Get in this conversation! For real. Good ideas here.
Hello again folks! I've decided that it's time to stop avoiding the hard part of modding, and that means asking the right questions (I've asked many questions, but many of the responses to most of those questions have ranged from those that had nothing to do with what I was asking to no responses at all).
In this blog entry I will change that (I hope; this seems like bugfixing). I have several projects on my agenda, some I won't ask about in case someone decides to take the ideas.
Here are the projects that I will ask about.
-Open Skies Trading Post
-A new lockbox mod that I want to make
-A bow and crossbow enchantment that tags targets with non-lethal spells
Points to consider for OSTP:
-I'm looking for the quest scripts that do simple (I think) things like trigger quests, advance quests, and complete quests. I understand that there is more to quest building than just scripts, but I think I should start by reading the scripts. I think I will be able to understand them. If anyone cares to name those scripts, or even a few of them, it would be greatly appreciated.
-Among the kinds of quests that I intend to build are these basic quests: buy OSTP from the Jarl in Whiterun as if it's a saleable property like Breezehome. Also, I need to make quests such as making contact with saw mills and mines to contract materials transactions. Later I plan to try to build a complicated quest that escorts an expedition into Blackreach which will allow for materials of different kinds.
Here is a link to OSTP: http://www.loverslab.com/files/file/1294-openskiestradingpost-09062014/
Points to consider for lockboxes:
-I would like to make tiered classes of lockboxes as in World of Warcraft; these lock boxes will be made from different classes of metals. I would like to make tiered classes of lockpicks that are craftable, lootable, and only useable with corresponding lockbox classes. I would also like to make lockpicking difficult enough that the player can't just make a ton of lockpicks and never run out.
-These lockboxes will be lootable. I hope to be able to attach an activator to the inventory item as it is listed in the inventory; with the inventory open, the player should be able to highlight it, and press the activate button, and it will show a lockpicking interface, all without having to close the inventory. Any looted items will automatically be added to the inventory, as if a chest or strongbox were looted.
Points to be considered for enchanted bow and crossbow:
-I have tried to make the candlelight spell into an enchantment. It didn't work for me. The idea is to cause the candlelight spell to be cast on a valid combat target on a successful strike. This is all confusion to me.
-The idea is to have the spell that is cast by the enchantment last longer with higher enchantment levels. This should make it impossible for those using lighting mods to darken nights and dungeons to lose track of runaway monsters or dead and lootable monsters. Help?
This sums up what I would like to ask about. To those who are waiting on Black Empire to be developed futher, just keep waiting; the things that I can possibly learn about these other mods that I want to develop will go a long way toward helping to make Black Empire a nicely rounded mod.
I appreciate all help, and all idle conversation (just not in any thread or blog, so PM me for idle conversation).
Thanks for reading, folks.
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