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1 hour ago, 2cool4u_1 said:

@mrrakkonn That club looks rockin'.? It must have taken hours to set up all those sims.

Only about 2 actually ;) Much of it being the time it took to add everyone to the household. It's weird that that actually kind of seems like not too bad. Most of them aren't doing really complicated stuff, or anything at all, and I had them form groups with those nearby so they could go do the same thing, with the exception of about ~8 sims who I posed and animated specifically. 

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On 5/21/2019 at 10:34 PM, R-Lo said:

Looks nice and warm! I really like how the signs turned out too! You really have a way of making it look like the game was meant for this kind of stuff! ?

 

 

Thanks :)
 

He's training to be a Human Pet, Mario wants him to experience quite a few different things and broaden Nick's experience as a sub.

First pose is mine - not happy with it but I will keep trying :)

Spoiler


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@Julie J nice job on the pose! I think I can see a couple of things that might help, it's looking like the pelvis bone needs to be rotated outwards so its horizontal and in line with the upper body and then bring the legs back down via the thigh bones, 

To have a sim in a horizontal position it's best to use the root bone first rather than the spine bones,

The upper body part can be tricky around the shoulders as its prone to deforming but it helps to begin with the clavicle bones to avoid that pinching effect, rotating them upwards and sometimes forward or back a bit can help, the shoulder twist bones can be useful for correcting the pinches at times by slightly grabbing or rotating to suit too,

I hope this helps and feel free to ask if I can make anything clearer ?

 

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I tried to make some new people. They were not planned and they're not done but I I tried to push myself a bit in going for facial features that were slightly different from the usual I tend to gravitate towards. I really wanted to make two people that look different and still somehow fits with the rest of mine. These two I call Vio and Razdan for now. Edit: They're not a couple. They're just close friends.

 

I also wanted to test out @R-Lo 's tip about camera angles. That trick was amazing!! I had no idea it was that simple and it's so freeing to be able to look all around and at the sky and pan the camera around. Thank you so much for that tip!!

 

485725656_VandR9.png.c1bd0ad368a3cf01fc60a731c2ce03fc.png

 

 

More pics of V and R: 

 

Spoiler

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53 minutes ago, swordofthesun said:

I also wanted to test out @R-Lo 's tip about camera angles. That trick was amazing!! I had no idea it was that simple and it's so freeing to be able to look all around and at the sky and pan the camera around. Thank you so much for that tip!!

Things you didn't know you didn't know. If you need a lower perspective (ie. camera shots closer to the ground) there's Buckley's Camera mod. During gameplay, I use the automatic follow function, which stays centered on your sim. I find the Buckley mod a little more awkward for that, so there's another trick I use. Add a toddler (or kitten / puppy), switch to them, press <SHIFT> + <TAB> to enter first-person view, press <TAB> for cinematic camera mode (usually called "tab mode").

 

Spoiler

Toddler

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Kitten

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The kitten is perhaps too low. I could've used a dog and / or zoomed in more.

 

BTW, nice shots, and the sims look great.

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1 hour ago, swordofthesun said:

I tried to make some new people. They were not planned and they're not done but I I tried to push myself a bit in going for facial features that were slightly different from the usual I tend to gravitate towards. I really wanted to make two people that look different and still somehow fits with the rest of mine. These two I call Vio and Razdan for now. Edit: They're not a couple. They're just close friends.

 

I also wanted to test out @R-Lo 's tip about camera angles. That trick was amazing!! I had no idea it was that simple and it's so freeing to be able to look all around and at the sky and pan the camera around. Thank you so much for that tip!!

 

More pics of V and R: 

 

 

Don't know if anyone else has an issue with this, but only one of the images in the spoiler displays for me. As for the characters, based on the two pictures that show up, I think they're pretty good, especially the eye (eyeshape that is). Otherwise have you considered making some of their features less narrow? Both of their noses might stand to be a little bit wider and less long perhaps, maybe also set the mouth and nose (of the woman at least) a bit higher up on the face.

 

A couple of things you can do in CAS if you weren't aware. You can make the nose in a bit wider overall for example then go into detail edit on the face and make the nostrils smaller/narrower. Also several face features are edited slightly different when in normal edit mode and detail edit mode, for instance grabbing the eyes normally adjusts the height and spacing of the eyes and eyebrows of your sim, while going into detail edit and doing the same allows you to control eye height and spacing independtly of the brow. This goes for lots of face features, keep playing around like you're doing and you'll discover lots of neat things and how to use them. Also recommended to use a reference picture (preferably both from the front and the side so you can get a picture of what the chin and nose should look like) of some sort when you make a sim, if you aren't already, at least for the initial stages of the process. 

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@mrrakkonn, I re-added the pics. Hopefully it shows up now (there should be 8 under the spoiler). 

I considered tweaking their noses but this edit gives a very specific look that I like so I didn't really want to change those kind of details much. The thing I was going to alter was maybe adding some more face skin details (subtle ones like blush or very light freckles or contouring). I appreciate the suggestions though. Hmm, nostrils. I could try that. And now that I look again, I see her chin could actually be longer (it's practically non-existent. lol)

^_^

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@swordofthesun Yup, I can see them now. Also on the topic of skin details you should check out these among others, they add definition to your sim's nose and mouth. You won't always find yourself needing to use them, but I find them to often really help in bringing out the details of a sim's face. 

http://sims4nexus.com/?p=4813

http://sims4nexus.com/?p=5106

http://sims4nexus.com/?p=7507

https://obscurus-sims.tumblr.com/post/162047969368/skin-n1-overlay-3-swatches-teen-females-only

Forehead lines, eyebags and stuff like that can also be useful as well for this, though those are more about adding details that change the look of a face than bringing  out the details. Also I didn't have any links handy ? 

 

On a different note. 

Did a small update to Thalia's appearance, I replaced her calf tattoo, which used to be a butterfly with another tattoo which I think looks better. Also went in and re-arranged things a bit to give her eyelashes that work with her glasses. 

 

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image.png.65e0a304be01685f64e743613e16ef57.pngimage.png.d4166efe1226517b3cf48c04ab17afb3.png

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3 hours ago, Shayeesh said:

@R-Lo Interesting stuff as usual, even transgender things aren't really my cup of tea.

Thanks! I'm trying something new with her! It's not normally my scene but I saw something in a hentai called Futabu which made me smile, they're a club of girls who were born with a winky where the clitty normally is and I kinda dug the curiosity of one of the shyer characters, 

After I made her I thought she should have an animation of her own ?

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Spoiler
2 hours ago, HunkSims said:

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  Reveal hidden contents

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I am now reminded that our sims cannot swim in any lakes, rivers, or oceans. If there's one thing from TS3 that I wish carried over to TS4 it'd be that. Proper beaches too! We have pools, worlds with shorelines, and parts of the map that lead into large bodies of water, but we can't swim in anything but pools?! The fuck, man?

 

Sorry for the mini-rant, your screenshots kind of triggered me lol. Those pics look topnotch btw.

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