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pinky6225

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  1. Think there might still be one unintended notifications, just having sex with Tirwin from Animal Researcher mod via that mods dialogue options put my Slaver PC into shock and then into Proud Also stats look a bit weird as I've somehow got 100 resigination on PC despite never being a slave (via any mod), submission also looks high for some reason I have praise tell bound to a key and i noticed if you accidentally catch a NPC that isn't a DoM slave it seems to trigger random teleportation
  2. Try using the DoM reset on them (assign it to a key and target them and push) as i had the issue with no name plate showing so couldn't initiate dialogue, either to check owner on a regular slave or full dialogue + pay for sex options on inn whores
  3. Been selling slaves, now have whiterun at active with 12 or 13 slaves in it, i've noticed though after selling i have to use the DoM reset on them for them to get a name plate so you can open dialogue with them Another thing i noticed is i brought a slave from the AYGAS auction that ran in white run and i was unable to open dialogue with them, they showed in DoM fine and followed DoM actions (i.e. follow, care --> hug, sex etc initiated by the wheel/key system). tried resetting and changing cell but wouldnt let me open the standard dialogue menu with E no matter what i did so i then sold them to someone else which also worked fine
  4. Is there a way to turn off player notifications as it doesn't make much sense to me when its stuff like "Confusing a happy PlayerName with kink of breaking slave" etc I'm the player so whats there to be confused about? Same with new jewelry every time the player dresses after sex (triggered by any mod) and ones that mention the player having a master when they are not a slave
  5. You can also amend the appmanifest (can't remember which is fallout and which is skyrim) While online in steam as long as the game hasn't been launched steam does not see it as installed so doesn't try and update Play it in offline mode and then close and re-open steam after playing fallout or skyrim before going online keeps it invisible as steam only realises its installed after playing
  6. Found the issue when i was about to do that, still had this old patch from the original AYGAS thread, seemed to be applying when any collar was on and the slave was in DoM Without that the dialogue appears while the slave is in DoM, sorry for wasting your time
  7. Noticed the non-uniques brought from a jail don't seem to get a DoM diary but if i go out into the world and capture a bandit myself they will get a diary as part of the enslavement, is there a way to get a diary for the purchased non-uniques?
  8. That doesn't appear to work for me Slave in DOM Slave in PAH Is there some other requirement that needs to be fulfilled while they are in DoM?
  9. Playing with AYGAS 0.73c +DOM+PAH and selected DoM when installing AYGAS I'm missing the dialogue to sell a slave while they are in DoM, if i move the slave into PAH then the dialogue option to sell them appears, moving them back into DoM the dialogue option disappears Have hit the road with DoM ticked in the AYGAS MCM Is it supported still to have both DoM and PAH or with both should i only be able to sell from PAH? This looks correct based upon the install instructions
  10. Running these through AI it mentions It is AI though (will eventually take over the world) so to prove the point might be worth trying without that mod
  11. Blue trail on player shot and NPC arrows is gone for me with 2.0.4 I don't see anything amending the mace when i look in Xedit except the unoffical patch which is before ToMB Not sure how to check the enchantments though as the referenced by seemed to show the upgrade you buy rather than what it adds I did notice that when the mace was out of power it stopped taking magicka but then when i re powered the mace with soul gems it started to do it again Not sure if its relevant but notice on It looks like it has a cost rather than a damage keyword but i might be wrong
  12. Will give it a try tomorrow, on a different note should the upgrade mace (in mace form, not staff) consume magicka on a successful hit on a hostile (creature/bandit etc)? As mine seems to, play warrior so don't mind but noticed my magicka bar is always empty after a few swings, its also consuming stamina which you'd expect from a melee weapon
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