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darkconsole

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  • Halfcocked Rage Machine
  • Gender
    They/Them
  • Location
    Dallas, Texas

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  1. yes, just a visual variant atm. and replace it with anything? its mostly used for the pedo detection honestly. something i have to do because my very first mod did not and literally everyone came at me for it. edit: seems like the fomod actually already has sexlab and ostim choices that i forgot about.
  2. I've pushed the Spooky Month update for Display Model 3 (SSE) tagged as Gamma 1, aka the first release candidate for 3.0. It contains a few bug fixes and three new furnitures. * Hot Cider Stand - spooky variant of the Lemonade Stand. * Chapel of Souls - spooky variant of the Chapel of Dibella. * Coffin - has open, closed, and a glass door version. There is one that is standing, and another laying flat. Fun fact: used a SD AI to make that spider web texture. Forum Thread: /topic/199176-sse-display-model-3-gamma-1/ Release Notes: https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Gamma-1
  3. Requirements Skyrim: Special Edition SKSE64 2.0.7+ http://skse.silverlock.org/ SkyUI SE 5.2+ https://www.nexusmods.com/skyrimspecialedition/mods/12604 FNIS SE 7.4.5+ https://www.nexusmods.com/skyrimspecialedition/mods/3038 SexLab Framework SE 1.63 Beta 2+ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ Console Util SSE 1.0.4+ https://www.nexusmods.com/skyrimspecialedition/mods/24858 RaceMenu SE 0.2.4+ https://www.nexusmods.com/skyrimspecialedition/mods/19080 OR UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561 (Optional) SexLab Aroused Redux SSE v29+ https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ Release Notes & Download Blog Post: https://www.loverslab.com/blogs/entry/17612-?-spooky-month-update/ Release Notes: https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Gamma-1 ReRUN FNIS
  4. sound warning apparently. get onboard with amon amarth or gtfo 🤣 The Elder Scrolls V Skyrim Special Edition 2022.10.10 - 12.44.50.187.DVR_1.mp4
  5. This is a post I just made on Patreon but bringing it here too since I'm not doing any exclusives. Revised Untamed 2 (SSE+) Release Plans Pretty convinced that my initial goals were too lofty to ever achieve like actual progress towards release. Not scaling back any of the plans, but instead of waiting until I have all of the super extra fancy stuff I want before Beta, I am going to get the bare basics of the mod working and that will become Alpha releases. The main reason for this is a bulk of the fancy involves a lot custom animation and oh my god is this slow, difficult, and more creative than I generally am. I would rather not force more waiting for more animations. Double so if someone gets inspired to help lulz. While I am going to be using the Alpha/Beta terminology the Alphas are not going to just be for the bold. Alpha series will be the framework. Beta series will add all the stuff still holding me back today. New Goals for New Alpha Series (Alpha 1): * Basic pack management. Tame the wild animals, any of them, just like original Untamed. Pack members basically operate like normal followers if you recall. This also includes the original shouts like Stay, etc. Also giving them names. * Bow-chika-wow-wow via the existing SexLab stuff. * Pretty much all if not actually all of the perks. Already got a good start on the new Perk UI and most of the perks are generic enough that they do not depend on any of the turbo fancy I want. Things like increasing pack size, damage, armour, health, healing, etc. * Riding wolves, bears, and sabercats. The first Alpha release this might work a little janky as I am not going to work hard on the custom mount up animations right now or else Alpha 1 will never get released either. So it will work but it might just be weird at first. Like right now dismounting looks stupid but it works. This is something the original UT never had. * The Gamification of the Untamed XP. The XP system is a bar that fills up. When it is full you can buy a new perk. You get the UXP via the intimate stuff and the pack members being successful in combat. Some of the perks like Thick Hide (free armour while nude) are powered by the XP bar, meaning when you buy a perk, your natural armour will not be as good until you fill that bar back up a bit. Not all the perks are like that though. Just a few that I am convinced add decent game mechanics that I want. The Beta series will expand greatly on ways to earn XP like petting, feeding, playing, and if I get my way, custom intimate system - but that is the animation hell hole I am currently stuck in. New Goals for Alpha 2, 3, ... * Fixing whatever yall find fucked in A1. * Aggro Management like taunt, cower, picking a pack member to passively be a tank. * Pack members loot corpses. This can be done better than it was in the OG mod lol. * Pack member leveling. This will probably actually be partially in A1 but it might not have all the bits until 2+. If you're not around on Discord or Patreon, the things I been talking about forever involve mostly adding systems where you build relationships with the pets (or, consider it, giving you alternatives to do besides fucking when bored). More than the generic follower system the original Untamed was and Alpha will be.
  6. Finally made it through the first pass of making all the graphics for the current list of perks to be included in UT2. I am sure there will be some tweaks here and there. Like just today I swapped Den Mother and Crossbreeder around so that Den Mother was in the Path of Burden and Crossbreeder in the Path of Essence. All the perks in Tenacity and Furocity, as well as Experienced in Essence have three ranks, lighting up the central icon then two additional strokes. Already tested the left hand side of the menu in the game. Using iWant Widgets to make the completely new UI rather than try to invent stupid amounts of dialog fuckery, all to avoid modding the normal in-game perk trees, which always ends in disaster. gql8yd.mp4
  7. the primary thing to remember is cloudflare does not do anything about making your site faster. if this cpu is overloaded, this cpu is overloaded. its only when your server gets so overloaded it stops talking that it goes down, and cloudflare is like "huh, sites down" - to make this place have better up time we're talking about building a fairly expensive (remember the web scale memes?) web scaling platform. (load balancer, multiple http instances, multiple slave db instances, memcache, redis, etc etc etc), while i dislike cloudflare and appreciate annoyance for them for lots of various reasons, the slow site is the application/db server. regardless of if you were selected to see the stupid cloudflare "please wait" page if that request is going to drag ass, its going to regardless. high level they are just an easy and somewhat affordable attempt to try and solve the ddos problem and are not really themselves contributing to the bulk of the delay. source: being a dev and network admin myself at work. excuse my simple common folk worded explanation. though i look forward to all the replies about how im wrong.
  8. google hasn't yet said anything to me, just walked through their security checkup thing. its not something stupid like, you use the same password as you do on nexus? im not really sure thats saying loverslab was hacked? or a password you used that can be found in haveibeenpwnd is also being used on your loverslab?
  9. For me, I have an 80 game that satisfies the minimum of the 23-game conditions. Lemonade stuff, on the other hand, does nothing. The horse and other things work ... although the lamp doesn't work either. Everything can be obtained during forging. How do I operate or start the stand? What is missing as a "function switch!" if the theme says everything is installed?

    As a matter of fact, the original ... untranslated version doesn't work either. That is, if the translation were to be affected, it would be a problem.

    *versions 6 and 7 are equally malfunctioning ...

     

    938338933_SkyrimSE2022-03-0502-21-50-01.jpg.0788a6c942cd5501a10c435d31265708.jpg

     

    Nekem, 80-as játékom van ami a kiirt feltételeknek bőségesen megfelel. A limonádé cuccos viszont lényegében meg sem nyikkan. A ló és más dolgok működnek... habár a lámpa sem dolgozik. A kovácsolásnál is megszerezhető minden. Hogyan működtessem vagy indítsam el az állványt? Mi az amit hiányol mint "funkció kapcsoló!" ha a téma szerint minden dolog telepítve? 

    Ami azt illeti az eredeti... fordítás nélküli változat sem dolgozik. Vagyis ha a fordítás befolyásolna az is baj lenne.

    * a 6. és 7. változat is azonosan működészavart...

  10. Requirements Skyrim: Special Edition SKSE64 2.0.7+ http://skse.silverlock.org/ SkyUI SE 5.2+ https://www.nexusmods.com/skyrimspecialedition/mods/12604 FNIS SE 7.4.5+ https://www.nexusmods.com/skyrimspecialedition/mods/3038 SexLab Framework SE 1.63 Beta 2+ https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-2-april-5-2018/ Console Util SSE 1.0.4+ https://www.nexusmods.com/skyrimspecialedition/mods/24858 RaceMenu SE 0.2.4+ https://www.nexusmods.com/skyrimspecialedition/mods/19080 OR UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561 (Optional) SexLab Aroused Redux SSE v29+ https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ Release Notes & Download https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Beta-7 ReRUN FNIS
  11. Requirements Skyrim: Special Edition SKSE64 2.0.7+ http://skse.silverlock.org/ SkyUI SE 5.2+ https://www.nexusmods.com/skyrimspecialedition/mods/12604 FNIS SE 7.4.5+ https://www.nexusmods.com/skyrimspecialedition/mods/3038 RaceMenu SE 0.2.4+ https://www.nexusmods.com/skyrimspecialedition/mods/19080 BodySlide 4.6.2+ https://www.nexusmods.com/skyrimspecialedition/mods/201 SexLab Framework SE 1.63 Beta 2+ https://www.loverslab.com/topic/91861-sexlab-se-sex-animation-framework-v164c-010722/ UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561 iWant Widgets 1.28+ https://www.nexusmods.com/skyrimspecialedition/mods/36457 Release Notes & Download https://github.com/darkconsole/dse-soulgem-oven/wiki/Release-Notes:-Beta-8 ReRUN FNIS
  12. glad this exists. i don't remember what specifically but i remember disliking how the old grower mod worked. this one seems to more or less work how i was going to build my own, so now i don't have to XD
  13. I really enjoy your mod. The in game placement works great. However I start new play throughs I have to re-furnish my house every time. Can you provide instructions on how to place display models using creation kit? I know enough to make display model a master, and how to add regular furnishing in game. However when I add display models (chapel of dibella for example), the item is not interactable in game. 

     

    Many thanks 

  14. Requirements Skyrim: Special Edition SKSE64 2.0.7+ http://skse.silverlock.org/ SkyUI SE 5.2+ https://www.nexusmods.com/skyrimspecialedition/mods/12604 FNIS SE 7.4.5+ https://www.nexusmods.com/skyrimspecialedition/mods/3038 RaceMenu SE 0.2.4+ https://www.nexusmods.com/skyrimspecialedition/mods/19080 BodySlide 4.6.2+ https://www.nexusmods.com/skyrimspecialedition/mods/201 SexLab Framework SE 1.63 Beta 2+ https://www.loverslab.com/topic/91861-sexlab-se-sex-animation-framework-v164c-010722/ UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561 iWant Widgets 1.28+ https://www.nexusmods.com/skyrimspecialedition/mods/36457 Release Notes & Download https://github.com/darkconsole/dse-soulgem-oven/wiki/Release-Notes:-Beta-7 ReRUN FNIS
  15. I just downloaded Darkwood Manufacturing Toys not long ago. There's an issue with anal beads. Whether I craft them, or add them via the console, they are not visible.

     

    I did an experiment, (I'm only slightly knowledgeable enough with CK and NifSkope) and found that Beads-g.nif is only a single sphere. Congruently, when at the forge it only shows one sphere, and not a link of spheres... So I backed up Beads-g.nif, copied Beads-f.nif and renamed it to Beads-g. The result in the forge was a link of spheres... one with texture, the others without.

     

    After crafting and giving it to a follower, the only sphere with texture was partway into the floor where she stood, and moved with her and remained directly under her at floor level.

     

    Looking it up in the CK, the Biped Models in dse_bp_ArmaBeadsChrome (and the others) show as Beads-f.nif and Beads-m.nif. To ME, it seems that despite this... the game is only using Beads-G.nif (the single sphere) rather than Beads-f or Beads-m, and I have no idea how to fix that.

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