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Lodakai

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About Lodakai

  • Birthday 01/15/1975

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  1. You could try to pinpoint the mod that created the npc. Was it a raider or a settler you enslaved? do you have any mods that alter or add npcs to that list? If you go into that mods files... you can verify if it is using a unique body... this would explain the underwear being unable to be removed. It is probably part of the body model itself... and not conforming to your bodyslide adjustments. Once you identify and verify the mod that is doing that... you could create an ESL override that replaces the hair directly in the npc data... and fix the body issue as well.
  2. It's definitely the hair. The long strand is a giveaway. IF you did not change the hair yourself... the npc is using a hairstyle that has physics. But this typically happens when an npc has animated hair. A piece of the weighting goes off far away somewhere for some reason and the entire npc fails to render. One thing you can do is put a helmet on it... or change the hairstyle using SLM
  3. I'm on my first week playing this amazing mod. Still speechless at the thought and work that has gone into it. It's so good, that I hesitate to give feedback as to what can be improved... but of course... I will anyway =p This is my Wishlist for quality of life changes to the scripting. 1: I wish there was a way to quickly recruit ivy after dismissing her... instead of going through the whole "oh youre back! Im so happy" routine. I tend to go out during the day.. then dismiss everyone to do settlement work at night.... and this gets tiresome rather quickly. Is it possible to make ivy work more similarly to Heather Casdin as far as re-recruiting goes? Like just have her autorecruit when you use the teleporter or control device? Either that.... or just have her be more moody and refuse to join for 24 hours cause shes pissed off about being dismissed. Anything to break up the repetitiveness of it =p 2: Drumlin diner lines repeat every time I go there. Maybe just have her say that the first time? 3: Every time I pick fruits... she thinks they are flowers... and wants to put em in her hair. Every time. EVERY SINGLE TIME! I used to pick fruits quite often. I don't pick fruits anymore. 4: Relax mode. I wish there was a way to have ivy to go into relax mode when following. This might alleviate some of my annoyance with issue 1. It's just weird having someone stand there.. all the time. It's the one thing I miss about having AFT. The option to tell followers to just chill while I do stuff. I'm using RAM FM and I honestly rarely take anyone other than ivy and casdin with me anyway. Its just... not having her relax is so off-putting sometimes. But all in all... I really like the mod. Well done! It's just about perfect.
  4. CFP should be above carnalitas, it conflicts with various things in CBO Dominatio should load before CBO as well, it will mess with the sex scene triggers altered by CBOA Same with Intimate encounters. ETA: intimate encounters only creates a higher chance of providing its own scenes, and since they are not animated via cbo, youll see static scenes more often. I think the author will address that in a future update... if not done already.
  5. Wow great work on assembling the new event distribution! Thanks coverone! There is an error in gfx\portraits\portrait_animation\mf_csa_pack_oral.txt on line 235 you've got the girl double referenced and leaving an open bracket
  6. Yea, I tried to do all the work... and port it over myself but, it just doesn't make much sense. If you rename / replace... it seems to work with the few animations I tried. But if I throw the references into male_body_asset and female_body_asset I just get CTD every time =p
  7. @CoverOne I just tested the animations you had as replacers for what mange did. They seem to work fine, so you would just need the updated scripts and asset files.
  8. It's being worked on. When it will be done? Finish reading this and you will know https://www.loverslab.com/topic/164563-sex-animation-modding-walkthrough-ck3/ And when you're done... by all means.. offer up a contribution if you like. 😃 You know... to speed it up. ETA: I've been working on making an anim for 2 days trying to see what I can do, personally. And I have yet to even get it recognizable =p it aint easy
  9. They conflict. It COULD work.... but you would have to manually edit a ton of text entries.
  10. It's not as versatile as you think. Notice there's nobody walking around... this is because there are specific locations where ai can be. Animating significantly would be a nightmare. You'd have to adjust for different layouts, spawn locations, headings, etc. It's a 3d space sure, but everything is placed kind of the same way artifacts are.
  11. Try putting the zip file in a separate folder on the desktop... then use the extract here feature of your unzip program. After it is extracted, copy the files to where they should be and delete or store the zip file.
  12. The game was just patched. So yea... it's normal. This mod will not work in its current state.
  13. That's actually quite impressive =D Even as a maybe. I've actually been able to fire up the game as it is with just carnalitas loaded. It spits out errors, but hey.... hopefully it means it's just a few tweaks. I think they re-organized some of the GFX locations, at least that appears to be what is messing up CBO. GUI complained a bit (of course)
  14. Did you download all the clothes folders? Did you keep them in their own folders? Are they last in your load order? Did you test it in a new game? What is the airspeed velocity of an unladen swallow??? So many questions. To answer yours... yes.... you did something wrong. We all did. Although it is a vastly different wrong action for every single one of us. Nevertheless,, at one point, all of us have done something wrong.
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