.<br />
			after removing ebony straight jacket i not allowed put any nipple pircing, bra item or other items that normaly go under a jacket.
		</p>

		<p>
			after that i put mutliple jacket and this type of item on slave see screanshot one.<br />
			in theory my slave wearing all at same time but non shown as weared item.
		</p>

		<p>
			<br />
			during this test for sort peroid of time i enabled no naked bandit bug fix script in mcm menu. <br />
			but before using mara statue to start as pahe slave master i canged it back. i dont knwo this is effect on things or not.
		</p>

		<p>
			this run data copyd as pahe804-dd-run 1-first ddtest.papyrus-0.log
		</p>

		<p>
			after this quick run down i changed load order and remade a base starting point save.<br />
			this re-made load order contain pretyer bandits, so more female subject more easy to find and capture.<br />
			this new start and system set up run log named run 3.
		</p>

		<p>
			main test runs:
		</p>

		<p>
			 
		</p>

		<p>
			run 4<br />
			start as pahe slaver<br />
			captured first female slave ( other than ingrid) and force them iron chain harnes+full set of "addons for this type of restrain"
		</p>

		<p>
			observed in game effects:<br />
			Anomaly #1<br />
			after punishing with sex one time this slave start behave as higly submisive slaves do.<br />
			at submision 5 and sextraning 3,2 i get the option order them "talk me as slave do" so statrted the respect traning.
		</p>

		<p>
			anomaly #2<br />
			slaves can be tied up no mater what things slave wearing
		</p>

		<p>
			anomaly #3<br />
			slaves wearing special gloves that block any interaction with items by hand maters not in combat.<br />
			if slave wish to fight he/she can use magic in fight
		</p>

		<p>
			run 5
		</p>

		<p>
			no major problem surfaced<br />
			known ones re sourfaced:<br />
			slaves able to cary wepon and fight in combat this thing that player canot do.
		</p>

		<p>
			 
		</p>

		<p>
			run 6<br />
			no major problem found, log anlyzis show this:
		</p>

		<p>
			error log anylizis show this mess:<br />
			[12/04/2021 - 07:52:01AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF00082A)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1182<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:52:01AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF00082A)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1187<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:52:06AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF00082A)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1182<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:52:06AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF00082A)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1187<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:52:07AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF000D5D)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1182<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:52:07AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF000D5D)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1187<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:52:12AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF00082A)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1182<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:52:12AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF00082A)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1187<br />
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:52:12AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF000D5D)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1182<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:52:12AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF000D5D)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1187<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:50:39AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF000D5D)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1182<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:50:39AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF000D5D)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1187<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:50:45AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF000D5D)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1182<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:50:45AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF000D5D)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1187<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:50:50AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF000D5D)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1182<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			[12/04/2021 - 07:50:50AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    [ (FF000D5D)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1187<br />
			    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292<br />
			----------------<br />
			ERROR 1<br />
			----------------<br />
			[12/04/2021 - 08:11:22AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:
		</p>

		<p>
			    [ (FF00082A)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?
		</p>

		<p>
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1224
		</p>

		<p>
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292 
		</p>

		<p>
			this first error report say:<br />
			"PAHSlave.psc" Line 1224<br />
			i looking source file from paradisehalls.bsa and pahslave.psc has 863 lines.
		</p>

		<p>
			after that i went check paradisehalls_SL extension bsa.<br />
			this time i have luck on my side this contains 2333 line (omg this is lot of code, i can't imagine how hard to code this all stuff!)
		</p>

		<p>
			if i understand right pahe SL scripts owerite PAHE scripts.<br />
			so from now i reference only the script source that come from pahe_sl bsa.<br />
			(and i hope this done by game engine to)<br />
			here is the line that referenced in error log:<br />
			            ElseIf (!self_ref.WornHasKeyword(Pah_Dwarven_Device) &amp;&amp; self_ref.WornHasKeyword(PAH.DD_PlugVaginal))
		</p>

		<p>
			intresting i not found keyword in pahe, pahe_sl, or any dd related pahe addon that match this: pah.DD_plugVaginal<br />
			i know nothing about naming so maybe i can ignore "pah." part of the keyword?<br />
			any way i checked all the armor keywoeds in "Pahe_Dwarven_Devious_suits.esp" to make sure armor has no this keyword in it.<br />
			no mutch.<br />
			to me looks like this keyword non existant. ( or i messed up smething with my installation?)<br />
			lets move on!<br />
			secund line 292 referenced in the error point this line:<br />
			        TestShouldHaveFought()
		</p>

		<p>
			this thing i think has no point here. i mean the error message say: "canot check worn items aginst none keywordstack"<br />
			the line 292 is part of the script that check slave how fight well if i understand all well here is the full script part:
		</p>

		<p>
			Event OnUpdate()<br />
			    if !PlayerRef<br />
			        PlayerRef = Game.GetPlayer()<br />
			    EndIf<br />
			    Actor _slave = GetActorRef()<br />
			    <br />
			    If actor_alias &amp;&amp; actor_alias != pah_stub<br />
			        Regen()<br />
			        TestShouldHaveFought()<br />
			        If _slave.getLevel() &lt; PlayerRef.getLevel()<br />
			            UpdateStrength2()<br />
			        EndIf<br />
			        HandlePunishmentOnUpdate()<br />
			        BehaviourOnUpdate()<br />
			        ClearSDOnTick()<br />
			        PlayIdlesOnTick()<br />
			    else<br />
			        BeforeClear()<br />
			    EndIf<br />
			EndEvent
		</p>

		<p>
			honestly i not understand whats hapening this part, probably not important related to bug i found.
		</p>

		<p>
			----------------<br />
			Error 2<br />
			----------------
		</p>

		<p>
			[12/04/2021 - 07:52:01AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:<br />
			    <br />
			[ (FF00082A)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?<br />
			    <br />
			[alias Slave002 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1187<br />
			    <br />
			[alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292
		</p>

		<p>
			<br />
			line 1187 looks like this:<br />
			                ElseIf (!self_ref.WornHasKeyword(Pah_Dwarven_Device) &amp;&amp; self_ref.WornHasKeyword(PAH.DD_PlugAnal))
		</p>

		<p>
			again "PAH.DD_PlugAnal" not exist in items.
		</p>

		<p>
			----------------<br />
			Error 3<br />
			----------------<br />
			same exact error message as error 1 ignoring
		</p>

		<p>
			----------------<br />
			Error 4<br />
			----------------<br />
			same as error message 2 ignoring
		</p>

		<p>
			this patern repet it self for remaining part of the errors so ignoring.
		</p>

		<p>
			----------------<br />
			Error 5<br />
			----------------
		</p>

		<p>
			[12/04/2021 - 08:11:26AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:
		</p>

		<p>
			    [ (FF000D8A)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?
		</p>

		<p>
			    [alias Slave005 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1229
		</p>

		<p>
			    [alias Slave005 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292
		</p>

		<p>
			line 1229<br />
			            ElseIf (!self_ref.WornHasKeyword(Pah_Dwarven_Device) &amp;&amp; self_ref.WornHasKeyword(PAH.DD_PlugAnal))
		</p>

		<p>
			same as other cases.<br />
			okay from this point i dicided check for this expression full script file and note here where this line can be found!<br />
			lines:<br />
			1187<br />
			1198<br />
			1229<br />
			1240
		</p>

		<p>
			----------------<br />
			Error 6<br />
			----------------<br />
			[12/04/2021 - 08:23:54AM] ERROR: Cannot check worn items against a None keyword<br />
			stack:
		</p>

		<p>
			    [ (FF00082A)].Actor.WornHasKeyword() - "&lt;native&gt;" Line ?
		</p>

		<p>
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1182
		</p>

		<p>
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 292 
		</p>

		<p>
			line 1182:<br />
			                ElseIf (!self_ref.WornHasKeyword(Pah_Dwarven_Device) &amp;&amp; self_ref.WornHasKeyword(PAH.DD_PlugVaginal))
		</p>

		<p>
			okay based on last search i do it the same agin! ook for this string in the source and put here what i found:<br />
			1182<br />
			1193<br />
			1224<br />
			1235
		</p>

		<p>
			and just for make sure i spot evrything i searched for this term:<br />
			"PAH.DD_PlugVaginal"<br />
			1180<br />
			1182<br />
			1191<br />
			1193<br />
			1222<br />
			1224<br />
			1233<br />
			1235
		</p>

		<p>
			same for "PAH.DD_PlugAnal"<br />
			1185<br />
			1187<br />
			1196<br />
			1198<br />
			1227<br />
			1229<br />
			1238<br />
			1240
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	the test report above only for the no naked bandit bug fix tests.
</p>

<p>
	this report contain a mistake from me, i thinked the keyword is the source of problems.:
</p>

<p>
	"PAH.dd_plugvaginal"
</p>

<p>
	turned out not. as clifton told me one of the other script made this reference to the original dd keyword.
</p>

<p>
	 
</p>

<p>
	leason learned:
</p>

<p>
	keywords can be triccky sometimes.
</p>

<p>
	need more education about scripting to find out scripting errors...
</p>

<p>
	 
</p>

<p>
	okay let show you some intrsintg findings if some one happen to enable the naked bandit fix...
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			here is the mcm option first:
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1318232" data-ratio="56.25" width="1200" alt="1907567443_settingsinuserun7andup.png.07b8a12d182da06d61311623cccfd763.png" src="https://www.loverslab.com/uploads/monthly_2021_12/1907567443_settingsinuserun7andup.png.07b8a12d182da06d61311623cccfd763.png" />
		</p>

		<p>
			 
		</p>

		<p>
			here is the one side effect if i use with panel plug that come with dwaner shuit plugin
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1318231" data-ratio="56.25" width="1200" alt="2056781698_DDnotdetectthepanelplug.png.830b475d9540beb809fcc3ff69cba89e.png" src="https://www.loverslab.com/uploads/monthly_2021_12/2056781698_DDnotdetectthepanelplug.png.830b475d9540beb809fcc3ff69cba89e.png" />
		</p>

		<p>
			 
		</p>

		<p>
			this pickture taken after my famale test character have some fun with a slave wearing the plugin panel.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	based on my findings hopefully most of the bugs get fied in the next update to PAHE <img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" />
</p>

<p>
	 
</p>

<p>
	so i can go and look for others or maybe new ones XD
</p>

<p>
	 
</p>

<p>
	LOG files about my testings:
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1318236" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1318236&amp;key=05aed1905725938e7e127b7ce95c4a8d" data-fileext="log" rel="">PAHE804-DD test-Run 1-first quick testrun-Papyrus.1.log</a><a class="ipsAttachLink" data-fileid="1318237" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1318237&amp;key=a156e27c064dead4cee6568c0756a089" data-fileext="log" rel="">PAHE804-DD test-Run 3- new game initPapyrus.2.log</a><a class="ipsAttachLink" data-fileid="1318238" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1318238&amp;key=4b9271f3e2b012bdacf805eae1f90bbb" data-fileext="log" rel="">PAHE804-DD test-run 4-bandit capture 1-Papyrus.1.log</a><a class="ipsAttachLink" data-fileid="1318241" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1318241&amp;key=f693566193a7bd4beac355fa21ff705d" data-fileext="log" rel="">PAHE804-DD test-Run 8-DD report error and check log-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1318240" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1318240&amp;key=f8bad07a1eb7dd16e0306a10dfad0d8e" data-fileext="log" rel="">PAHE804-DD test-Run 7-outif fix on bugs-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1318239" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1318239&amp;key=0e271bb3b3b24ff3650a79c269a2ce6c" data-fileext="log" rel="">PAHE804-DD test-Run 6-more DD testing on random bandits-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1318242" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1318242&amp;key=376e2d1ecc650db1bafb14d991da5a61" data-fileext="log" rel="">PAHE804-DD test Run 5- testing other bandits dd items -Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1318243" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1318243&amp;key=db442b48b09c14d1036fa406e66a9141" data-fileext="log" rel="">PAHE804-DD test-Initialize tests-Run 0-Papyrus.0.log</a>
</p>

<p><a href="https://www.loverslab.com/uploads/monthly_2021_12/1089748432_Slavefailtousedditems.png.35d54bddf9aad5bc7981e70e794a3487.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="1318234" src="https://www.loverslab.com/uploads/monthly_2021_12/1089748432_Slavefailtousedditems.png.35d54bddf9aad5bc7981e70e794a3487.png" data-ratio="56.25" width="1920" class="ipsImage ipsImage_thumbnailed" alt="Slave fail to use dd items.png"></a></p>]]></description><guid isPermaLink="false">15247</guid><pubDate>Sun, 05 Dec 2021 21:47:22 +0000</pubDate></item><item><title>How i test Skyrim mods part 2 - About mod requierments...</title><link>https://www.loverslab.com/blogs/entry/15167-how-i-test-skyrim-mods-part-2-about-mod-requierments/</link><description><![CDATA[<p>
	Based ony my recent experiences finding out what is a mod requierments not as easy.
</p>

<p>
	 
</p>

<p>
	One can think as me reading the installation section of the mod page enught. some times not at least if you wish see nice empty papyrus log.
</p>

<p>
	As i need to see to close out other mods faulty as possibility my testing.
</p>

<p>
	 
</p>

<p>
	In my expereince missing requerment errors pop up on skyrim start or new game start/game load.
</p>

<p>
	so realtive easy to find out some file/script/mod missing.
</p>

<p>
	At least from script side, texture side maybe bit more complicated.
</p>

<p>
	 
</p>

<p>
	Here is my recent experience about this topcik:
</p>

<p>
	As a reader may know i started build up a big mod heavy load order for testing out PAHE and PAHE based mods. One time my experiemntal load order contained near 100 active plugins.
</p>

<p>
	I just mixe all the mods i think i going to need and test it out quick and then do some play testing check out stable and evrything okay or not.
</p>

<p>
	 
</p>

<p>
	This ended up a mess. i need this teast bed script error free as possible. this one not.
</p>

<p>
	this one filled with tons of error messages. so i started remove mods from load order to find out what mods cause problems. turned out not one but lot of them.
</p>

<p>
	 
</p>

<p>
	secund thing turned out lot of mods has lot of requerment that not listed in mod page. dont misunderstand me: witout this requerments said mod working fine. but generate script log errors.
</p>

<p>
	here is example:
</p>

<p>
	 
</p>

<p>
	My recent tests show Devious Devices SE need this mods to installed to start run without any error message:
</p>

<p>
	 
</p>

<p>
	-engine fixes<br />
	-skse<br />
	-adress libary<br />
	-Jcontainers<br />
	-Consoleutil
</p>

<p>
	-fiss
</p>

<p>
	 
</p>

<p>
	-Fnis<br />
	-Fnis creature pack<br />
	-Fnis spells<br />
	-fnis sexy move
</p>

<p>
	 
</p>

<p>
	-xp32MSSE SE version
</p>

<p>
	-skyui<br />
	-race menu
</p>

<p>
	 
</p>

<p>
	-CBBE/UUNP body+skin
</p>

<p>
	-body slide and outfit studio for generated morphs
</p>

<p>
	 
</p>

<p>
	-sexlab<br />
	-sex lab arused redux
</p>

<p>
	 
</p>

<p>
	i using skse 2.0.19
</p>

<p>
	 
</p>

<p>
	some times finding out what mods contain needed script not so easy.
</p>

<p>
	another example:
</p>

<p>
	 
</p>

<p>
	PAHE 8.0.4 try get use SexLab Attraction SE
</p>

<p>
	plroblem is in apapyrus log i see this:
</p>

<p>
	 
</p>

<p>
	 Cannot open store for class "slattractionmainscript", missing file?
</p>

<p>
	 
</p>

<p>
	so minimal brain work needed figure out what file needed.
</p>

<p>
	most modcreators use sl tag as indicate SexLab framework based mod. so i cut this out same as mainscript part. and searched the conversion topcik for attraction then sl attraction.
</p>

<p>
	 
</p>

<p>
	i type this down here i hope this way i can help others find out what loking for.
</p>

<p>
	 
</p>

<p>
	Lessons i learned for 2 weak tryal and error as i trying make my big pahe test bead working:
</p>

<p>
	add only one mod at the time to the mod list
</p>

<p>
	after added a mod start the game, use new game start to check out requierments for the mod.
</p>

<p>
	play a littile the game see mods works together and function as intended.
</p>

<p>
	 
</p>

<p>
	do this if need relative script error free game setup.
</p>

<p>
	 
</p>

<p>
	about some of my modding "experiences":
</p>

<p>
	"one bug can hide other bugs"
</p>

<p>
	if dear reader you use milk mod economy with pahe 8.0.4 and install milk mod economy pahe plugins. so pahe and milk mod economy can work together.
</p>

<p>
	so if you do it you get lot of pahe error message on game start. but the errors change if one use DoM with exact same setup same happen if in PAHE you capture a slave.
</p>

<p>
	 
</p>

<p>
	Reason for this simply this: pahe 8.0.4 at the moment give strange error messages if you own zero slave, this eror message gone as soon as one own at least one slave.
</p>

<p>
	DOM handle bit different same array so this error get fixed if DoM installed.
</p>

<p>
	 
</p>

<p>
	in the end the error messsage about pahe change error message about milk mod economy error message.
</p>

<p>
	so all in all some cases one bug lead another bug or problem or hide other bugs.
</p>

<p>
	 
</p>

<p>
	this bug things i mention here can be found if mods installed one by one and some playtest done beatwen installation. this way one can spot the difference beatwen milk mod economy installed and not installed.  this is why may wise keep logs in separate folder and rename or tag them some way. tnd what is the source of problems.
</p>

<p>
	 
</p>

<p>
	Final strange experience with MO2
</p>

<p>
	 
</p>

<p>
	this one use memory yes?
</p>

<p>
	if a proplan use memory can sensitive memory based problems...
</p>

<p>
	to me happened i have a strange error during testing my mods i disalbed evry mod i think can be source of it and error remained same.
</p>

<p>
	 
</p>

<p>
	then i quited mo2 then started agin... the error message i got removed instant.
</p>

<p>
	i dont know why but my mo2 failed to "remove" some mods and data. 
</p>

<p>
	 
</p>

<p>
	leason learned:
</p>

<p>
	if lot of change done in mods: like removing mods, changing load order. especiali removing mods from setup, disalbing etc. time to time restart mo2 
</p>

<p>
	 
</p>

<p>
	hmm maybe i need some time write down lessons learned about modding skyrim se...
</p>

<p>
	 
</p>

<p>
	Anyway i done today the writing... <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span>
</p>

<p>
	<span>Maybe tomorow or next week i come with other experiences. or even better: mod setups for testing! <span><img alt=":D" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smiley.png" title=":D" /></span></span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">15167</guid><pubDate>Sat, 27 Nov 2021 20:30:28 +0000</pubDate></item><item><title>What mod you use with PAHE?</title><link>https://www.loverslab.com/blogs/entry/15008-what-mod-you-use-with-pahe/</link><description><![CDATA[<p>
	Hello!
</p>

<p>
	 
</p>

<p>
	I Request information about PAHE users what other mods use. Pls put it in the comments.
</p>

<p>
	 
</p>

<p>
	Reason's for this request:
</p>

<p>
	 
</p>

<p>
	#1
</p>

<p>
	I wish test PAHE and DOM with mods that other users probably going use with it. So more bug come to light probably
</p>

<p>
	 
</p>

<p>
	#2
</p>

<p>
	if the tested mod "survive" this everiment probably safe to say its stable and okay
</p>

<p>
	( expecting load order longer than 80+ plugin)
</p>

<p>
	 
</p>

<p>
	#3
</p>

<p>
	Plan publish the list of mods and how to install/sett up this mods in the future.
</p>

<p>
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			The modlist so far:
		</p>
	</div>
</blockquote>

<p>
	To experiment with this idea i first made a settup that contain all the mods that PAHE support, and all the mods i found that need PAHE to function.
</p>

<p>
	If i missed a mod please let me know and i put it! ( or at least try... hope nothing get broken <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /> )</span>
</p>

<p>
	 
</p>

<p>
	Sort list of PAHE based mods in use:
</p>

<p>
	PrAdise Halls Enchancted reloaded -PAHE
</p>

<p>
	Slavers Spell book
</p>

<p>
	PAH - And you get a slave!- YAGAS
</p>

<p>
	Home Sweat Home - HSH
</p>

<p>
	PAH Slave Cart
</p>

<p>
	Diary Of Mine - DOM
</p>

<p>
	 
</p>

<p>
	Complite list of mods in use:
</p>

<p>
	(Total 54 plugin in load order, 52 active)
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			<span>Requiered mods:</span>
		</p>

		<p>
			 
		</p>

		<p>
			[Error fixes and basic resource mods]
		</p>

		<p>
			 
		</p>

		<p>
			SKSE 2.0.0.19
		</p>

		<p>
			addres libary
		</p>

		<p>
			MFG fix   ---fix many error messages in logs
		</p>

		<p>
			Stay at system page
		</p>

		<p>
			JContainers SE
		</p>

		<p>
			EZ2C Dialoge Menu 
		</p>

		<p>
			Display enemy level  
		</p>

		<p>
			Fuz Roh Doh
		</p>

		<p>
			 
		</p>

		<p>
			FNIS + FNIS Spells + FNIS Creature pack
		</p>

		<p>
			Boudy slide outfit studio
		</p>

		<p>
			XP32 Maximum Skeleton Special Edition Extanded ----XPMSE.esp disalbed in load order we dont need it!
		</p>

		<p>
			 
		</p>

		<p>
			<span>USSEP  -- fix tons of error message in logs and in game</span>
		</p>

		<p>
			SKY UI + flashing game save fix
		</p>

		<p>
			 
		</p>

		<p>
			[PAHE and PAHE addons Requierments]
		</p>

		<p>
			Alternate start
		</p>

		<p>
			My Home is Your Home plus (MHiYH 2plus)
		</p>

		<p>
			Skyrim Immersive Creatures SE
		</p>

		<p>
			 
		</p>

		<p>
			Sex Lab Framework SE 1.63 Beta 9
		</p>

		<p>
			SL Arused SSE
		</p>

		<p>
			TDF Aggresive Prositutution + Legendary addon for SE
		</p>

		<p>
			 
		</p>

		<p>
			ZAZ 8.0 Rev 2 CBBE
		</p>

		<p>
			Zap Alternate pillories SE  -- replaces pillories for ZAZ, check it out! 
		</p>

		<p>
			 
		</p>

		<p>
			Devious Devices 5.1
		</p>

		<p>
			 
		</p>

		<p>
			[The Slavers Spellbook requierments]
		</p>

		<p>
			SL Hentai Pregnancy
		</p>

		<p>
			 
		</p>

		<p>
			[YAGAS and HSH Requierments for full function]
		</p>

		<p>
			Interactive BDSM SE v0.3
		</p>

		<p>
			Milk Mod Economy
		</p>

		<p>
			SOS  -- for option to male liking
		</p>

		<p>
			 
		</p>

		<p>
			[DOM Requierments]
		</p>

		<p>
			SL Slave tats
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	My very quick test show some script lagging  to my suprise looks like evrything working. i used latest PAHE, HSH, YAGAS, DOM version for my quick test.
</p>

<p>
	 
</p>

<p>
	To make more user frendly and realistick... i added:
</p>

<p>
	-Prettyer bandits
</p>

<p>
	-CBPC-CBP  ( HDT-SMP i fear to mutch for this setupp)
</p>

<p>
	-SL Anim loader + some animation
</p>

<p>
	-Laura Bondage Shop  --- so i can buy now more DD item and keys
</p>

<p>
	-Immersive Word encounters SE  -- more option to encounter new potential slaves! <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span>
</p>

<p>
	 
</p>

<p>
	So agin what mod should i add this mod list for testing?
</p>

<p>
	Please write here in the comments OR send my in PM. 
</p>

<p>
	 
</p>

<p>
	My very long term plan make a working loong load order with PAHE and PAHE based mods in center make a looooong test play and post it the events with screanshots here.
</p>
]]></description><guid isPermaLink="false">15008</guid><pubDate>Tue, 09 Nov 2021 20:27:00 +0000</pubDate></item><item><title>How i test Skyrim mods part 1</title><link>https://www.loverslab.com/blogs/entry/14941-how-i-test-skyrim-mods-part-1/</link><description><![CDATA[<p>
	Hello!
</p>

<p>
	 
</p>

<p>
	I think wise i sahare how i do testing, what tools i using. Maybe this help or encorage others to do the same.
</p>

<p>
	 
</p>

<p>
	Why i do testing:
</p>

<p>
	I wish give something the others that create fantastic free mods for skyrim!
</p>

<p>
	I not own the skill and knowlage to make mods, i can install them and play them. Figured out if i test mods it is great help mod creators. this way mods i like can be made better, less buggy.
</p>

<p>
	 
</p>

<p>
	What need to do testing:
</p>

<p>
	First i suggest use mod manager i personaly use Mod organizer 2. Reason simple: this one allow me to switch quick on or off many mods thx to profile system.
</p>

<p>
	 
</p>

<p>
	Secund SEEdit latest version, sadly its not easy to get as it not uplodaed to nexus. one need to go xedit discord server and download from here the latest version. then rename the xedit file to sseedit.
</p>

<p>
	not complicated.
</p>

<p>
	to get discord easy way download nexus version open up and inside you find the link to discord.
</p>

<p>
	 
</p>

<p>
	Third CAO or Chatedral Asset Optimizer . i use this becuse i play Skyrim SE version, Many great mod made for skyrim and ported SE. Some times thing go shout so i run all tested mods first trought this one to see evrything okay or not.
</p>

<p>
	 
</p>

<p>
	Fourth and finaly: notepad. not kidding. i using this to make quick notes during the testing. what i done what order. if i find a bug or error more easy to reproduce if i know what exactly i done before bug tiggered.
</p>

<p>
	 
</p>

<p>
	and the point i nearly forget: need to know how the tested mod exactly work! What expected to happen if i do this or do that.
</p>

<p>
	 
</p>

<p>
	Preparation for testing:
</p>

<p>
	First need to ask what i need to do testing? in my expereince lot of time i need replicate steps to see what happen. This only work good if no test everiment changed. i need mods that not changed, manpiulated. need realy clean installation evrithing. 
</p>

<p>
	 
</p>

<p>
	To make sure all things okay i use a separate mo2 instance for pahe testing. i install here mods that required for the tests. This allow me easy to repet tests, or set up new test runs.
</p>

<p>
	No un needed mods around, only mods that revelant for testing.
</p>

<p>
	 
</p>

<p>
	Before i start testing new pahe or dom or any PAHE based mod version first i make a copy of existing template test profile i made.
</p>

<p>
	  This template profiles has pre selected mods in it that requiered for testing and the ini files to pre sett up.
</p>

<p>
	 
</p>

<p>
	I put here my papyrus ini settings i use for testing most cases:
</p>

<p>
	[Papyrus]
</p>

<p>
	bEnableLogging=1
</p>

<p>
	bEnableProfiling=0
</p>

<p>
	bEnableTrace=0
</p>

<p>
	bLoadDebugInformation=0
</p>

<p>
	fPostLoadUpdateTimeMS=2000
</p>

<p>
	 
</p>

<p>
	if i need lot of data what happening during testing i use this:
</p>

<p>
	[Papyrus]
</p>

<p>
	bEnableLogging=1
</p>

<p>
	bEnableProfiling=1
</p>

<p>
	bEnableTrace=1
</p>

<p>
	bLoadDebugInformation=1
</p>

<p>
	fPostLoadUpdateTimeMS=2000
</p>

<p>
	 
</p>

<p>
	Honestly i like more use first version, that one only log very important error events. latter if used with SL framework produce very big log files not as easy to look for, If i need find specific error.
</p>

<p>
	 
</p>

<p>
	ini settings can be changed in mo2 ini editor or can be found documents/my games/Skyrim SE/
</p>

<p>
	 
</p>

<p>
	the profile settings in mo2 allow as use separate ini files all our profiles i use this as separate save files to to aviod mixing things.
</p>

<p>
	 
</p>

<p>
	i suggest use Skyrim SE in windowed mode for testing. during testing CTD or freeze can happen if things go bead.
</p>

<p>
	in that case if things go realy bead can freze windozs so hard that computer reset needed. in my experience if i run windowed mode i have a chanse to alt+tab out and initiate close of skyrim from outside. if not run windowed mode many times i needed restart pc manulay that was not good.
</p>

<p>
	 
</p>

<p>
	other reason to use windowed mode if you need to fallow specific steps! set windo size smoler than you monitor so skyrim not take full monitor space, notepad can be open same time as sykrim and can be seen this way.
</p>

<p>
	more easy this way fallow specific steps as trying reproduce some error. and more easy tab out and make note about tings happened.
</p>

<p>
	 
</p>

<p>
	i use this method to record things done during the testing. this way risk forgeting important littile details minimal.
</p>

<p>
	 
</p>

<p>
	Before do any testing make sure understand what requierment mod has and make sure run FNIS before run the test. <span><img alt=":)" data-emoticon="" src="https://www.loverslab.com/resources/emoticons/smile.png" title=":)" /></span>
</p>

<p>
	 
</p>

<p>
	okay this it for today, next part i write down how i selected mods for test and made my templates, i sahare some of them.
</p>

<p>
	 
</p>

<p>
	If any one has any advice what can be done better/what i do wrong please share me in the comments!
</p>
]]></description><guid isPermaLink="false">14941</guid><pubDate>Tue, 02 Nov 2021 19:52:43 +0000</pubDate></item><item><title>My PAHE 8.0.4 Testreport First series of tests</title><link>https://www.loverslab.com/blogs/entry/14917-my-pahe-804-testreport-first-series-of-tests/</link><description><![CDATA[<p>
	Below the line one can read my full Testreport about PAHE 8.0.4, i may update this post if i exectue new tests.
</p>

<p>
	Test log files end of entry.
</p>

<p>
	--------------------------------------------------------------------------------------------------------------------------------
</p>

<p>
	 
</p>

<p>
	Testreport for PAHE 8-0-4
</p>

<p>
	<br />
	---------------------<br />
	Tool Tests:<br />
	---------------------<br />
	Goal is to make sure all file installed is okay and no any bug or problem that can be detected from external tools.
</p>

<p>
	 
</p>

<p>
	*********************<br />
	SSEDIT (using XEdit 4.0.3h, downloaded from offical discord):<br />
	*********************<br />
	paradise_halls.esm - passed; no errors<br />
	farengarstudis.esp - passed; <br />
	paradise_hall_SLExtension.esp - FAIL - 141 Identical to master found! ; no error<br />
	paradise_halls_fellglow_slave_camp.esp - FAIL - 3 Identical to master found! 2 deleted references found ; no errors<br />
	Safe to ignoee known fals positive report!
</p>

<p>
	Result:<br />
	Passed (mostly)<br />
	WARNING: Deleted the tested pahe files using original downloaded version for other tests!
</p>

<p>
	 
</p>

<p>
	---------------------<br />
	Test play<br />
	---------------------<br />
	Current test goals:<br />
	1-Conform PAHE reboot bug is fixed<br />
	2-Confrom Fellglow slave camp bugs fixed<br />
	3-Confrom killing slaves not tigger bug spam<br />
	4-Males item equip after sex are okay<br />
	5-Generaly check evrithing work as intended<br />
	6-Make base line test data for future DOM testing
</p>

<p>
	 
</p>

<p>
	*********************<br />
	Mods in use:<br />
	*********************<br />
	Using my "Normal" Test bead mods:
</p>

<p>
	SKSE 2.0.19<br />
	USSEP<br />
	MFG fix<br />
	JContainers SSE<br />
	Adress libary<br />
	EZ2C dialoge menu<br />
	DisplayEnemyLevel<br />
	Fuz Roh Doh
</p>

<p>
	Sky ui+fix SSE<br />
	Racemenu SSE - RACEMENUPLUGIN.ESP disabled<br />
	XP32 skeleton - ESP DISABLED! SOS compatility patch in use!<br />
	FNISH with spell and creature addon<br />
	Alternate start
</p>

<p>
	CBBE - vanilla shape, no optional racemnu plugins<br />
	Femine Argonian Textures - CBBE<br />
	Femine Khajiit Textures - CBBE<br />
	High Poli Vanilla hair<br />
	SOS - SOS Skeleton not installed<br />
	CBPC-CBP
</p>

<p>
	Sex Lab Framework beta 9<br />
	Zaz cbbe rev 2.0<br />
	SL Animation Loader plus some animation mod
</p>

<p>
	PAHE 8.0.4<br />
	Disabled all addons that has missing master(s)
</p>

<p>
	 
</p>

<p>
	*********************
</p>

<p>
	Testrun plan ( this part usualy fails to happen as planned XD )<br />
	*********************
</p>

<p>
	Run 0 - start new game, set up mcm menus, install what needed.<br />
	Run 1 - spawn riverwood, patreon of inn, move emebrshard mine capture 1 bandit run pahe rebot test<br />
	Run 2 - go inside the embershard mine and do general testing ( slave traning, slave try escape, slave in combat )<br />
	Run 3 - go fellglow slave camp sell some slaves, check fixes working or not, restart pahe to make sure evrything okay<br />
	Run 4 - time to run sex tests ( and make pictures to share with others ), make use TDF prositution plugin so slave - slave sex happen<br />
	Run 5 - break test: capture all bandits: near guardian stone camp, bleack fall barow exterior and interior entry, withrun watch. Realise some slaves, kill slaves restart pahe<br />
	Run 6 - tool tests "farenger items" whip,leash collar, healing hand,flame,soultrap, leather cuffs, iron cuffs on slaves
</p>

<p>
	 
</p>

<p>
	*********************<br />
	The actual testruns:<br />
	*********************
</p>

<p>
	Run 0<br />
	Goal: start new game, set up mcm menus, install what needed.<br />
	MCM Settings changes from the default:<br />
	PAHE<br />
	-auto rename toggle enabled, disable automatic outfit enabled<br />
	ZAZ:<br />
	-SL tap: Registered SL animations
</p>

<p>
	SL Framework:<br />
	sex diary: set sexuality bisexual<br />
	aniamtion settings: disable start teleport disabled, never ask bead usage
</p>

<p>
	SL Animation lodaer:<br />
	-register all animation
</p>

<p>
	save and quit
</p>

<p>
	Log saved as PAHE804-Run 0-Papyrus.0.log
</p>

<p>
	Quick analyzis found error in log, this type of pahe start up error not observed in DOM 2.0.4 version:<br />
	10/30/2021 - 07:42:06AM] ====================PAHExtension: Checking for soft dependencies.====================<br />
	[10/30/2021 - 07:42:06AM] Dawnguard successfully loaded<br />
	[10/30/2021 - 07:42:06AM] Dragonborn successfully loaded<br />
	[10/30/2021 - 07:42:06AM] zbf NoSprint effect registered as leash collar effect<br />
	[10/30/2021 - 07:42:06AM] zbf SlowMove effect registered as leash collar effect<br />
	[10/30/2021 - 07:42:06AM] user has SexLabAroused loaded<br />
	[10/30/2021 - 07:42:06AM] ====================PAHExtension: End of soft dependencies.==========================<br />
	[10/30/2021 - 07:42:06AM] ERROR: Cannot cast from None to pahslave[]<br />
	stack:<br />
	    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 2873<br />
	    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1091<br />
	    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1072<br />
	    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 749<br />
	    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 680<br />
	    [PAH (0A01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line 694<br />
	    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line 566<br />
	    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line 261<br />
	    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line 220<br />
	[10/30/2021 - 07:42:06AM] ERROR: Cannot cast from None to String[]<br />
	stack:<br />
	    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2351<br />
	    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1092<br />
	    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1072<br />
	    [PAH (0A01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line 749<br />
	    [PAH (0A01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line 680<br />
	    [PAH (0A01FAEF)].pahcore.OnBootstrap() - "PAHCore.psc" Line 694<br />
	    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.SendBootstrapEvents() - "PAHBootstrapScript.psc" Line 566<br />
	    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line 261<br />
	    [PAHBootStrap0_7_3 (0A00CF32)].pahbootstrapscript.OnUpdate() - "PAHBootstrapScript.psc" Line 220 
</p>

<p>
	 
</p>

<p>
	Run 0B:<br />
	Restarting test process. changed logging settings to more easy log reading.
</p>

<p>
	As SL framework started to install PAHE install script kicked in and SL framework done same time installation as PAHE.<br />
	both finished near same time.<br />
	i go inside and changed some setting in pahe. then left the alternate start cell to riverwood, sleeping giant inn.<br />
	after cell change i initiated pahe restart see what happens.<br />
	droped a save and tryed break mcm menu disabling and enbling option witout selecting the first tab.
</p>

<p>
	Results is:<br />
	tons of error message in pahe restart with 0 slave.<br />
	mcm manipulation not lead any error message by the way so looks like this fix working as intended.
</p>

<p>
	 
</p>

<p>
	Run 1 <br />
	spawn riverwood, patreon of inn, move emebrshard mine capture 1 bandit run pahe rebot test
</p>

<p>
	Test done in play no error or anomaly detected!
</p>

<p>
	log anylizis show multiple errors.<br />
	erros on game load<br />
	errors on pahe restart after killing slave
</p>

<p>
	Run 1B<br />
	Goal check killing slave has tigger errors or not.
</p>

<p>
	load game<br />
	kill captured save<br />
	quit
</p>

<p>
	log analyzis show erors hapening but i canot say this is from killing or loading game
</p>

<p>
	Run 1C<br />
	loag game<br />
	after load and script runed down<br />
	save<br />
	kill slave<br />
	wait at least 30 sec<br />
	quit
</p>

<p>
	this run conform killing slaves tigger errors<br />
	loading pahe if i have slave no error on loading game
</p>

<p>
	<br />
	Run 2 <br />
	go inside the embershard mine and do general testing<br />
	( slave traning, slave try escape, slave in combat )
</p>

<p>
	bug #1 found:<br />
	slave 1 tied up after capture then after moving inside embershard mine<br />
	i ordered strip now, then put back clothes<br />
	this time slave put back a rope<br />
	i removed the rope from slave inventory and slave hands reamin tied up<br />
	i ordered them remove clothes slave hands remain tied up<br />
	managed "unbug" the slave tie up agin and then using dialoge menu to remove restrain<br />
	after that strip now-put clothes back not made slave get bugged agin
</p>

<p>
	after this bug i stoped run 2 and checked the logs:<br />
	this one found:<br />
	[10/30/2021 - 01:03:28PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type<br />
	stack:<br />
	    [None].zbfEffectBondage.RegisterForSingleUpdate() - "&lt;native&gt;" Line ?<br />
	    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?<br />
	[10/30/2021 - 01:03:34PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type<br />
	stack:<br />
	    [None].zbfEffectBondage.RegisterForSingleUpdate() - "&lt;native&gt;" Line ?<br />
	    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?<br />
	[10/30/2021 - 01:06:16PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type<br />
	stack:<br />
	    [None].zbfEffectBondage.RegisterForSingleUpdate() - "&lt;native&gt;" Line ?<br />
	    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? 
</p>

<p>
	initated run 2B:
</p>

<p>
	Conformed fallowing functions work:<br />
	-pain punishment and effect on slaves<br />
	--flames work on slave<br />
	--wepons work on slave
</p>

<p>
	-restraning slave possible and looks like working, but has a minior bug here
</p>

<p>
	-in ok slave menu:<br />
	--slave can ordered fight for the player, and fight for the player<br />
	--"i going to fuck you" submenu seems work well<br />
	--"from now on you need talk as slave do" submenu work
</p>

<p>
	 
</p>

<p>
	bug #2 / possible bug<br />
	naked slave if get restrained using punishment menu put clothes on first then the restrain
</p>

<p>
	 
</p>

<p>
	bug #3 /possible bug<br />
	one of my slave fall into the water during the capture process.<br />
	then slave started run around like headless chiken.<br />
	after i forced talk to normal after capture dialoge played out.<br />
	so its possible that slave tried go back original point where falled to water
</p>

<p>
	 
</p>

<p>
	bug #4<br />
	Combat traning seems not working <br />
	i ordered 2 of my captured slave fight for me.<br />
	combat slave 1 (CS 1) even one of them forced to fight aginst a enemy.<br />
	i tied up CS 2 for reference. before CS2 part some fights.<br />
	both CS 1 and 2 ended up being own only 1 combat traning point.<br />
	after the combat where CS1 forced tofight aginst a bandit i have option punish CS1<br />
	for not fighting this give big traning boost and CS1 get 30 combat traning after 2 punishment.
</p>

<p>
	From my point of view looks like combat traning not happen during combat or work very different way as erlier version.<br />
	i plan to do more testing about this latter runs
</p>

<p>
	log contain no error!
</p>

<p>
	 
</p>

<p>
	Run 2C:<br />
	conformed:<br />
	tied up slaves get pose traning<br />
	fear can be trained
</p>

<p>
	Bug #5 non naked slave sex:<br />
	nistated sex with a male as a female dragonborn, slave not get naked but animation played.<br />
	possible animation bug? no error in logs.
</p>

<p>
	 
</p>

<p>
	Run 3<br />
	go fellglow slave camp sell some slaves, check fixes working or not, restart pahe to make sure evrything okay
</p>

<p>
	conformed:<br />
	can enslave sleepin peapole
</p>

<p>
	slaves can used as prositute thanx to TDF aggresive prositution
</p>

<p>
	looks like fellglow slave camp work as intended at least from playing view.
</p>

<p>
	cheking logs found lot of error messages, i dont remember how but i tiggered lot of errors.
</p>

<p>
	 
</p>

<p>
	Run 3A<br />
	reloded save after entering fellglow, moving slaves to sell places and tie them up.<br />
	after trying reanme first slave after saving<br />
	after clicking for start rename nothing happens, mcm menu canot be closed looks like evrything freezen<br />
	opening console and qqq to exit its works<br />
	logs show no erros.
</p>

<p>
	 
</p>

<p>
	Bug #6 renaming manualy slaves not possible<br />
	using mcm menu manualy trying rename slaves not possible and lock you inside the mcm menu.<br />
	only way is to force skyrim close, waited 4 minutes to anything happen... in later tests
</p>

<p>
	Run 3B<br />
	conformed working<br />
	-slave teleport to player (but generete errors in log)<br />
	-slave reset (but generete errors in log)
</p>

<p>
	first cheked teleport and restart working then made a save.
</p>

<p>
	selling slaves one by one this time, starting from slave 001 to slave 008<br />
	all slaves expect slave 1 has tied up before ordering to go inspection
</p>

<p>
	teleporting slave to player then selling.<br />
	quick saving evry 2 sold saves
</p>

<p>
	Run 3C<br />
	load game<br />
	sell slave 1<br />
	quit
</p>

<p>
	Run 3D<br />
	laod game<br />
	check witch one is slave 9<br />
	sell slave 9<br />
	quit
</p>

<p>
	RUN 3D and 3C different errors in it.
</p>

<p>
	 
</p>

<p>
	Bug #7 fellglow slave camp not working<br />
	it is possible more than one bug hiding here. selling slaves possible but generate tons of error messages.
</p>

<p>
	 
</p>

<p>
	Run 4 <br />
	time to run sex tests ( and make pictures to share with others ), make use TDF prositution plugin so slave - slave sex happen<br />
	Alredi done, tests not run - passed
</p>

<p>
	 
</p>

<p>
	Run 5 <br />
	Break test: capture all bandits: near guardian stone camp, bleack fall barow exterior and interior entry, withrun watch.<br />
	Realise some slaves, kill slaves restart pahe
</p>

<p>
	condition changed, using existing 9 slaves letting some escape realise others, kill few others then restart game
</p>

<p>
	during test i ordered one slave to work as sex worker. this revelaed a error message from tdf.<br />
	realzing slave, leting them escape not generate error messages!
</p>

<p>
	 
</p>

<p>
	Bug #8<br />
	tdf prositute slaves during sex/after sex i not sure generate error messeages<br />
	reason unknown at the moment maybe TDF side of error not pahe?<br />
	probably need more testing from my side to see TDF bugged or not.
</p>

<p>
	 
</p>

<p>
	Run 5A<br />
	killed 2 slaves<br />
	restarted pahe<br />
	no error messages.
</p>

<p>
	 
</p>

<p>
	Run 6 <br />
	tool tests "farenger items" whip,leash collar, healing hand,flame,soultrap, leather cuffs, iron cuffs on slaves
</p>

<p>
	flame tested, wepon tested before this run.
</p>

<p>
	conformed working:<br />
	iron collar<br />
	whip<br />
	iron cuffs seems working<br />
	leather cuffs seams working, not yet fully tested
</p>

<p>
	healing hands no punishment tigger effect<br />
	soultrap has punishment effect
</p>

<p>
	 
</p>

<p>
	bug #9<br />
	Slaves reclothing<br />
	After fast travel all slaves that ordered get naked after fast traver vearing clothing<br />
	this is normal clothing<br />
	some sort of auto re eqip thing working behind the sceans i think
</p>

<p>
	 
</p>

<p>
	bug #10<br />
	some male slaves fail to put back clothing this may sidefect of SOS installed<br />
	if a slave with this bug get restrained slave vear a under wear clothing from sos ( my english skill lucking i not know name of this item)
</p>

<p>
	logs not saved, nothing to see there!
</p>

<p>
	 
</p>

<p>
	---------------------<br />
	Results and findings:<br />
	---------------------
</p>

<p>
	 
</p>

<p>
	File tests - Passed, known/expected error messages recived<br />
	Play test - Some fixes FAILED, some working
</p>

<p>
	 
</p>

<p>
	Run 0:<br />
	PAHE setup generated error messages<br />
	PAHE restart in Run 0B generated lot of error messages with 0 slave owened
</p>

<p>
	 
</p>

<p>
	Run 1:<br />
	owening one slave and restarting pahe not tigger the error cunamy.<br />
	Loading save game tigger errors if not owening any slaves<br />
	after killing slave and restarting pahe tigger lot of errors
</p>

<p>
	Run 1B and 1C:<br />
	conformed killing slaves generate errors<br />
	owening slave as loading game not generate errors on load, but if i have no slaves errors generated
</p>

<p>
	 
</p>

<p>
	Run 2, 2B, 2C:<br />
	No cirital bug found, only minior ones or possible bugs.<br />
	combat traning looks like not working as intended.<br />
	looks like to me slaves not escaping from ropes or not allowed them enught time to try escape<br />
	lokos like all important traning can be done.
</p>

<p>
	 
</p>

<p>
	Run 3<br />
	Selling slaves possible but buggy. multiple bug possible.<br />
	check bug #7
</p>

<p>
	 
</p>

<p>
	Run 5<br />
	prositute slaves some times generating error message
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	*******************<br />
	Other bugs found:<br />
	*******************<br />
	bug #0:<br />
	pahe installation generate errors.<br />
	if players own 0 slave: pahe restart generate error messages in log, pahe load generete error messages in logs.<br />
	killing last slave generate lot of error messages.<br />
	i expect realising or selling last slave genereate lot of error messages to but this not tested yet.
</p>

<p>
	 
</p>

<p>
	bug #1:<br />
	slave 1 tied up after capture then after moving inside embershard mine<br />
	i ordered strip now, then put back clothes<br />
	this time slave put back a rope<br />
	i removed the rope from slave inventory and slave hands reamin tied up<br />
	i ordered them remove clothes slave hands remain tied up<br />
	managed "unbug" the slave tie up agin and then using dialoge menu to remove restrain<br />
	after that strip now-put clothes back not made slave get bugged agin
</p>

<p>
	after this bug i stoped run 2 and checked the logs:<br />
	this one found:<br />
	[10/30/2021 - 01:03:28PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type<br />
	stack:<br />
	    [None].zbfEffectBondage.RegisterForSingleUpdate() - "&lt;native&gt;" Line ?<br />
	    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?<br />
	[10/30/2021 - 01:03:34PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type<br />
	stack:<br />
	    [None].zbfEffectBondage.RegisterForSingleUpdate() - "&lt;native&gt;" Line ?<br />
	    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?<br />
	[10/30/2021 - 01:06:16PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type<br />
	stack:<br />
	    [None].zbfEffectBondage.RegisterForSingleUpdate() - "&lt;native&gt;" Line ?<br />
	    [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? 
</p>

<p>
	 
</p>

<p>
	bug #2 / possible bug<br />
	naked slave if get restrained using punishment menu put clothes on first then the restrain
</p>

<p>
	 
</p>

<p>
	bug #3 /possible bug<br />
	one of my slave fall into the water during the capture process.<br />
	then slave started run around like headless chiken.<br />
	after i forced talk to normal after capture dialoge played out.<br />
	so its possible that slave tried go back original point where falled to water
</p>

<p>
	 
</p>

<p>
	bug #4<br />
	Combat traning seems not working <br />
	i ordered 2 of my captured slave fight for me.<br />
	combat slave 1 (CS 1) even one of them forced to fight aginst a enemy.<br />
	i tied up CS 2 for reference. before CS2 part some fights.<br />
	both CS 1 and 2 ended up being own only 1 combat traning point.<br />
	after the combat where CS1 forced tofight aginst a bandit i have option punish CS1<br />
	for not fighting this give big traning boost and CS1 get 30 combat traning after 2 punishment.
</p>

<p>
	From my point of view looks like combat traning not happen during combat or work very different way as erlier version.<br />
	i plan to do more testing about this latter runs
</p>

<p>
	 
</p>

<p>
	Bug #5 non naked slave sex:<br />
	nistated sex with a male as a female dragonborn, slave not get naked but animation played.<br />
	possible animation bug? no error in logs.
</p>

<p>
	Bug #6 renaming manualy slaves not possible<br />
	using mcm menu manualy trying rename slaves not possible and lock you inside the mcm menu.<br />
	only way is to force skyrim close, waited 4 minutes to anything happen... in later tests
</p>

<p>
	 
</p>

<p>
	Bug #7 fellglow slave camp not working<br />
	it is possible more than one bug hiding here. selling slaves possible but generate tons of error messages.<br />
	selling diferent slaves effect the message i got, mroe error if i sell slave 1 instead slave 9
</p>

<p>
	 
</p>

<p>
	Bug #8<br />
	tdf prositute slaves during sex/after sex i not sure generate error messeages<br />
	reason unknown at the moment maybe TDF side of error not pahe?<br />
	probably need more testing from my side to see TDF bugged or not.
</p>

<p>
	 
</p>

<p>
	bug #9<br />
	Slaves reclothing<br />
	After fast travel all slaves that ordered get naked after fast traver vearing clothing<br />
	this is normal clothing<br />
	some sort of auto re eqip thing working behind the sceans i think
</p>

<p>
	<br />
	bug #10<br />
	some male slaves fail to put back clothing this may sidefect of SOS installed<br />
	if a slave with this bug get restrained slave vear a under wear clothing from sos ( my english skill lucking i not know name of this item)<br />
	known bug seen many times.
</p>

<p>
	 
</p>

<p>
	*******************<br />
	Conformed fallowing functions work:<br />
	*******************<br />
	Can capture slaves using damage hp below 50%<br />
	can capture sleeping peapole
</p>

<p>
	can kill slaves<br />
	can let slaves escape
</p>

<p>
	conformed working mcm menu functions<br />
	-slave teleport to player (but generete errors in log)<br />
	-slave reset (but generete errors in log)
</p>

<p>
	on slaves:<br />
	-pain punishment and effect on slaves<br />
	--flames work on slave<br />
	--wepons work on slave
</p>

<p>
	<br />
	-fear can be trained<br />
	-anger can be trained<br />
	-combat can be trained but somewhat buggy<br />
	-sex can be trained<br />
	-submission can be trained<br />
	-pose traning can be done<br />
	-respect can be trained
</p>

<p>
	-restraning slave possible and looks like working, but has a minior bug here<br />
	--tied up slaves get pose traning
</p>

<p>
	-in ok slave menu:<br />
	--slave can ordered fight for the player, and fight for the player<br />
	--"i going to fuck you" submenu seems work well<br />
	--"from now on you need talk as slave do" submenu work<br />
	--realsing slave is working
</p>

<p>
	 
</p>

<p>
	PAHE tools, and spell effects on slaves<br />
	iron collar<br />
	whip<br />
	iron cuffs seems working<br />
	leather cuffs seams working, not yet fully tested
</p>

<p>
	healing hands no punishment tigger effect<br />
	soultrap has punishment effect
</p>

<p>
	 
</p>

<p>
	The Log Files:
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1289953" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289953&amp;key=b8ec9f74cac9316d717b7268ed219436" data-fileext="log" rel="">PAHE804-Run 0B-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289954" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289954&amp;key=3b7f92ed168996077bec90a6ca5bcd97" data-fileext="log" rel="">PAHE804-Run 0C-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289955" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289955&amp;key=7d4bddcd326ded6f025fd1ec32b15333" data-fileext="log" rel="">PAHE804-Run 0-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289956" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289956&amp;key=dcc962cb4d680da6071b9545fa40e4ee" data-fileext="log" rel="">PAHE804-Run 1B-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289958" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289958&amp;key=1f3935795f1a5e4abb776ab16aba1072" data-fileext="log" rel="">PAHE804-Run 1-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289957" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289957&amp;key=1e5af6df5b40d22aab739ad39e02b1d8" data-fileext="log" rel="">PAHE804-Run 1C-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289959" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289959&amp;key=ba2b70c6cb949b08957522d2f27dde9d" data-fileext="log" rel="">PAHE804-Run 2B-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289960" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289960&amp;key=baf7b070433c90654a7bde4a1bbd00b4" data-fileext="log" rel="">PAHE804-Run 2C-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289961" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289961&amp;key=544f29ea5dad3b4da4c9f28f97f280a3" data-fileext="log" rel="">PAHE804-Run 2-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289964" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289964&amp;key=3f4692d3fc318ee2c001c46cf665f9f1" data-fileext="log" rel="">PAHE804-Run 3C-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289962" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289962&amp;key=95086c3c32d1e05457453ff13fe21da7" data-fileext="log" rel="">PAHE804-Run 3A-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289963" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289963&amp;key=4fa4e6c323ad30261e8255253f3a1c70" data-fileext="log" rel="">PAHE804-Run 3B-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289967" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289967&amp;key=202d7cddb7cd8c467effe7dcac872e8d" data-fileext="log" rel="">PAHE804-Run 5A-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289966" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289966&amp;key=e423318d8920b2fbde386cbee7cc06aa" data-fileext="log" rel="">PAHE804-Run 3-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289965" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289965&amp;key=1c475c5c3507dc2a5485b251ddb6b6b9" data-fileext="log" rel="">PAHE804-Run 3D-Papyrus.0.log</a><a class="ipsAttachLink" data-fileid="1289968" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1289968&amp;key=696ac24df477d165a6f892a5f0e78af3" data-fileext="log" rel="">PAHE804-Run 5-Papyrus.0.log</a>
</p>
]]></description><guid isPermaLink="false">14917</guid><pubDate>Sat, 30 Oct 2021 15:44:32 +0000</pubDate></item><item><title>Possible mistake i made during testing</title><link>https://www.loverslab.com/blogs/entry/14907-possible-mistake-i-made-during-testing/</link><description><![CDATA[<p>
	At the time of writing this i realized i possibly  made a mistake during my PAHE 8.0.2 testing.
</p>

<p>
	 
</p>

<p>
	My PAHE Testrun in 8.0.2 version and 8.0.1 concentrated conform or deny naked bandit bug is fixed.
</p>

<p>
	 
</p>

<p>
	To those who dont know: naked bandit bug happens af you capture a bandit, something happen in skyrim spawn system. Skyrim use same "base look" of characters that not uniqes. So one can encaounter multiple times same looking enemys. Problem is after capturing a respawning enemy all the similar loking spawning ones lose the chest armor pice.
</p>

<p>
	This is the naked bandit bug, one known work around radicly incrase number of possible looks using pretier bandits or other mods that incrase diversity of bandit population help a lot.
</p>

<p>
	 
</p>

<p>
	PAHE 8.0.2 fix this bug finaly. At least at this time point i not found way to break the fix if not use any "dont use" dialoge option( " strip now and set naked as default" dialoge option) during talking slaves.
</p>

<p>
	 
</p>

<p>
	During the testing i focused only this aspect of the mod, ignored cheking most of the other functions. 
</p>

<p>
	This alone not cause problems right?
</p>

<p>
	 
</p>

<p>
	Then i started tetesting Diary Of Mine (DOM) 2.0.1 version. This mod a extensation for PAHE, a fantastic one to be honest. That fills lot of life and personality the slaves.
</p>

<p>
	Important point is this one based on PAHE.
</p>

<p>
	 
</p>

<p>
	I found a bug: after capturing a slave if you restart PAHE mod using mcm option, nasty i mean realy realy nasty error spam happen in papyrus log.
</p>

<p>
	This one the starting message:
</p>

<p>
	 
</p>

<p>
	ERROR: Cannot divide by zero<br />
	stack:<br />
	    [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.RestartQuests() - "PAHBootstrapScript.psc" Line ?<br />
	    [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?<br />
	    [PAHConfig (0E009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?<br />
	    [PAHConfig (0E009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?<br />
	    [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ? 
</p>

<p>
	 
</p>

<p>
	That fallowed by someting like this:
</p>

<p>
	ERROR: Cannot access an element of a None array<br />
	stack:<br />
	    [PAH (0801FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ?<br />
	    [PAH (0801FAEF)].pahcore.AddSlave() - "PAHCore.psc" Line ?<br />
	    [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.RestartQuests() - "PAHBootstrapScript.psc" Line ?<br />
	    [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?<br />
	    [PAHConfig (0E009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?<br />
	    [PAHConfig (0E009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?<br />
	    [SKI_ConfigManagerInstance (0A000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ? 
</p>

<p>
	 
</p>

<p>
	i dont know how bead this for save game or game stability i not a programer. i know only this: 
</p>

<p>
	unmodedd original state skyrim one hour play estiamted generate 80 - 130 kByte papyrus log with lowest loging settings.
</p>

<p>
	This one with 10 minute play generate 210-240 kByte paparus log with modded setup and USSEP fixes lot of bugs.
</p>

<p>
	 
</p>

<p>
	Moving to the point:
</p>

<p>
	i thinking and realized i not tested this function i mean PAHE restart function with the base mod, in bigger scale i not tested many of the functions of PAHE.
</p>

<p>
	Only few very basic ones.
</p>

<p>
	 
</p>

<p>
	as no programer and dont know what happening inside behind the scanes i dont know if a bug inside pahe effect dom or not? maybe this case this is the happening?
</p>

<p>
	 
</p>

<p>
	So i decided at the minimum i can do. I run same test run using same mod everiment that used in DOM 2.0.2 to PAHE 8.0.2 to see what is the end product.
</p>

<p>
	 
</p>

<p>
	Testrun very basic:
</p>

<p>
	load a save game tha clean,
</p>

<p>
	setup mcm menu
</p>

<p>
	capture one slave, tie it up
</p>

<p>
	save game
</p>

<p>
	restart pahe
</p>

<p>
	save game
</p>

<p>
	kill slave
</p>

<p>
	restart pahe
</p>

<p>
	quit and see the log
</p>

<p>
	 
</p>

<p>
	and screem with full of pain...
</p>

<p>
	with one slave restarting pahe i get this message:
</p>

<p>
	 
</p>

<p>
	ERROR: Cannot divide by zero<br />
	stack:<br />
	    [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.RestartQuests() - "PAHBootstrapScript.psc" Line ?<br />
	    [PAHBootStrap0_7_3 (0800CF32)].pahbootstrapscript.Boot() - "PAHBootstrapScript.psc" Line ?<br />
	    [PAHConfig (0D009157)].pah_mcm.OnOptionSelect() - "PAH_MCM.psc" Line ?<br />
	    [PAHConfig (0D009157)].pah_mcm.SelectOption() - "SKI_ConfigBase.psc" Line ?<br />
	    [SKI_ConfigManagerInstance (09000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line ? 
</p>

<p>
	 
</p>

<p>
	by the way no error spam! like DOM case.
</p>

<p>
	 
</p>

<p>
	after killing the slave i get error messages it expected and normal.
</p>

<p>
	After that i see the canot divaded by zero line agin.
</p>

<p>
	 
</p>

<p>
	SO my suspition turned out be correct....
</p>

<p>
	Source of problem or at least the first error message exist in PAHE as exist in DOM.
</p>

<p>
	 
</p>

<p>
	To add some chery to top of cake:
</p>

<p>
	i discovered this bug by accident.
</p>

<p>
	As playtesting DOM and trying use new function the thug slaves. this slave need to be very broken... i mean realy realy broken basicly in love to slave master. ( yes this can be done in DOM! )
</p>

<p>
	to reach this point some cases takes 1 hour of play time, i trained one slave this point and tryed turn thug. This one tiggered some strange error i canot talk to thug, trying fixing the bug.
</p>

<p>
	 
</p>

<p>
	And as trying fixing one usual stepp is : Restart pahe.
</p>

<p>
	after i failed recover my thug from the bugged state moved to check papyrus logs maybe i find some clue what whent wrong. and i see one giant error cunamy.... this lead discover pahe-dom restart bug discovery.
</p>

<p>
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			Conclusion time!
		</p>
	</div>
</blockquote>

<p>
	or if you wish call it lesson learned:
</p>

<p>
	 
</p>

<p>
	1 - if you testing some complex mod like PAHE that very deep and complex or any mod new version. TEST evrything out. one thing change may effect other things that not expected to changed.
</p>

<p>
	 
</p>

<p>
	2 - if a mod uses another mod very heavy, first test all the base mod and best if can build up reference base or base lines. how that thing works alone. 
</p>

<p>
	in my test case DOM change many things how work inside PAHE. so to me important to get a base line.
</p>

<p>
	 
</p>

<p>
	3-if something strange happen a mod that based on other mod, if you can try to reproduce that bug in the base mod. and check maybe base mod fault not the mod that uses the base mod.
</p>

<p>
	 
</p>

<p>
	4 - At this time point PAHE not like if you kill your slaves or sell in fellglow slave camp, i dont knwo that error cunamy that this generate how sirus effect on save files or other slaves.
</p>

<p>
	i think better to avoid this things (killing slaves, selling slave in fellglow slave camp). At least in PAHE 8.0.2 version.
</p>

<p>
	 
</p>

<p>
	Here is the logs for those who intrested in it, or wish to  have nightmares...
</p>

<p>
	 
</p>

<p>
	Run 1:
</p>

<p>
	DOM 2-0-2 testrun using alternate start to reproduce the restart bug
</p>

<p>
	 
</p>

<p>
	Run 2:
</p>

<p>
	DOM 2-0-2 estrun with required mods only, no sos no cbbe or other fancy mods in use, this one filled with loot of error messages. reason for this simple: using clean save file as base 
</p>

<p>
	ignore the first errors until first save
</p>

<p>
	 
</p>

<p>
	Run 3:
</p>

<p>
	this one done exact same mod setup as Run 2 only diference DOM 2-0-2 not installed only pahe. same steps done to reproduce bug based on same save file as run 2 case
</p>

<p>
	 
</p>

<p>
	please be avare the log file sizes! especialy run 2 and 3 case!
</p>

<p>
	 
</p>

<p>
	This all for now, i hope its helpfull useful for others!
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1288058" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1288058&amp;key=6934950298b21e4c792a2be8c79946c8" data-fileext="log" rel="">Run 1 - Papyrus.0.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1288059" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1288059&amp;key=ff63119c409962c7364343fa26db7c66" data-fileext="log" rel="">Run 2 -Papyrus.0.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1288060" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1288060&amp;key=3c72869284c1018dff2b55e6e18971e9" data-fileext="log" rel="">Run 3 -PAHE ONLY-Papyrus.0.log</a>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">14907</guid><pubDate>Wed, 27 Oct 2021 19:49:11 +0000</pubDate></item><item><title>PAHE 8.0.2 Recent test results Fellglow camp bugs</title><link>https://www.loverslab.com/blogs/entry/14876-pahe-802-recent-test-results-fellglow-camp-bugs/</link><description><![CDATA[<p>
	Hello!
</p>

<p>
	 
</p>

<p>
	In this post i conclude recent findings about PAHE 8.0.2, i advice strongly to other players consider this if using pahe based mods.
</p>

<p>
	 
</p>

<p>
	Very sort version of the story:
</p>

<p>
	Based on recent tests selling PAHE slaves in fellglow slave camp tigger metric tons of papyrus log warnings. 
</p>

<p>
	I not a programer i dont know how damaging this bugs i discovered. 
</p>

<p>
	This may or may not effect other functions of PAHE and PAHE based mods. 
</p>

<p>
	 
</p>

<p>
	its known to me killing slaves cause problems in PAHE, removing slaves from databese cause error flood in log.
</p>

<p>
	This i experienced in Fellglow slave camp uniqe.
</p>

<p>
	 
</p>

<p>
	Based on this imaybe wise avoid using fellglow slavecamp to sell slaves.
</p>

<p>
	 
</p>

<p>
	i suspect this ruined one of my DOM testrun but not 100% sure.
</p>

<p>
	 
</p>

<p>
	Long story and the report:
</p>

<p>
	 
</p>

<p>
	In diary of mine 2.0.1 test run i sold some slaves then trained a slave to lover status. 
</p>

<p>
	with dom its possible get lover or loyal slaves free and make them thug. 
</p>

<p>
	 
</p>

<p>
	Actors in Thug role act bit similar that HSH trainers: trains slaves, beat them, and manges them. preverent slave escape + lot otther stuf planed to do.
</p>

<p>
	 
</p>

<p>
	In my case my first thug get bugged and no way to give the thug order. game not reconised that npc at first go as thug.
</p>

<p>
	 
</p>

<p>
	to fix it i tryed many things one of my doing restarting pahe... this created a cunamy of error messages.
</p>

<p>
	if one intrested this cunami. pls check Run 4 papyrus log.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	After this i loaded my PAHE-HSH save and moved 8 slaves to fellglow slave camp to sell, then 3 more.
</p>

<p>
	just to see how fellglow camp effect the logs and what happening.
</p>

<p>
	 
</p>

<p>
	one can see the result in Fellglow testrun A, B
</p>

<p>
	 
</p>

<p>
	Here is the logs:
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1285319" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1285319&amp;key=cede92796aa342a99e18272c9717c44f" data-fileext="log" rel="">Run 4-Papyrus.0.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1285320" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1285320&amp;key=b559e9b8ba597b8fb034492558d3d0ea" data-fileext="log" rel="">Run 5-Thug bug-Papyrus.0.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1285318" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1285318&amp;key=6fa8dc56f90da30931c46dba23eb7726" data-fileext="log" rel="">FellglowTEST Run A -Papyrus.0.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1285317" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1285317&amp;key=b1e5675182e8bb6ac77623598cf60755" data-fileext="log" rel="">Fellglow TEST Run B -Papyrus.0.log</a>
</p>
]]></description><guid isPermaLink="false">14876</guid><pubDate>Sun, 24 Oct 2021 14:45:47 +0000</pubDate></item><item><title>PAHE 8.0.2 and HSH Secund Test Report</title><link>https://www.loverslab.com/blogs/entry/14865-pahe-802-and-hsh-secund-test-report/</link><description><![CDATA[<p>
	This post is continuation the last testreport!
</p>

<p>
	 
</p>

<p>
	----------------------------<br />
	Run 3<br />
	----------------------------
</p>

<p>
	trying make neked bug happen with slaves inside pahe camp.
</p>

<p>
	okay we have a some "littile-critical" error here in the start.
</p>

<p>
	 
</p>

<p>
	bug no 3:<br />
	Slaves not remove clothing as restrained.
</p>

<p>
	i call it ciritcal becuse no more tits, or other intrestign body parts shown if slave ordered strip.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Bug 3 fotos:<img class="ipsImage ipsImage_thumbnailed" data-fileid="1284131" data-ratio="56.25" width="1200" alt="1126238411_Bug3detection.png.1581fb90260a0b29a027032c628dafc6.png" src="https://www.loverslab.com/uploads/monthly_2021_10/1126238411_Bug3detection.png.1581fb90260a0b29a027032c628dafc6.png" />
		</p>

		<p>
			Please observe this one option say put clothes back on! this one has clothes on!
		</p>

		<p>
			 
		</p>

		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1284132" data-ratio="56.25" width="1200" alt="1163060368_Bug3Part2.png.4e8e37bc3c5860ac66c167f88fb65de0.png" src="https://www.loverslab.com/uploads/monthly_2021_10/1163060368_Bug3Part2.png.4e8e37bc3c5860ac66c167f88fb65de0.png" />
		</p>

		<p>
			and slave inventory empty but clothes still on!
		</p>
	</div>
</div>

<p>
	bug no 4:
</p>

<p>
	removing clothing item from HSH slave not remove the clothing on.<br />
	 if slave tied up and ordered strip then put back clothes then now this isyour outfit
</p>

<p>
	fixing no naked slaves i found a in some cases work:<br />
	ordering slave remove your clothing then, ordering slave "you cary this for me" then removing all in use clothing item make slave naked.<br />
	not yet know why not work with my first test subject who has empty inventory but not get naked!
</p>

<p>
	okay i foudn a wy to get khazif naked!<br />
	get out HSH then order them strip after all item removed his inventory.<br />
	this one worked, i get a naked bandit!!! yeah<br />
	okay time to send back HSH house and see what happening. usualy slaves re put clothing as entering hsh.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img class="ipsImage ipsImage_thumbnailed" data-fileid="1284133" data-ratio="56.25" width="1200" alt="1230027062_Bug4slavehasnoclotheson.png.87cf9c6cd7cae295328b32549ad6e4aa.png" src="https://www.loverslab.com/uploads/monthly_2021_10/1230027062_Bug4slavehasnoclotheson.png.87cf9c6cd7cae295328b32549ad6e4aa.png" />
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	bug no 5:<br />
	hsh check about clothing on or off totaly off the rail.<br />
	i ordered my test subject to strip then put back clothes and no clothing movment happened at all.<br />
	HSH detect my testsubject clothed as slave full naked. 
</p>

<p>
	 
</p>

<p>
	bug no 6:<br />
	i sucsessfuly reproduced a cloth removal bug that hapenned last time!<br />
	This one intresting one, i managed remove Khazf clothes. He has a twin inside the camp and this twin lost her own clothing too!
</p>

<p>
	 
</p>

<p>
	bug no 7:<br />
	doing soem test with khazif i sucsessfuly reproduced "males not puting back clothes" bug.<br />
	This one probably side effect of usage of SOS mod. 
</p>

<p>
	at this point i decided abort the experiment saved and quited.<br />
	fallowing test not run but planed to run:<br />
	-sex with hsh slave see taking off clothes puting back is working or not<br />
	-sex wih slave that twin inside the camp see this may or may not effect the twin inside the camp<br />
	-sex with slave that twin OUTSIDE of the camp see taking off and puting back clothing how effect this slaves
</p>

<p>
	 
</p>

<p>
	log file saved run 3.
</p>

<p>
	after log saved i looked the log this one look real bead one, new error reports in the load process.<br />
	i think pahe not okay with slave removal form own slave database.
</p>

<p>
	 
</p>

<p>
	This one looks to me a nasty one:<br />
	[this one i belive happened as i tryed make first time khazif naked]
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			[10/22/2021 - 06:02:39AM] ERROR: Cannot call EquipInventory() on a None object, aborting function call<br />
			stack:<br />
			    [PAHPersonalityEvenToned (0A02C44D)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line 279<br />
			    [PAHPersonalityEvenToned (0A02C44D)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line 395<br />
			[10/22/2021 - 06:02:49AM] SEXLAB - Thread[0]  - Returning to thread pool...<br />
			[10/22/2021 - 06:02:51AM] naked outfit disabled, skipping, outfit removal!<br />
			[10/22/2021 - 06:02:51AM] ERROR: Cannot cast from None to pahslave[]<br />
			stack:<br />
			    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 2901<br />
			    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1122<br />
			    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line 1012<br />
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.RegisterSlaveInHouse() - "phhshstoragefunctions.psc" Line 75<br />
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.LockupSlaveInHouse() - "phhshstoragefunctions.psc" Line 119<br />
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInSpecifiedCell() - "phhshflexistorage.psc" Line 51<br />
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInCell() - "phhshflexistorage.psc" Line 4<br />
			    <a rel="">.TIF__06059A31.Fragment_0() - "tif__06059a31.psc" Line 10</a><br /><a rel="">
			[10/22/2021 - 06:02:51AM] ERROR: Cannot cast from None to String[]</a><br /><a rel="">
			stack:</a><br /><a rel="">
			    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2382</a><br /><a rel="">
			    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1123</a><br /><a rel="">
			    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line 1012</a><br /><a rel="">
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.RegisterSlaveInHouse() - "phhshstoragefunctions.psc" Line 75</a><br /><a rel="">
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.LockupSlaveInHouse() - "phhshstoragefunctions.psc" Line 119</a><br /><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInSpecifiedCell() - "phhshflexistorage.psc" Line 51</a><br /><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInCell() - "phhshflexistorage.psc" Line 4</a><br /><a rel="">
			    </a><a rel=""></a><a rel="">.TIF__06059A31.Fragment_0() - "tif__06059a31.psc" Line 10</a><br /><a rel=""></a><a rel="">
			[10/22/2021 - 06:02:51AM] ERROR: Cannot call GetParentCell() on a None object, aborting function call</a><br /><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshtaskmasterbehavior.EvaluateBehavior() - "phhshtaskmasterbehavior.psc" Line 81</a><br /><a rel=""></a><a rel="">
			    [alias PortableCell1 on quest PHHSHPortable (1A02E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 420</a><br /><a rel=""></a><a rel="">
			[10/22/2021 - 06:02:51AM] ERROR: Cannot call IsAttached() on a None object, aborting function call</a><br /><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshtaskmasterbehavior.EvaluateBehavior() - "phhshtaskmasterbehavior.psc" Line 81</a><br /><a rel=""></a><a rel="">
			    [alias PortableCell1 on quest PHHSHPortable (1A02E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 420</a><br /><a rel=""></a><a rel="">
			[10/22/2021 - 06:02:51AM] warning: Assigning None to a non-object variable named "::temp47"</a><br /><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshtaskmasterbehavior.EvaluateBehavior() - "phhshtaskmasterbehavior.psc" Line 81</a><br /><a rel=""></a><a rel="">
			    [alias PortableCell1 on quest PHHSHPortable (1A02E0F2)].phhshportablecellscript.OnUpdate() - "phhshportablecellscript.psc" Line 420</a><br /><a rel=""></a><a rel="">
			[10/22/2021 - 06:02:52AM] ERROR: Cannot cast from None to pahslave[]</a><br /><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 2901</a><br /><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1122</a><br /><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1103</a><br /><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.UpdateSlaveCount() - "PAHCore.psc" Line 1167</a><br /><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line 1013</a><br /><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.RegisterSlaveInHouse() - "phhshstoragefunctions.psc" Line 75</a><br /><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.LockupSlaveInHouse() - "phhshstoragefunctions.psc" Line 119</a><br /><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInSpecifiedCell() - "phhshflexistorage.psc" Line 51</a><br /><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInCell() - "phhshflexistorage.psc" Line 4</a><br /><a rel=""></a><a rel="">
			    </a><a rel=""></a><a rel=""></a><a rel="">.TIF__06059A31.Fragment_0() - "tif__06059a31.psc" Line 10</a><br /><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 06:02:52AM] ERROR: Cannot cast from None to String[]</a><br /><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2382</a><br /><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1123</a><br /><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1103</a><br /><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.UpdateSlaveCount() - "PAHCore.psc" Line 1167</a><br /><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line 1013</a><br /><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.RegisterSlaveInHouse() - "phhshstoragefunctions.psc" Line 75</a><br /><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.LockupSlaveInHouse() - "phhshstoragefunctions.psc" Line 119</a><br /><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInSpecifiedCell() - "phhshflexistorage.psc" Line 51</a><br /><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInCell() - "phhshflexistorage.psc" Line 4</a><br /><a rel=""></a><a rel=""></a><a rel="">
			    </a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">.TIF__06059A31.Fragment_0() - "tif__06059a31.psc" Line 10
		</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	</a></div><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
</a></div><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	 
</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	after seeing all of this log i decided delete last save and consider corupted to much error fload in the log.</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	i revert slave before run 3 and use this for futurer testing to get valid data.
</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	 
</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	 
</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	----------------------------</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	Run 4 -LOTS OF bugs... :=(</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	----------------------------</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	Revert to save that dated before run 3, but al slave transfered to the HSH camp
</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	 
</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	tested functions:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	taking out slave from camp, how effect</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	sex with slave inside camp how effect clothing on twins</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	restrains effect on slaves</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	restrained slave move in the camp then taking back pahe
</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	 
</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	bug 6:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	taking out from HSH a slave to PAHe not mark slave as slave via quest marker!
</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	if i have sex with the slave looks like fixing this bug.
</a></p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

</a><div class="ipsSpoiler" data-ipsspoiler=""><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	</a><div class="ipsSpoiler_header"><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
		</a><span><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">Spoiler</a></span><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	</a></div><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">

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	bug 7:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	if i tie a slave with rope, then send pahe camp then bring back pahe. Then i remove restrains.</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	slave some how mange keep ropes in his inventory and some cases put back to self. basicly self tie up.
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	bug 8:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	slave that in pahe slaves, and moved here from hsh, after sex forget pick up clothing
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	looks like sex with hsh slaves not effect beadly the twins that shara same look, and putting back clothes working.
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	log saved as Run 4 log.
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	this two  maybe linked the bug 8. slave not taking back clothing after sex.</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	[10/22/2021 - 06:23:35PM] ERROR: Cannot call SetFactionRank() on a None object, aborting function call</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.vaginal_training() - "PAHSlave.psc" Line 1769</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TrainVaginal() - "PAHSlave.psc" Line 1775</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.handleSexEvent() - "PAHSlave.psc" Line 1567</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	[10/22/2021 - 06:23:35PM] ERROR: Cannot call SetFactionRank() on a None object, aborting function call</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.sex_training() - "PAHSlave.psc" Line 1822</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.TrainVaginal() - "PAHSlave.psc" Line 1776</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	    [alias Slave003 on quest PAH (0A01FAEF)].pahslave.handleSexEvent() - "PAHSlave.psc" Line 1567 </a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	[10/22/2021 - 06:25:06PM] ERROR: Cannot call EquipInventory() on a None object, aborting function call</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	    [PAHPersonalityEvenToned (0A02C44D)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line 279</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	    [PAHPersonalityEvenToned (0A02C44D)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line 395
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</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	----------------------------</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	Run 5</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	----------------------------
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	This time goal to get new slaves to the camp, 3 bandit camping near guardian stones...
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	bug 9:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	slave twins that first time encountered wearing light amror and later wearing heavy armor has a strange bug.</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	after first time ordering them strip then puting back clothing slaves start wear light amor places instead of heavy armor ones.</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	strange thing is this armor pices canot be seen in slave inventory. looks like slaves wearing some sort of illusion armor (?)
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			</a><img class="ipsImage ipsImage_thumbnailed" data-fileid="1284134" data-ratio="56.25" width="1200" alt="288017857_Heavyarmoredlight.png.0ec58869882b6b0b331909bf880d8a38.png" src="https://www.loverslab.com/uploads/monthly_2021_10/288017857_Heavyarmoredlight.png.0ec58869882b6b0b331909bf880d8a38.png" /><img class="ipsImage ipsImage_thumbnailed" data-fileid="1284135" data-ratio="56.25" width="1200" alt="952568808_heavyarmoredlightpart2.png.518995bd4f18b15fe7f4a770f0e14c62.png" src="https://www.loverslab.com/uploads/monthly_2021_10/952568808_heavyarmoredlightpart2.png.518995bd4f18b15fe7f4a770f0e14c62.png" /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
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</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	bug 10:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	order pahe slave to strip</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	then use "i going to make soure you stay here" dialoge option, chose "only hardest for you"
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</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	expected result:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	slave get restrained puting back clothes. slaves tend to forget put on the restraining divice based on inventory observation ( "carry this for me slave..." dialoge option in use)</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	this is true only if the slave is heavy armor user, and equiped with light armor. light armor users not effected.</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	light armor users put restrain on.
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			</a><img class="ipsImage ipsImage_thumbnailed" data-fileid="1284138" data-ratio="56.25" width="1200" alt="1088207152_Slaveforgetputonrestrain.png.32a3c03b11543d55aedf9514e9adba5e.png" src="https://www.loverslab.com/uploads/monthly_2021_10/1088207152_Slaveforgetputonrestrain.png.32a3c03b11543d55aedf9514e9adba5e.png" /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
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	Bug 11:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	maybe linked other bugs!</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	If sex initated with HSH slave who ordered strip before sent hsh and not put back clothes after transfer ( this happen most male bandits)</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	one case female bandit not put back. and player initate sex with them. this cause tons of error messages in papyrus log.</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	other effect not known yet( if any).
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	in the end i managed transfer allslaves from bleakfall barow exterior and way to bleak fall barow.
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	log saved as Run 5
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	This log contains tons of error messages. i dont know run 5 end slave even can be usefull for any other future testing.</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	Becuse of this bug rampage.
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			[10/22/2021 - 07:07:42PM] ERROR: Cannot cast from None to Actor[]</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHScenesSLA (1A0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias PlayerAlias on quest PHHSHStorage (1A008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 45</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:42PM] naked outfit disabled, skipping, outfit removal!</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:43PM] ERROR: Cannot call SetFactionRank() on a None object, aborting function call</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.submission() - "PAHSlave.psc" Line 1599</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainSubmission() - "PAHSlave.psc" Line 1605</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainAfterPunished() - "PAHSlave.psc" Line 1976</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.EndPunishment() - "PAHSlave.psc" Line 1489</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePainPunishmentOnUpdate() - "PAHSlave.psc" Line 1516</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePunishmentOnUpdate() - "PAHSlave.psc" Line 1447</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 296</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:43PM] ERROR: Cannot call GetFactionRank() on a None object, aborting function call</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.fear_training() - "PAHSlave.psc" Line 1836</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainFear() - "PAHSlave.psc" Line 1853</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainAfterPunished() - "PAHSlave.psc" Line 1980</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.EndPunishment() - "PAHSlave.psc" Line 1489</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePainPunishmentOnUpdate() - "PAHSlave.psc" Line 1516</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePunishmentOnUpdate() - "PAHSlave.psc" Line 1447</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 296</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:43PM] warning: Assigning None to a non-object variable named "::temp457"</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.fear_training() - "PAHSlave.psc" Line 1836</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainFear() - "PAHSlave.psc" Line 1853</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainAfterPunished() - "PAHSlave.psc" Line 1980</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.EndPunishment() - "PAHSlave.psc" Line 1489</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePainPunishmentOnUpdate() - "PAHSlave.psc" Line 1516</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePunishmentOnUpdate() - "PAHSlave.psc" Line 1447</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 296</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:43PM] ERROR: Cannot call SetFactionRank() on a None object, aborting function call</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.fear_training() - "PAHSlave.psc" Line 1847</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainFear() - "PAHSlave.psc" Line 1853</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainAfterPunished() - "PAHSlave.psc" Line 1980</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.EndPunishment() - "PAHSlave.psc" Line 1489</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePainPunishmentOnUpdate() - "PAHSlave.psc" Line 1516</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePunishmentOnUpdate() - "PAHSlave.psc" Line 1447</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 296</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:43PM] ERROR: Cannot call GetRelationshipRank() on a None object, aborting function call</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainAfterPunished() - "PAHSlave.psc" Line 1986</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.EndPunishment() - "PAHSlave.psc" Line 1489</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePainPunishmentOnUpdate() - "PAHSlave.psc" Line 1516</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePunishmentOnUpdate() - "PAHSlave.psc" Line 1447</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 296</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:43PM] warning: Assigning None to a non-object variable named "::temp490"</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainAfterPunished() - "PAHSlave.psc" Line 1986</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.EndPunishment() - "PAHSlave.psc" Line 1489</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePainPunishmentOnUpdate() - "PAHSlave.psc" Line 1516</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePunishmentOnUpdate() - "PAHSlave.psc" Line 1447</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 296</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:43PM] ERROR: Cannot call GetRelationshipRank() on a None object, aborting function call</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainAfterPunished() - "PAHSlave.psc" Line 1987</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.EndPunishment() - "PAHSlave.psc" Line 1489</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePainPunishmentOnUpdate() - "PAHSlave.psc" Line 1516</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePunishmentOnUpdate() - "PAHSlave.psc" Line 1447</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 296</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:43PM] warning: Assigning None to a non-object variable named "::temp490"</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainAfterPunished() - "PAHSlave.psc" Line 1987</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.EndPunishment() - "PAHSlave.psc" Line 1489</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePainPunishmentOnUpdate() - "PAHSlave.psc" Line 1516</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePunishmentOnUpdate() - "PAHSlave.psc" Line 1447</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 296</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:43PM] ERROR: Cannot call SetRelationshipRank() on a None object, aborting function call</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.TrainAfterPunished() - "PAHSlave.psc" Line 1987</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.EndPunishment() - "PAHSlave.psc" Line 1489</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePainPunishmentOnUpdate() - "PAHSlave.psc" Line 1516</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.HandlePunishmentOnUpdate() - "PAHSlave.psc" Line 1447</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [alias Slave002 on quest PAH (0A01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 296</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:54PM] naked outfit disabled, skipping, outfit removal!</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:55PM] ERROR: Cannot cast from None to pahslave[]</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 2901</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1122</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line 1012</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.RegisterSlaveInHouse() - "phhshstoragefunctions.psc" Line 75</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInSpecifiedCell() - "phhshflexistorage.psc" Line 54</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInCell() - "phhshflexistorage.psc" Line 4</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    </a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">.TIF__06059A31.Fragment_0() - "tif__06059a31.psc" Line 10</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:55PM] ERROR: Cannot cast from None to String[]</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2382</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1123</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line 1012</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.RegisterSlaveInHouse() - "phhshstoragefunctions.psc" Line 75</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInSpecifiedCell() - "phhshflexistorage.psc" Line 54</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInCell() - "phhshflexistorage.psc" Line 4</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    </a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">.TIF__06059A31.Fragment_0() - "tif__06059a31.psc" Line 10</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:55PM] ERROR: Cannot cast from None to pahslave[]</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line 2901</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1122</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1103</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.UpdateSlaveCount() - "PAHCore.psc" Line 1167</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line 1013</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.RegisterSlaveInHouse() - "phhshstoragefunctions.psc" Line 75</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInSpecifiedCell() - "phhshflexistorage.psc" Line 54</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInCell() - "phhshflexistorage.psc" Line 4</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    </a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">.TIF__06059A31.Fragment_0() - "tif__06059a31.psc" Line 10</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			[10/22/2021 - 07:07:55PM] ERROR: Cannot cast from None to String[]</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			stack:</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line 2382</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line 1123</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line 1103</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.UpdateSlaveCount() - "PAHCore.psc" Line 1167</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PAH (0A01FAEF)].pahcore.RemoveSlave() - "PAHCore.psc" Line 1013</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHStorage (1A008402)].phhshstoragefunctions.RegisterSlaveInHouse() - "phhshstoragefunctions.psc" Line 75</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInSpecifiedCell() - "phhshflexistorage.psc" Line 54</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    [PHHSHFlexibleStorage (1A059A2A)].phhshflexistorage.RegisterInCell() - "phhshflexistorage.psc" Line 4</a><br /><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
			    </a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">.TIF__06059A31.Fragment_0() - "tif__06059a31.psc" Line 10
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</a><p><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel=""></a><a rel="">
	BONUS IMAGES:
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	1- having sex with slaves in HSH slave camp can cause some slaves dance around you.
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	2-slave camp with 18 slaves in it
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	3-nord twins near each other
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</a>]]></description><guid isPermaLink="false">14865</guid><pubDate>Fri, 22 Oct 2021 17:43:51 +0000</pubDate></item><item><title>PAHE 8.0.2 and HSH First Testreport</title><link>https://www.loverslab.com/blogs/entry/14860-pahe-802-and-hsh-first-testreport/</link><description><![CDATA[<p>
	Goal of this test series:
</p>

<p>
	Find out Naked bandit bug in PAHE 8.0.2 is fixed or not. 
</p>

<p>
	Look for other effect of fix.
</p>

<p>
	 
</p>

<p>
	The naked bandit bug:
</p>

<p>
	if you capture a male bandit and encoutner a twin of the captured bandit the twin not wearing armor.
</p>

<p>
	This bug exist long time.
</p>

<p>
	 
</p>

<p>
	Known to me i need make sure capture twins and need capture mutliple bandits.
</p>

<p>
	 
</p>

<p>
	Other important objective to test out PAHE mod Home Sweat Home how work with the modified fix.
</p>

<p>
	 
</p>

<p>
	---------------Test Report Start---------------
</p>

<p>
	 
</p>

<p>
	*********************<br />
	Mods in use:<br />
	*********************<br />
	SKSE 2.0.19<br />
	USSEP<br />
	MFG fix<br />
	JContainers SSE<br />
	Adress libary<br />
	EZ2C dialoge menu<br />
	DisplayEnemyLevel<br />
	Fuz Roh Doh
</p>

<p>
	Sky ui+fix SSE<br />
	Racemenu SSE - RACEMENUPLUGIN.ESP disabled<br />
	XP32 skeleton - ESP DISABLED! SOS compatility patch in use!<br />
	FNISH with spell and creature addon
</p>

<p>
	 
</p>

<p>
	Alternate start
</p>

<p>
	CBBE - vanilla shape, no optional racemnu plugins<br />
	Femine Argonian Textures - CBBE<br />
	Femine Khajiit Textures - CBBE<br />
	High Poli Vanilla hair<br />
	SOS - default option chosen, skeleton disabled
</p>

<p>
	CBPC-CBP
</p>

<p>
	 
</p>

<p>
	SL beta 9<br />
	ZAZ 8.0 rev 2 cbbe version <br />
	Zap AlternatePillories SE 1.2
</p>

<p>
	 
</p>

<p>
	SL Anim loader<br />
	SL animations dogma mods<br />
	SL animations anub h<br />
	SL animations funny bizness anims (MYSLALPACK v12.0)
</p>

<p>
	 
</p>

<p>
	SL Arusedredux SSE<br />
	SL TDF Aggresive Prositution V2_2_5 SSE<br />
	SL TDF Independent Prostitutes Legendary SE
</p>

<p>
	 
</p>

<p>
	PAHE 8.0.2 - ALL ADDONS<br />
	Disabled addons this testrun:<br />
	PAHE Drawen devius suit<br />
	PAHE immersive creature SSE patch<br />
	My Home your home patches
</p>

<p>
	 
</p>

<p>
	Home Sweat Home SE - 1.26 -original version, known this one generate error messages, to fix this need re save PAHE_HomeSweathHome.esp using CK.
</p>

<p>
	Installed addon: ArusedRedux
</p>

<p>
	 
</p>

<p>
	---------------------------<br />
	MCM settings in use:<br />
	---------------------------<br />
	This settings changed on new game start from default.<br />
	All other setting left in default state!
</p>

<p>
	 
</p>

<p>
	HSH:<br />
	info<br />
	-give pahe slaves aditional dialoge disabled<br />
	-questline is optional
</p>

<p>
	 
</p>

<p>
	PAHE:<br />
	-disable automatic outfit - enabled<br />
	-auto rename toggle - enabled
</p>

<p>
	 
</p>

<p>
	SOS:<br />
	-Spells control erection - Disabled<br />
	-SOS poitions - disabled
</p>

<p>
	 
</p>

<p>
	SL Framework:<br />
	Sex Diary<br />
	-Sexuality set bisexual
</p>

<p>
	Animation settings<br />
	-ask for bed player - Never<br />
	-disable starting teleport - disabled
</p>

<p>
	 
</p>

<p>
	SL Arused:<br />
	Enable Disire spell - disabled<br />
	Enable SOS - enabled
</p>

<p>
	 
</p>

<p>
	SL Anim loader<br />
	All animation enbaled and loaded
</p>

<p>
	 
</p>

<p>
	TDF Prostitution<br />
	-Prositution incrase disposition -disabled
</p>

<p>
	 
</p>

<p>
	ZaZ animation pack <br />
	SexLab<br />
	-Register animation activated
</p>

<p>
	 
</p>

<p>
	----------------------------<br />
	the test plan:<br />
	----------------------------<br />
	Start as slave hunter, withrun<br />
	train the first slave to combat. use not mod fight exploit to reach at least 60 combat traning<br />
	Capture bandits here:<br />
	-embershard mine 9<br />
	-near guradian stones 3<br />
	-on way to bleakfall barow 3<br />
	-bleakfall barow exterior and interior area 3+2<br />
	----total 20 slaves, expected at least 1 case 4 twins<br />
	Transfer slaves soon after capture as possible to the hsh exterior camp that set up near withrun exterior<br />
	this camp guarded by first well trained slave
</p>

<p>
	Special test on capture:<br />
	order slave: strip, then put back clothes 
</p>

<p>
	 
</p>

<p>
	**************<br />
	Run plan:<br />
	**************<br />
	Run 0 - start new game, generate breton female<br />
	Run 1 - go outside of WR, set up the permanent exterior camp go riverwood, near emebrshard mine<br />
	Run 2 - capture all bandit in embershard mine, train the first slave to combat traing 60<br />
	Run 3 - transfer all slaves to the hsh camp and run some tests<br />
	Run 4 - capture all bandit near guardian stones, transfer all 3 new slaves to camp<br />
	Run 5 - capture all bandits in bleakfall area, transfer them to the hsh camp<br />
	Run 6 - remove some slaves from HSH camp has twins inside the camp and run tests
</p>

<p>
	 
</p>

<p>
	=============================<br />
	THE Execution of the plan  (  or the point where all plan going to fail a part... )<br />
	=============================
</p>

<p>
	 
</p>

<p>
	----------------------------<br />
	Run 0 - Failed<br />
	----------------------------<br />
	After game start tryed set up mcm settings, failed to run zaz animation registration then quited.<br />
	Anylizing papyrus log i see we encontuured a critical problem with sky ui and zaz.<br />
	Encountered critical problem with papyrus log. - SKY UI array bug flooad.<br />
	Save files deleted, log saved as run 0.
</p>

<p>
	Re doing the run with SL beta 8
</p>

<p>
	 
</p>

<p>
	----------------------------<br />
	Run 0A - WITH SL Beta 8 - Failed<br />
	----------------------------<br />
	Reproduced same error as first case<br />
	trying open ZaZ sexlab menu during SL anim loader working.<br />
	save files deleted<br />
	log saved as run 0A
</p>

<p>
	 
</p>

<p>
	in log file SKY UI aray bug flooad detected, save file removed.
</p>

<p>
	Rerunning this section with SL Framework beta 9
</p>

<p>
	 
</p>

<p>
	----------------------------<br />
	Run 0B<br />
	----------------------------
</p>

<p>
	avoided tigger Skyui log flooding bug.<br />
	First set up Zaz Then lett SL anim loader run.<br />
	log saved as run 0B
</p>

<p>
	 
</p>

<p>
	Log show now SKY UI flood, fix worked!
</p>

<p>
	 
</p>

<p>
	----------------------------<br />
	Run 1<br />
	----------------------------
</p>

<p>
	Installed HSH Permanent camp outside of whiterun<br />
	moved close to emebrshard mine
</p>

<p>
	log saved as run 1
</p>

<p>
	Cheking log i encoutnered expected arusal errors with some new ones.<br />
	looks like something not work well as i seted up the markers for slave camp.
</p>

<p>
	<br />
	----------------------------<br />
	Run 2<br />
	----------------------------
</p>

<p>
	captured all bandit inside and outside of emershard mine<br />
	then all moved to the camp.<br />
	Duing this run i encountured a new unusak bug:
</p>

<p>
	my starter slave she started 100 submission has not getting combat traning<br />
	no mater how hard she fighted combat traning not incrased<br />
	i consider this new bug no 1.
</p>

<p>
	i needed train other slave to guard the exterior slave camp<br />
	this case combat traning worked. the comabt traning glitch worked two, just needed punish for not fighting<br />
	hiting whit wepon 2 times then talking about them agin.<br />
	this traning so effective i managed train this slave 108% but only 100 is the allowed maximum.
</p>

<p>
	so new bug no 2 found.
</p>

<p>
	log saved as run 2
</p>

<p>
	quick log anylizis show lot of error from hsh side.
</p>

<p>
	<br />
	GOD NEWS: So far no naked bug, reproduction attempt failed.
</p>

<p>
	 
</p>

<p>
	Runed test in camp:
</p>

<p>
	-restrained slave sent to camp - passed
</p>

<p>
	-twin slaves sent to camp - passed , no clothing bug ( not like 8.0.1 )
</p>

<p>
	 
</p>

<p>
	NOTE:
</p>

<p>
	Slaves change clothing uppon entering HSH camp.
</p>

<p>
	 
</p>

<p>
	New bugs at this moment:
</p>

<p>
	bug 1 - alternate start (whiterun) slave not get combat traning<br />
	bug 2 - slaves can ower trained in comabt skill more skill than alowed 100% possible<br />
	 
</p>

<p>
	-----------End OF Report part 1-------------
</p>

<p>
	 
</p>

<p>
	Images:
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="1283500" data-ratio="56.25" width="1200" alt="PAHE-overtraning.png.b2083ec080872298c50fc43ffd0ef807.png" src="https://www.loverslab.com/uploads/monthly_2021_10/PAHE-overtraning.png.b2083ec080872298c50fc43ffd0ef807.png" />
</p>

<p>
	 
</p>

<p>
	108 % combat traning... 100 is max allowed in theory
</p>

<p>
	 
</p>

<p>
	LOG files (only for stron willed <span>:</span>) ):
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1283505" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1283505&amp;key=6c7c5441103b81f69e6c6986c8613e4a" data-fileext="log" rel="">Normal-HSH--Run0-Papyrus.0.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1283501" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1283501&amp;key=8bf1b88838ba06a15eea927f412ad431" data-fileext="log" rel="">Normal-HSH-Run 0A-Papyrus.0.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1283502" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1283502&amp;key=4119ca12c3c01673424f94fb15972666" data-fileext="log" rel="">Normal-HSH-Run 0B-Papyrus.0.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1283503" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1283503&amp;key=0f5a33dc1d2f6a278797812226163550" data-fileext="log" rel="">Normal-HSH-Run 1-Papyrus.0.log</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="1283504" href="https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1283504&amp;key=9b7769a5f1fedd0f42dc8e27f682af95" data-fileext="log" rel="">Normal-HSH-Run 2-Papyrus.0.log</a>
</p>
]]></description><guid isPermaLink="false">14860</guid><pubDate>Thu, 21 Oct 2021 21:22:42 +0000</pubDate></item><item><title>Mod Everiment in use for testing</title><link>https://www.loverslab.com/blogs/entry/14836-mod-everiment-in-use-for-testing/</link><description><![CDATA[<p>
	Recently i run some expereiment to create mod everiemnt for PAHE base version.
</p>

<p>
	 
</p>

<p>
	Goal is find minimal requiered mods that allow run PAHE without writing tons of error messages into papirus log.
</p>

<p>
	My theory is: i going to use this mod collection as base and add other mods to it that makes gameplay better. 
</p>

<p>
	 
</p>

<p>
	Side note: i using Mod Organizer 2. I found out this Virtual File System allow quick change lot of mods. That is i do most of the times.
</p>

<p>
	 
</p>

<p>
	If some wish try out my mod settup please keep in mind this mod setup for testing not normal gameplay. Yes it shoud stable and bug free ( or hope so mostly) but not play frendly.
</p>

<p>
	 
</p>

<p>
	So here is the list i found out mostly stable and probably not cause lot of problem using PAHE:
</p>

<p>
	 
</p>

<p>
	SKSE 2.0.19 (no experience with skse 20 at this date)
</p>

<p>
	JContainer
</p>

<p>
	MFG fix
</p>

<p>
	SkyUI and fix for skyui flasing save game bug
</p>

<p>
	adress libary
</p>

<p>
	 
</p>

<p>
	USSEP  - known problem if you use this and flame atronach and atronach die, put error note to papyrus log
</p>

<p>
	Racemenu - racemenuplugin.esp disabled! ( this one create my logs ni overide error all the time i load game, not figured out how to fix)
</p>

<p>
	 
</p>

<p>
	FNIS and all of the suport file ( creature and spell)
</p>

<p>
	XP32 Maxmimum skeletion - in installation i not change any default option expect this time not need SOS compatibility; xpmse.esp disabled in load order!
</p>

<p>
	 
</p>

<p>
	SexLab framework 1.63 beta 9
</p>

<p>
	ZAZ 8.0 CBBE Rev 2 SSE version
</p>

<p>
	 
</p>

<p>
	and tested PAHE version.
</p>

<p>
	 
</p>

<p>
	This everiment alone not generate to mutch error cunami in the logs.
</p>

<p>
	 
</p>

<p>
	As you can see no nude body or cock for any npc.
</p>

<p>
	 
</p>

<p>
	Here is a extension for the Required  setup, more play frendly:
</p>

<p>
	CBBE
</p>

<p>
	SOS
</p>

<p>
	SL ArusedRedux SE
</p>

<p>
	TDF Aggresive prositution
</p>

<p>
	 
</p>

<p>
	SL anim loader
</p>

<p>
	some animation packages
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	I not included DD this framework in my experience very complitaed in own in testing i not use most of the time.
</p>

<p>
	Peroanly i like use fewer mods to make more easy spot one error in tested mod.
</p>

<p>
	 
</p>

<p>
	I think and this is maybe not the right way to aproch this: test a mod with minimal requiered mods and after we see this working extend the mods around it in use.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">14836</guid><pubDate>Sun, 17 Oct 2021 15:12:00 +0000</pubDate></item></channel></rss>
