kaine3d Posted May 13, 2018 Posted May 13, 2018 50 minutes ago, Halstrom said: Ah, didn't know that. I actually use both Notepad++ and the CK bouncing between them, doing the final checks in the CK. I hadn't looked much how to setting NotePad ++ to work for multiple script types like json and Papyrus notepad++ is the bestest.... use it to mod mods on everything.
Natarle Posted May 13, 2018 Posted May 13, 2018 I think my character Mobility, upper servos, and visual sensors are getting damaged fast then they can be repaired and is making my game unplayable as when these stats get to 4% my character can't do anything anymore. [05/13/2018 - 01:45:36PM] SynthPlayer: Repair: Repair: Set/Health/Amount/Rate/Drain: 99.000000/93.737030/1.200950/1.000000/1.614239 Papyrus.0.log newgamePapyrus.0.log
Halstrom Posted May 13, 2018 Author Posted May 13, 2018 3 hours ago, Natarle said: I think my character Mobility, upper servos, and visual sensors are getting damaged fast then they can be repaired and is making my game unplayable as when these stats get to 4% my character can't do anything anymore. [05/13/2018 - 01:45:36PM] SynthPlayer: Repair: Repair: Set/Health/Amount/Rate/Drain: 99.000000/93.737030/1.200950/1.000000/1.614239 Papyrus.0.log newgamePapyrus.0.log Hmm there's something strange going on, no idea why your 4% body parts don't seem to be repairing, they should be repaired first, it seems you are taking damage faster than you can regenerate. What mod is that extra HUD from on the bottom left?
Guest Posted May 13, 2018 Posted May 13, 2018 I do have that plug, it is listed and I gained it both ways, making it in game and by console. Just it never helped with power level and removable like any armor/clothing.
Halstrom Posted May 13, 2018 Author Posted May 13, 2018 1 hour ago, Tinymindus said: I do have that plug, it is listed and I gained it both ways, making it in game and by console. Just it never helped with power level and removable like any armor/clothing. That is strange, its like it hasn't loaded when my mod looks for it, I'll extend the delay another 2 seconds and see if that helps.
Guest Posted May 14, 2018 Posted May 14, 2018 It's why I jostled load order a bit to see if that helped make it work, Now I have Plugs of the Commonwealth before Synthplayer to be loaded first. Sadly no effect.
Halstrom Posted May 14, 2018 Author Posted May 14, 2018 Update 180514.1: Added Charging from Power Armor, it should Average out your Battery against the Armors Fusion Core Battery, so it can work in reverse too and charge PFusion Cores from your Battery if it is higher. Regeneration Repair now costs a 10% amount of Power and LubriCool There are now Storage areas for the MainBody, BreastsLubriCool, BreastsMilk, ButtWaste, ButtLubriCool, Womb, Bladder and Stomach (Milk is currently incomplete) Added some code for Chems processing (Incomplete) Added some code to implement a mod called BubbleShields to make it drain power when active, but incomplete. Added support to receive StomachCum from Glory Hole (Untested) Added Firewall Debuffing from Institute Devices like Collar, Chastity Belt etc. Temporarily added them to inventory Buffed up UnitStatus by 5% and reduced some Debuffs slightly Added Peeing and Pooping Hotkey and functions (untested) Rads will now make your Core temperature higher, so don't collect too many Fixed a heap of little bugs in Lubricool when I split Digestion code away from it. Set up the Extractor and Reclamation chairs to do the same thing for now, they will recharge but also drain LubriCool. Set up a slider to effect Pee/Poop frequency, people not wanting tht effect can set it to zero so their Rainbow Unicorn Waste just magically dissipates I've created a heap of detailed Digestion code for Alcohol, Abraxo, Food, Water, Soda, Oil, Chems and Cum. Still got to split Chems into delivery types to determine which storage to properly send them. Because of the Pee and Pooping Functions I've added forced disablement of RSE's Basic and Advanced Needs to stop them conflicting too. I forgot to set it to not disable them if my mods Waste Frequency is set to zero. As always thanks guys for the great detail in your bug reports, you may need to do a clean save at times too, I've still got a funky issue with the HUD occasionally myself. I'll try have another chew at it later in the week.
Natarle Posted May 14, 2018 Posted May 14, 2018 So I installed the updated mods and right when I start the game my 3 stats that were at 4% are now at 87%-89%. I'll keep playing and add the log later. *Edit: I added the log. Papyrus.0.log
Varithina Posted May 14, 2018 Posted May 14, 2018 15 hours ago, Halstrom said: Hmm there's something strange going on, no idea why your 4% body parts don't seem to be repairing, they should be repaired first, it seems you are taking damage faster than you can regenerate. What mod is that extra HUD from on the bottom left? Looks like the one sim settlements pops, though it can be set to only show in build mod, by default it shows all the time you are in a settlement area, even ones you do not own at that time.
Guest Posted May 14, 2018 Posted May 14, 2018 New problems, Firewall now remained at 0%, electrical damage in vault already dealing with radroaches, then bloatflies with Codsworth then severe reaching Dogmeat and the Molerats. Now it got strange, using chem station they came one after the other . Firewall altered very slightly as I was being summarily zapped to death for using chem station Besides that the Plug problem is still there, Wont charge, was at chem station to make it, but that killed me so consoled it in. Oh and last thing. From cryopod onward movement was molasses slow as if out of power. Papyrus.0.log
Natarle Posted May 14, 2018 Posted May 14, 2018 I keep getting lubricool and fusion core plugs add to my inventory out of nowhere. PS. I will add the Papyrus log later. Edit: here are the papyrus logs for today, still having the problem that my mobility, upperservos, and visual sensors are getting damaged faster then they can repair. Maybe make the Reclamation Chair able to recharge and repair, but uses coolant and oil bottles. Papyrus.0.log Papyrus.1.log Papyrus.2.log Papyrus.3.log
Guest Posted May 14, 2018 Posted May 14, 2018 You get Lubricol and the Plugs? awww I am yet to get plugs once. I've had Lubricol once...just once lol Over night (Bad sleep) Had thought I forgot to mention. Mod 180511.1 I was never zapped at all, ever! a few times firewall went down from 100% but never lower than about 85%. Now its a total reverse. Meantime a Minion is pouting as It licks wounds
Natarle Posted May 15, 2018 Posted May 15, 2018 Well, I got the damage to my mobility, upperservos, and visual sensors under some control if I drink some lubricool every 5~10 minutes. But I can't get the waste button to work properly. As if I take to much in one go my characters get an into the waste animation forever. Papyrus.0.log
Halstrom Posted May 15, 2018 Author Posted May 15, 2018 5 hours ago, Natarle said: keep getting lubricool and fusion core plugs add to my inventory out of nowhere. PS. I will add the Papyrus log later. Edit: here are the papyrus logs for today, still having the problem that my mobility, upperservos, and visual sensors are getting damaged faster then they can repair. Maybe make the Reclamation Chair able to recharge and repair, but uses coolant and oil bottles. Papyrus.0.log Papyrus.1.log Papyrus.2.log Papyrus.3.log Yes because this is in Alpha testing stage, I'm going to give you free stuff to keep you alive and playing to help diagnose issues Yeah one of those chairs might do milking too, maybe someone later will make a wearable milking harness. 2 hours ago, Tinymindus said: You get Lubricol and the Plugs? awww I am yet to get plugs once. I've had Lubricol once...just once lol Over night (Bad sleep) Had thought I forgot to mention. Mod 180511.1 I was never zapped at all, ever! a few times firewall went down from 100% but never lower than about 85%. Now its a total reverse. Meantime a Minion is pouting as It licks wounds I've tweaked back the zapping further in this release, and added some code to try work around this weird plug issue. From the error logs its also happening for the Devious Devices Institute stuff too. Weird thing is I'm getting the plugs ok but not the Devious Devices stuff. Yeah I can't get the waste button to work at all for some reason, glad to see its worked for someone. My code has nothing to do with ending the animation, it just starts it and zeroes the Bladder or Butt storage. I the issue persists we might have to get Joshy involved. I'm yet to get it to function at all at my end of things, I've added more debugging messages to get more info. Got the flu today bad so didn't get any testing done and got to go back to bed now Update 180515.1: Added more debug messages to various stuff Rechecked the Peeing and Pooping MCM and function call stuff Completed the coding for Breast Milk and enabled it. Though haven't done a function yet for Lactation to get rid of it, but it should stop ballooning at 200%. Added code so if the WasteFrequency is set to 0, RSE's Basic and Advanced Needs can still be used. Rehashed Fusion Butt plug and Devious Devices asset adding to try get around the problems, it will probably need a clean save to work.
Natarle Posted May 15, 2018 Posted May 15, 2018 relax and get well soon. I will try the new release and put some log in later. Edit: here the papyrus log, at the moment the only problem I could find is that my character walks 2 times fast than normal. Papyrus.0.log
Guest Posted May 15, 2018 Posted May 15, 2018 30 minutes ago, Natarle said: relax and get well soon. I will try the new release and put some log in later. That goes for this minion too
Guest Posted May 15, 2018 Posted May 15, 2018 Okay maybe a bit early but just had to report all is great! I got plug in inventory, It even works!! Also I got Lubricol. Level status seems a bit high but only a margin, am level 2 and its changing between 6 & 7 Firewall has crept up and is now 36%. Has been no zapping (Sighs big relief) and no mention of protocol so far but only been insects and molerats so far. No problems at all, but is early yet. By the way I started new game and removed old mod completely before installing new files. Will edit later 'IF' I need to report a problem Well all is going very well but for two things 1 firewall, hmm it built up slow but made it to 100% by the time I was level 6. But reaching the training yard across from County Crossing I noticed it at 0% 2 Plagued by being zapped every time I use Chem lab !! ugh this one killed me last time, looks like its going to do it again! Only other thing is the messaging is continuous and using MCM to slow it down didn't help, it gets distracting lol Papyrus.0.log
Natarle Posted May 15, 2018 Posted May 15, 2018 Here the Papyrus log up to now. in the picture when I went to college station I started to get this message none stop. Papyrus.0.loghere the papyrus
Halstrom Posted May 16, 2018 Author Posted May 16, 2018 12 hours ago, Natarle said: Here the Papyrus log up to now. in the picture when I went to college station I started to get this message none stop. Found a couple of typos there and also Waste functions can be triggered by other areas, for example if your belly is over 200% from combined pregnancy food etc, it will put pressure on your bladder to release whether its full or not. Same goes for Butt area where over 200% Lubricool can cause solid waste functions. Haven't had time to test this, still got the flu, going back to bed to watch more Netflix now. Update 180516.1: Decreased Movement speed calculations. Slightly edged up the Behaviour protocol system again trying to find a reasonable value so its only an occasional event. Low Firewall will make it more frequent of course. Fixes to Bladder/Butt Waste Added a little code to Sexual Processor, so it might start showing readings, but it shouldn't actually do anything yet. Fixes to Devious Devices Loading for errors from assets not loaded.
Natarle Posted May 16, 2018 Posted May 16, 2018 I think that the Lubricool % of my character is not working and is why I drink too much as it always around 25~30%, and I think the OverClock button should turn off the status too. I don't know if it is supposed to do that, but it seems that it only turn it on and that it turns off after the time at 0. The only thing I do know is that the overclock mode uses a lot of power and can get through a fusion core in 5~6 seconds, but I don't notice any other fixtures do it. It did drain my power to almost 0%, but I think it because I activated about 5~7 at once, thinking that the button would turn it off. I don't know if it was planned to be connected now or later, but I think that the waste release should be connected to the mods CWSS https://www.nexusmods.com/fallout4/mods/14326 as the fixtures are usable. Unfortunately, I play the game in survival mode, so I got to eat, drink, and sleep. So I got a lot of messages on this part. Papyrus.0.log
Guest Posted May 16, 2018 Posted May 16, 2018 After playing last night 5 hours I've nothing to report of anything bad happening. I was shocked but yes I had quite low firewall. Since last update the firewall is behaving way better and restores its self. I have seen it go down but not so low I get zapped. Chem station is not doing it so bad any more, a few times. still gives me a fright o.0 But as cores are being added as is lubricol I don't have so much need to be there. Installed Devious Devices but have noticed nothing happen with it, regarding institute collar as was mentioned. Maybe needed new game to get them? Fusion cores working fine, locking too. noticed some last mere minutes game time where as the first, just out of vault went 2 hours game time. Mind power was down to 52% when I wore it. Not used overclocking to have had the problem Natarle has Experienced. Have had nothing happen, messages or otherwise concerning waste. I eat and drink for buffs and take lubricol to keep level up. That too, Lubricol seems to functioning just fine. Before it never moved, with many versions. All in all i'm having a great time with mod now.
Halstrom Posted May 17, 2018 Author Posted May 17, 2018 8 hours ago, AkiKay said: This sounds really amazing. I love when new and different Mods come out. Although i didn´t plan to make a Synth Character, this kind of makes me want to create one. -Aki EDIT: The HUD only says 0. The Words are there but they won´t change further. Reloading doesn´t help. Unfortunately a few people are having that issue, I'm running out of things to try, it seems other mods using HUD framework also have the issue and I'm not good enough to code my own HUD system. I've got to talk to the ModAuthor and see if he has any clues. Make sure FP AttributesHUD is installed and working before installing my mod after it in Load Order, that seemed to help some people. 7 hours ago, Natarle said: I think that the Lubricool % of my character is not working and is why I drink too much as it always around 25~30%, and I think the OverClock button should turn off the status too. I don't know if it is supposed to do that, but it seems that it only turn it on and that it turns off after the time at 0. The only thing I do know is that the overclock mode uses a lot of power and can get through a fusion core in 5~6 seconds, but I don't notice any other fixtures do it. It did drain my power to almost 0%, but I think it because I activated about 5~7 at once, thinking that the button would turn it off. I don't know if it was planned to be connected now or later, but I think that the waste release should be connected to the mods CWSS https://www.nexusmods.com/fallout4/mods/14326 as the fixtures are usable. Unfortunately, I play the game in survival mode, so I got to eat, drink, and sleep. So I got a lot of messages on this part. Papyrus.0.log Yeah found a couple of bugs in overclocking and sorted them and backed the power usage off a bit. Bear in mind Overclocking is supposed to be a bit of an emergency mode for big fights, not the little ones, so yeah its going to use double power and create double heat. I've added a separate setting for the Manual Button Overclock in next release. OverClocking is also more powerful at higher levels, the Gynoid fresh from the vault should be pretty feeble at combat, probably slightly less than the default game. Overclocking basically doubles your UnitStatus and adds 10 to it. But it lasts that number of seconds too and gets weaker as it tapers off so in the last 10 seconds its only +10. UnitStatus of 100 means +5 to a few stats and +50 Action Points. I looked into CWS and there doesn't seem to be an easy way to detect toilet sitting so far as I can see, but I might be able to do something later. That log is for Version 180514 too so its a bit outdated, you should be able to install over the top but a clean save is nicer if you haven't done one for a while. Just uninstall my mod, load the game, save it, reinstall and away you go Now I have the basic stuff working, Before I start going to town on added features, I would like some people to test it at higher levels too, just for 10min or so to get an Idea on how the system works across the board without being too Uber or Nerfed.
Syssil Posted May 17, 2018 Posted May 17, 2018 I have been trying your mod and I first want to say that this is a really cool idea. Like several others I'm having problems with the HUD, I am going to try the fix that has been suggested. Other than that it is working beautifully for me. Thank you for your work, and I hope you feel better.
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