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pinky6225

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  1. That any synth manages to escape would kinda imply they don't have direct access otherwise a courser would just get teleported to the escaping synths location as soon as they passed any sort of land mark Not having direct control of a synth would also kinda be implied by any escaping as they'd just take control back and make them walk home Activating an agent sounds like it would need to be done via blackmail (i.e. do this for us or we'll ruin your life by exposing you as a synth) which would limit the actions you could make an agent do as that black mail wouldn't work if the action itself will ruin their life
  2. The site admins account shows 2011 so around 15 years is prolly a safe ish bet
  3. You could plot line around that by having the raider/race organiser state what position Nora should come in at with consequences if you don't do that. i.e. "I know everybody expects you to win this for Jared so the odds were shit, I've put 2000 caps on you coming third..."
  4. I've tried making some new slaves after checking i have that ticked but i've noticed that when the slave comes into DOM they have -2 for everything, using PAH to enslave and checking traits and then moving into DOM they also get -2 When i was checking for requirements i noticed there is a new version of jcontainers but only for newer skyrim releases, SE one doesnt look to have changed, is there a specific jcontainers version required now? Edit : Yeah is just that save that is screwed, new game everything works normal when i've tried
  5. Went from 7.3 to 8.3 and then a bit later from 8.3 to 8.4 Tried capturing a fresh bandit of a type i'd not captured before and that gave Which all the NPC's i've recently captured are showing If i move them all back into PAH and then delete the .json files (guess i have some bad ones making them all the same) will they re-generate on return to DOM?
  6. Could be because i upgraded but i captured 7 vampires and while there .json files look different when i ask them there personality all 7 say the same and all of them are oblivious to oral/anal/vaginal sex (couldnt see where that is in the .json tho) Is there an explaination somewhere of what the .json stats are / where those are?
  7. I'd expect AAF to handle that tbh with the failure to start scene advancing stage message which we all know and love According to our AI friend So AAF caused the crash but caused it based on info passed from hydra Maybe its hydra version, maybe we'd all have seen it if hydra was required when you published the version that stopped with talk to dara after getting 100 of the 3 training attributes as its only newer users or peeps doing complete replays that would be going through that scenario with hydra installed And of cause maybe the AI is hallucinating
  8. Hydra was introduced as a requirement for options that occur in the later game and as i recall hydra was originally OG only with support for later versions added latter and checking the hydra page it says its supports a previous version to you + not your specific game version So lots of us would have resumed saves past the training chair point, some of us would still be on OG, some of us would have different AAF versions and be running hydra for different game versions Maybe its a false positive/meaningless in the crash log, maybe its a combination that you have that causes an issue, the easiest way to find out would be to test it
  9. Running the crash log through google AI it mentions hydra, try doing the scene with that disabled and see if the issue re-occurs or not As i recall at the time your using that chair you don't have access to anything like hair dying, tanning etc that requires hydra so assuming it is the problem you could re activate when your done with the training chair
  10. Bit harsh, as i said when i previously explained the FOMOD to you in the Nuka Ride thread Holylokki most likely made this design decision to make the FOMOD as newbie friendly as possible As you are not a newbie user why can you not use one of the 4 work arounds you've now been offered? i.e. 1. Install EAP first before animations you don't want to overwrite 2. Have your mod manager overwrite EAP for animations you don't want to overwrite 3. Disable animations .esp at the time of running the FOMOD for animations you don't want to overwrite 4. Amend the FOMOD to change required to optional and re-zip the mod
  11. I wouldn't say it replaces the combat system but its not a combat orientated mod, its more of a replacer for the Nuka World DLC as in the complete story of that You can probably install it on a pre existing save but you may run into trouble depending on what you've done in vanilla quests, as an example when you do the vanilla quest to free Nick from the vault he's trapped in one of the possible outcomes is you kill the gang boss that was holding him, that gang boss shows up in a nuka ride quest later so depending on whether JB used a clone of him or the original NPC either someone you killed is going to appear to be alive again or that quest won't work as the relevant NPC is dead From a story point of view doing the Nora route might work on an experienced character use to the way of the waste lands but the Norrita route were your fresh out of the vault probably wouldn't make much sense
  12. Set CHAK to inactive/disabled (whatever the MO status is for non-active) when you run the EAP FOMOD then it will fall within the inactive part and not be ticked <files> <folder source="[EAP 111] CHAK Animation Pack" destination="" priority="0"/> </files> <typeDescriptor> <dependencyType> <defaultType name="Optional"/> <patterns> <pattern> <dependencies operator="Or"> <fileDependency file="AVilas_CHAKPack.esp" state="Inactive"/> <fileDependency file="AVilas_CHAKPack.esp" state="Missing"/> </dependencies> <type name="NotUsable"/> </pattern> <pattern> <dependencies operator="Or"> <fileDependency file="AVilas_CHAKPack.esp" state="Active"/> </dependencies> <type name="Required"/> </pattern> the FOMOD works as its been setup to work, if the relevant .esp is present and active its set to required so can't be unticked
  13. No they shouldn't be purple, that would be due to you having a missing texture which i'd guess would be Think as its evolved some of the stuff listed as a soft req has become a bit hard
  14. Did the new Pet Walk quests, everything worked for me although Mona took a very odd route to the truck stop as she wandered off to grey garden (the farm with the handyman robots) and then a little bit past that i lost her Couldn't find her at the truck stop but when i did the pole activity with her she appeared for that animation and then stayed at the truck stop doing idles
  15. Not a big thing but if you want to go with a conceal option maybe switch the knife we are given from the rather huge disciple one to a switch blade as i think Noritta would have to get pretty imaginative to conceal a blade thats as long as her fore arm from Gage
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