LLCNC Posted January 13, 2013 Posted January 13, 2013 Sorry guys' date=' I had some computer issues and re-installed windows =/ I'm still trying to port it into Skyrim atm. I'll try to keep this going cause I also really want a kissing mod. As well any suggestions or help would be appreciated. Oh and another thing, I was using 3Dmax 2012 but this time ill try the 2010 ver since originally the tutorial i was following was using the 2010 ver. [/quote'] And good luck by the way! I can't wait to see this come to fruition.
darkage287 Posted January 13, 2013 Posted January 13, 2013 Well, finally got the 3DMax download to work since the site seems to be having some issues ;o had to click it as fast as possible since it would flash on the page then disappear. So atm its download and since I'm using the 2010 ver, I'm hoping that I wont have any export issues i had with 2012. Thanks for the tutorial of nightasy videos as well. I'll check out later.
freshfish Posted January 13, 2013 Posted January 13, 2013 Hi darkage287 I don't know whether you are still using niftools to try export your animations but I had the same problem you did when using that: empty file. I found the havok tools you can find here: http://software.intel.com/sites/havok/en/ work properly, just make sure you get the version which matches your 3ds version. If the tutorial you are using is the one by xp32, there is an advanced tutorial also which shows how to use the havok exporter. You can effectively turn collisions off by moving the NPC_COM bone around 50 units away from the origin in 3DS, then you just need to move the NPC's to the right offsets in game. Hope this helps.
darkage287 Posted January 13, 2013 Posted January 13, 2013 Thanks a lot much appreciated. I was originally just using the 3DMax 2012 to do my import/export and then convert the file to KF format but since I have to re-download 3DMax, I'm getting the 2010 ver. Knowing that you said you had the same problem makes me wonder if it was the 2012 ver was just being retarded ;o. If it is that reason, then this mod will come out a lot faster then when I first started I'll probably make a random animation or make a quick kiss animation and test it in Skyrim to see if it imported correctly and if it does, I'll notify you guys and get to work on making the first kiss animation between guy and girl
darkage287 Posted January 14, 2013 Posted January 14, 2013 Alright for some reason, when I woke up to see if my download was finished for Autodesktop, the archive was corrupted ;o I'm going to have to download it yet again...sorry for the delay Update: Alrighty, Got 3dMax 2010 installing and I have to say, I got a good feeling that this time the animation will work with the Havok tool add-on I'm going to use
darkage287 Posted January 14, 2013 Posted January 14, 2013 Alright 3Dmax is up and running and everything is all ready to get going. I'll start the animation right now and let you guys know if it works cross your fingers!
darkage287 Posted January 14, 2013 Posted January 14, 2013 Arlight so I imported XP32 Skeleton into 3DMax and it seems that the leg bone doesnt show up. Also when I import the CBBE female body it doesnt sync up with the skeleton. Here are some photos: Missing Leg Bone: http://s1.postimage.org/b0z08ncin/Untitled.jpg Female Body not Synced: http://s7.postimage.org/elqapvfrv/Untitled.png For now the normal skeleton works and the Meshes sync with it fine. If anyone knows why the skeleton is missing its leg and the female body not syncing please let me know so I can fix
seidwolf Posted January 14, 2013 Posted January 14, 2013 Hye, just saw this thread and wanted to add my voice to the proverbial choir of folks that would greatly appreciate this kind of animation. Here's to hoping the time and effort paying off..!
darkage287 Posted January 15, 2013 Posted January 15, 2013 Well Thanks for the support but right now I've seem to hit a road bump with getting the bloody skeleton and meshes to sync ;o So I tried using different skeletons and so far every skeleton doesn't sync up with the meshes which is strange since when I first did this with the 2012 3DMax it synced up with the vanilla skeleton. Then when I manually tried to aligned it and import the jump animation to see if it will work right, the animation was messed up with its legs flying above its head...not sure what to make of this but any help would be appreciated.
ZaZ Posted January 15, 2013 Posted January 15, 2013 If Your Using XP32 Skeleton Go to the Download page on the nexus , There are resource Files , In the Misc Section . Use those Rigs and Only Those Rigs For Animating Cheers
darkage287 Posted January 15, 2013 Posted January 15, 2013 If Your Using XP32 Skeleton Go to the Download page on the nexus ' date=' There are resource Files , In the Misc Section . Use those Rigs and Only Those Rigs For Animating Cheers [/quote'] lol k Thanks for the info. Ill get to work on it tomorrow.
darkage287 Posted January 15, 2013 Posted January 15, 2013 Arlight so I'm using the XP32 skeleton files from the misc section on the nexus to do my animation but when its loaded it only has the head, feet and hands. When I import the body it still has the same problem as the other skeletons I tired ;o
ZaZ Posted January 16, 2013 Posted January 16, 2013 I think That Max File has a Hidden Mesh , Right Click in the Scene and Unhide all ? Cheers
darkage287 Posted January 16, 2013 Posted January 16, 2013 Ahh there we go, thanks homie =P. I'll start the animation now then and import it into skyrim.
darkage287 Posted January 17, 2013 Posted January 17, 2013 Hmm so ran into another problem...I was starting to export the beta version of the animation and when I finished the settings for the Havok exporter tool, I got these errors in the log files: Configuration: Animations --- Create Skeletons Filter [0xabba44f4] Warning : Skeleton "NPC Root [Root]" has multiple roots. [0xabba44f4] Warning : Extra root found in bone : "Camera3rd [Cam3]" Root Node Name:NPC Root [Root] Num Bones: 229 Create Animations Filter [0xabba3a95] Warning : Animation for bone NPC R Forearm [RLar] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Hand [RHnd] has invalid skew/scale [0xabba3a95] Warning : Animation for bone AnimObjectR has invalid skew/scale [0xabba3a95] Warning : Animation for bone WEAPON has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R MagicNode [RMag] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R ForearmTwist1 [RLt1] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R ForearmTwist2 [RLt2] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger00 [RF00] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger01 [RF01] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger02 [RF02] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger10 [RF10] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger11 [RF11] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger12 [RF12] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger20 [RF20] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger21 [RF21] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger22 [RF22] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger30 [RF30] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger31 [RF31] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger32 [RF32] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger40 [RF40] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger41 [RF41] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger42 [RF42] has invalid skew/scale Animation Length: 1.333333 Frames: 41 Annotation: present Extract Motion Filter Motion extracted using 41 samples Spline Compression Filter Compression Number of blocks: 1 Size of largest block (PlayStation®3 SPU): 30592 bytes. Original Size: 600896 bytes. Compressed Size: 30580 bytes. Compression Ratio: 19.649967:1. Footstep Analysis Filter Loop Animations Filter Prune Types Filter Removing hkxEnvironment ("Environment Data") Removing hkxScene ("Scene Data") Removing Resource Data completely. Removing 1 skeletons. Removing 0 mesh attachments. Removing 1 Transform and 0 Float identity binding index arrays from 1 bindings(s) Removing 0 skins. Write to Platform Filter [0xabba9833] Warning : Could not create file [..\Documents\Bethesda Game Mods\Skyrim Tools\Animation Tools\My Animations\Kissing Mod Beta\Kissanimationbeta.HKX] to write to. Aborting. Finished in 16:00:00 If anyone knows what I'm doing wrong and could tell me what to do to fix this, it would be greatly appreciated!
TDA Posted January 18, 2013 Posted January 18, 2013 Hmm so ran into another problem...I was starting to export the beta version of the animation and when I finished the settings for the Havok exporter tool' date=' I got these errors in the log files: Configuration: Animations --- Create Skeletons Filter [0xabba44f4'] Warning : Skeleton "NPC Root [Root]" has multiple roots. [0xabba44f4] Warning : Extra root found in bone : "Camera3rd [Cam3]" Root Node Name:NPC Root [Root] Num Bones: 229 Create Animations Filter [0xabba3a95] Warning : Animation for bone NPC R Forearm [RLar] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Hand [RHnd] has invalid skew/scale [0xabba3a95] Warning : Animation for bone AnimObjectR has invalid skew/scale [0xabba3a95] Warning : Animation for bone WEAPON has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R MagicNode [RMag] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R ForearmTwist1 [RLt1] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R ForearmTwist2 [RLt2] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger00 [RF00] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger01 [RF01] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger02 [RF02] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger10 [RF10] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger11 [RF11] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger12 [RF12] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger20 [RF20] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger21 [RF21] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger22 [RF22] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger30 [RF30] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger31 [RF31] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger32 [RF32] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger40 [RF40] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger41 [RF41] has invalid skew/scale [0xabba3a95] Warning : Animation for bone NPC R Finger42 [RF42] has invalid skew/scale Animation Length: 1.333333 Frames: 41 Annotation: present Extract Motion Filter Motion extracted using 41 samples Spline Compression Filter Compression Number of blocks: 1 Size of largest block (PlayStation®3 SPU): 30592 bytes. Original Size: 600896 bytes. Compressed Size: 30580 bytes. Compression Ratio: 19.649967:1. Footstep Analysis Filter Loop Animations Filter Prune Types Filter Removing hkxEnvironment ("Environment Data") Removing hkxScene ("Scene Data") Removing Resource Data completely. Removing 1 skeletons. Removing 0 mesh attachments. Removing 1 Transform and 0 Float identity binding index arrays from 1 bindings(s) Removing 0 skins. Write to Platform Filter [0xabba9833] Warning : Could not create file [..\Documents\Bethesda Game Mods\Skyrim Tools\Animation Tools\My Animations\Kissing Mod Beta\Kissanimationbeta.HKX] to write to. Aborting. Finished in 16:00:00 If anyone knows what I'm doing wrong and could tell me what to do to fix this, it would be greatly appreciated! Max 2010 ? ======== There must correctly construct the skeleton ( I do not know details) output-animation folder should contain also the basic skeleton and rig.txt file. ===rig.txt=== base skeleton (vanilla) NPC Root [Root] x_NPC LookNode [Look] x_NPC Translate [Pos ] x_NPC Rotate [Rot ] NPC COM [COM ] NPC Pelvis [Pelv] NPC L Thigh [LThg] NPC L Calf [LClf] NPC L Foot [Lft ] NPC R Thigh [RThg] NPC R Calf [RClf] NPC R Foot [Rft ] SkirtRBone01 SkirtRBone02 SkirtRBone03 SkirtLBone01 SkirtLBone02 SkirtLBone03 SkirtBBone01 SkirtBBone02 SkirtBBone03 SkirtFBone01 SkirtFBone02 SkirtFBone03 NPC Spine [spn0] NPC Spine1 [spn1] NPC Spine2 [spn2] NPC L Clavicle [LClv] NPC L UpperArm [LUar] NPC L Forearm [LLar] NPC R Clavicle [RClv] NPC R UpperArm [RUar] NPC R Forearm [RLar] AnimObjectA AnimObjectB NPC Neck [Neck] NPC Head [Head] NPCEyeBone NPC L Hand [LHnd] NPC R Hand [RHnd] AnimObjectL AnimObjectR SHIELD WEAPON NPC L Pauldron NPC R Pauldron MagicEffectsNode NPC L MagicNode [LMag] NPC R MagicNode [RMag] NPC Head MagicNode [Hmag] NPC L Toe0 [LToe] NPC R Toe0 [RToe] NPC L ForearmTwist1 [LLt1] NPC L ForearmTwist2 [LLt2] NPC L UpperarmTwist1 [LUt1] NPC L UpperarmTwist2 [LUt2] NPC R ForearmTwist1 [RLt1] NPC R ForearmTwist2 [RLt2] NPC R UpperarmTwist1 [RUt1] NPC R UpperarmTwist2 [RUt2] QUIVER WeaponAxe WeaponBack WeaponBow WeaponDagger WeaponMace WeaponSword NPC L Finger00 [LF00] NPC L Finger01 [LF01] NPC L Finger02 [LF02] NPC L Finger10 [LF10] NPC L Finger11 [LF11] NPC L Finger12 [LF12] NPC L Finger20 [LF20] NPC L Finger21 [LF21] NPC L Finger22 [LF22] NPC L Finger30 [LF30] NPC L Finger31 [LF31] NPC L Finger32 [LF32] NPC L Finger40 [LF40] NPC L Finger41 [LF41] NPC L Finger42 [LF42] NPC R Finger00 [RF00] NPC R Finger01 [RF01] NPC R Finger02 [RF02] NPC R Finger10 [RF10] NPC R Finger11 [RF11] NPC R Finger12 [RF12] NPC R Finger20 [RF20] NPC R Finger21 [RF21] NPC R Finger22 [RF22] NPC R Finger30 [RF30] NPC R Finger31 [RF31] NPC R Finger32 [RF32] NPC R Finger40 [RF40] NPC R Finger41 [RF41] NPC R Finger42 [RF42] Camera3rd [Cam3] Camera Control ===== In general, if so use it -configured skeleton (do not forget to load the configuration file .hko http://www.mediafire.com/?nayc1xh1cbc3l4k http://www.mediafire.com/?34kwhv9csinmugm
darkage287 Posted January 21, 2013 Posted January 21, 2013 k thanks for the input. I'm using Max 2010 and using the XP32 skeleton modder recsource the includes the rig text with it. So still not sure why its giving me errors. Ill try to figure it out and see if I can fix it
freshfish Posted January 22, 2013 Posted January 22, 2013 So, I'm definately no max expert but I got most of those errors too and was still able to produce working animations. I know all those warnings about skew/scale look worrying but in my experience they dont make it not work. You can try reseting the scale on the bone tools dialog but it doesn't always seem to work. The first 2 warnings you got there will probably not be a problem either although I think maybe the Cam3rd is supposed to be parented, I can't check right now. The last one about not being able to save is the problem, try saving somewhere else? Or maybe just specify the save location again, the havok exporter seems to forget the location somehow between runs but picking it again has made things work for me.
darkage287 Posted January 22, 2013 Posted January 22, 2013 So' date=' I'm definately no max expert but I got most of those errors too and was still able to produce working animations. I know all those warnings about skew/scale look worrying but in my experience they dont make it not work. You can try reseting the scale on the bone tools dialog but it doesn't always seem to work. The first 2 warnings you got there will probably not be a problem either although I think maybe the Cam3rd is supposed to be parented, I can't check right now. The last one about not being able to save is the problem, try saving somewhere else? Or maybe just specify the save location again, the havok exporter seems to forget the location somehow between runs but picking it again has made things work for me. [/quote'] K thanks for the input. Ill make it so it runs saves to my desktop and gets the files it needs from there as well, instead of having it navigate through my folders lol. Just hate my desktop filled with clutter
darkage287 Posted January 28, 2013 Posted January 28, 2013 So still trying to get the export/import thing to work...gonna still be a bit before I can actually have it in game ;o
Epyon# Posted February 6, 2013 Posted February 6, 2013 I don't have skyrim yet but would love to see a youtube video or posted somehwere that I could see/ Hope it turns out great. Good luck.
Funnybizness Posted February 7, 2013 Posted February 7, 2013 Goodluck bc hugging just doesnt show my wife how much lesbian love i have for her. lol thanks for all your hardwork!
GodSmack Posted February 7, 2013 Posted February 7, 2013 i found this awhile back in a forum about rape killmoves http://casualmods.net/KTA.html
darkage287 Posted February 7, 2013 Posted February 7, 2013 I don't have skyrim yet but would love to see a youtube video or posted somehwere that I could see/ Hope it turns out great. Good luck. lol as a strictly female character player, ik what u mean which is why i also want to get this mod up =D I'll take a look at the video and try to mimic every thing they do when exporting
DeathBringer0xL Posted February 10, 2013 Posted February 10, 2013 Thank God this thread hasnt died, or gone to the grave like so many others. I can help test mods if you need testing. Let me know, Cause I would like a working mod.
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