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0SEX Skyrim Sex Sim + Other 0S content (WIP)

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#41
sethwarner08

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I think i speak for the entire modding community when i say:

HOLY

FUCKING

SHIT

 

he said it for me!

 

 

AND...ME!!


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#42
kimbale

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Dem tutorials....  :o

 

Giant fucking Kudos on that, someone had to write that stuff down finally, it'll help so many people ... make more porn animations!  :D

 

Oh, btw.: GET OVER'ERE! We have cookies. And more expertise anyone can shake a dstick at. ;)


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#43
Kolosos

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You are basicly about to recreate Illusionsofts Animation System in Creation Engine, awesome dedication you put into this :)

 

Everything seems very well thought out in it's concept :)

 

Most amazing thing since Sexlab :)

 

And your animation quality for Handmade is just wow would have even guesed Motion Capture behind some, all those fine details about the body movements that's animation dedication :)

For a Hobyist you do ceartinly great :)

 

 

I saw only 1 small glitch in your POC presentation with one of your Models her Hand doesn't fit the uper body even under the Sepia Filter thats visible :)

 

You remember me of many of the SFM Sex Animators :)

 

The guys that brought Kunoichi (StudioFOW) to life for example im pretty sure you know which names of Animators come into my mind here :)

 

http://yagskie.tumblr.com/

http://thecunnysseur.tumblr.com/

http://vsmnd.tumblr.com/

http://beowulf1117.tumblr.com/

http://sfmsnip.tumblr.com/

 

 

 


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#44
ttpt

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This is really good.

 

Integrating any of these features into sexlab at this point even with full collaboration seems like a lot of work and would probably break a lot of things, However I am pretty excited that you've mentioned fallout 4, since starting with the foresight of having this sort of features and maybe the help of sexlab and sexout modders would be incredible.

 

Let's just hope FO4 has better animation support and that we won't need another FNIS just to get things up and running.


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#45
Arhon

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Altought i believe this is really awesome.

 

I am still confused on what it actually does, anyone can explain it in simple terms?


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#46
invisible

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Altought i believe this is really awesome.

 

I am still confused on what it actually does, anyone can explain it in simple terms?

It's based on 0s's own framework and inside the framework are all the animations, atleast that's what I'm getting from this.


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#47
tanookitamatachi

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I gotta say, this one of the most promising developments on here I've seen in a long while. The sheer possibilites are dazzling!


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#48
razzor69

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another talented animator join the ranks, keep up the great work dude truly the skyrim got alive when we have so many great animator right now, cant wait to see it in action xD


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#49
mrpeter01

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Really nice post.

 

Thanks


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#50
CEO 0S

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Wow, thank you everyone I'm flattered by this response. I do spend a lot of time on the recorded GIFS of the animations so I hope once experienced that it does not disappoint. Thanks for all this support and I'm very happy to know people are excited to try this out! I'm also worried about how the alignment translates. I'm using fairly universal placement of body parts and think people will be able to achieve the same alignment without any work, I haven't tested it much on other systems or mod combinations so it's something that I will try to iron out but might be harder to achieve then it seems to me at this moment. I also know the button system isn't for everyone and will piss some people off.

 

 

Altought i believe this is really awesome.

 

I am still confused on what it actually does, anyone can explain it in simple terms?

 

Basically it's a spell that when cast starts a Skyrim sex simulator. It's bound to a hot key or could be accessed through scripts as well.

 

There's a lot of hot keys and modifiers the player can press to make the actors do things. It's like you are a porn director and can tell the actors to get into different positions and do different acts the entire thing has no break in the animation so it's seamless. Example: If you want the actors to go from Doggy Style to Missionary you see them move their bodies into that new position. It's a little more complex then that but that's the base of it.

 

My goal is to make simulated virtual sex in Skyrim seem as real as possible and will be exploring other things like giving actors unique sex personality allowing alternate animations being used to show enjoyment, or rejection of a certain act for example. I'm also working on a system where one or both actors could become AI driven and make choices to navigate through the scene based on their sex personality.

 

 

You are basicly about to recreate Illusionsofts Animation System in Creation Engine, awesome dedication you put into this  :)

 

I think with some of the features that 0Sex touches on, in the hands of a better coder then myself to make codevelopment and accessibility easier with the help of a modding community that the most immersive sex simulator out there controlled and developed free by a modding community could happen. What excites me the most is that it wouldn't be in an isolated sex sim environment, it would be in an open sandbox world where sex is just a small part of what's possible, and all elements in the story player and community driven outside of sex as well. Having access to graphics and visuals enhanced by the modding community as well pushes it even further. The main piece missing right now is just time and an engine that can take physics more directly from a 3D program so the bodies and clothing can really move realistically in the scene. Basically importing cloth modifer bodies and PhysX or something similar on clothing and it would be all the ground work needed. Face bone's or better access to morphs in animation would help as well. I think most high end Sex animation has dynamic scaling body morphs as well based on bone position so they don't distort weird in more elaborate sex positions?

 

The extreme goal would make a system that had the identity and AI that you could can the animations entirely and attach the script to a robot IRL with joints instead of 3D bones to be a fully simulated playmate. Although they might have a singularity and become sentient murder sex bots so responsibility in creation. I actually might not mind getting terminated by a sentient murder sex bot, I'd have to think about it. If that did happen they should prob call the  pre singularity AI  SexyNet although ironically Sky(rim)Net fits in this situation.


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#51
tanookitamatachi

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Whoa. Whoa. Wait-

Dynamic rape. Instead of seeing a fixed scene play out, struggle against the other party, in an attempt to gain the upper hand and maybe even turn the tables on them.

The possibilities man, the possibilites.


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#52
CEO 0S

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Whoa. Whoa. Wait-

 

This will be what you are talking about. I made a small series of events to test how it would work in a different setting to see if I needed to add additional options and see if anything came up.

 

I'm not judging anyone's preferences or limits or enforcing my views but for me personally once it started coming together it crossed way over my line. What's currently available now could mostly be interpreted as some kind of still consensual rough love due to the transitions of the act not being fully animated. The imagery made when plugged into my system, especially on render detailed textured meshes in game, the scene becomes hauntingly real and I found it to go way past my own personal limits and I will not be able to live with myself if I did create it. The potential is there if other people want to pursue and incorporate it and it can be included in this structure however I personally am not capable of generating this content. Someone else would have to get the basics of my script and incorporate this section and animate it.

 

Warning the imagery is very brutal and I'm not endorsing it in any way. With the level of detail it can get I believe pursuing this path could easily lead to people of both genders being hurt in reality or enabled / shaped.

 

Spoiler

 

The animation isn't complete at all but you'll get the idea, I stopped working on it and am only personally doing vanilla and romantic sex. It's about 10 segments total, you're looking at a number of 2-4 second loops and transitions where each actor could have an input on what happens.


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#53
Dave0000

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but when will we be able to test it ?


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#54
Eradawn

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This must be alot of work to done something heavy like this, Its really unexecpted what happening here with this new framework alot of new ways are opening. My only question is , will it work With HDT and the support with the HDT Pussy penetration ?

 

If this works combined with you new work it should be much more better than sexlab. This will surely take alot more time to be perfected but I can only say its almost perfect.

 

SO Good luck on your plan of work on it , it seems it will be a nice catch for your talent and for the entire LL Community.

 

Thanks for your Input of work and Screenshots how far you are already.


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#55
Yami 3.0

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Wow that rape gif is really.........heavy.

 

 

Does a good joob of making you feel like the bad guy lol.


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#56
Kolosos

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Wow, thank you everyone I'm flattered by this response. I do spend a lot of time on the recorded GIFS of the animations so I hope once experienced that it does not disappoint. Thanks for all this support and I'm very happy to know people are excited to try this out! I'm also worried about how the alignment translates. I'm using fairly universal placement of body parts and think people will be able to achieve the same alignment without any work, I haven't tested it much on other systems or mod combinations so it's something that I will try to iron out but might be harder to achieve then it seems to me at this moment. I also know the button system isn't for everyone and will piss some people off.

 

 

Altought i believe this is really awesome.

 

I am still confused on what it actually does, anyone can explain it in simple terms?

 

Basically it's a spell that when cast starts a Skyrim sex simulator. It's bound to a hot key or could be accessed through scripts as well.

 

There's a lot of hot keys and modifiers the player can press to make the actors do things. It's like you are a porn director and can tell the actors to get into different positions and do different acts the entire thing has no break in the animation so it's seamless. Example: If you want the actors to go from Doggy Style to Missionary you see them move their bodies into that new position. It's a little more complex then that but that's the base of it.

 

My goal is to make simulated virtual sex in Skyrim seem as real as possible and will be exploring other things like giving actors unique sex personality allowing alternate animations being used to show enjoyment, or rejection of a certain act for example. I'm also working on a system where one or both actors could become AI driven and make choices to navigate through the scene based on their sex personality.

 

 

You are basicly about to recreate Illusionsofts Animation System in Creation Engine, awesome dedication you put into this  :)

 

I think with some of the features that 0Sex touches on, in the hands of a better coder then myself to make codevelopment and accessibility easier with the help of a modding community that the most immersive sex simulator out there controlled and developed free by a modding community could happen. What excites me the most is that it wouldn't be in an isolated sex sim environment, it would be in an open sandbox world where sex is just a small part of what's possible, and all elements in the story player and community driven outside of sex as well. Having access to graphics and visuals enhanced by the modding community as well pushes it even further. The main piece missing right now is just time and an engine that can take physics more directly from a 3D program so the bodies and clothing can really move realistically in the scene. Basically importing cloth modifer bodies and PhysX or something similar on clothing and it would be all the ground work needed. Face bone's or better access to morphs in animation would help as well. I think most high end Sex animation has dynamic scaling body morphs as well based on bone position so they don't distort weird in more elaborate sex positions?

 

The extreme goal would make a system that had the identity and AI that you could can the animations entirely and attach the script to a robot IRL with joints instead of 3D bones to be a fully simulated playmate. Although they might have a singularity and become sentient murder sex bots so responsibility in creation. I actually might not mind getting terminated by a sentient murder sex bot, I'd have to think about it. If that did happen they should prob call the  pre singularity AI  SexyNet although ironically Sky(rim)Net fits in this situation.

 

 

 

You are absulutely right Physics are one important key to believable animations especialy with such a task the most impressive Physics i saw as a result in terms of cloth physics so far are from MMD those japanese results are amazing :)

 

 

Not sure though if it could help enhancing havok results and or HDT Physics, im also a little outdatet on the CPU Physics quality currently doable in Skyrim without the CPU exploding ;) (Most awesome Realtime Physics Cloth result)

 

 

It would be really interesting to see if your system could also be integrated in a way that it takes companion states into account so it automaticly accounts for a 3rd character also in the animations being selected and opens the possibility for some 3 some scenes :) (Sandwich, Double BJ)


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#57
Arhon

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Wow, thank you everyone I'm flattered by this response. I do spend a lot of time on the recorded GIFS of the animations so I hope once experienced that it does not disappoint. Thanks for all this support and I'm very happy to know people are excited to try this out! I'm also worried about how the alignment translates. I'm using fairly universal placement of body parts and think people will be able to achieve the same alignment without any work, I haven't tested it much on other systems or mod combinations so it's something that I will try to iron out but might be harder to achieve then it seems to me at this moment. I also know the button system isn't for everyone and will piss some people off.

 

 

Altought i believe this is really awesome.

 

I am still confused on what it actually does, anyone can explain it in simple terms?

 

Basically it's a spell that when cast starts a Skyrim sex simulator. It's bound to a hot key or could be accessed through scripts as well.

 

There's a lot of hot keys and modifiers the player can press to make the actors do things. It's like you are a porn director and can tell the actors to get into different positions and do different acts the entire thing has no break in the animation so it's seamless. Example: If you want the actors to go from Doggy Style to Missionary you see them move their bodies into that new position. It's a little more complex then that but that's the base of it.

 

My goal is to make simulated virtual sex in Skyrim seem as real as possible and will be exploring other things like giving actors unique sex personality allowing alternate animations being used to show enjoyment, or rejection of a certain act for example. I'm also working on a system where one or both actors could become AI driven and make choices to navigate through the scene based on their sex personality.

 

 

You are basicly about to recreate Illusionsofts Animation System in Creation Engine, awesome dedication you put into this  :)

 

I think with some of the features that 0Sex touches on, in the hands of a better coder then myself to make codevelopment and accessibility easier with the help of a modding community that the most immersive sex simulator out there controlled and developed free by a modding community could happen. What excites me the most is that it wouldn't be in an isolated sex sim environment, it would be in an open sandbox world where sex is just a small part of what's possible, and all elements in the story player and community driven outside of sex as well. Having access to graphics and visuals enhanced by the modding community as well pushes it even further. The main piece missing right now is just time and an engine that can take physics more directly from a 3D program so the bodies and clothing can really move realistically in the scene. Basically importing cloth modifer bodies and PhysX or something similar on clothing and it would be all the ground work needed. Face bone's or better access to morphs in animation would help as well. I think most high end Sex animation has dynamic scaling body morphs as well based on bone position so they don't distort weird in more elaborate sex positions?

 

The extreme goal would make a system that had the identity and AI that you could can the animations entirely and attach the script to a robot IRL with joints instead of 3D bones to be a fully simulated playmate. Although they might have a singularity and become sentient murder sex bots so responsibility in creation. I actually might not mind getting terminated by a sentient murder sex bot, I'd have to think about it. If that did happen they should prob call the  pre singularity AI  SexyNet although ironically Sky(rim)Net fits in this situation.

 

Yup totally understand now, this is gonna be awesome.


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#58
CEO 0S

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FrenchFoolhardyCrocodileskink.gif

 

Latest Progress on linking up all modifiers and phonemes with the aid of mfg console. I think it has a nice effect to see the face animated. You could freeze and snipe a single frame that you adjust with console that is perfectly aligned but it would be impossible to manipulate it like this by console so it flows through the animation. Expressions are in to but I'm reserving those to reflect the actors's overall mood since that can coexist with any modifier or phoneme adjustment which I'm using more in an animation sense. You can see the downside here to the male part scaling for blow jobs to fit although I think it's handled smoothly. I'm trying to be as ninja about it as I can. All of these features can be turned off if you want.

 

I'm hoping others will be able to get this alignment automatically. The mouth is the thing that will kill it. If your mouth isn't in the same place as mine it will not work and there's nothing I can do about it that I can see. Rest assured Fione's mouth isn't in a crazy position using double sliders to the max so it should be relatively fine for most players I believe.

 

The expression she has, for example looking up before starting, parting her lips slightly, shutting her eyes, those could have as many variations as someone is willing to spend time on, they could be coded to just pick from a random list or SexDentity could be connected to influence how they look at this point. Comes down to how much micromanagement one is willing to do, this would require editing the script however outside of whatever SexDentity can do.

 

 

but when will we be able to test it ?

Early September most likely, maybe earlier progress is going smoother then I expected. Everything in it can be developed endlessly in terms of intricacy of the animations and variations so nothing is ever finished. It will be polished up pretty good with a fair amount of animations but launch will be very beta. Everything is a wip and always will be.

 

This must be alot of work to done something heavy like this, Its really unexecpted what happening here with this new framework alot of new ways are opening. My only question is , will it work With HDT and the support with the HDT Pussy penetration ?

 

If this works combined with you new work it should be much more better than sexlab. This will surely take alot more time to be perfected but I can only say its almost perfect.

 

SO Good luck on your plan of work on it , it seems it will be a nice catch for your talent and for the entire LL Community.

 

Thanks for your Input of work and Screenshots how far you are already.

 

The animations are the only thing that slow me down. It's taxing to see one through to completion, the transitions generally have a lot more body movement, and take a lot of fine tuning and each scene needs a few at the least. It's always more fun to start something then to have to finish it. With animation assets the script can do anything you can imagine pretty much it just takes time time to generate every segment of each scene.

 

I think it's a different kind of thing then SexLab and this should more be used just as a Sex Simulator that the player activates when they feel like it, SexLab does a much better job at it's purpose. It will work with HDT Physics the same as Sex Lab does, there's nothing interfering with it. Things might line up right or they might need to be tweaked. You can deactivate the scaling male part if it's making it hard. I don't use Physics pussy personally so I'm not aiming for the spot perfectly but most of the animations will most likely hit it, I'm aiming things in the general spot. Thank you for the support and nice comments as well!

 

 

 

It would be really interesting to see if your system could also be integrated in a way that it takes companion states into account so it automaticly accounts for a 3rd character also in the animations being selected and opens the possibility for some 3 some scenes :) (Sandwich, Double BJ)

 

 

Very cool video thanks for linking is that PhysX? I don't know to much about it, I'm mostly just in it for Skyrim but very uninformed on 3D stuff overall.

 

In the case of multiple actors, the mod developer would have to designate the actors in the scene either specifically pointing to their reference or having their script check for example for the two nearest hostile enemies or a combination of your target + your follower joining in. Any combination would work but the burden would be on the developer to assign the actors how they wanted. A player activated script could exist as well but it would need the intended targets to be assigned on cast, using your follower as the 3rd would be the easiest route.

 

Currently I have no 3+ actor scenes animated but it could exist. There's other things you can do with it as well kind of along those lines, for example if you were into it you could generate tentacle scenes with a few actors assigned to being one tentacle each.  A while back for 0S_Actions I made a combat move that was a decapitation. It loaded in a replica actor at the time of decapitation with an invisible body and vanished the original's head, so the aggressor could hold the head in their hand and do a warcry. There's a ton of tricks like that you can do with it to make some hard to do stuff in Skyrim pretty straight forward.

 

I'm trying to pull out as much of the code into a utility version as possible hopefully enough that any one can call on it and it can just be an extension to Skyrim basically. A bathing scene was mentioned earlier ideally if animator did that in a navigatable seamless fashion they wouldn't have to take the time to plow through all the walls of setting it up they could just use global functions and wouldn't have to master my mod even. I'd like it to be set up where they'd plug in a block of premade code then just fill in template fields in their script to say what buttons do what etc. I think it's best to keep the scenes separate in some ways anyways, while you could have a 2 person scene then call in your follower to turn it into a 3way it starts getting really complex. Adding a transition into every scene to allow that connection is insane work so it would be best to most likely have a few base scenes intended to connect to other animation scripts if needed. The jump at most would just cause a split second T-Pose to an entirely different script of seamless animations.


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#59
Resdayn

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This is awesome!  :D


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#60
romeozero

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Ceo you should name ur framework as  Skyrim Porn Director :D
We have here some folks with motion scan HW as i remember, i think they can contribute some time to your project also .


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