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Spyder Arachnid

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  • Toreador
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  1. Did you downgrade your script extender to v30? BG3SX doesn't work with BG3SE over v30. If you want to use BG3SX, you have to downgrade your script extender to version 30. And since you can't manually download v30 anymore, you have to do it via the mod manager. Go into your BG3MM, at the top go to Settings -> Open Preferences. At the top, select Script Extender, and check the box that says, "Enable Developer Mode". A new tab will appear that says, "Updater". Go there, under Update Channel, select Release (if it's not already on it), then just below that where it says Select Version, change it to version 30 (30.0.0.0.0 whatever the last v30 version is). Then close that out, go up to the top where it says Go, and select Launch game. It will auto download v30 and install it. Now all your sex stuff "should" work just fine. On a side note, if you're going to launch your game from the BG3MM, make sure you go to your Settings -> Preferences, and under General, make sure you have the box that says "DirectX 11" checked. Otherwise, it will launch the game in Vulcan, and that sucks lol.
  2. Horycrap, I didn't think anyone still used this mod. I made this over ten years ago, figured it would be way outdated by now and/or replaced by better options. I don't play Skyrim anymore, so no idea how the modding scene is going. I know there has been different version of Skyrim released, which have made modding it a pain now (thus why I won't play anymore lol), so no idea what version of the game you're trying to run this on. Only noticed your response because apparently, I still have notifications on for this thread still lol. Well, you mentioned some of the requirements you have, but do you have the actual SkyKids mod itself? Because this mod does nothing without the actual SkyKids mod. I don't even know if that mod still works either, but it is a requirement to use this mod here. Hope that helps you along at least lol.
  3. We don't provide support for piracy here (pirated content is against the rules of the site).
  4. In UAP, they changed some of the animations that were originally F/M to M/M only. Removing animations that were designed for straight content, by changing them into gay content. It also didn't have much support in the way of lesbian content (F/F). I was just wondering if your patch reverted those changes and restored those F/M animations, or if you kept the changes that UAP did and left them as M/M only. But you're saying that the animation settings have been completely rewritten, so I'm going out on a limb here and assuming that you don't have those changes like UAP made then? If so, that's a good thing.
  5. So, haven't played Fallout 4 in a while, and decided to get back into it. Apologizes for my ignorance, but just wanted to get some things cleared up before I start using this. I stopped using UAP since well, it was outdated and didn't support newer animation packs or updates, as well as changing/removing F/M animations in some packs to M/M only. It also overwrote sex sounds in animation packs with blank files, so you ended up with no sound at all. I ended up using Patch for Animations since it supported new animation packs and updates and didn't change the animations from their originals (besides adding stages) or deleting certain animations. As well as not removing sex sounds from other animation packs. So, it ended up being the better option (for me at least). So, now I saw this new update to UAP. Like I mentioned, I haven't played in a while, so haven't kept up with the mod scene. I see this is built off UAP and supports all new updated animations and new animation packs, along with the new strapon mod as well. I think I also read that your patch doesn't replace the sex sounds with blank files like UAP used to do. It also has support for SAM and APF. My big question is, does this fix the changes that UAP made to animations? Like I mentioned, UAP removed some animations and changed some as well to M/M only. Wasn't a fan of that. So, does this revert those changes and give us back the F/M animations like they were originally, or does it keep them how UAP did? Just thought I'd ask first, before I go and commit to using this and find out that it is the same as UAP. Thanks for any info.
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