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Spyder Arachnid

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About Spyder Arachnid

  • Birthday 05/29/1980

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  • Toreador
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    He/Him
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    Earth

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  1. Simply put, the physics have to be baked into the animation. You can have all your physics working normally, but unless the animation you are playing supports physics, then you won't get any jiggles. This is not an issue with the physics itself, it's an issue with whoever made the animation. They didn't build it to support physics. Gotta remember; a lot of animations came out before OCBP was even a thing. So, there was no animation physics back in the day. After OCBP came about, some animation packs updated to support physics, but others still didn't. And even some of the newer ones just didn't add support in general for it. So, the only fix is to have the mod author update their animations or learn to do it yourself basically.
  2. As far as I know, there isn't a fix for it. It's one of those rare bugs that has special circumstances that most don't come across (since most love their guns over melee). Best to check your mods on which slots they use to avoid that issue in the future though. I know there are some mods that use the shield slot, just couldn't help you figure out which they would be, and it would take too much time to list them all lol. Either check via zedit or in game maybe? Sorry I couldn't be more help, but at least you know what causes the bug. Now just got to avoid it lol.
  3. It's a vanilla bug caused by any mod that uses the first-person body slot 59 (shield slot). If you ever equipped anything in that slot and pulled out a weapon, your save is borked indefinitely. You'll automatically start blocking and when you switch your PoV, you'll block as well. It's baked into your save now. The only fix is to reload a save before you ever equipped anything in that slot, and then just never equip something in that slot. It's never been fixed basically and the only way to fix it, is to avoid it. So, you'll need to either start a new game, or find an old save from before you ever equipped anything in that slot.
  4. It's like @travelmedic said, if the mods you merged were in archives (BA2's), then you'll need to extract the archives after you merged them. zEdit won't merge your BA2 archives, it only merges the esp/esl of the mods. So after you merged it, and deleted the original plugins and just used your merged plugin, the old BA2s from the original mods won't work. They are trying to reference the original plugins still. You'll need to extract the BA2s from the original mods and either create a new merged BA2 with all those merges in it and rename it to your merged mod, or just use them as loose files. Archive2 works perfect for this (from the Creation Kit). On a side note, if the mods are script heavy or have world edits, I wouldn't recommend merging them. It can break them.
  5. Already responded to you in the other thread, but I'll put the same response here as well. You need 3BBB Clothing as well. Search for 3BBB Conversions for all your mods, and there is a 3BBB vanilla + dlc conversion already as well. Just having the body stuff alone won't work. Gotta have all your clothing converted as well. As for using CBBE and BodyTalk together, yes you can. You need DFS (Discrete Female Skeleton). Install CBBE, Install BodyTalk, and then install DFS. Then install ZeX normally, and then install Skeletal Adjustments for CBBE with the DFS option selected in the installer. That's it.
  6. Install CBBE, Install BodyTalk, then install DFS. After that, install ZeX normally. Then install Skeletal Adjustments and select DFS in the installer. That's it. If you're having erection problems, that isn't caused by DFS. Check to make sure you have the proper LooksMenu installed as well and make sure you built your BodyTalk bodies in bodyslide with morphs checked. Erection issues can be a number of things, but it wouldn't be caused by DFS. DFS doesn't affect BodyTalk or ZeX.
  7. You need 3BBB Clothing as well. Search for 3BBB Conversions for all your mods, and there is a 3BBB vanilla + dlc conversion already as well. Just having the body stuff alone won't work. Gotta have all your clothing converted as well. As for using CBBE and BodyTalk together, yes you can. You need DFS (Discrete Female Skeleton). Install CBBE, Install BodyTalk, and then install DFS. Then install ZeX normally, and then install Skeletal Adjustments for CBBE with the DFS option selected in the installer. That's it.
  8. All body mods use OCBP now for Physics. 3BBB is a body mod, not actual physics. You need OCBP to initiate the physics that 3BBB uses. If you are using ZeX (ZaZ Extended Skeleton), that means you are using FG (Fusion Girl), right? So, you need to download OCBP for FG. When you click download this file, it is the one that says ZeX4 on it. Should work just fine out of the box, but there are some different OCBP preset settings out there if you want something other than what the default gives you. You'll have to search around for those, but make sure they are for FG (and not CBBE or 3BBB).
  9. You absolutely can install AFF mods with NMM. Like I said, you can use any mod manager you want to. Whether Vortex, MO2, or NMM. They all can install mods just fine. Only reason they recommend MO2 (or some Vortex), is because that it is what they use. So, when it comes to any troubleshooting, it makes it easier for them. But you can use any mod manager you choose. They vary slightly in how they organize and install mods, but otherwise, they all work just fine.
  10. I mean you can if you wanted to... Just use one mod manager. No reason to use multiple mod managers. Literally, no reason at all. If you're confused because some mods say to install with NMM, and others say Vortex, then ignore that. Any mod manager can install a mod. Mods are not specific to one mod manager. So, pick one: Vortex, Mod Organizer 2 (MO2), or Nexus Mod Manager (NMM) (if you choose to use NMM, get the community one from GitHub. NOT the outdated one from Nexus).
  11. Yeah, I saw this as well. Really sucks. I'm just trying to get into Fallout 4 again, so having to redownload all my mods from scratch, and saw that their Female Outfit Replacer was gone now so couldn't get it anymore. Same with their Sexy Mannequins and Sitting Animation Replacers. Unless some kind-hearted soul here happens to have a link to it lol.
  12. It's from Crazy's animations. If you're using that mod via the AAF guide and using UAP, you shouldn't be having any gun spawning in. Did you make sure to download the right version (3-11-17)? Those animations are pretty outdated and you don't need them. They are optional. If you're not using it because of the AAF guide and UAP, then either get rid of it, or use the rug version so you won't have a gun keep spawning. I'd recommend just getting rid of it, as again, it is outdated and there is better stuff out there.
  13. No worries, it's what we are here for lol. Looking at that, you got the wrong MTM settings. Those are for CBBE 3BBB OCBP. You need the ones for FG OCBP. MTM has three different settings. One for CBBE, one for 3BBB, and one for FG. The FG one and CBBE one is combined in one installer, while the 3BBB is in another one. That 3BBB one that MTM has is for CBBE 3BBB, not FG. You'll need the other one (if on Nexus, it's the second download. The one that says "MTM OCBP" not "MTM 3B OCBP"). Then in the installer, make sure to check FG.
  14. If it is happening when you are using CBBE, make sure you're not using 3BBB outfits on regular CBBE with regular CBBE OCBP settings. 3BBB needs 3BBB OCBP settings. CBBE needs CBBE OCBP settings. While they are both CBBE, they have different OCBP settings. So if you try to wear 3BBB clothes on regular CBBE with regular CBBE OCBP settings, you'll get that weird stretching. And same vice versa. The OCBP config needs to match what body you're using to work properly. Trying to use 3BBB on regular CBBE or vice versa, will cause weird stretching and movement if your OCBP settings only support one of them.
  15. Well, there are several things. You said it yourself. You have a lot of 2k to 4k high-resolution textures. The higher resolution of your textures, the more ram the game will eat up. Fallout 4 struggles with memory issues and when it has to load a ton of high-resolution textures, it defaults to the low-resolution ones (mipmaps) to be able to run properly. To fix it? Lower your standards lol. Seriously though, the game is struggling to run those high-resolution textures when you have a lot of them. You don't need a ton of 4k textures, as 2k (and even 1k) work just fine and will be a relief on your memory. Are you using loose textures? Pack them into a bsa (if you haven't hit the bsa limit). The game will load them better if they are packed instead of loose. What I personally do is get all of my retexture mods and pack them into one single bsa (well, two if you have mesh edits and materials). Then just make an esp to load your bsa. Make a big difference with the loading. Don't use mods that break precombines. Eats up your memory and for obvious reasons, causes problems and crashes. With that eating up your memory, it won't leave room for your textures to load properly, thus leading to blurry textures. There's an ini edit I use, not sure if it's a placebo or actually works, but I've never had blurry textures while using it so I guess it works. Try adding this to your fallout4.ini file under General: bForceUpdateDiffuseOnly=0 iTextureDegradeDistance0=1600 iTextureDegradeDistance1=3000 iTextureUpgradeDistance0=1200 iTextureUpgradeDistance1=2400 source It's supposed to prevent low-resolution textures from loading, so you'll always get the high-resolution textures all the time. Might cause a bit more delay on load, but I haven't noticed it. I've always used that and never had blurry texture issues. If it is actually working or not, at least it gives me peace of mind lol. Another thing, check your memory allocation settings. Whether ENB or just Windows in general. Make sure enough memory is being allocated to Fallout 4 to handle the load of all your textures. For a frame of reference, I run Luxor's HD Overhaul and a butt-load of retexture mods. I pack all my retextures into a single bsa (My Retextures - Main, My Retextures - Textures, My Retextures.esp). I use that ini edit as well. I have 24GB of ram and 6GB of vram. No blurry textures. Hope that helps somewhat, or points you in the right direction at least.
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