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Make-out mod


Origamiboy

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Posted

Sorry guys' date=' I had some computer issues and re-installed windows =/ I'm still trying to port it into Skyrim atm. I'll try to keep this going cause I also really want a kissing mod. As well any suggestions or help would be appreciated. Oh and another thing, I was using 3Dmax 2012 but this time ill try the 2010 ver since originally the tutorial i was following was using the 2010 ver.

[/quote']

 

And good luck by the way! I can't wait to see this come to fruition.

Posted

Well, finally got the 3DMax download to work since the site seems to be having some issues ;o had to click it as fast as possible since it would flash on the page then disappear. So atm its download and since I'm using the 2010 ver, I'm hoping that I wont have any export issues i had with 2012. Thanks for the tutorial of nightasy videos as well. I'll check out later.

Posted

Hi darkage287

 

I don't know whether you are still using niftools to try export your animations but I had the same problem you did when using that: empty file. I found the havok tools you can find here: http://software.intel.com/sites/havok/en/ work properly, just make sure you get the version which matches your 3ds version. If the tutorial you are using is the one by xp32, there is an advanced tutorial also which shows how to use the havok exporter. You can effectively turn collisions off by moving the NPC_COM bone around 50 units away from the origin in 3DS, then you just need to move the NPC's to the right offsets in game. Hope this helps.

Posted

Thanks a lot much appreciated. I was originally just using the 3DMax 2012 to do my import/export and then convert the file to KF format but since I have to re-download 3DMax, I'm getting the 2010 ver. Knowing that you said you had the same problem makes me wonder if it was the 2012 ver was just being retarded ;o. If it is that reason, then this mod will come out a lot faster then when I first started :P I'll probably make a random animation or make a quick kiss animation and test it in Skyrim to see if it imported correctly and if it does, I'll notify you guys and get to work on making the first kiss animation between guy and girl :D

Posted

Alright for some reason, when I woke up to see if my download was finished for Autodesktop, the archive was corrupted ;o I'm going to have to download it yet again...sorry for the delay

Update: Alrighty, Got 3dMax 2010 installing and I have to say, I got a good feeling that this time the animation will work with the Havok tool add-on I'm going to use :D

Posted

Alright 3Dmax is up and running and everything is all ready to get going. I'll start the animation right now and let you guys know if it works :o cross your fingers!

Posted

Arlight so I imported XP32 Skeleton into 3DMax and it seems that the leg bone doesnt show up. Also when I import the CBBE female body it doesnt sync up with the skeleton. Here are some photos:

Missing Leg Bone:

http://s1.postimage.org/b0z08ncin/Untitled.jpg

Female Body not Synced:

http://s7.postimage.org/elqapvfrv/Untitled.png

For now the normal skeleton works and the Meshes sync with it fine. If anyone knows why the skeleton is missing its leg and the female body not syncing please let me know so I can fix

Posted

Hye, just saw this thread and wanted to add my voice to the proverbial choir of folks that would greatly appreciate this kind of animation. Here's to hoping the time and effort paying off..!

Posted

Well Thanks for the support but right now I've seem to hit a road bump with getting the bloody skeleton and meshes to sync ;o So I tried using different skeletons and so far every skeleton doesn't sync up with the meshes which is strange since when I first did this with the 2012 3DMax it synced up with the vanilla skeleton. Then when I manually tried to aligned it and import the jump animation to see if it will work right, the animation was messed up with its legs flying above its head...not sure what to make of this but any help would be appreciated.

Posted

If Your Using XP32 Skeleton Go to the Download page on the nexus , There are resource Files , In the Misc Section .

Use those Rigs and Only Those Rigs For Animating

 

Cheers

Posted

If Your Using XP32 Skeleton Go to the Download page on the nexus ' date=' There are resource Files , In the Misc Section .

Use those Rigs and Only Those Rigs For Animating

 

Cheers

[/quote']

 

lol k Thanks for the info. Ill get to work on it tomorrow.

Posted

Arlight so I'm using the XP32 skeleton files from the misc section on the nexus to do my animation but when its loaded it only has the head, feet and hands. When I import the body it still has the same problem as the other skeletons I tired ;o

Posted

Hmm so ran into another problem...I was starting to export the beta version of the animation and when I finished the settings for the Havok exporter tool, I got these errors in the log files:

 

 

Configuration: Animations ---

Create Skeletons Filter

[0xabba44f4] Warning : Skeleton "NPC Root [Root]" has multiple roots.

[0xabba44f4] Warning : Extra root found in bone : "Camera3rd [Cam3]"

Root Node Name:NPC Root [Root]

Num Bones: 229

Create Animations Filter

[0xabba3a95] Warning : Animation for bone NPC R Forearm [RLar] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Hand [RHnd] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone AnimObjectR has invalid skew/scale

[0xabba3a95] Warning : Animation for bone WEAPON has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R MagicNode [RMag] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R ForearmTwist1 [RLt1] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R ForearmTwist2 [RLt2] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger00 [RF00] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger01 [RF01] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger02 [RF02] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger10 [RF10] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger11 [RF11] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger12 [RF12] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger20 [RF20] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger21 [RF21] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger22 [RF22] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger30 [RF30] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger31 [RF31] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger32 [RF32] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger40 [RF40] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger41 [RF41] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger42 [RF42] has invalid skew/scale

Animation

Length: 1.333333

Frames: 41

Annotation: present

Extract Motion Filter

Motion extracted using 41 samples

Spline Compression Filter

Compression

Number of blocks: 1

Size of largest block (PlayStation®3 SPU): 30592 bytes.

Original Size: 600896 bytes. Compressed Size: 30580 bytes.

Compression Ratio: 19.649967:1.

Footstep Analysis Filter

Loop Animations Filter

Prune Types Filter

Removing hkxEnvironment ("Environment Data")

Removing hkxScene ("Scene Data")

Removing Resource Data completely.

Removing 1 skeletons.

Removing 0 mesh attachments.

Removing 1 Transform and 0 Float identity binding index arrays from 1 bindings(s)

Removing 0 skins.

Write to Platform Filter

[0xabba9833] Warning : Could not create file [..\Documents\Bethesda Game Mods\Skyrim Tools\Animation Tools\My Animations\Kissing Mod Beta\Kissanimationbeta.HKX] to write to. Aborting.

Finished in 16:00:00

 

 

If anyone knows what I'm doing wrong and could tell me what to do to fix this, it would be greatly appreciated!

Posted

Hmm so ran into another problem...I was starting to export the beta version of the animation and when I finished the settings for the Havok exporter tool' date=' I got these errors in the log files:

 

 

Configuration: Animations ---

Create Skeletons Filter

[0xabba44f4'] Warning : Skeleton "NPC Root [Root]" has multiple roots.

[0xabba44f4] Warning : Extra root found in bone : "Camera3rd [Cam3]"

Root Node Name:NPC Root [Root]

Num Bones: 229

Create Animations Filter

[0xabba3a95] Warning : Animation for bone NPC R Forearm [RLar] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Hand [RHnd] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone AnimObjectR has invalid skew/scale

[0xabba3a95] Warning : Animation for bone WEAPON has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R MagicNode [RMag] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R ForearmTwist1 [RLt1] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R ForearmTwist2 [RLt2] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger00 [RF00] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger01 [RF01] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger02 [RF02] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger10 [RF10] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger11 [RF11] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger12 [RF12] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger20 [RF20] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger21 [RF21] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger22 [RF22] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger30 [RF30] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger31 [RF31] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger32 [RF32] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger40 [RF40] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger41 [RF41] has invalid skew/scale

[0xabba3a95] Warning : Animation for bone NPC R Finger42 [RF42] has invalid skew/scale

Animation

Length: 1.333333

Frames: 41

Annotation: present

Extract Motion Filter

Motion extracted using 41 samples

Spline Compression Filter

Compression

Number of blocks: 1

Size of largest block (PlayStation®3 SPU): 30592 bytes.

Original Size: 600896 bytes. Compressed Size: 30580 bytes.

Compression Ratio: 19.649967:1.

Footstep Analysis Filter

Loop Animations Filter

Prune Types Filter

Removing hkxEnvironment ("Environment Data")

Removing hkxScene ("Scene Data")

Removing Resource Data completely.

Removing 1 skeletons.

Removing 0 mesh attachments.

Removing 1 Transform and 0 Float identity binding index arrays from 1 bindings(s)

Removing 0 skins.

Write to Platform Filter

[0xabba9833] Warning : Could not create file [..\Documents\Bethesda Game Mods\Skyrim Tools\Animation Tools\My Animations\Kissing Mod Beta\Kissanimationbeta.HKX] to write to. Aborting.

Finished in 16:00:00

 

 

If anyone knows what I'm doing wrong and could tell me what to do to fix this, it would be greatly appreciated!

Max 2010 ?

========

There must correctly construct the skeleton ( I do not know details)

output-animation folder should contain also the basic skeleton and rig.txt file.

 

===rig.txt=== base skeleton (vanilla)

 

 

NPC Root [Root]

x_NPC LookNode [Look]

x_NPC Translate [Pos ]

x_NPC Rotate [Rot ]

NPC COM [COM ]

NPC Pelvis [Pelv]

NPC L Thigh [LThg]

NPC L Calf [LClf]

NPC L Foot [Lft ]

NPC R Thigh [RThg]

NPC R Calf [RClf]

NPC R Foot [Rft ]

SkirtRBone01

SkirtRBone02

SkirtRBone03

SkirtLBone01

SkirtLBone02

SkirtLBone03

SkirtBBone01

SkirtBBone02

SkirtBBone03

SkirtFBone01

SkirtFBone02

SkirtFBone03

NPC Spine [spn0]

NPC Spine1 [spn1]

NPC Spine2 [spn2]

NPC L Clavicle [LClv]

NPC L UpperArm [LUar]

NPC L Forearm [LLar]

NPC R Clavicle [RClv]

NPC R UpperArm [RUar]

NPC R Forearm [RLar]

AnimObjectA

AnimObjectB

NPC Neck [Neck]

NPC Head [Head]

NPCEyeBone

NPC L Hand [LHnd]

NPC R Hand [RHnd]

AnimObjectL

AnimObjectR

SHIELD

WEAPON

NPC L Pauldron

NPC R Pauldron

MagicEffectsNode

NPC L MagicNode [LMag]

NPC R MagicNode [RMag]

NPC Head MagicNode [Hmag]

NPC L Toe0 [LToe]

NPC R Toe0 [RToe]

NPC L ForearmTwist1 [LLt1]

NPC L ForearmTwist2 [LLt2]

NPC L UpperarmTwist1 [LUt1]

NPC L UpperarmTwist2 [LUt2]

NPC R ForearmTwist1 [RLt1]

NPC R ForearmTwist2 [RLt2]

NPC R UpperarmTwist1 [RUt1]

NPC R UpperarmTwist2 [RUt2]

QUIVER

WeaponAxe

WeaponBack

WeaponBow

WeaponDagger

WeaponMace

WeaponSword

NPC L Finger00 [LF00]

NPC L Finger01 [LF01]

NPC L Finger02 [LF02]

NPC L Finger10 [LF10]

NPC L Finger11 [LF11]

NPC L Finger12 [LF12]

NPC L Finger20 [LF20]

NPC L Finger21 [LF21]

NPC L Finger22 [LF22]

NPC L Finger30 [LF30]

NPC L Finger31 [LF31]

NPC L Finger32 [LF32]

NPC L Finger40 [LF40]

NPC L Finger41 [LF41]

NPC L Finger42 [LF42]

NPC R Finger00 [RF00]

NPC R Finger01 [RF01]

NPC R Finger02 [RF02]

NPC R Finger10 [RF10]

NPC R Finger11 [RF11]

NPC R Finger12 [RF12]

NPC R Finger20 [RF20]

NPC R Finger21 [RF21]

NPC R Finger22 [RF22]

NPC R Finger30 [RF30]

NPC R Finger31 [RF31]

NPC R Finger32 [RF32]

NPC R Finger40 [RF40]

NPC R Finger41 [RF41]

NPC R Finger42 [RF42]

Camera3rd [Cam3]

Camera Control

 

 

=====

 

In general, if so use it

-configured skeleton (do not forget to load the configuration file .hko

http://www.mediafire.com/?nayc1xh1cbc3l4k

 

http://www.mediafire.com/?34kwhv9csinmugm

Posted

k thanks for the input. I'm using Max 2010 and using the XP32 skeleton modder recsource the includes the rig text with it. So still not sure why its giving me errors. Ill try to figure it out and see if I can fix it

Posted

So, I'm definately no max expert but I got most of those errors too and was still able to produce working animations. I know all those warnings about skew/scale look worrying but in my experience they dont make it not work. You can try reseting the scale on the bone tools dialog but it doesn't always seem to work. The first 2 warnings you got there will probably not be a problem either although I think maybe the Cam3rd is supposed to be parented, I can't check right now. The last one about not being able to save is the problem, try saving somewhere else? Or maybe just specify the save location again, the havok exporter seems to forget the location somehow between runs but picking it again has made things work for me.

Posted

So' date=' I'm definately no max expert but I got most of those errors too and was still able to produce working animations. I know all those warnings about skew/scale look worrying but in my experience they dont make it not work. You can try reseting the scale on the bone tools dialog but it doesn't always seem to work. The first 2 warnings you got there will probably not be a problem either although I think maybe the Cam3rd is supposed to be parented, I can't check right now. The last one about not being able to save is the problem, try saving somewhere else? Or maybe just specify the save location again, the havok exporter seems to forget the location somehow between runs but picking it again has made things work for me.

[/quote']

 

K thanks for the input. Ill make it so it runs saves to my desktop and gets the files it needs from there as well, instead of having it navigate through my folders lol. Just hate my desktop filled with clutter

  • 2 weeks later...
Posted

I don't have skyrim yet but would love to see a youtube video or posted somehwere that I could see/ Hope it turns out great.

Good luck.

Posted

I don't have skyrim yet but would love to see a youtube video or posted somehwere that I could see/ Hope it turns out great.

Good luck.

lol  as a strictly female character player, ik what u mean which is why i also want to get this mod up =D

I'll take a look at the video and try to mimic every thing they do when exporting

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