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shinji72

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  1. The "suspicion meter" is a great idea. Really would love it.
  2. Thank you so much, Fox. It wad definitely glorious. ?
  3. What's wrong with the murder/mystery prologue? I think the archeology research is a good idea per se, but why redoing everything from scratch. The prologue may need some polishing. I you completely redo it, I doubt the end result will be more polished than now. I'm also very found of some scenes like the . My suggestion would be to streamlining some part of the initial quest. One thing I don't like it's the fact that is very disperse around Skyrim. If at the end of the quest the entrance to the city is outside I would focus all previous encounters and happening around that area. It would give a sense there is something going on in that specific location. A sense of getting physically closer and closer to the target of the investigation.
  4. The Dungeons often crashes on my also (and I have an otherwise stable game. Crash Fixes definitely helps). In my case I just reload the game. It happens but not so often to be really annoying. Could be just a perception, but it works when I reload a save from dragonreach and then enter the training dungeon.
  5. Not really a monologue. It's more subtle. Have you noticed that sometimes, in Slaverun, there is a scene with different actors, and you can read (no voice acting... yet!) you character speaking too. That's pretty unique. In Skyrim your char only speaks to reply someone's else dialogue. It's made possible by a neat trick. There is actually an invisible skeever following your char... and he's doing the talking. (I hope this doesn't ruin completely the immersion for you). My guess is that when you toggle of Story mod these dialogues are deactivated (and perhaps more...) making the scene a lot shorter. Not really a monologue. It's more subtle. Have you noticed that sometimes, in Slaverun, there is a scene with different actors, and you can read (no voice acting... yet!) you character speaking too. That's pretty unique. In Skyrim your char only speaks to reply someone's else dialogue. It's made possible by a neat trick. There is actually an invisible skeever following your char... and he's doing the talking. (I hope this doesn't ruin completely the immersion for you). My guess is that when you toggle of Story mod these dialogues are deactivated (and perhaps more...) making the scene a lot shorter.
  6. I am not sure what you mean There is "Story Mode", which is disable by default, and i left it, and there is "Skip Scene" in debug options, but that will skip whole scene i think, and i still want to follow the story of course! Is there any other option i miss? It's the story mode. Honestly haven't tested it myself. I wanted the full experience. But it guess it will make the long dialogue scenes much shorter, by removing at least your character first person dialogues...
  7. I didn't read all of your post, because i don't want spoiler, but i agree with all those things said in those points, of course with the positive things too! It is a fantastic mod, but those negative point are sometimes a little true, especially some breaking scene, and some trainging scene as mention take really long and seemed to repeat a lot of things. For fourth, i think sometimes it can depend on player choices how many and which device are added, so it is hard to write script/dialogue for removal? Which is probably why Bellamy has option to remove all devices always? Regarding the long dialogue scenes, are you aware that there is already an option in the MCM menu which allows to completely skip those?
  8. As I have finished now the scripting of v2.1 content quests I will test that soon. for the giant can you tell me what 'creature framework' version and/or which MoreNasty Creature mod version? Sure. It's Nasty Creature 9.3 and Framework 1.0.1
  9. Thats actually a good question, no idea if defeat supports mixed 3 somes like this. Once happened to me a defeat situation with some falmer + chaurus. Quite likely if you go into falmer's den. Defeat did pick some threesome animation... and (in this case, wrongly) included the chaurus. Of couse the chaurus was just standing there while the second falmer was missing from the scene. This happened to me repeatedly. Maybe with your animations, it would have worked! Who knows. I suppose it's something we will have to ask goubo.
  10. This mod is truly a masterpiece. Love the little touch of the slaver dressing better once Whiterun slavery is established. i'm enjoying it so much in combo with SD+ and Cursed Loot (I'm still at the falkreath stage). Some bug report. 1) Asking the carriage driver to bring me to Falkreath. The first time I've used that option after the carriage tour subquest. Instead of the usual stop in the "resting zone", he ends up in the giant camp west of whiterun. Giant didn't like it. I had to locate the area in Tesedit, coc there and console move the carriage driver with me... then i all worked as planned. 2) There something wrong with the giant in the dungeon? In my game he doesn't equip his schlong. I've tried to spawn another giant via console and it worked fine. It's like the creature framework is not detecting that particular giant. Again... all praise for the truly great work
  11. I love the chaurus+falmer combo. I wonder if it would already by implemented by mods like Defeat
  12. Thanks Shas. Personally i've noted the absence of Assisted rape. Can't be sure about other. I've also noticed some BJ anim not having the proper "open mouth" line in the json file. The one I've noticed are: MMF Molag rape 3way MMF Bound Rough MMF Sex Doll Molag Table Throating.
  13. The Assistet rape is still missing from the latest Slalpack Please... I think it's one of the best funnybiz's animations
  14. Possible bug report: I've got some lag at the start of each animation. The actors are frozen in time for a moment... sometimes a few seconds. Not happening before installing Slaverun. I suspect it might have to do with Slaverun looking for SerialStrip (which I don't have installed). I've noticed these lines spamming in the console log when the freeze happens: Strip: [False.true.true,false ... and so it goes. Never saw those lines in the console before. I'll attach an image to explain it better. Please help
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