ManTown247 Posted January 4, 2022 Posted January 4, 2022 1 hour ago, Monoman1 said: Set the chances in the mcm... AH I see
NephilimOokami Posted January 19, 2022 Posted January 19, 2022 there's any way to increase the milk capacity? for now it's stuck at 4.
lacie_ Posted February 1, 2022 Posted February 1, 2022 I am having a problem with the potions that are meant to reduce addiction. It seems like the addiction reduction is correctly applied during the first 'tick' (i.e. in game hour - if I wait 1 hour there is a decrease in the addiction gv beyond the standard decay as set in the MCM). However after this first tick the potion no longer reduces addiction. I tried it with all 3 strengths, problem seemed to be present with all of them. So wondering firstly if anyone else has experienced this problem, and secondly if there is some other way to reduce addiction other than with console commands or reducing the rate addiction builds up with the MCM settings. I should note I'm on SE so I'm not sure if it's an SE problem, something just specific to my load order or it affects the LE version as well.
fish00 Posted February 3, 2022 Posted February 3, 2022 (edited) Is there a more recent version of Milk Addict than what's in the OP? I'm trying to recompile some Sexlab Survival scripts to add support for another needs mod, but the Papyrus compiler is complaining about _MA_Main not having a function named GetCurrentEffectsStage, and none of the versions available for download have that function. Edited February 3, 2022 by fish00
Monoman1 Posted February 4, 2022 Author Posted February 4, 2022 6 hours ago, fish00 said: Is there a more recent version of Milk Addict than what's in the OP? I'm trying to recompile some Sexlab Survival scripts to add support for another needs mod, but the Papyrus compiler is complaining about _MA_Main not having a function named GetCurrentEffectsStage, and none of the versions available for download have that function. Add Int Function GetCurrentEffectsStage() Return EffectsStage EndFunction to somewhere in main
stobor Posted February 4, 2022 Posted February 4, 2022 Milk stamina recovery buffs appear to buff the stamina rate, rather than rate_mult. Which means the default values for the milk buffs are absurdly high multiples of base stamina recovery, and the stamina bar refills almost instantly.
Monoman1 Posted February 4, 2022 Author Posted February 4, 2022 Just now, stobor said: Milk stamina recovery buffs appear to buff the stamina rate, rather than rate_mult. Which means the default values for the milk buffs are absurdly high multiples of base stamina recovery, and the stamina bar refills almost instantly. The buffs from drinking milk? Isn't that an MME thing? Granted there are override records in milk addict that have not been updated in a really long time. They may have changed in MME. You can just remove all the milk records from MA. IIRC the changes I made were implemented back into MME anyway.
stobor Posted February 4, 2022 Posted February 4, 2022 (edited) There are buffs in MME, certainly. But these records are definitely in MA, and they don't appear to be simple overrides. There are even MCM settings for them (tab 'Milk', section 'Stamina Rate Gained From'). I edited the relevant MGEF in my copy of the mod, to use StaminaRateMult instead, and that produced a more reasonable result in game. Edited February 4, 2022 by stobor
PINGERton Agent Posted February 22, 2022 Posted February 22, 2022 hello, can i get advice or tips regarding making lite/casual version of MA by utilitizing your lactacid-related features? I really apperciate your MA mod, but it seems MA is a little bit hardcore for casual usage. So i need to learn from somebody who already achieved the feature i'm interested in. Frankly i'm worried about offending/irritating anyone who can help me regarding my personal project. If not interested, sorry for my lack of personal strength to achieve my project.
Beef Cheeks Posted February 22, 2022 Posted February 22, 2022 On 4/4/2021 at 1:49 PM, Monoman1 said: I've been hitting MA hard for the last couple of days. It's tough going though. Some of this code is.... embarrassing tbvh. In my defense MA was my first mod. So far I've only been looking at the core scripts and the mcm. Tidying things up. Implementing some tricks I've learned over the years. I'd say I've more than halved the Init scripts OnGameLoad function. Adding proper soft interfaces. I'll eventually get around to sluttiness. Just curious, but have you made any strides on this? It's been almost a year, so I wonder if you had given up on trying to revive this at all. (or if life hit you hard in some way, which I'd understand)
Monoman1 Posted February 22, 2022 Author Posted February 22, 2022 (edited) 5 hours ago, 4nchorage Pingas said: hello, can i get advice or tips regarding making lite/casual version of MA by utilitizing your lactacid-related features? I really apperciate your MA mod, but it seems MA is a little bit hardcore for casual usage. So i need to learn from somebody who already achieved the feature i'm interested in. Frankly i'm worried about offending/irritating anyone who can help me regarding my personal project. If not interested, sorry for my lack of personal strength to achieve my project. Afraid I simply don't have the time to offer much help. But I will say that from experience it's easier to start from scratch with a mod than it is to try and cut pieces out of a mod. As for learning, there isn't any shortcuts. You've just got to learn. But a question I'd definitely be asking myself before committing to such a time sink is "is it necessary?". Can your desired results simply not be achieved by turning things off...? 3 hours ago, Beef Cheeks said: Just curious, but have you made any strides on this? It's been almost a year, so I wonder if you had given up on trying to revive this at all. (or if life hit you hard in some way, which I'd understand) Not much really. Got side tracked big time into wartimes. I have priorities that need to be satisfied. For example lately I've been having a hankering to try to redo MWA using a different approach. If I was to do that then it'd have to be done before MA (because of the integrations to work between MA & MWA) Throw STA and SLS into the mix and, simply put, I'm just one modder spread way too thin. Edited February 22, 2022 by Monoman1
Beef Cheeks Posted February 22, 2022 Posted February 22, 2022 1 hour ago, Monoman1 said: Afraid I simply don't have the time to offer much help. But I will say that from experience it's easier to start from scratch with a mod than it is to try and cut pieces out of a mod. As for learning, there isn't any shortcuts. You've just got to learn. But a question I'd definitely be asking myself before committing to such a time sink is "is it necessary?". Can your desired results simply not be achieved by turning things off...? Not much really. Got side tracked big time into wartimes. I have priorities that need to be satisfied. For example lately I've been having a hankering to try to redo MWA using a different approach. If I was to do that then it'd have to be done before MA (because of the integrations to work between MA & MWA) Throw STA and SLS into the mix and, simply put, I'm just one modder spread way too thin. Totally understand mate. Thanks for the update. I implemented the script changes you and the other user on page 20 worked on. I obviously won't report problems to you since that's not exactly kosher, but at least I can have some things fixed up.
ManTown247 Posted March 21, 2022 Posted March 21, 2022 (edited) OK I can't seem to disable the tripping feature both pulling the slider to 100 and 0 won't do anything at all Edited March 21, 2022 by Manman27
manakanaki Posted July 9, 2022 Posted July 9, 2022 Hi, I love using this mod and have used this mod on previous playthroughs without noticing an issue that I'm now noticing on my last 2 playthroughs: Regardless of what I set for the armor and clothes milk limit, armor always unequips at 4 and clothes always unequip at 12. This happens regardless of the slider values. I've tested -1 to max for the milk limit, and i've tested 0% to 100% for the percentage limit and noticed no change. I noticed that the settings.json and slutClothes.json don't appear to be changing at all and don't appear to save anything I do. I also noticed that the values in the .json files don't match up to the values I have in the settings. I would appreciate any help on this because I really like this mod and want to keep using it in my playthroughs.
venomr Posted July 19, 2022 Posted July 19, 2022 On 3/21/2022 at 11:11 AM, Manman27 said: OK I can't seem to disable the tripping feature both pulling the slider to 100 and 0 won't do anything at all There could be another mod causing tripping, like Morphology ( and maybe hentai pregnancy.)
leakim Posted August 4, 2022 Posted August 4, 2022 (edited) Found an odd behaviour that I am pretty sure is somehow related to this mod: If this mod is installed, whenever I surrender to guards when I have a bounty, they will take my chest armor. It will simply disappear. This is a behaviour that I am reproducing in an entirely new game: Start new game. Wait for mod notifications to cease and keep all mods at default settings without "installing" anything. No need to even look at the MCMs. Alternate start into Inn in Whiterun. Go out, hit a guard. Surrender and pay the fine. He will take you to Dragonsreach entrance, where you will be missing the clothes you started the game with. I can only reproduce this behaviour if I have Milk Addict installed and I have tested it in both LE and SE. I am not aware if it could be related to the "sluttiness" you set your clothes to, but I have not been able to achieve different behaviour by choosing different values for it. Edited August 4, 2022 by leakim
applesandmayo Posted August 4, 2022 Posted August 4, 2022 11 minutes ago, leakim said: Found an odd behaviour that I am pretty sure is somehow related to this mod: If this mod is installed, whenever I surrender to guards when I have a bounty, they will take my chest armor. It will simply disappear. This is a behaviour that I am reproducing in an entirely new game: Start new game. Wait for mod notifications to cease and keep all mods at default settings without "installing" anything. No need to even look at the MCMs. Alternate start into Inn in Whiterun. Go out, hit a guard. Surrender and pay the fine. He will take you to Dragonsreach entrance, where you will be missing the clothes you started the game with. I can only reproduce this behaviour if I have Milk Addict installed and I have tested it in both LE and SE. I am not aware if it could be related to the "sluttiness" you set your clothes to, but I have not been able to achieve different behaviour by choosing different values for it. That's Vanilla Skyrim fuckery for ya dog. That's just how it be. Pretty good way to get around the gate guards on SL Survival so you can load in a bit more quietly, then go get wrecked by the gate dick.
leakim Posted August 4, 2022 Posted August 4, 2022 4 minutes ago, applesandmayo said: That's Vanilla Skyrim fuckery for ya dog. That's just how it be. Pretty good way to get around the gate guards on SL Survival so you can load in a bit more quietly, then go get wrecked by the gate dick. I'm not sure I understand what you're trying to tell me. If you're saying this is a known bug that cannot be solved in Milk Addict, due to weirdness in how Vanilla Skyrim works, fine. Not really sure how it is a vanilla bug if it only happens with this mod, though. Has it been discussed in this thread before?
applesandmayo Posted August 4, 2022 Posted August 4, 2022 25 minutes ago, leakim said: I'm not sure I understand what you're trying to tell me. If you're saying this is a known bug that cannot be solved in Milk Addict, due to weirdness in how Vanilla Skyrim works, fine. Not really sure how it is a vanilla bug if it only happens with this mod, though. Has it been discussed in this thread before? This is a thing that occurs in vanilla Skyrim. It has nothing to do with Milk Addict, or any armor keywords. If you go up to the Whiterun gate guards and punch one, you'll get arrested and thrown in the Whiterun jail/have your stuff taken, and still get taken to Dragonsreach.
leakim Posted August 4, 2022 Posted August 4, 2022 (edited) 21 minutes ago, applesandmayo said: This is a thing that occurs in vanilla Skyrim. It has nothing to do with Milk Addict, or any armor keywords. If you go up to the Whiterun gate guards and punch one, you'll get arrested and thrown in the Whiterun jail/have your stuff taken, and still get taken to Dragonsreach. If this is, as you say, a thing that occurs in Vanilla Skyrim, then why does it only happen when Milk Addict is installed? I tried the above steps more than 10 times and the results were completely deterministic. If I do so with Milk Addict installed I lose my chest armor. If I do it without it installed, I keep it. Simple as that. This is definitely not part of Vanilla Skyrim behaviour. I have played Skyrim long enough to know that. Be aware this is not related to going to jail at all. I am just paying the fine. EDIT: Obviously STOLEN stuff gets taken, if that's what you are getting at. Nothing I have is stolen, which should be obvious from the steps I listed. Edited August 4, 2022 by leakim
Monoman1 Posted August 4, 2022 Author Posted August 4, 2022 23 minutes ago, leakim said: If this is, as you say, a thing that occurs in Vanilla Skyrim, then why does it only happen when Milk Addict is installed? I tried the above steps more than 10 times and the results were completely deterministic. If I do so with Milk Addict installed I lose my chest armor. If I do it without it installed, I keep it. Simple as that. This is definitely not part of Vanilla Skyrim behaviour. I have played Skyrim long enough to know that. Be aware this is not related to going to jail at all. I am just paying the fine. EDIT: Obviously STOLEN stuff gets taken, if that's what you are getting at. Nothing I have is stolen, which should be obvious from the steps I listed. Ah yea. I just answered this over in SLS. Tldr: its complicated and I don't fully understand it but MA drops your cuirass to get an object reference (there's no other way). If dropped in an owned cell, its flagged as stolen (visibly in game). So to counter this MA (probably) sets the owner as the player base. This fixes the stolen flag BUT the vanilla guard arrest and confiscation dialogue seems to consider any object owned by any actor base (including the player base) to be stolen. Ideally this vanilla behaviour should be fixed but I'm not sure how its done - C/papyrus. Its also complicated by the weird and unpredictable nature of object references while in and out a container... (I'm doing stuff with this now and let me tell you, its mind bending shit) 1
leakim Posted August 4, 2022 Posted August 4, 2022 16 minutes ago, Monoman1 said: Ah yea. I just answered this over in SLS. Tldr: its complicated and I don't fully understand it but MA drops your cuirass to get an object reference (there's no other way). If dropped in an owned cell, its flagged as stolen (visibly in game). So to counter this MA (probably) sets the owner as the player base. This fixes the stolen flag BUT the vanilla guard arrest and confiscation dialogue seems to consider any object owned by any actor base (including the player base) to be stolen. Ideally this vanilla behaviour should be fixed but I'm not sure how its done - C/papyrus. Its also complicated by the weird and unpredictable nature of object references while in and out a container... (I'm doing stuff with this now and let me tell you, its mind bending shit) Alright. Then I guess the current workaround is to just AddItemMenu your item back and not enchant/improve it. Or is there a feature you can disable to get rid of this problem? Have ya tried setting the owner reference to null after setting it to the player base and see if it is still considered stolen? Hey what do I know? ^_^
Monoman1 Posted August 5, 2022 Author Posted August 5, 2022 1 hour ago, leakim said: Alright. Then I guess the current workaround is to just AddItemMenu your item back and not enchant/improve it. Or is there a feature you can disable to get rid of this problem? Have ya tried setting the owner reference to null after setting it to the player base and see if it is still considered stolen? Hey what do I know? ^_^ Cant remember if I tried that but I suspect if the object is added to inventory while in an owned cell and the object owner is none then it'll be considered stolen still. The thing to try might be to SetOwner playerBase Add to inventory SetOwner none But like I said, I've been battling with papyrus functions (not) working in different ways when an object is or isn't in a container (player counts as a container) and its a nightmare. 1
applesandmayo Posted August 5, 2022 Posted August 5, 2022 2 hours ago, leakim said: If this is, as you say, a thing that occurs in Vanilla Skyrim, then why does it only happen when Milk Addict is installed? I tried the above steps more than 10 times and the results were completely deterministic. If I do so with Milk Addict installed I lose my chest armor. If I do it without it installed, I keep it. Simple as that. This is definitely not part of Vanilla Skyrim behaviour. I have played Skyrim long enough to know that. Be aware this is not related to going to jail at all. I am just paying the fine. EDIT: Obviously STOLEN stuff gets taken, if that's what you are getting at. Nothing I have is stolen, which should be obvious from the steps I listed. Just saying, I've punched a lot of guards.
Nsfw1234 Posted August 9, 2022 Posted August 9, 2022 (edited) (EDIT: Found a sort of fix. Turns out bringing up your weapon/hands fixes it. Downside is SL survival then gets the guards to tell me off for showing off my "guns". Though you can do this crouching so its not too bad.) Running into an issue that I've asked around and others have the same issue, with no one seemingly having an answer apart from removing the tripping feature. (Using SE version of mod) >> Using Milk Addict, when my character stumbles due to addiction, afterwards my character can no longer jump at all. << (Adding in this bit for other google searchers > Milk addict jumping, Milk addict jump issue, can't jump, jump not working) Any ideas how to fix this? "Radiant prostitution" might be interacting at an awkward stage, if that's a potential cause. I'll probably try tweaking the load order when I get time to sit down. Just asking here first to get the ball rolling either way. Character is currently in solitude with a dog relatively nearby (from CO More creatures), so possibly an issue with mounting during trip (which so far hasn't happened). Edited August 11, 2022 by Nsfw1234
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