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Bertus

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About Bertus

  • Birthday 03/11/1988

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  1. INSCRYPTION NSFW CARD PACK Since so far nobody created (as far as i know) a NSFW mod for Inscryption , here's one i made because i like monsters. Works Mostly on Act 1 and Kaycee's Mod, while few cards also appear in act 2, but due to the tiny image size they aren't lewd at all. Link to the Mod: Children of the Bone Lord Installation: Just download the Mod Manager and install the required mods listed in the CotBL page. After that you just have to launch the game through the Mod Manager. You can also install everything manually but the mod manager allows you to have everything up-to-date Contents: 26 Cards and 2 Starting Decks for Kaycee's Mod Enabling the Card Packs [Kaycee's Mod Only]: One of the required mods allows you to activate or deactivate any card pack you want. By default they are all active. This mean you can play with only CotBL active or also have the default cards. Notice that if you are playing Act 1, the starting Deck doesn't change, so it's only possible when playing Kaycee's Mod What's Kaycee's Mod: It's the free expansion of the game, aka Act 1 with more cards, challenges and unlocks. Many prefer Act 1 / Kaycee's over the other chapters SFW version The Humble Edition is the same but Censored. It was made mostly for those which might prefer to not have titties around or want to stream the game You can install both and switch which one to use thanks to the Card Packs manager. How do you get colors on cards? By default you don't. The texture size for card prortraits are very tiny 114 x 94, BUT the workaround is to use DECALS, which have no size restriction. The only downside is that if you are using Decals, cards won't get any emission if you add extra sigils. How to allocate Sigils under the Cards: Open the Mod Manager, Go to Config Editor, Open the BepInEx\config\community.inscryption.patch.cfg, go to Sigil Display, set both options TRUE. This is useful if you want to see the images and not be bothered by those huge sigils ruining the experience
  2. I've installed the mod, cleared the world cells but apparently even if Dinosaurs, Rihnos and the other one are supposed to be disabled (option unticked), they just spawn regardless
  3. I've encountered the Cyrrodillic Slaughterfish but for some reason it's textureless. i'm pretty sure all the other creatures so far have their own texture
  4. Leaving here some extra skins you can find in the steam workshop Occultist + Flagellant https://steamcommunity.com/sharedfiles/filedetails/?id=1935581281 Highwayman https://steamcommunity.com/sharedfiles/filedetails/?id=1938079703 Improved Topless Cultist https://steamcommunity.com/sharedfiles/filedetails/?id=1785725195
  5. Actually it both happen when i converted the meshe for SE and without converting. the chaurus just froze there. anyway i ahve to wait untill the new SKSE comes out thanks to bethesda and his yesterday update
  6. Yes no worries, is what i did, but with the site having problem it takes time to read and answer. The animations can be just selected away from slal but i didn't expect the new logo (i prefer to have a neutral logo since i just skip it right away. Also some of the Hcos stuff isn't interesting to me. Anyway i tested the stuff and is working. i thought that a clean install was enough, that's why i was perplexed that it wasn't working since Creature framework managed to read everything. I've also tested the skeleton of immersive smilodon and bear, and while they work, they are quite out of aligment. the wolf, chaurus and riekling seems to work fine. Update: using the Beast HDT for MNC makes everything work fine. i've tested it on the bears using the Leyenda Unpb body. I've just had to change the names of the files used by the creatures
  7. I'm installing the mod version SOS_0.1.0b_09 on LE but it tells me that it also requires Horny Creatures of Skyrim, while the description doesn't mention it at all. I would prefer a version without HCoS, since it add stuff i don't like. Anyway the last version doesn't work, i guess: the sos is registered by creature framework but they don't have an erection at all, so they just remain sheated. I have installed all the requirements
  8. To me it works, but when you manage to find the waitress and the bard, and the innkeeper tells you "return later" they just stand there forever and do nothing. so if you use th mcm option to skip the stage, they stills tand there
  9. Which is strange since is the lastes fnis available. or maybe i'm missing something? Anyway i opened up the meshes and here's the screen since i'm not that expert to define what's missing
  10. Actually i tried to install the chaurus in the SE but its not compatible. the chaurus is just frozen and does not move, even if i tried to optimize the meshes + fnis and without optimizing the meshes + fnis. Which is sad, i'm realy interested to see this in SE
  11. MO2 is a little tricky unless you understand what to do. To avoid any error, i just extract Meshses, Textures, LODS and Sounds folder in the regular Data Directory, while all the "Scripts/Plugins/SKSE" and similar folders, in the MO2 folder where also the SKSE scripts are located, so everything works fine. also i never use FNIS with MO2. It means that if a mod has a .bsa file, you have to extract it
  12. I guess it's not compatible with Legendary Armors - Bikini SSE? even if the models are more or less the same
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