darkage287 Posted February 11, 2013 Posted February 11, 2013 well as soon as I'm able to port at least the animation to skyrim, ill probably make a separate thread that will be for people who wanna test it. Right now the exporting is causing this long ass wait and as soon as i fix the stupid export shit, it will go a lot faster =/
darkage287 Posted February 24, 2013 Posted February 24, 2013 So I tried exporting again through the commands instead of through the havok export tool and It worked but got that annoying twisted body bs -.- If anyone knows how to export from 3dmax, can they take a look at my animation file? It is only a test i threw together but is mainly to test the exporting crap and to get it working. Here's the image on what the body looks like when playing the animation lol Image: http://postimage.org/image/h2c9ymtid/ The File here: http://www.mediafire.com/?9ff3ms8rmk8fkpc
Porcelyn Posted February 24, 2013 Posted February 24, 2013 i found this awhile back in a forum about rape killmoves http://casualmods.net/KTA.html   It's on steam now too. It has a really tacky, fake smooch sound though. It's more of a laugh then an intimate mod. http://steamcommunity.com/sharedfiles/filedetails/?id=127097662
darkage287 Posted February 25, 2013 Posted February 25, 2013 yea I have seen that mod from someone else who recommended it to me. It isn't exactly what I'm aiming for though, in this mod.
zomdweeby Posted February 25, 2013 Posted February 25, 2013 FYI..if you use Bathing beauties mod that funky kiss mod replaces the hug and runs it without the silly sound when you hug
sunspotz Posted February 25, 2013 Posted February 25, 2013 i found this awhile back in a forum about rape killmoves http://casualmods.net/KTA.html   Using that mod with "Amazing Follower Tweaks" gave me this... It seems it overwrites the hug animation. Now if only I could lengthen the animation sequence... https://www.youtube.com/watch?v=PxcyqUE3fVU
sunspotz Posted February 26, 2013 Posted February 26, 2013 Your vidéo is "private", in case   Oops... I just didn't want it listed, Fixed!
unl181mited Posted March 5, 2013 Posted March 5, 2013 http://casualmods.net/KTA.html Is there someone who can fix the problem with the target position is reversed when you kiss this MOD?Â
RogueMage Posted March 22, 2013 Posted March 22, 2013 So I tried exporting again through the commands instead of through the havok export tool and It worked but got that annoying twisted body bs -.- If anyone knows how to export from 3dmax, can they take a look at my animation file? It is only a test i threw together but is mainly to test the exporting crap and to get it working. Here's the image on what the body looks like when playing the animation lol Image: http://postimage.org/image/h2c9ymtid/ The File here: http://www.mediafire.com/?9ff3ms8rmk8fkpc  The provided max files gave me the same results. You are not doing something wrong. XP32 modder's resource results in bad skewing/skaling errors and you end up with the twisted body stuck in the ground or at least a flickering right arm. The one of cherry hotaling gives you clumsy hands as fingers and hands are shortend. The one which worked perfectly fine is that of Saidenstorm. It is vanilla female skeleten though. i added the breastbone by merging them from an imported TBBP-skeleton. Results are now constant successes. Saidenstorm recomends in the threads about the havok tool, that everybody shall reconstruct the skeleton from scratch using the max bonesystem.  One thing regarding animation creation. Set the filters only to rotation. Don't create position keys for the bones if not absolutely necessary. If there is some skaling/skewing is going on the game engine is not forced to cripple your result.  I wrote my workflow in more detail on the nexus (animation tutorial from xp32 and aon as CloudDragon)as anwers to to posts. They are within the last posts so you will find them easily. Just look for the avatar with the read dragon head.  Saidenstorms max file without skewing/skaling is here: http://www.mediafire.com/?9i52of9mg92l2qs Â
darkage287 Posted March 23, 2013 Posted March 23, 2013  So I tried exporting again through the commands instead of through the havok export tool and It worked but got that annoying twisted body bs -.- If anyone knows how to export from 3dmax, can they take a look at my animation file? It is only a test i threw together but is mainly to test the exporting crap and to get it working. Here's the image on what the body looks like when playing the animation lol Image: http://postimage.org/image/h2c9ymtid/ The File here: http://www.mediafire.com/?9ff3ms8rmk8fkpc  The provided max files gave me the same results. You are not doing something wrong. XP32 modder's resource results in bad skewing/skaling errors and you end up with the twisted body stuck in the ground or at least a flickering right arm. The one of cherry hotaling gives you clumsy hands as fingers and hands are shortend. The one which worked perfectly fine is that of Saidenstorm. It is vanilla female skeleten though. i added the breastbone by merging them from an imported TBBP-skeleton. Results are now constant successes. Saidenstorm recomends in the threads about the havok tool, that everybody shall reconstruct the skeleton from scratch using the max bonesystem.  One thing regarding animation creation. Set the filters only to rotation. Don't create position keys for the bones if not absolutely necessary. If there is some skaling/skewing is going on the game engine is not forced to cripple your result.  I wrote my workflow in more detail on the nexus (animation tutorial from xp32 and aon as CloudDragon)as anwers to to posts. They are within the last posts so you will find them easily. Just look for the avatar with the read dragon head.  Saidenstorms max file without skewing/skaling is here: http://www.mediafire.com/?9i52of9mg92l2qs  Thanks a lot for this information. I was at a pause on why the animation isn't working and tried everything I could think of, leaving me confused and flustered. I'll try your skeleton. I'll post more info on how this mod is progressing.
AlerictheNord Posted March 23, 2013 Posted March 23, 2013 Arrok's replacers for Sexis features two foreplay options. Â One is a make out animation. Â http://www.loverslab.com/topic/15293-arroks-sexis-replacers-sex-animation-resource-for-modders/
darkage287 Posted May 15, 2013 Posted May 15, 2013 I personally hit a wall. I tried everything and am using the skeleton. For some reason it doesnt like be converted. Tried my best but if anyone else wanna give it a go they can try. Sorry folks
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