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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


Guest user29

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Posted

It'll fix some potential hang ups in the early part of riverside.

Posted

Just browsing around the forums and saw this one for the first time. Don't have NV' date=' but boy I'd love to see something like this for Skyrim! :)

[/quote']

 

 

Once skyrim gets a flexible pregnancy mod that I can mod off of I'll probably do a little something for it. You can snag New Vegas though for like $10 off a steam sale if you're that interested. I've seen a few people say they bought the game just because of this mod.

 

thought id upload pic of my toon with her full mutation.

 

Barbie-claw and titus in novac.

 

 

Awesome. I really like how the mutation turned out. Just enough monster to look menacing, but still human enough to be sexy.

 

Can you recruit titus in that version? I can't remember if I released it, in my dev version you can recurit titus and he'll run around with you.

Posted

Since you're there, have you noticed the deathclaws every once in a while will run up to and begin sex with some of the girls? (the girls then will go through a pregnancy and eventually give birth)

 

I just want to make sure that's working.

Posted

It'll fix some potential hang ups in the early part of riverside.

 

I ran into a problem trying to start the first meeting. Will it fix those issues, or should I wait until you've finished the overhaul?

Posted

the meeting with all the girls? No. That won't be fixed yet. I'm going to get a lot of work done this weekend on it. Maybe get the super mutants playable as well.

Posted

I'm having an issue where when the gang tries to use me at the start of the coyote episode, only the first guy (Bro) fucks me, then i stand up and nothing else happens...

 

 

 

FalloutNV.esm

OldWorldBlues.esm

DeadMoney.esm

LonesomeRoad.esm

MikotoBeauty.esm

Sexout.esm

SexoutCommonResources.esm

SexoutPregnancyV3.esm

SexoutSlavery.esm

SexoutLegion.esm

101Posters.esp

101Billboards.esp

MikotoBeauty.esp

Roberts_NewVegas.esp

Bouncing Natural Breasts.esp

Type3MClothing_OWB.esp

Type3MClothing.esp

The Mod Configuration Menu.esp

SexoutNCR.esp

SexoutKhans.esp

SexoutKings.esp

SexoutFiends.esp

SexoutPowderGangers.esp

SmallerTalk.esp

SexoutBrutalRapers.esp

SexoutSS_C.esp

SexoutZAZ.esp

SexoutBreeder.esp

 

Total active plugins: 28

Total plugins: 46

 

 

Posted

So far that's always been caused by not having the most up to date versions of SCR/Pregnancy/Sexout.

 

You posted your loadorder, so I'm going to be nice, but as the FAQ says you need to post what versions of those 3 mods you're using as well.

Posted

So far that's always been caused by not having the most up to date versions of SCR/Pregnancy/Sexout.

 

You posted your loadorder' date=' so I'm going to be nice, but as the FAQ says you need to post what versions of those 3 mods you're using as well.

[/quote']

 

I knew i forgot something, apologies! Thank you for helping ill reinstall all those three and see

Posted

Wee bit late due to you working on bigger fish in the breeder pool but I recall you were working on a wolf mutation little while back, stumbled across this fellow over at nexus and while iv not tested it (im about to in a wee bit) it might have some useful stuff if you ever go back to working on that particular mutation.

 

http://newvegas.nexusmods.com/mods/46904

 

EDIT: back from testing, only problem is it uses a different skeletal system than what we are using so the werewolf stuff goes all out of wack for obvious reasons, the head works mostly fine even with out it however (only a minor error , ish) the head looks pretty damn neat though its basically just the severed head from a dog with glowing eyes.

Posted

Thanks, but that's way too furry for me. I've got the wolf mutation I plan on using, I just need to enable it.

Posted

User29. It's pretty great how extensive this mod got, particularly Riverside quest. To play a porn mod to see an actually quest play out is imo quite an achievement.

 

Only complaint would be that e.g. Riverside now really gets a pretty dragged out affair with little to do between the first few Deathclaw stages before moving things forward.

The whole cleaning job is nice, not sure if some other flavour activities to pass the time would be workable without much effort (maybe go "geckohunting" before trying to recruit Sara or do something with Amber or Molly).

 

 

One bug I encountered:

I managed to break the quest once by triggering Sara's recruitment events before the Deathclaws were adult. On the dialogue that there were DCs in the basement she started running to the house but stopped outside riverside and then got entirely stuck and I couldn't make her active again. Probably the script realizes the DC condition not being met but interupts her AI package without setting it back?

 

 

Other issue is an increase of people disappearing through floors into the void which is not precisely a Breeder problem but at least the subjective feeling is that it happens far more often now. I'll check the Sexout NG mod if I have got everything up to date.

 

 

Completely unreasonable wishlist would be for me to have your companions to an extent partake in these stories and if it's only that Sam, Veronica and Cass can become members of your DC or coyote pride or something.

 

 

But this typical nagging aside these is pretty fine work given the smutty subject of these forums.

Posted

Thanks, I sorta learned no matter how many things I have the player to do I'm not going to be able to occupy all their time while they wait. Players are sorta expected to either set their pregnancy time to a very low percent, or use the "wait" function extensively.

 

For the Sara bug, I need to know exactly what the topic said that had her thinking your deathclaws were mature.

 

vanilla companions won't be added ever to anything breeder, but Sam will.

Posted

On one of my earlier playthroughs of Riverside, I had something similar with the Gecko Hunter. The deathclaws had hatched, but weren't mature. I followed the hunter, watched the events, then joined her the next time. Right after that, she ran to the basement, and the dialogue continued as if the deathclaws were mature. I didn't think too much of it, because I just stopped interacting with anyone (except for the cleaning) until the deathclaws were mature.

Posted

sounds like I just missed a dialogue topic requirement. I still need to know exactly which topic is letting you guys by though.

Posted

For me, it was:

 

1 - Talk to the hunter

2 - Talk to the bartender, learn hunter's schedule

3 - Follow hunter, witness events

4 - Talk to hunter, go with her on hunt

5 - Witness event

6 - Talk about deathclaws in basement

7 - Hunter runs to basement

 

I'm pretty much a newb at anything regarding modding, so if I'm not giving you the right information, my apologies.

 

I did all these events after the eggs hatched, but before they matured. It seems like there should be something preventing the player following on the next hunt until the deathclaws mature.

Posted

Great mod user29! Was toying a bit with the Supermutant parts fully knowing its still beta, but thought I would let you know of something in it that I came across.

 

 

Got to the part of being enslaved, the dialogs would start repeating from prior to the enslavement as would the drug usage. Only as it wouldn't redo the blackout part causing the drugged visuals to keep getting worse so that its almost impossible to move at night.

 

 

If you want some ideas on the DC's for another expansion.

 

 

What about furthering the FertX provisioning with the Crimson Caravan? You could create a NPC that could act as an intermediate for a contractual agreement for FertX provision to Novac in exchange for enhanced alcohol, Nuka-Cola, and/or Sunset Sarsaparilla shipments. Eventually the addictiveness of the drinks could turn some of the women caravaners into breeders and the merc's employed by the CC as breed guards stationed in the firehouse so more DC's could be used to push towards New Vegas.

 

If you want a way to bring in the intermediate. How about a traveling merchant from CC that was running late on her trip to Novac and got there after the take over? Then in exchange for her leaving she promises to strike up a deal with the CC. In lieu of mistrust, Titus asks the player to travel with her disguised as a merc. Of course due to the mutation, the player would have to see the doc and have the mutation removed temporarily.

 

Posted

If you want some ideas on the DC's for another expansion.

 

 

What about furthering the FertX provisioning with the Crimson Caravan? You could create a NPC that could act as an intermediate for a contractual agreement for FertX provision to Novac in exchange for enhanced alcohol' date=' Nuka-Cola, and/or Sunset Sarsaparilla shipments. Eventually the addictiveness of the drinks could turn some of the women caravaners into breeders and the merc's employed by the CC as breed guards stationed in the firehouse so more DC's could be used to push towards New Vegas.

 

If you want a way to bring in the intermediate. How about a traveling merchant from CC that was running late on her trip to Novac and got there after the take over? Then in exchange for her leaving she promises to strike up a deal with the CC. In lieu of mistrust, Titus asks the player to travel with her disguised as a merc. Of course due to the mutation, the player would have to see the doc and have the mutation removed temporarily.

 

[/quote']

 

Playing Deathclaw armchair general, the player isn't in a very good strategic location by the end of the post-Riverside campaign. Resources are stretched thin and there aren't many viable targets left. In the north, the only possible location left is Camp Forlorn Hope. Take the 188 Trading Post or anything further north, and NCR is going to bring down the hammer - the Deathclaws have taken the primary access route to Hover Dam. To the south, there's Cottonwodd Cove and the nuclear crater that was Camp Searchlight. There's no strategic value in taking Searchlight. Cottonwood Cove is the Legion's last remaining foothold west of the Colorado; overrunning that base would not only incur the wrath of Caesar, but would also diminish the Legion as an immediate threat to the NCR. East is the Colorado river. West are mountains.

 

Stealing an idea from dboura, if only there was some group capable of manufacturing drugs (like Fert-X) that, unlike the Crimson Caravan, had a major hatred of the NCR and would be willing to do anything to destroy them. And if only there was a small camp with members of this group right near by a separate Deathclaw camp that could be used to gain a foothold withing the main group. Unfortunately, the Novac/Riverside Deathclaws would need to send some sort of ambassador to this Deathclaw second camp, and who knows what sort of dire scenarios would be inflicted on the poor unfortunate soul sent into unknown territory. Especially if these new Deathclaws had their own queen already.

Posted

doesn't have to be fert x, could do something like securing a farm that's growing fertility enhancing plants or something.

Posted

doesn't have to be fert x' date=' could do something like securing a farm that's growing fertility enhancing plants or something.

[/quote']

 

It's one of the Sexout mods that adds this(don't know which one right now), but when I read the tidbit about the fertility plants, I remembered that I saw an entry for a fertility herb that is modeled along the lines of the Pinto Bean Pod in FNVEdit when I was trying to fix the Atomic Wrangler since it decided it was going to crash whenever I enter the damn place. Maybe you could use that?

Posted

On that note there is always Quarry Junction DC's with the whitaker farmstead and hunter's farm nearby

Posted

doesn't have to be fert x' date=' could do something like securing a farm that's growing fertility enhancing plants or something.

[/quote']

 

It's one of the Sexout mods that adds this(don't know which one right now), but when I read the tidbit about the fertility plants, I remembered that I saw an entry for a fertility herb that is modeled along the lines of the Pinto Bean Pod in FNVEdit when I was trying to fix the Atomic Wrangler since it decided it was going to crash whenever I enter the damn place. Maybe you could use that?

 

I created that :P

 

It grows outside Fenris's den and gives you more pups if he bangs you while you're on it.

Posted

Thanks' date=' I sorta learned no matter how many things I have the player to do I'm not going to be able to occupy all their time while they wait. Players are sorta expected to either set their pregnancy time to a very low percent, or use the "wait" function extensively.[/quote']

 

It is not the pregnancy which I have at 3% but the time between eggs hatching and deathclaws maturing until you can actually start recruiting. It is nice to have to wait flavour wise. There is just little to do but wait for 24 hours straight.

 

Small quip,

 

 

For the Sara bug, I need to know exactly what the topic said that had her thinking your deathclaws were mature.

 

Ok, reloaded save game when I arrived at Riverside. Got the home, waited till my pregnancy ends.

- Talked to Sara

- Stalked her and discovered her "secret"

- Talked to her about meeting up at the next hunt

- waited for next hunt

 

At this stage the deathclaws have not hatched, yet. On first try they had been born but were not mature, yet!

 

- Go on next hunt, do the deed.

- Sara triggers dialogue until player says "I have deathclaws in my basement" which triggers her goto routine

- She runs off back to Riverside but instead to my home like normal her run script gets terminated in front of Riverside(at the gate with the guard tower). After that she stays there indefinitely and all her dialogue and behavior gets stuck so you cannot repeat this line of events when the DCs are actually mature and she doesn't do her daily schedule.

 

Kill/resurrect and disable/enable didn't work

 

 

 

 

vanilla companions won't be added ever to anything breeder, but Sam will.

 

Too complicated or any other reason? Just curious. Sam would be already nice though.

It is just a bit strange to be all alone when normally you can have all these companions tag along.

Posted

They alone aren't complicated, but creating a system that's robust enough to use all of them would be. Because, I don't want to toot my own horn or anything but there is a crazy lot of scripting going on in this plugin.

 

Ok, the problem must be that you're "witnessing" her with the gecko before you're suppose to. That won't be hard to stop. Must have just overlooked it. She's suppose to go out there, but she's not suppose to meet anything out there until after you've talked to lucy about her.

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