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Silk

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About Silk

  • Birthday 02/12/1989

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  1. OH WOW! Thanks for the quick replies and the compatibility update. You guys are amazing.
  2. Really can't wait to see this get some compatibility for Dirt and Blood. It's been my go to for a long time, any news on a patch yet?
  3. I can't wait to get back into this! I loved FTD on the original release of Skyrim, and played through bits of it on my SE install. Sadly, a few crashes and conflicts stopped me from getting to continue. I applaud the idea of taking it to a more investigative route. It was this mod that actually made me really excited for the Lust From Beyond games, and I can't wait to see a more explored version. For placement, I would suggest the new location that you circled. Mainly because there is very little going on over there in terms of mods in the community, so it's a reason to go out exploring, but also because a super secret cult would probably feel better hanging out in the middle of nowhere rather than on the doorstep of Dawnstar.
  4. Hi! Has anyone had any problems with the call centre trait never working? I can go through many sim weeks and never get a phone call. Tried playing with just WW and NWP as the only script mods in game and still nothing happens.
  5. Seems to be working great. Thank you for adding the missives compatibility. There are 2 things that I need to make notice of, for both the mod author and the general user: 1 - If you are not seeing any dialogues appear in game, save and load. Doesn't need to happen when picking up the quest, just in general. Seems to fix that issue. 2 - I don't know if it's an issue on my end, but when picking up the notes with Quick Loot I end up picking up BOTH notes at the same time. Opening the missives notice board like normal does have this happen Again, excellent mod and can't wait to see it expanded. Just a few minor problems here and there, those could very well be problems on my end made by my current load order.
  6. Wow you work quickly!! Lets see what bugs we can find. Thank you very muchly for the speed you put into these updates. Are you looking for suggestions for localised jobs? Or do you already have a list in mind?
  7. Either this or the missives boards. Whilst I love the content of this mod, and glad to see that it is updated and expanded, at the moment it is feeling like you are being anchored to whiterun a little too muchly.
  8. I'm two minds on it. Firstly, having another game that is as moddable as Skyrim and Fallout is great, can't complain. It's one of the reasons as to why I enjoy them so much and made the switch to PC gaming years ago. But the other half has me a bit sceptical. If we end up with a situation like SL or Osex, then that would be amazing. But I honestly can't see it. Fallout 4 seems to me at least to be confusing to get going and I just can't seem to get it working as smoothly as SL.
  9. When I was on about load order I was more on about the left hand panel in MO2 - so the meshes, textures and Skeletons from Demonic overwrites the ones from the other mods, so Creature Framework picks them over the others.
  10. This might be a silly question to ask, but I want to ask it just to try and avoid any headaches when trying to install and test. If this mod has Mihail and other modders monsters in them, and another mod uses those same mods as resources (eg - Skyrim underground using Undead Pack) would Demonic Creatures give SL compatibility to those mods, assuming the I overwrite it with yours? Load order example like this as I struggle to explain: Any Requirements for the below Skyrim Underground mod Demonic creatures Would that mean adventuring in Skyrim Underground, for example, make the creatures compatible with SL?
  11. This is hardly a compromise. This is above and beyond a compromise! Main reason as to why I was wanting BiS is because of the clunky animations in Dirt and Blood. Now, thanks to your efforts, I get to have a more modern and lighter script load mod AND new animations. Talk about having your cake and eating it. And another upside is that you don't have to worry so much about mainting two versions of this mod. Thank you very much for your work
  12. I know this might be a bit of a long shot, but would it possible to get this working with Bathing in Skyrim? Much prefer the bathing animations in BiS and can't find any alternatives for D+B
  13. Thank you! I've been looking for something like this for so long!
  14. Thanks for your replies guys. I think I have managed to fix the issue. I just deleted everything related to SKSE off of my machine, which included the SKSE64_launcher that the AV was thinking was a virus, then reinstalled it from a fresh download. Seems to have done the trick.
  15. Hello, Currently trying to get back into Skyrim SE after a hiatus and found that the SKSE wasn't working. Nothing has changed from my install since I stopped playing before hand so was really confused. Kept getting a response on the SKSE loader saying that "Skyrim.exe cannot be found" thinking that it was a weird bug or SkyrimSE had updated recently I decided to reinstall SKSE from the silverlock page. Still the same issue. Verified integrity of game files via steam and still nothing. Eventually after a bit of searching I found that my Anti-Virus had flagged it as a Trojan. Is this a new issue people have been having, or has an update caused my AV to be more sensitive that normal? ie - is it safe for me to put SKSE as an exception for the anti-virus?
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