Hey, folks.
I just decided to call it a night with the CK; I accomplished an entire rebuilding and expansion of my first mod, Crippling Poisons, but now I'm at a loss for how to deal with a particular problem.
First of all, here is my forward progress: I created three crippling poisons, each with a greater escalation of effects than the previous poison. I also remade Slaver's Frostbite Venom (SFV) with exactly the same effects that it had before I lost the mod a few months ago (quite the memory there). I also remade Frostbite venom XL exactly as it was, and I even made it craftable at a cooking pot.
In addition to this, I made a leveled list with all of these items, and stuck it in another leveled list to be read by a merchant NPC. I also made that merchant NPC. Along the way, I spent several hours trying to get merchant dialogue to appear in game. I became fed up with the trial and error method that was producing the same predictable result; I made a new character to test the mod, and, for some reason, the merchant dialogue appeared, and now I have to figure out how to streamline the new mod so it doesn't require a new game. Once I selected The merchant dialogue, I found a completely empty page where saleable items are meant to show up. I spent another hour trying to figure that one out.
So, now I am going to take 'er easy, and try not to get burned out over this new problem.
Thanks for reading, folks.
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