Halstrom Posted June 12, 2018 Author Posted June 12, 2018 4 hours ago, Natarle said: I'm still getting the power drain in my game. I think that the overclocking is activating all the time. Papyrus.1.logPapyrus.0.log Damn I screwed up my logging messages again on Power script, but looking at it doesn't seem that bad and the Overclocking isn't drawing much power and the 100 second cooldown is working ok. You can reduce AutoOverClocking in MCM or turn it off by setting it to zero, I'd be interested on how people find it without overclocking for balance as OverClocking is supposed to cost you power and heat for its increased benefits in Unit Status, Repair, Buffs and Movement Speed. I imagine most players should set Overclocking to something like 30% then use ManualOverClocking at 100% for Emergencies or big fights. 1
Halstrom Posted June 13, 2018 Author Posted June 13, 2018 Update 180613.1: ;Added more sounds ;More fixes to Debug Messaging ;Added HUD Display for TotalNutriMilk ;Improved accuracy of Fusion Plug Charging
w234aew Posted June 13, 2018 Posted June 13, 2018 So far the mod works perfectly. Does A.S.I.A still stop the absorbtion of rads for power, and is there any way to fix that in a future update?
Guest Posted June 13, 2018 Posted June 13, 2018 i think electricity from rads should be processed faster, at the moment its just a huge chore that takes way too long.
Guest Posted June 13, 2018 Posted June 13, 2018 3 hours ago, w234aew said: So far the mod works perfectly. Does A.S.I.A still stop the absorbtion of rads for power, and is there any way to fix that in a future update? ASIA has not been changed so far as Radiation is concerned. A feature of ASIA I don't want changed. If you want that changed you need to go to that thread and ask Walking about the Glowing sea in little to nothing and no radiation never gets old!
Trykz Posted June 13, 2018 Posted June 13, 2018 1 hour ago, Tinymindus said: ASIA has not been changed so far as Radiation is concerned. A feature of ASIA I don't want changed. If you want that changed you need to go to that thread and ask Walking about the Glowing sea in little to nothing and no radiation never gets old! It's not a feature I would change. Not because other mods use rads for other purposes (such as this one), but moreso because ASIA doesn't give total rad immunity. Airborne rads? Yes. ASIA is immune. Ingested rads? (such as irradiated food and water) No. No immunity. ASIA is roughly 40% organic. Which explains ingested rads. The skin outer shell is "manufactured". Which explains "absorbed" rads. Machinery, mechanicals, fabrics, or circuitry absorbing rads doesn't make sense to me. If that were the case, then every weapon you hold, every armor/clothing you wear, and every item you pick up would irradiate you. Organic compounds? Absolutely. (Think, container of food, vs. what's inside). Trykz
Halstrom Posted June 14, 2018 Author Posted June 14, 2018 7 hours ago, w234aew said: So far the mod works perfectly. Does A.S.I.A still stop the absorbtion of rads for power, and is there any way to fix that in a future update? Cool. 5 hours ago, daedal said: i think electricity from rads should be processed faster, at the moment its just a huge chore that takes way too long. I'll buff it a bit more for next release, what level were you, as higher levels process faster. I don't want to make it too OP for lower level characters. I'm currently thinking the self repair is a bit OP. 2 hours ago, Trykz said: It's not a feature I would change. Not because other mods use rads for other purposes (such as this one), but moreso because ASIA doesn't give total rad immunity. Airborne rads? Yes. ASIA is immune. Ingested rads? (such as irradiated food and water) No. No immunity. ASIA is roughly 40% organic. Which explains ingested rads. The skin outer shell is "manufactured". Which explains "absorbed" rads. Machinery, mechanicals, fabrics, or circuitry absorbing rads doesn't make sense to me. If that were the case, then every weapon you hold, every armor/clothing you wear, and every item you pick up would irradiate you. Organic compounds? Absolutely. (Think, container of food, vs. what's inside). Trykz Yes, my concept is more mechanical with nanite repair systems with semi organic skin like early Terminators. I don't aim to lock my users into any particular path. ASIA is pretty cool and an excellent mod, I'm happy to supplement it and avoid any conflicts I can. Once I get things settled I'll look into it further and see what features are applicable such as upgrades etc affecting my mods Gynoid abilities. I'm not going to try turning off another Authors feature if they don't want it to be optional. I'm trying to be as "Read-Only" with other mods as possible. Asia bots will just have to chow down lots of irradiated food or water Please let me know Trykz if you have any concerns. And in any case I'd still like to look into other primary forms of charging like gaining charge from robots, fusion generators and other power sources. Fusion cores seems the obvious choice, I need to add them to all bots drops and make some sort of conversion to make them wearables. Unfortunately I can't use the GetEquipped function on them unless they are Armor items. And I've got to workout how the game stores the amount of power still remaining in each fusion core.
Guest Posted June 14, 2018 Posted June 14, 2018 36 minutes ago, Halstrom said: what level were you, level 4 walking to diamond city, i had already gotten down to around 30% electricity and the rads werent processing fast enough so i didnt have enough health either so i was just stuck there waiting
Halstrom Posted June 14, 2018 Author Posted June 14, 2018 Update 180614.1: ;Adjusted time lapse for Wait/Sleep/FastTravel etc from 6 minutes to 1 hour ;More fixes to Debug Messages ;Fixes to Syncronisation of Perversions Need Count ;Decreased Level factor in Cooling ability ;Fixes in FourPlay Attributes stat adjustments Oh if the NutriMilk in the HUDs dodgy just uses the reinstall option in the MCM menu, no idea why its doing that, it seems some numbers are stores in HUD framework or something. How are people finding the self repair? Does it seem OP at some levels? Considering that normal healing is no longer possible and you are currently a Sex bot not Combat bot it should be challenging. I'm thinking along the lines of adding an item to Apparel that represents a Fusion Core in the Players Inventory assuming they have one. Equipping it will basically pretend the Player has inserted it into their chest cavity (just have a text message) and from there it will function much like a ButtPlug Fusion core. Option B is to make it an Aid item you use for ten minutes or when sleeping (do a fade to black thingy) then you are left with a Plug that has X minus 1 more uses in it. Or maybe the same happens with Makeshift batteries too leaving them useless in the morning or after an hour in Sleep mode. Option C keep Radiation charging as the primary power source. I don't want the players to have to sleep for eight hours a day as they are machines but do feel a forced hour of downtime might be good for major damage repair for immersions sake, like a sleep mode but no need for a bed. (Personally I don't play at night much as my low vision makes it hard for me to see :)) Maybe any head damage requires Sleep mode to repair. Latter plans I have are for Robot and Synth Sex acting like Power Armor and draining or restoring Power or Lubricool. I'm waiting for Robot/Synth sex to become possible through AAF even if robots are just a Fade to Black option. Gen2 Synths would Average out power, males would try impregnate female gynoids. Gen1 Synths would steal Power and Lubricool to keep themselves operational Robots would give you Lubricool and possibly recharge you dependant on type. Assaultrons would just be bitches and do the worst.
Halstrom Posted June 15, 2018 Author Posted June 15, 2018 Also let me know what you think of the sounds, if they are too loud or annoying or wrong etc, There is a MCM volume control slider, but I'd like to set the base volume ok first, I can adjust them individually, some sounds should vary in volume by the level of the issue too.
Trykz Posted June 16, 2018 Posted June 16, 2018 On 6/14/2018 at 1:27 AM, Halstrom said: I don't want the players to have to sleep for eight hours a day as they are machines but do feel a forced hour of downtime might be good for major damage repair for immersions sake, like a sleep mode but no need for a bed. (Personally I don't play at night much as my low vision makes it hard for me to see :)) Maybe any head damage requires Sleep mode to repair. ASIA contains 2 chairs you might find interesting. One is an actual sleep chair. The other is a "standby" chair that is merely a "rest" chair. I haven't given it any real functions yet, but will eventually configure it to perform repairs to "extensive" damage, such as damaged limbs. My next update will remove ASIA's ability to use Stimpaks to supplement RRKs. Have a look at the chairs if you like to see how I set them up as furniture. You could then script them to do pretty much everything you want. Have a look at the armor and enhancement chairs as well for some examples if you need to. Trykz
Halstrom Posted June 16, 2018 Author Posted June 16, 2018 8 hours ago, Trykz said: ASIA contains 2 chairs you might find interesting. One is an actual sleep chair. The other is a "standby" chair that is merely a "rest" chair. I haven't given it any real functions yet, but will eventually configure it to perform repairs to "extensive" damage, such as damaged limbs. My next update will remove ASIA's ability to use Stimpaks to supplement RRKs. Have a look at the chairs if you like to see how I set them up as furniture. You could then script them to do pretty much everything you want. Have a look at the armor and enhancement chairs as well for some examples if you need to. Trykz Cool, yeah I could easily set them up to be charging stations as I've done with other "chairs" in Torture Devices etc. I'll look into that as recharging in the wasteland is one of the issues my users face at the moment
Guest Posted June 16, 2018 Posted June 16, 2018 2 hours ago, Halstrom said: Cool, yeah I could easily set them up to be charging stations as I've done with other "chairs" in Torture Devices etc. I'll look into that as recharging in the wasteland is one of the issues my users face at the moment Chairs specific to charging while 'resting' would be marvelous. Power problems while not a huge problem has created a problem nonetheless. The other chairs utilizing up Lubricool to recharge is a burden. Lubricool if not given in inventory is already hard enough to produce! Coolant bottles empty or full are I swear the hardest of all scrap to find! Any place looking like a garage I search and come up empty Okay yes there is the plug.....but had enough of having a fusion core shoved up the rear end.....
Halstrom Posted June 16, 2018 Author Posted June 16, 2018 37 minutes ago, Tinymindus said: Chairs specific to charging while 'resting' would be marvelous. Power problems while not a huge problem has created a problem nonetheless. The other chairs utilizing up Lubricool to recharge is a burden. Lubricool if not given in inventory is already hard enough to produce! Coolant bottles empty or full are I swear the hardest of all scrap to find! Any place looking like a garage I search and come up empty Okay yes there is the plug.....but had enough of having a fusion core shoved up the rear end..... I'll inject the coolant bottles into a few Levelled lists to make them more buyable and findable for next update. I'm doing the ASIA chairs for next update, probably Monday by the time I test. I haven't played ASIA yet, any suggestions on which chairs should Charge/Repair and drain LubriCool/NutriMilk or Hack Firewall/SexProcessor?
Lyonsx Posted June 17, 2018 Posted June 17, 2018 I don't know, whats happening but my HUD shows 0's lmao, I don't know what's wrong with it.
Guest Posted June 17, 2018 Posted June 17, 2018 1 hour ago, Halstrom said: I'll inject the coolant bottles into a few Levelled lists to make them more buyable and findable for next update. I'm doing the ASIA chairs for next update, probably Monday by the time I test. I haven't played ASIA yet, any suggestions on which chairs should Charge/Repair and drain LubriCool/NutriMilk or Hack Firewall/SexProcessor? The coolant bottles being more accessible will be a big help! So far as chairs are concerned in the Asia mod. Well there is the bunker at CIT Ruins. one set of chairs in a room is for changing/removing/swapping armor type/MK # Another room by the sole terminal in the bunker would be best choice. Also as location its rather central and a good point to venture from. Also if a Institute play it be very handy! There are other chairs in the mod but that bunker is most easiest and quickest to reach. Also the most available for others are accessible after level 20 and beyond Hacking firewall *Rubs hands* I been waiting for this and via staging chair it would be fitting seeing being "plugged in" While on it. At the mercy of programming... As to what happens, this will be interesting lol But what of the radiation absorption? Consuming rads while an Asia Gen1-4 is still harmful but with Synth player this becomes a bonus, now only for a rapid increase in belly storage. So far once Synth player automatically relieved waste, but only once in over 7 hours game play. Consuming for health I used the waste key set in MCM (Num 0) Although the message said it worked it did nothing to relieve the volume. Thus a compounding volume problem. I could of used a RRK but it removes any rads too. So I consume to retain the rads I have, valuable in effect but lost health is restored only. Now it becomes a belly volume problem Papyrus.0.log
Halstrom Posted June 17, 2018 Author Posted June 17, 2018 19 hours ago, Lyonsx said: I don't know, whats happening but my HUD shows 0's lmao, I don't know what's wrong with it. Yeah, I have no idea why and no one else seems to know, can you get me a log files so I can see where it's stuck? Apparently other HUDFramework mods can cause it too, so you might want to try removing them, though some like SimSettlements HUD seem ok. I had problems with Holoclock but others haven't. Also try installing FPA first, saving the game then installing my mod. Maybe a try the MCM uninstall and reinstall option. I can't get the problem to occur for myself so can't bughunt it 19 hours ago, Tinymindus said: The coolant bottles being more accessible will be a big help! So far as chairs are concerned in the Asia mod. Well there is the bunker at CIT Ruins. one set of chairs in a room is for changing/removing/swapping armor type/MK # Another room by the sole terminal in the bunker would be best choice. Also as location its rather central and a good point to venture from. Also if a Institute play it be very handy! There are other chairs in the mod but that bunker is most easiest and quickest to reach. Also the most available for others are accessible after level 20 and beyond Hacking firewall *Rubs hands* I been waiting for this and via staging chair it would be fitting seeing being "plugged in" While on it. At the mercy of programming... As to what happens, this will be interesting lol But what of the radiation absorption? Consuming rads while an Asia Gen1-4 is still harmful but with Synth player this becomes a bonus, now only for a rapid increase in belly storage. So far once Synth player automatically relieved waste, but only once in over 7 hours game play. Consuming for health I used the waste key set in MCM (Num 0) Although the message said it worked it did nothing to relieve the volume. Thus a compounding volume problem. I could of used a RRK but it removes any rads too. So I consume to retain the rads I have, valuable in effect but lost health is restored only. Now it becomes a belly volume problem Papyrus.0.log Yeah, I'll make most of the chairs recharge anyway and the others like upgrading chairs might require a loss or toll of LubriCool or NutriMilk as one of the gynoids secondary functions is to produce for "The Facility". I'm going to add a damage system that gradually reduces maximum self repair or storage levels till they are repaired at an appropriate chair. The Firewall/SexProcessor stuff is happening gradually, I'll get full on into the viruses and malware stuff when I have most of this stuff ironed out. So I can make the staging chair where some of that happens, perhaps it repairs your Firewall Systems but also restores your SexualProcessor to default. I have done a system to recharge using fusion cores that makes them wearable in two types either buttplugs or magically placed into the chest cavity. Maybe someone could make a wearable spinal holder or chest port for them later, the trick would be not having it clash with a users outfits or armor. Although it would also need to be concealable anyway for those wanting to pass as humans. So it would mean needing to wear bulky chest armor to hide it or have it disappear when changing cores was not required. I'll check that log and issue out tomorrow when my weekend of Dad mode ends and I have an empty house to focus on coding again
Lyonsx Posted June 18, 2018 Posted June 18, 2018 I got it to work >->;; I didn't read all the stuff on first page. Lol Thanks Though!!
Halstrom Posted June 19, 2018 Author Posted June 19, 2018 On 6/17/2018 at 11:31 AM, Tinymindus said: But what of the radiation absorption? Consuming rads while an Asia Gen1-4 is still harmful but with Synth player this becomes a bonus, now only for a rapid increase in belly storage. So far once Synth player automatically relieved waste, but only once in over 7 hours game play. Consuming for health I used the waste key set in MCM (Num 0) Although the message said it worked it did nothing to relieve the volume. Thus a compounding volume problem. I could of used a RRK but it removes any rads too. So I consume to retain the rads I have, valuable in effect but lost health is restored only. Now it becomes a belly volume problem Papyrus.0.log Found the bug with the Manual toilet button not working and fixed for next release. Now with the Belly expansion from eating is it too much for the amount of food consumed, I can back it off a bit, 50% sound right? I have done charging for the ASIA Sleep/Ungrade/Conversion chairs too I have to add the coolant bottles and will try to test tomorrow morning and get an update out.
Guest Posted June 19, 2018 Posted June 19, 2018 7 hours ago, Halstrom said: Found the bug with the Manual toilet button not working and fixed for next release. Now with the Belly expansion from eating is it too much for the amount of food consumed, I can back it off a bit, 50% sound right? I have done charging for the ASIA Sleep/Ungrade/Conversion chairs too I have to add the coolant bottles and will try to test tomorrow morning and get an update out. 50% sounds good. While in game we can aim for higher rad level consumables. With the manual toilet working will help compensate too and not forever 'expanding' hehe Thanks for this, have always wanted Synth Player and ASIA to work together, this is a great work around. OH yes.- Other thing, The Cybernetic Implantation Laboratory is not conflicting any more! As it looks now 3 mods will accompany each other without problems. Awesome! But it does mean handling two power sources Lol. But C.I.L. has MCP's in loot lists and its automatic in its power consumption.
Halstrom Posted June 20, 2018 Author Posted June 20, 2018 2 hours ago, Tinymindus said: 50% sounds good. While in game we can aim for higher rad level consumables. With the manual toilet working will help compensate too and not forever 'expanding' hehe Thanks for this, have always wanted Synth Player and ASIA to work together, this is a great work around. OH yes.- Other thing, The Cybernetic Implantation Laboratory is not conflicting any more! As it looks now 3 mods will accompany each other without problems. Awesome! But it does mean handling two power sources Lol. But C.I.L. has MCP's in loot lists and its automatic in its power consumption. Interesting, I haven't done anything to do with it really that I know of, I'll eventually install that and try synching the power sources if its possible. How are the sounds?
Guest Posted June 20, 2018 Posted June 20, 2018 2 hours ago, Halstrom said: Interesting, I haven't done anything to do with it really that I know of, I'll eventually install that and try synching the power sources if its possible. How are the sounds? Yikes I forgot about all that, the sex processor has me confused how its supposed to work. At the begin of this new game it slowly rose. normal game play, a bit of combat, building at red rocket, bit more combat at Olivia it began to behave erratic from then after, Go up quickly, panting, breathing and down again. After clearing Olivia I waited, camped in the room above. Still it did that, going up and down like a proverbial yoyo lol. Like would take about 5 mins real time from say 25% to max and back to 25% again and was sitting still! Was only then I decided enough is enough and turned the volume down hehe For then after I've largely ignored it. Even with slider moved up for first time ever to have the rear port produce positive effect instead of default -100, I rarely saw the arousal change from zero but my character is puffing like a pro ....... *clears throat* The sounds are fine! and loved that auto squat to relieve if only it did more than the once !
Halstrom Posted June 21, 2018 Author Posted June 21, 2018 On 6/20/2018 at 12:58 PM, Tinymindus said: Yikes I forgot about all that, the sex processor has me confused how its supposed to work. At the begin of this new game it slowly rose. normal game play, a bit of combat, building at red rocket, bit more combat at Olivia it began to behave erratic from then after, Go up quickly, panting, breathing and down again. After clearing Olivia I waited, camped in the room above. Still it did that, going up and down like a proverbial yoyo lol. Like would take about 5 mins real time from say 25% to max and back to 25% again and was sitting still! Was only then I decided enough is enough and turned the volume down hehe For then after I've largely ignored it. Even with slider moved up for first time ever to have the rear port produce positive effect instead of default -100, I rarely saw the arousal change from zero but my character is puffing like a pro ....... *clears throat* The sounds are fine! and loved that auto squat to relieve if only it did more than the once ! Yeah, Sex processor doesn't do a lot yet, I'm still poking with it on the side, noticed the same thing with it shooting up at game start. I'll do something with it for next release to shut it off if I can't fix it. I didn't realise the auto squat was only firing once, I'll check it out. The bad and good news is I started a fresh game and have all zeroes in my HUD, so will have another go at tracking it down.
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