LazyGirl Posted April 7, 2018 Posted April 7, 2018 View File LazyItemHider Automatic helm, weapon etc hider - Because I got tired of falling for the "Spend an hour creating a face - wear helmet the whole game" meme Getting started Install mod Wait until SkyUI message pops up about menu being registered If you don't want to use the auto hide function make sure to bind the toggle key. Note - you can have auto hide enabled and still toggle manually Helm and gauntlets are automatically detected when mod starts up. If you weren't wearing any at this time they'll be detected whenever any are equipped instead The NPC option will attach the necessary scripts in order to manage them. This will increase the number of scripts running in your (save) game, no way around it. If you don't know what this means do not use this option. Obselete as of Redux release How it works Helm and gauntlets are unequipped - Armor rating and effects of attached enchantments will be removed Weapons are rescaled to 0 - Won't show but still there so any custom stuff they offer will still be active Supported nodes WeaponBack Weapon WeaponAxe WeaponMace WeaponSword WeaponDagger WeaponAxeLeft WeaponMaceLeft WeaponSwordLeft WeaponDaggerLeft WeaponStaff WeaponStaffLeft WeaponBow (includes crossbows as well) Quiver Shield Notes If you're using a skeleton that places weapons on different nodes or lack them entirely mod won't work. The script is conditional triggered and should be very lightweight. No cloak effects, loops or other scripts are running in the background. The node scaling is a session override and not permanent. The mod will however rehide your equipment on game load when applicable. The nodes are assumed to have a default scale of 1 so if you've used another mod to change their size in game this will be overridden. Fixed in Redux version Submitter LazyGirl Submitted 04/07/2018 Category Regular Mods Requires skyui Regular Edition Compatible 5
LazyGirl Posted April 7, 2018 Author Posted April 7, 2018 Let me know if/how it works. I think those node should be standardised but not sure if every setup, particularly any with mods that that modifies weapon positions, will play nice.
Mikiniki Posted April 8, 2018 Posted April 8, 2018 Does not work on hoods which uses another node than helmets.
LazyGirl Posted April 8, 2018 Author Posted April 8, 2018 Hmm mod checks the circlet slot which both should cover. What hood are you using?
Kaarinah Posted April 8, 2018 Posted April 8, 2018 I know some hoods I have use the hair slot, probably to makei it possible to use them with circlets.
LazyGirl Posted April 9, 2018 Author Posted April 9, 2018 Try this, added a dropdown with optional headgear slotmasks - "head", "hair", "longhair" and default "circlet". Likely have to do a "clean" update. Disable mod -> Save with it disabled -> (preferably) clean the "lazyitemhider" scripts with Fallrimtools -> Install new version LazyItemHider 0.10.1.zip
Green Tryst Posted May 16, 2018 Posted May 16, 2018 When the helmet and gauntlet enchantments are removed...are these player created enchantments, like in Campfire, or is it even game-generated items?
LazyGirl Posted May 16, 2018 Author Posted May 16, 2018 Don't worry the enchantments aren't stripped from the gear. That bit just points out that unlike the other items helms and gauntlets are unequipped, not just hidden, so the effects of any enchantments they give when worn aren't applied.
DarksideTinkerbell Posted July 2, 2018 Posted July 2, 2018 I have both versions of Skyrim, SE cause at the time coming back to the game that was all I could get (now I play it but when I see Mods I really get inspired by often they are Legendary(Oldrim) only. I have no idea really how to convert, I have tried but I am really not even passable at it. Now though I have Skyrim LE as well, such a diverse amount of Mods it took me almost 2 days to even get past the first 5 minutes at most in the game, as I slowly installed well you know the rest. Anyway, this Mod Lazy Item Hider is one of my favorites, (I have a look in my characters I like, it involves the appearance of there not being any visible weapons on her person) I used to even go as far as never wear helmets until I found a mod (prior to this) that got rid of the horrible things. So finally to the question; Is there a Skyrim LE version of this Mod? If not can SE mods be converted backwards to LE?
LazyGirl Posted July 3, 2018 Author Posted July 3, 2018 Afraid there's no LE version of this but I believe there are several mods for it that should do something similar. I haven't tested any of them so can't make any recommendation for which one is best though. As for back porting mods, there's no standardised method for it AFAIK. SE uses later formats for the esp data + assets that LE doesn't recognize and there are no tools to automatically "downgrade" then. There's probably one or two ways to "cheese" around the problems for certain mods but nothing official one would want to gamble game progress on.
LazyGirl Posted July 26, 2020 Author Posted July 26, 2020 I made the Redux version for my last playthrough and while I didn't have any problems myself as usual - test it out with your unique mod setup on a junk save first yada yada. For those using papyrus logging mod info can be filtered out with the "LazyItemHider" keyword.
LazyGirl Posted August 30, 2020 Author Posted August 30, 2020 On 8/26/2020 at 1:26 PM, Dohvakin said: Any chance shoes can be supported as well? Well, the custom item function could be changed from managing just a single object to a list instead. Users could then add whatever wearable/equippable items they want and have them handled just like helmets and gloves. I only mod when I play so this is not planned at the moment. Script source is included though so anyone interested is free to give it a a shot. What's the reason you need to go barefoot out of combat btw?
Dohvakin Posted August 31, 2020 Posted August 31, 2020 12 hours ago, LazyGirl said: Well, the custom item function could be changed from managing just a single object to a list instead. Users could then add whatever wearable/equippable items they want and have them handled just like helmets and gloves. I only mod when I play so this is not planned at the moment. Script source is included though so anyone interested is free to give it a a shot. What's the reason you need to go barefoot out of combat btw? An Amazon warrrior style playthrough:) Could you tell me how to do this list thing?
LazyGirl Posted August 31, 2020 Author Posted August 31, 2020 18 hours ago, Dohvakin said: An Amazon warrrior style playthrough:) Could you tell me how to do this list thing? If you're familiar with Papyrus scripting the FormList documentation can be found here. The override handler would have to be rewritten to add registered items to a list rather than just keep track of a single item. Then whenever it's time to equip or unequip gear process each item in it. There's more to it but I've tried to keep the source code as "self documenting" as possible. The log outputs I used during development are also still in, just commented out, and should be useful during testing.
Sensual Nautilus Posted October 4, 2020 Posted October 4, 2020 Safe to say I should pick this one up over the nexus version that hasn't been "reduxed yet"? ?
PerFylk Posted April 11, 2021 Posted April 11, 2021 Hi. I like this mod and its working good except for one thing. There is a sound problem with it. When i draw weapons there is sometimes a bad sound in my speakers and then the sound is gone. Dosn't come back before quit to desktop. Hope you can look into this problem ?
LazyGirl Posted April 11, 2021 Author Posted April 11, 2021 6 hours ago, PerFylk said: Hi. I like this mod and its working good except for one thing. There is a sound problem with it. When i draw weapons there is sometimes a bad sound in my speakers and then the sound is gone. Dosn't come back before quit to desktop. Hope you can look into this problem ? It's a known game bug and not related to this mod, there are no sounds or sound-related functions in it.
gregaaz Posted April 12, 2021 Posted April 12, 2021 Hi LazyGirl, thank you for developing and maintaining this mod! I recently had to uninstall Dynamic Items for Everyone because it didn't play nice with... well, just about anything. I was looking at your mod and it seems like it might be a viable alternative. One question about helmet hiding however. I generally do want actors to take off their helmets when they aren't in combat, but I do like how wet and cold equips appropriate weatherproof gear when it's raining/snowing/whatever and I don't want to invalidate that function. I also need to, at times, have headgear or gauntlets equipped on my own character because of running Frostfall. Can you give me any insight into how to get these mods to play nice together? Will your mod respect W&C when it tells the actor to equip weatherproof gear, or when my character equips those items? If not, is there a way to "whitelist" certain items or keywords to keep them equipped when they would otherwise come off?
LazyGirl Posted April 12, 2021 Author Posted April 12, 2021 14 hours ago, gregaaz said: Hi LazyGirl, thank you for developing and maintaining this mod! I recently had to uninstall Dynamic Items for Everyone because it didn't play nice with... well, just about anything. I was looking at your mod and it seems like it might be a viable alternative. One question about helmet hiding however. I generally do want actors to take off their helmets when they aren't in combat, but I do like how wet and cold equips appropriate weatherproof gear when it's raining/snowing/whatever and I don't want to invalidate that function. I also need to, at times, have headgear or gauntlets equipped on my own character because of running Frostfall. Can you give me any insight into how to get these mods to play nice together? Will your mod respect W&C when it tells the actor to equip weatherproof gear, or when my character equips those items? If not, is there a way to "whitelist" certain items or keywords to keep them equipped when they would otherwise come off? There's a blacklist function that allows you to add items that will be ignored - never equipped or unequipped. If you have a whole bunch you can open up the mod in the CK or SSEEdit and add the items to the "_MODLazyItemHiderBlacklist" FormList. Currently this only works for the player but it should be possible to make NPCs adhere to the blacklist as well if it functions as intended. I never use the blacklist myself or Wet or Cold so I haven't tested it much.
gregaaz Posted April 12, 2021 Posted April 12, 2021 37 minutes ago, LazyGirl said: There's a blacklist function that allows you to add items that will be ignored - never equipped or unequipped. If you have a whole bunch you can open up the mod in the CK or SSEEdit and add the items to the "_MODLazyItemHiderBlacklist" FormList. Currently this only works for the player but it should be possible to make NPCs adhere to the blacklist as well if it functions as intended. I never use the blacklist myself or Wet or Cold so I haven't tested it much. Excellent, I'll try it out when I do my next update to my mod list. Looks like W&C already has its weatherproof stuff on form lists, so populating the blacklist should be pretty easy.
gregaaz Posted April 14, 2021 Posted April 14, 2021 @LazyGirl, one last question about this... for the gauntlet/helmet removal, assuming nothing is on the blacklist, does the mod target all items in the hands/head slots, or does it only remove items with the appropriate armor keywords? In other words: do [non-armor] hats and gloves stay on? Just trying to figure out how broad I need to cast my net in populating the blacklist form when I install this.
LazyGirl Posted April 14, 2021 Author Posted April 14, 2021 3 hours ago, gregaaz said: @LazyGirl, one last question about this... for the gauntlet/helmet removal, assuming nothing is on the blacklist, does the mod target all items in the hands/head slots, or does it only remove items with the appropriate armor keywords? In other words: do [non-armor] hats and gloves stay on? Just trying to figure out how broad I need to cast my net in populating the blacklist form when I install this. Handwear is always managed but for helmets anything with the keyword "ClothingBody" is ignored unless the override option is enabled. 1
gregaaz Posted April 14, 2021 Posted April 14, 2021 Just now, LazyGirl said: Handwear is always managed but for helmets anything with the keyword "ClothingBody" is ignored unless the override option is enabled. Great, that's very helpful. Thanks for the quick response!
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