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Posted

I'm having an issue where at 1.66 milk, it is unequipping armor due to breasts being too large, despite the removal value being 4. I have confirmed that it is milk addict, because when I turn off milk addict's armor removal, I can wear the armor normally.
Do you know what might be causing this?

  • 4 weeks later...
Posted

So I noticed when the Slutiness system isn't enabled my armor always unequips if I have any milk stored so I was looking at the scripts

And in this function if you add a     debug.notification("Slutiness: " + CurrentSlutiness) you would see that It's 0 because the system isn't enabled.

 

Bool Function DoBoobsFitArmor(Float CurrentMilk)
	Float MilkMaxCapacity = 44.0
	Float MilkPerSlutiness = MilkMaxCapacity / 7.0
	
	If CurrentMilk < MilkPerSlutiness * CurrentSlutiness + 1
		Return true
	Else
		Return false
	EndIf
EndFunction

 

Well anything * 0 = 0 so the formula really ends up being

CurrentMilk < 1 anytime you don't use that system......

 

So it would need to be updated to handle that or you have to use that system.

 

Posted

Using Milk Addict and Survival together. After swallowing and have set all races to have cum provides lactacid, Survival cum addiction pool increases but Milk Addict addiction pool does not increase.

 

Is Milk Addict supposed to increase from swallowing (cum + lactacid)? 

 

Thanks for both of these (and many other) great mods! 

Posted
On 4/1/2021 at 12:45 AM, iamwookie said:

Well anything * 0 = 0 so the formula really ends up being

Aye. I wonder should it have been:

On 4/1/2021 at 12:45 AM, iamwookie said:

If CurrentMilk < MilkPerSlutiness * (CurrentSlutiness + 1)

It's been so long since I worked on MA that I won't know the answer to that until I look more closely. 

32 minutes ago, ck2modfan said:

Is Milk Addict supposed to increase from swallowing (cum + lactacid)? 

No it doesn't. This is something I'm aware of. 

Hope to fix it. 

 

 

I did do some work on the main MA script some time ago. Trying to overhaul some of the older parts, back from when I knew.... less. 

Never got to the point where it would compile though. I've the best of intentions to fix MA up as I know it's in bad shape right now. It's just a matter of finding the time/motivation. 

 

This is my problem when I look at older scripts. Or even someone else's scripts for a tweak or something like that. I'm like: "uuh I don't like that. That needs to go. I wouldn't have done it that way". And I can disappear down the rabbit hole. 

Posted
23 hours ago, Monoman1 said:

Aye. I wonder should it have been:

 

If CurrentMilk < MilkPerSlutiness * (CurrentSlutiness + 1)

 

 

See the trouble with that is still that it comes out to needing MilkPerSlutiness to work and as I haven't checked if that value is filled in at all if you aren't using the system I made my own workaround for my game.

As I'm not using the Slutiness system at all I didn't think about how that side should actually be working.

But likely it also should be checking against the Armor after all isn't that what the MCM settings are for?

Anyways the function only triggers when CurrentSlutiness is not 7 and you are in armor.  Clothing has it's own section.

So I added an if statement for dealing with CurrentSlutiness being 0 aka nothing or disabled.

 

My best guess would be when using Slutiness you would need to decide how the MCM setting applies to the calculation.

 

Terms for those that don't know:

CurrentMilk is the Current Units of Milk in your Breasts

MilkMax is the max Milk Mod says you can have

Menu.ArmorCapacityUnits is Armor Units of Milk in your Breasts

Menu.ArmorCapacity is the Percentage of Capacity of your Milk in your breasts so if you got 5/10 max units it's 50% if you have it set to 60% in MCM for example it would succeed.

 

Returns that are expected:

false = strip the armor

true = don't strip the armor

 

 

Bool Function DoBoobsFitArmor(Float CurrentMilk)
	Float MilkMax = MME_Storage.getMilkMaximum(PlayerRef) ; Milk Maid level 10, Cap = 24.0

	Float MilkMaxCapacity = 44.0
	Float MilkPerSlutiness = MilkMaxCapacity / 7.0

	;debug.notification("Milk: " + CurrentMilk + ". Cap: " + MilkMax + ". %: " + (CurrentMilk/MilkMax)*100.0)
	;debug.notification("MCM Setting:" + Menu.ArmorCapacityUnits)
	;debug.notification("Armor Capacity: " + Menu.ArmorCapacity)

	if CurrentSlutiness==0
		If CurrentMilk > Menu.ArmorCapacityUnits
			If (CurrentMilk/MilkMax) * 100.0 > Menu.ArmorCapacity
				return false
			else
				return true
			EndIf
		else
			return true
		EndIf
	Else
		If CurrentMilk < MilkPerSlutiness * CurrentSlutiness + 1
			Return true
		Else
			Return false
		EndIf
	EndIf
EndFunction

 

 

Basically this says the following for CurrentSlutiness==0:

Return True If

You have less milk than the Menu.ArmorCapacityUnits 

You have more milk than the Menu.ArmorCapacityUnits and less than the Percentage Full based on Menu.ArmorCapacity.   (This could easily be the reverse of course)

 

Return False If

You have more milk than the Menu.ArmorCapacityUnits and more than the Percentage Full based on Menu.ArmorCapacity

 

 

Posted
41 minutes ago, iamwookie said:

My best guess would be when using Slutiness you would need to decide how the MCM setting applies to the calculation.

I've been hitting MA hard for the last couple of days. It's tough going though. Some of this code is.... embarrassing tbvh. In my defense MA was my first mod. 

 

So far I've only been looking at the core scripts and the mcm. Tidying things up. Implementing some tricks I've learned over the years. I'd say I've more than halved the Init scripts OnGameLoad function. Adding proper soft interfaces. I'll eventually get around to sluttiness. 

Posted
1 hour ago, Monoman1 said:

I've been hitting MA hard for the last couple of days. It's tough going though. Some of this code is.... embarrassing tbvh. In my defense MA was my first mod. 

 

So far I've only been looking at the core scripts and the mcm. Tidying things up. Implementing some tricks I've learned over the years. I'd say I've more than halved the Init scripts OnGameLoad function. Adding proper soft interfaces. I'll eventually get around to sluttiness. 

Well good luck

 

Make sure you save yourself a headache and just outline everything you want it to do first

If anything it might point you to something you are missing.

 

Posted

Probably going to be talking to myself here. But what do people want from the armor side of MA? I'm still stuck on the idea of your MME progression influencing your choice of outfits to be more revealing. I'm at least going to reduce the number of choices:

Conservative = 1 Sluttiness

Modest = 2 Sluttiness

Average = 3 Sluttiness

Revealing = 4 Sluttiness

Slutty = 5 Sluttiness

 

Milk units before actions = Sluttiness X 5 so: 

Conservative = 5 Milk capacity

Modest = 10 Milk capacity

Average = 15 Milk capacity

Revealing = 20 Milk capacity

Slutty = 25 Milk capacity

 

Actions: 

Simply unequip. 

Break.... Not sure about breaking any more. Dealing with ObjRefs is an absolute nightmare and a rabbit hole you can just vanish down. I may simplify it down to the base form. Which means it wouldn't matter if you have two outfits of the same type they'd both be considered to be damaged the same amount. 

 

MA currently has a horrendously complex armor breaking system. To the point I don't even understand it. Including stuff like ass/belly size in the chance to damage an outfit makes sense but it needs to be simplified. It may be better to scrap the entire milk capacity system above and instead provide 3 sliders: 

Max SLIF Ass size = 2.5

Max SLIF Breasts size = 3.0

Max SLIF Belly size = 6.0

 

Then base the chance of damage based on outfit sluttiness : node fullness. Eg:

(((Ass size / Max ass) * 0.33) + ((breasts size / max breasts ) * 0.33) + ((belly size / max belly) * 0.33))

 

Then there's questions like what happens with SLS half naked cover and bra only parts and how they should be handled. 

 

Any thoughts?

 

 

Posted

So as I can see it you kinda have multiple paths to handle with the clothing system, though many will not bother with the armor system at all and just want the addiction side of the mod.

 

We are assuming some addiction from some source

  1. MME Milk Maids
    1. Using Slutiness System
    2. Non Using the Slutiness System
  2. Non Milks Maids
    1. Using Slutiness System
    2. Non Using the Slutiness System

So for Milk Maids

Using the Slutiness System

If Using the System first you should be checking their Milk Maid Level which can be called via the MME_Storage function getMaidLevel(actor akActor) global

That can give you a progression to go against for your Milk units before actions so as you produce more and more via the higher levels 10 being the max(though it is an mcm option to have/not have a max).

 

The biggest issue will be deciding on some tier system for wearables because by default you have Heavy Armor/Light Armor/Clothing/Nude and there are tons of mods out there that change the visuals of armors to be revealing etc.

 

Now assuming you have some link between the Slutiness and Armor types setup could be as simple as 1-2 can equip any 3-4 can't equip heavy 5 is clothing only then you can look at actions

 

For actions

Unequipping will be the most popular

But you also have debuffs and arousal to play with

Debuffs would likely be a great choice but if you go that route you also need buffs of some sort for fulfilling what the character wants, like say at Tier 3 wearing light armor or clothing only maybe you give a slight evasion boost for not wearing heavy. Well something like that might work.

 

Not Using the Slutiness System

It could be similar to the System but you wouldn't have Slutiness being a factor

So to account for that you need new standards for things you will still have the Milk maid Level and other MME functions to call on.

 

Likely this would a simple system of Units the armor can hold and capacity to make the decisions.

 

 

Now as far as SLIF events go

First you will want to make sure you send them as actual morph events this means you will be able to send your own max etc

MME has it's own morph events that are sent to SLIF already (at least on the SE version I use with the SLIF patch)

You will need MCM sliders/checks for if people want lactacid levels to effect Ass/breasts/Belly , personally in my game I would only want it to effect breasts likely in relation to my addiction levels.

 

What other mods have done is have percentage sliders for the parts to determine how much out of 1 each part will get from an inflation/morph event

So something like 50% Breasts 15% Belly 25% Ass when an event for 1 is sent, notice they don't have to add up to 100%

As you can check the current morph level to determine if you are at your max this would work out.

 

When you start getting into SLIF morphs though you are likely looking at json files to let people customize the percentages, you can find examples with MME's slif stuff but a better example might be Sexlabs Hormones more recent stuff as examples to look at.  The trouble of course with this is you need to define the nodes which means different bodies have different nodes so you will need to likely has a seperate script for each body going.  Which isn't as bad as it sounds because there is a lot of shared nodes and if you send a node that doesn't exist SLIF will ignore it as far as I know.

 

 

 

 

 

 

 

Posted

Haven't posted in awhile but thought I might add to the conversation.  I know some of the people here have to have played the new Doom game and seen how armor is handled in that one.  Was wondering if it would be possible to give the option to change the basic way in which armor works in Skyrim.  I've always liked how armor in the Doom series adds extra health that must first be depleted before you can lose your regular health.  Does anyone think it would be possible to change the armor in Skyrim to work like that.  For example,  instead of armor providing a % of damage reduction it would add that much in extra health instead that would have to be taken out with damage before base health is lost.  After armor health was depleted the armor would visually break, base health could be damaged, and the actor could be killed.  Don't know how complicated that would be but if you were looking for new ideas I thought I might chime in :)  Anyway take care and thank you for the great mods!

  • 2 weeks later...
Posted
On 4/6/2021 at 4:21 PM, Monoman1 said:

Probably going to be talking to myself here. But what do people want from the armor side of MA? I'm still stuck on the idea of your MME progression influencing your choice of outfits to be more revealing. I'm at least going to reduce the number of choices:

Conservative = 1 Sluttiness

Modest = 2 Sluttiness

Average = 3 Sluttiness

Revealing = 4 Sluttiness

Slutty = 5 Sluttiness

 

Milk units before actions = Sluttiness X 5 so: 

Conservative = 5 Milk capacity

Modest = 10 Milk capacity

Average = 15 Milk capacity

Revealing = 20 Milk capacity

Slutty = 25 Milk capacity

 

Actions: 

Simply unequip. 

Break.... Not sure about breaking any more. Dealing with ObjRefs is an absolute nightmare and a rabbit hole you can just vanish down. I may simplify it down to the base form. Which means it wouldn't matter if you have two outfits of the same type they'd both be considered to be damaged the same amount. 

 

MA currently has a horrendously complex armor breaking system. To the point I don't even understand it. Including stuff like ass/belly size in the chance to damage an outfit makes sense but it needs to be simplified. It may be better to scrap the entire milk capacity system above and instead provide 3 sliders: 

Max SLIF Ass size = 2.5

Max SLIF Breasts size = 3.0

Max SLIF Belly size = 6.0

 

Then base the chance of damage based on outfit sluttiness : node fullness. Eg:

(((Ass size / Max ass) * 0.33) + ((breasts size / max breasts ) * 0.33) + ((belly size / max belly) * 0.33))

 

Then there's questions like what happens with SLS half naked cover and bra only parts and how they should be handled. 

 

Any thoughts?

 

 

I'm using some mods that make all clothing skimpy/revealing/slutty, so for me unequip wouldn't add anything. I like the idea of the mechanism, but I wouldn't be using much of it.

 

What I do like about Milk Addict is the base functionality where lactacid becomes an involuntary substance, and needing to be milked regulary, as it hinders gameplay a bit, but not making it impossible to do normal quests from the base game or external mods; I use LL mods to make Skyrim more immersive and alive, but try to avoid mods that take over everything. MME adds small debuffs with the breastsize and milke, Apropos2 adds some more and SL Disparity does the rest.

 

I was thinking though, if you're looking for a new angle with Milk Addict; there are the Elsie La Vache and Milk Maid mods that turn NPC's into cows. If Milk Addict would hook into that, you could have a bovine softcore version of Slaverun and could work together with your Survival mod as well; if Survival would detect cowness and respond on that and ignore other women.

Throw in a bit of a backstory and it could even make sense. People who want to go the extra mile could add BAC as well.

 

My 2 cents

 

 

Posted
On 4/6/2021 at 4:21 PM, Monoman1 said:

But what do people want from the armor side of MA? I'm still stuck on the idea of your MME progression influencing your choice of outfits to be more revealing.

 

It's been a while since I played Skyrim (waiting for the next release of SLS to jump back in again) but I remember using the system mainly to set up the interaction for SLS/STA catcalls and such for non Bikini armor.

 

The "progress to dress slutty" never really kicked in because the bikini license always came first and even with an early forced milk maid start it never really came to a point where MA mattered in that regard.

 

Only after a while, when progressing far enough into the game to be able to afford armor licenses, did it matter again since I needed to get milked way more often. I still plan to go with the same idea for my next load order... And that would be regular "modest" armor for most of skyrim and skimpy stuff for bandits/poor people with the idea of working towards a steady enough income to afford regular armor. (this gave me an unrelated idea... Ever thought of a feature/mod to reduce prices of armors that are tagged as bikini armor? That would fit very well into this kind of setup, I think.)

 

So comming from this kind of playstyle I would find features useful that do something like:

  • Reduce the usefulness of armor that you find while looting early in the game - kind of overlaps with the bikini curse that also punishes you for wearing regular armor. But if you managed to avoid the curse this could be another hurdle to take. Maybe a debuff reducing armor/damage values/(attack)speed/magic regeneration/increasing magic costs because your poor breasts and nipples are so sensitive from lactating. Or a forced strip event after combat because the poor girl can't take it anymore.
  • In accord with that improve the usefulnes of milk. I believe the mod already does that.
  • Compatibility with the tags from Aroused Extended would also be awesome. Choices on MA would automatically set up the corresponding tags in SLAX for the equipped armor piece.
  • Struggling out of the milk phase after buying armor licenses dealing with the fallout of you being a milkdrinker before becoming strong should stay in.

 

The armor break... I honestly don't know about that. I believe I always played with the pre defined settings and it was almost always a non factor. A played a substantial amount of time with MA enabled and I've seen like maybe 5 to 10 armor breaks caused by MA. Probably because most of the time my toon wore bikini armor for SLS or my game is relatively tame on body morphs.

  • In my dream world it would work with https://www.nexusmods.com/skyrimspecialedition/mods/4254. This is sadly a special edition only mod that has the best durability system I've seen yet. Every item gets a durability stat with 100% being the vanilla standard. Using the item reduces that value, repairing increases the value depending on your skill. The weapon/armor values directly influence how powerful the item is. A durability 0 item offers no protection/damage, while a 200% item does a lot more. The status of the item is also appended to the item name like "Iron Dagger (Chipped) [50%]" if I remember correctly. In my dream world MA would speed up the rate and create certain break points depending on fullness and durability level.
    Example: While over 4 units milk the armor will break after 5 hits (or % chance on hit) when the durability of the armor is below 10%. While over 8 milk the armor will start breaking when reaching 30% or lower. And so on. Unequipping would of course also work. But... dreamland.
     
  • Break vs. unequip: For me it serves kind of the same purpose. Making certain encounters or gameplay strings more difficult (and sexy) either by bad luck/not being prepared enough/not taking enough breaks to be milked/not playing well (just don't get hit...). The only real difference for me is that unequipping does not damage your enconomy while breaking does. Well that and repairing the destroyed part gives smithing xp.
  • Losing bikini top after bikini top and using a mobile crafting station to make somewhat fitting hide/iron tops/bottoms with the new SLS features does sound fun however.
  • Having regular armor, starting a lengthy adventure that turns out to be longer than expected is also fun, either because you were greedy and need to find something that makes the last part of the dungeon easier or you were prepared and had a bikini/slutty piece already prepared.

 

I'm sorry that I can't really help on the technical side of things.

 

 

 

 

 

Posted

Let's check what the mod does:

  • Lactacid addiction system. Decays slowly over time.
  • [[lactacid management, buffs/debuffs, lactacid in the world, milk buffs/debuffs]]
  • NPC milking dialog. Works for both MME and SGO NPCs.
  • Configure food that should contain lactacid and addictiveness. 
  • Speech debuff/buff based on how many units of milk in your breasts (size). 
  • Craftable remedies at the cooking pot of varying potency but they work slowly over time but can be difficult to craft at low alchemy levels. 

This is the "main" functionality in my opinion and should stay in, maybe simplified a bit.

This is the reason I install the mod, it makes you work for your lactacid and it buffs you if you keep on top of milking.

  • Tripping and stripping events at high levels of withdrawal. 
  • Trip events in front of wolves, dogs & horses is risky without clothes. 

Meh. Not very immersive. I don't like losing control of items I spent ages to enchant, craft and temper. But I believe this functionality should be in another mod, interfacing with this one and skooma whore/sexlab drunk as it is effectively a generic intoxication effect. Proposal: remove completely

  • Being loaded with lactacid all the time will slowly make your ass bigger (SLIF required)
  • Milk reduces Apropos wear and tear if installed.
  • [[ the whole "using morph levels" to rip clothes ]]
  • [[ clothes breakage ]]

Nope. Hard no. Wear and tear should be in Apropos. Ripping/breakage is best placed in a separate mod, ideally interfacing with SLIF to work with morphs from every mod that uses it. some people hate SLIF, I don't know why, I wish everybody used it so we could get our body parts finally sorted out and use it as a hub for morph-based effects (like clothes tearing, boob weight, etc). Everyone keeps implementing the same buffs/debuffs over and over...

 

Breakage in particular is even more irrelevant IMHO to the basic lactacid addiction theme and is better done in an SKSE plugin mod (like item durability) that can deal with it transparently to mods.

  • Craftable breast ropes you can equip to passively milk your tits (see screenshot).

Well, OK. I guess it's nice. Never use it cause it wastes milk. Could be functionally replaced by a mod to MME milk pumps to make them milk faster, so you get to actually use the milk - maybe through a perk/skill you can level - like the maid level? Again, a separate addon for MME, really. Super simple mini-mod. Remove.

 

Also:

 

I think the 7 levels of slutiness are not a problem, I like granularity. Just make it easier to designate what they are (replace with SLAX system?). What bothers me is that it represents two different scales:

a) slutiness

b) armor restriction

 

I can wear a priest's robe that covers me from top to bottom (prudist) and still have room for huge boobs. I can also wear a super tight transparent zip suit (slutty) and be super tightly squeezed. You need two different scales and linking them was IMHO a mistake in the first place.

 

Anyway, that was my 2c.

Good luck refactoring, Monoman!

Enjoying safe drugs and boobies more thanks to you. ^_^

 

 

 

  • 1 month later...
Posted
4 hours ago, Nazzzgul666 said:

is there any way to repair torn clothes or are they just scrap?

There's a NPC at riverwood trader you should be able to talk to and have them repair torn items

Posted (edited)
On 4/6/2021 at 4:21 PM, Monoman1 said:

Any thoughts?

Aye... first, please don't make it SLIF only. I'm one of these people hating it because in all my attempts using it, i always ended uninstalling it again because it somehow caused either belly or boobs get ridicilous sizes and i never found anybody able to tell me step by step how to prevent this or a proper guide how to use it. With NiO i can just set values in pretty much every mod and make sure it looks somwhat decent even if all combined.

I very much like the current system where i can set not only a fixed min/max amount but also a percentage so i don't have to change it with every milk maid level... 

If you'd be willing to set up a complicated system... allow to replace an armor/clothes with a different one per MCM. There are a couple that have reveiling versions, a system that swaps automatically after picking them would be awesome.^^
In that case i would be happy with the other version disappearing. For default armor it could be broken into bikini versions (not that immersive, but i wouldn't mind. just turn it off if you don't like it), or the broken version could be repaired to some degree which will turn out as bikini. 

Otherwise...  well, i don't really see an issue with having 7 instead of 5 options, especially if it's simple. Can't say i like the idea of all armor with the same base breaking at once as i actually have like 2-4 necromancer robes in inventory pretty often, but if it makes your life so much easier... Then again, it might be better just to drop it. I actually like it when it disappears and you have limited amount of time to find it. As an alternative to limited time... going to sneak mode and search for it, giving aroused creatures nearby an invitation might be nice. Up to you then if you consider it worth the risk looking for it.

Edited by Nazzzgul666
  • 2 months later...
Guest AthenaESIV
Posted
On 4/6/2021 at 10:21 AM, Monoman1 said:

Probably going to be talking to myself here. But what do people want from the armor side of MA? I'm still stuck on the idea of your MME progression influencing your choice of outfits to be more revealing. I'm at least going to reduce the number of choices:

Conservative = 1 Sluttiness

Modest = 2 Sluttiness

Average = 3 Sluttiness

Revealing = 4 Sluttiness

Slutty = 5 Sluttiness

 

Milk units before actions = Sluttiness X 5 so: 

Conservative = 5 Milk capacity

Modest = 10 Milk capacity

Average = 15 Milk capacity

Revealing = 20 Milk capacity

Slutty = 25 Milk capacity

 

Actions: 

Simply unequip. 

Break.... Not sure about breaking any more. Dealing with ObjRefs is an absolute nightmare and a rabbit hole you can just vanish down. I may simplify it down to the base form. Which means it wouldn't matter if you have two outfits of the same type they'd both be considered to be damaged the same amount. 

 

MA currently has a horrendously complex armor breaking system. To the point I don't even understand it. Including stuff like ass/belly size in the chance to damage an outfit makes sense but it needs to be simplified. It may be better to scrap the entire milk capacity system above and instead provide 3 sliders: 

Max SLIF Ass size = 2.5

Max SLIF Breasts size = 3.0

Max SLIF Belly size = 6.0

 

Then base the chance of damage based on outfit sluttiness : node fullness. Eg:

(((Ass size / Max ass) * 0.33) + ((breasts size / max breasts ) * 0.33) + ((belly size / max belly) * 0.33))

 

Then there's questions like what happens with SLS half naked cover and bra only parts and how they should be handled. 

 

Any thoughts?

 

 

 

I like the thought of simplifying this too, whatever makes it easier for you tbh.

 

The idea of this mod enhancing MME in various ways to make that mod more interesting is very appealing, I think the basic loop for MME needs a complimentary mod to fill in gaps.

 

Your comment about limiting outfits caught my eye. If MA simply prevented equipping armors not given a certain keyword, or steered the player into picking certain outfits, that would be interesting.

 

Another feature that would be nice that could use those same keywords (if keywords is how you planned to do it) would be adding some dialog conditions to SLS guards, and other NPCs who comment on clothes being way too small, or the PC spilling out of her top, and offering assistance curing that, sparked by armor keywords vs. MME capacity.

 

It's too bad about breaking, but understandable. I'd rather mods not bother with bug prone features when they can avoid it, and instead focus on adding smoother elements that are gratifying to see randomly pop in from time to time, instead of some dynamic sandbox feature that causes more trouble than it is worth.

 

Lots of mods are embracing some of the additional keywords added by SLS and SLA-BE, before long Im going to have to really tear into my load order and carefully apply keywords and leveled lists to suit this trend.

Posted

Hi All,

 

Not sure if this question should be asked here or the SLIF thread...will post in MA SE thread as well.

 

I'm running SE with MA, FHU and SLIF.

FHU uses the PregBelly node, which SLIF reads correctly at 15.  MA doe not seem to read that, showing the Belly at 1.0.

 

I'm assuming it is reading the Belly node... SLIF reads Belly at 0, BigBelly at 0, and PregBelly at 15.

 

Everything works visually with the DB with a really big belly, but MA desn't show any chance of cloths ripping with Belly at 1.0.

 

Is there a way to get MA to take PregBelly values into account? A patch for FHU maybe?

Or is there something I'm missing in SLIF, or an issue with my installation?

 

Body morphs are registered in SLIF and checked off in MA.

Posted
11 hours ago, Marauderrr said:

Hi All,

 

Not sure if this question should be asked here or the SLIF thread...will post in MA SE thread as well.

 

I'm running SE with MA, FHU and SLIF.

FHU uses the PregBelly node, which SLIF reads correctly at 15.  MA doe not seem to read that, showing the Belly at 1.0.

 

I'm assuming it is reading the Belly node... SLIF reads Belly at 0, BigBelly at 0, and PregBelly at 15.

 

Everything works visually with the DB with a really big belly, but MA desn't show any chance of cloths ripping with Belly at 1.0.

 

Is there a way to get MA to take PregBelly values into account? A patch for FHU maybe?

Or is there something I'm missing in SLIF, or an issue with my installation?

 

Body morphs are registered in SLIF and checked off in MA.

I might be high but I don't think MA modifies the belly node. Only the butt node.

Posted (edited)
On 8/22/2021 at 11:26 PM, Monoman1 said:

I might be high but I don't think MA modifies the belly node. Only the butt node.

 

MA modifies the butt node only, but (no pun intended) it tracks the size of the belly node for clothes ripping? Right? Or I'm probably the one

missing something...

 

My install doesn't seem to be taking the values from SLIF, or is reading only the belly value, not the pregnancybelly value.

 

 

20210824060116_1.jpg

Edited by Marauderrr
  • 2 months later...
Posted

I'm having problems with the leveled list. At the start, i was getting milk every now and then from bandits' dead bodies, but a few months ago i changed something and i'm not getting milk from bandits anymore on new saves. Is there a way to check what the problem is, or to create a patch or something for that leveled list? I'm on SE (i downloaded the SE version from nomkaz)

  • 2 weeks later...
Posted

well can i get more casual version that disables whole addiction related scripts?

only feature i wish is milk leaking sound and adding lactacid bonus to ingestibles. can i get that specific diet version or where should i mess with to disable script usage?

 

sorry for being too specific but i dont know where to poke... will be appreciated if answered or advices given.

  • 1 month later...
Posted
20 hours ago, Manman27 said:

wait quick question is there a way to disable the tripping it really is getting annoying

Set the chances in the mcm...

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