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How i test Skyrim mods part 2 - About mod requierments...


Nonseen

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Based ony my recent experiences finding out what is a mod requierments not as easy.

 

One can think as me reading the installation section of the mod page enught. some times not at least if you wish see nice empty papyrus log.

As i need to see to close out other mods faulty as possibility my testing.

 

In my expereince missing requerment errors pop up on skyrim start or new game start/game load.

so realtive easy to find out some file/script/mod missing.

At least from script side, texture side maybe bit more complicated.

 

Here is my recent experience about this topcik:

As a reader may know i started build up a big mod heavy load order for testing out PAHE and PAHE based mods. One time my experiemntal load order contained near 100 active plugins.

I just mixe all the mods i think i going to need and test it out quick and then do some play testing check out stable and evrything okay or not.

 

This ended up a mess. i need this teast bed script error free as possible. this one not.

this one filled with tons of error messages. so i started remove mods from load order to find out what mods cause problems. turned out not one but lot of them.

 

secund thing turned out lot of mods has lot of requerment that not listed in mod page. dont misunderstand me: witout this requerments said mod working fine. but generate script log errors.

here is example:

 

My recent tests show Devious Devices SE need this mods to installed to start run without any error message:

 

-engine fixes
-skse
-adress libary
-Jcontainers
-Consoleutil

-fiss

 

-Fnis
-Fnis creature pack
-Fnis spells
-fnis sexy move

 

-xp32MSSE SE version

-skyui
-race menu

 

-CBBE/UUNP body+skin

-body slide and outfit studio for generated morphs

 

-sexlab
-sex lab arused redux

 

i using skse 2.0.19

 

some times finding out what mods contain needed script not so easy.

another example:

 

PAHE 8.0.4 try get use SexLab Attraction SE

plroblem is in apapyrus log i see this:

 

 Cannot open store for class "slattractionmainscript", missing file?

 

so minimal brain work needed figure out what file needed.

most modcreators use sl tag as indicate SexLab framework based mod. so i cut this out same as mainscript part. and searched the conversion topcik for attraction then sl attraction.

 

i type this down here i hope this way i can help others find out what loking for.

 

Lessons i learned for 2 weak tryal and error as i trying make my big pahe test bead working:

add only one mod at the time to the mod list

after added a mod start the game, use new game start to check out requierments for the mod.

play a littile the game see mods works together and function as intended.

 

do this if need relative script error free game setup.

 

about some of my modding "experiences":

"one bug can hide other bugs"

if dear reader you use milk mod economy with pahe 8.0.4 and install milk mod economy pahe plugins. so pahe and milk mod economy can work together.

so if you do it you get lot of pahe error message on game start. but the errors change if one use DoM with exact same setup same happen if in PAHE you capture a slave.

 

Reason for this simply this: pahe 8.0.4 at the moment give strange error messages if you own zero slave, this eror message gone as soon as one own at least one slave.

DOM handle bit different same array so this error get fixed if DoM installed.

 

in the end the error messsage about pahe change error message about milk mod economy error message.

so all in all some cases one bug lead another bug or problem or hide other bugs.

 

this bug things i mention here can be found if mods installed one by one and some playtest done beatwen installation. this way one can spot the difference beatwen milk mod economy installed and not installed.  this is why may wise keep logs in separate folder and rename or tag them some way. tnd what is the source of problems.

 

Final strange experience with MO2

 

this one use memory yes?

if a proplan use memory can sensitive memory based problems...

to me happened i have a strange error during testing my mods i disalbed evry mod i think can be source of it and error remained same.

 

then i quited mo2 then started agin... the error message i got removed instant.

i dont know why but my mo2 failed to "remove" some mods and data. 

 

leason learned:

if lot of change done in mods: like removing mods, changing load order. especiali removing mods from setup, disalbing etc. time to time restart mo2 

 

hmm maybe i need some time write down lessons learned about modding skyrim se...

 

Anyway i done today the writing... :)

Maybe tomorow or next week i come with other experiences. or even better: mod setups for testing! :D

 

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"if lot of change done in mods: like removing mods, changing load order. especially removing mods from setup, disabling etc. time to time restart mo2" 

 

Don't write that too loud or the MO Riffraff will hunt you down!

 

Какая ты вымышленная ведьма? - MUSTEED

 

 

Edited by donttouchmethere
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6 hours ago, donttouchmethere said:

"if lot of change done in mods: like removing mods, changing load order. especiali removing mods from setup, disalbing etc. time to time restart mo2" 

 

Don't write that too loud or the MO Riffraff will hunt you down!

 

Какая ты вымышленная ведьма? - MUSTEED

 

 

 

thankyou for the warning! :)

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