kampretzx Posted June 8 Posted June 8 Anyone know how to make player using bed furniture during the sex scene? other furniture like chair and table its working but it never work with bed even tho my player standing right next to it.
mecharujirou Posted June 8 Posted June 8 (edited) XDI got updated though Edited June 8 by mecharujirou
mecharujirou Posted Wednesday at 05:25 PM Posted Wednesday at 05:25 PM The Update will be post here, in Nexus or in Discord ?
dagobaking Posted Thursday at 01:17 AM Author Posted Thursday at 01:17 AM 7 hours ago, mecharujirou said: The Update will be post here, in Nexus or in Discord ? discord
dagobaking Posted Thursday at 01:18 AM Author Posted Thursday at 01:18 AM (edited) # Version 1.7.0 (2026-06-10) Support for game version 1.11.221, a major expansion of the native call paths, and a critical fix to the XML data pipeline introduced in 1.6.0. ## Architecture - Returns to per-game-version F4SE plugins, reversing 1.6.0's single `AAF.dll`: `aaf_1_11_221.dll` (next-gen, CommonLibF4 + xmake) and `aaf_1_10_163.dll` (old-gen, classic F4SE 0.6.23 SDK + CMake, now maintained as its own source tree). Both ship together; each plugin checks the runtime version at load and rejects itself when it doesn't match, so only the correct one stays loaded. - Game 1.11.221 support. The NG plugin's compatible-version list tracks the CommonLibF4 checkout, so future runtime bumps only require updating the library pin and rebuilding. ## Added - Native idle playback: `PlayMultipleIdles` and `StopCurrentIdle` now run through Scaleform into a main-thread task queue. Main-thread serialization removes a use-after-free race on animation file strings, and idles start with engine condition checks disabled — eliminating a root-bone "yo-yo" when an idle's conditions would otherwise re-evaluate. - Native actor position, angle, and interaction functions. - Native form utilities on `AAF:AAF_DLLNative` (`GetFormArray`, `PopulateFormlist`, `FormListToArray`, `PlayerUpdateEquipment`). - The DLL log now records the loaded `AAF_Version` global once game data is ready, so a log alone shows which AAF plugin version was running. ## Changed - Boot loader now displays discrete task progress (e.g. `(23/57) Loading transitions...`) instead of a `0–100%` percentage that could visibly overshoot past `100%`. Each of the 57 load steps has a translated description drawn from the translation files via new `$AAF_LOAD_01`..`$AAF_LOAD_57` keys (added to `AAF_En.txt` in the same order boot executes them), so a crash report referencing a step number can be looked up directly regardless of the user's language. ## Fixed - The 1.6.0 XML pipeline handed Flash string values that pointed into already-freed memory (the JSON-to-Scaleform converter stored a pointer to a temporary instead of copying). Depending on memory reuse this surfaced as spurious boot warnings with blank plugin names (`[038] Unknown plugin index:`, `[090] raceList attribute missing`), warning counts that changed from one launch to the next, and — once any animation pack was installed — `Model.processData` TypeErrors that aborted loading entirely ("No positionData found!" despite installed packs). Strings are now copied into the movie heap at conversion time, in both the NG and OG plugins. - Numeric values arriving from Flash were read with strictly-typed Scaleform getters, but ActionScript delivers numbers as doubles far more often than as typed integers. All Flash-facing numeric reads in the DLL now detect the actual value type and convert, fixing a guaranteed scene-start crash in assert-enabled builds and silent misreads in release builds. Edited Thursday at 01:19 AM by dagobaking
hy303 Posted Thursday at 03:01 AM Posted Thursday at 03:01 AM Dear dagobaking, Thank you for your support with the latest version. I immediately attempted to install it, but aaf_1_11_221.dll and LL_fourPlay_1_11_221.dll were not placed in the F4SE Plugins folder. After manually placing the above files, it worked correctly. I used Vortex for the installation. Please provide a response.
elvan44 Posted Thursday at 04:50 AM Posted Thursday at 04:50 AM failed to load. after put the aaf_1_11_221.dll and LL_fourPlay_1_11_221.dll in the f4se plugins folder, still failed to load. any help?
mecharujirou Posted Thursday at 05:35 AM Posted Thursday at 05:35 AM (edited) Seems like I need to put aaf_1_11_221.dll and LL_fourPlay_1_11_221.dll manually in the F4SE Plugins folder. Other than that, all ok. Edited Thursday at 05:36 AM by mecharujirou
elvan44 Posted Thursday at 05:54 AM Posted Thursday at 05:54 AM Now loaded successfully but chrashed when using it. Microsoft C++ runtime library error. I believe I have updated version of Microsoft C++. Been Using AAF since Old Gen. But first time encountered error.
elvan44 Posted Thursday at 06:37 AM Posted Thursday at 06:37 AM Looks like some poses and AAF stand alone addon is not compatible with new update. Only some pose works.
elvan44 Posted Thursday at 06:40 AM Posted Thursday at 06:40 AM Not worked with modded furnitures/stuff. Only worked with original furnitures/stuff.
graythief90 Posted Thursday at 07:25 AM Posted Thursday at 07:25 AM (edited) 2 hours ago, mecharujirou said: Seems like I need to put aaf_1_11_221.dll and LL_fourPlay_1_11_221.dll manually in the F4SE Plugins folder. Other than that, all ok. For me it's saying I need aaf*.dll and xmlutility.dll moved over. All I have is the dll for xmlutility Edited Thursday at 07:41 AM by graythief90
mecharujirou Posted Thursday at 08:46 AM Posted Thursday at 08:46 AM (edited) 1 hour ago, graythief90 said: For me it's saying I need aaf*.dll and xmlutility.dll moved over. All I have is the dll for xmlutility Bruh you only need aaf.dll. xmutility.dll is there. Due to aff,dll not there, it shows both needed. Edited Thursday at 08:46 AM by mecharujirou
elvan44 Posted Thursday at 04:28 PM Posted Thursday at 04:28 PM (edited) Put the aaf.dll in Fallout4/Data/F4SE/Plugins and xmutility.dll in Fallout4/Data If you dont have the F4SE folder in Data Folder, just make the folder. But I have the problem with the AAF make the game chrashed when using the pose in modded furniture/stuff. Edited Thursday at 04:34 PM by elvan44
mecharujirou Posted Thursday at 04:33 PM Posted Thursday at 04:33 PM 4 minutes ago, elvan44 said: Put the aaf.dll. and xmutility.dll in Fallout4/Data/F4SE/Plugins If you dont have the folder, just make the folder. But I have the problem with the AAF make the game chrashed when using the pose in modded furniture/stuff. Ask the mod author to update it
elvan44 Posted Thursday at 06:22 PM Posted Thursday at 06:22 PM (edited) The error called Insertion Failed on Microsoft C++ runtime library due to data error or bad installation based on google search. Only few poses works. And modded furnitures and stuffs not worked either. The crash is fatal. I need to forced shutdown/restart my PC. So Im not using it for now. I hope the Author fix it. Edited Thursday at 06:30 PM by elvan44
elvan44 Posted Thursday at 06:33 PM Posted Thursday at 06:33 PM (edited) I know something wrong because of the AAF cannot automatically loaded and missing some files. I dont know how to install it manually tho. Google it but the old version have lesser files and no new version install guides. Edited Thursday at 06:33 PM by elvan44
mecharujirou Posted Thursday at 07:00 PM Posted Thursday at 07:00 PM 27 minutes ago, elvan44 said: I know something wrong because of the AAF cannot automatically loaded and missing some files. I dont know how to install it manually tho. Google it but the old version have lesser files and no new version install guides. Go in his discord
SadPianist Posted Thursday at 09:24 PM Posted Thursday at 09:24 PM Also getting a fatal error with the newest AAF release when the game tries to play certain animations. Don't know which ones because it crashes before I can tell. Here is the error message.
focalpoint Posted Friday at 03:23 AM Posted Friday at 03:23 AM im running into an issue where theres a little widget in the corner saying "34/57 preparing data for papyrus [AAF]" and its kinda just stuck there not making progress. any recommendations?
4nln415 Posted Friday at 07:57 AM Posted Friday at 07:57 AM (edited) Running oldgen. I load in a save and I get this on screen. Just trying to find out what file is causing this so I can resolve it. I mean I have DLC"w"orkshop02 and I have "Craftable bad end furniture but not BadEndsFurniture and I have no idea what Slave is Spoiler Edited Friday at 08:14 AM by 4nln415
Holylokki Posted Friday at 08:21 AM Posted Friday at 08:21 AM 16 minutes ago, 4nln415 said: I load in a save and I get this on screen. Just trying to find out what file is causing this so I can resolve it. 1. Disable AAF debug mode 2. These missing plugin notifications can be ignored. 18 minutes ago, 4nln415 said: and I have "Craftable bad end furniture but not BadEndsFurniture Ignore this. Just Darthroman animations registers both plugins for BadEnd furniture. 21 minutes ago, 4nln415 said: and I have no idea what Slave is Slave and Model 100 poses. Recent versions of AAF cannot read plugins name of this mod. 1
4nln415 Posted Friday at 08:40 AM Posted Friday at 08:40 AM (edited) 23 minutes ago, Holylokki said: 1. Disable AAF debug mode 2. These missing plugin notifications can be ignored. Ignore this. Just Darthroman animations registers both plugins for BadEnd furniture. Slave and Model 100 poses. Recent versions of AAF cannot read plugins name of this mod. I don't have debug mode activated that's the thing. So weird. I guess I'll remove it for now since I don't need it. Thanks. Edited Friday at 08:45 AM by 4nln415
judge007 Posted Friday at 10:18 AM Posted Friday at 10:18 AM Installed 1.7.0, it loaded correctly. Animations, scripted or started manually, were listed, but no animation occurred. All characters were stripped, erections occurred, but all character stood in the same spot, with no animation actually took place. Tested with 1.1.1, 1.1.2, and 1.5.5, all animations proceeded correctly. Reverting to 1.5.5 until an update to 1.7.0 is released. I am on OG (1.10.163, downgraded) and all other mods work correctly.
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