DogOnPorch Posted November 13, 2012 Posted November 13, 2012 4. Make the PC have a chance of getting pregnant from now on anytime she has sex with a dog. Perhaps a slim chance seeing how much 'use' the dog gets if you have Lover's Bitch installed. doesn't tamago + hiyoko creature generator already do this? If you don't use MBP like myself, some Lover's plug-ins aren't available. I think tamago needs MBP, no?
Uriel Posted November 13, 2012 Posted November 13, 2012 edit: This post was invisible until i posted #852.
Uriel Posted November 13, 2012 Posted November 13, 2012 LoversBitch compatibility for DogDays: ref LBNoCompTokenRef If ismodloaded "LoversBitch.esp" LBNoCompTokenRef.GetFormFromMod "LoversBitch.esp" "00006147" If DogRef.GetItemCount LBNoCompTokenRef == 0 DogRef.AddItem LBNoCompTokenRef 1 endif endif Some kind of a loop is required in place of a second if statement to give that "xLoversBitchNoCompanionship" to every dog. Tried the bandit enslavement just now. Not sure if that slave trader was going to appear, i waited and then my character freed herself, around 15 minutes passed. Then i used tradertoggle a couple of times and got two slavers at once quite fast xD. We walked to the boat, character got drugged, loading and then a crash a second after the loading.
eggsalad Posted November 13, 2012 Posted November 13, 2012 I love Rough Justice. Makes it much more exciting to play an immoral character. But it would be nice if it was a little stricter. Unless you build up your bounty over time, you can get away with any crime short of murder by offering up your body for a quick fuck. Considering LoversHooker sets the price for a fuck at 5-100g, the guards are really overvaluing my character's body when erasing a bounty of 800g for a single fuck. Well, for my own purposes, I think I'll just create my own tiny little mod to modify the bounties for the "petty crimes". Vanilla Oblivion has way too low bounties now that I think about it. Pay 1000g to get away with murder? That's ridiculous. Oh, one thing I thought about. Any chance of random automatic imprisonment when resisting arrest, using the same mechanic as getting enslaved by hostile NPCs? Instead of having to surrender, you're just trying to run away from the guards, when one of them hits you from behind, knocks you out, and puts you in chains. It's really interesting when your character is a notorious criminal who has committed many crimes and escaped, but now finally has to pay for her crimes. But if she has resisted arrest so many times, why would she suddenly decide to surrender instead? I think it would be a lot more interesting if slavery was truly forced upon you, rather than being an option.
Ichabod Posted November 13, 2012 Author Posted November 13, 2012 Interesting bit of code there Uriel. That could come in handy if I want to use dogs on the player again. Hope you are having more luck with the slaver camp now. EggSalad: I am seriously considering changing the values on Rough Justice. It has been set at 1000 as that is the base value for another mod to fuck for your freedom. Hence this one starts with that as a base. Very tempted to drop that to 100 though. Upping the fines could be another way to do it cheers. Rough Justice will get a lot more work on it. Definitely need more interesting/diverse punishments. A lot more work done on companion slaves now, if anyone fancies giving it another test. This supports up to 4 companions who will share your enslavement. They are used by random people around while you are enslaved and also have their own little pen in the slaver camp to keep them occupied while you are trained. This has a new sex position function in it for some parts. I am curious what others have in their animations as I have no idea where I got all mine. If you see a Pos: xxx message, that is it. Here is the ESP if you fancy testing either of those:
deadmetal Posted November 13, 2012 Posted November 13, 2012 Interesting bit of code there Uriel. That could come in handy if I want to use dogs on the player again. Hope you are having more luck with the slaver camp now. EggSalad: I am seriously considering changing the values on Rough Justice. It has been set at 1000 as that is the base value for another mod to fuck for your freedom. Hence this one starts with that as a base. Very tempted to drop that to 100 though. Upping the fines could be another way to do it cheers. Rough Justice will get a lot more work on it. Definitely need more interesting/diverse punishments. A lot more work done on companion slaves now' date=' if anyone fancies giving it another test. This supports up to 4 companions who will share your enslavement. They are used by random people around while you are enslaved and also have their own little pen in the slaver camp to keep them occupied while you are trained. This has a new sex position function in it for some parts. I am curious what others have in their animations as I have no idea where I got all mine. If you see a Pos: xxx message, that is it. Here is the ESP if you fancy testing either of those: [/quote'] Always love your updates, I will be testing the companion slave feature for sure, just to clarify, If im enslaved my companion will automatically be enslaved as well? or will my companion continue to fight until they are beaten?
lurkerfrombelow Posted November 13, 2012 Posted November 13, 2012 Ah, interesting. I must admit, I never used companions in Oblivion, but this makes me want to try. Just have to find a cute naive companion to match my lop-ear and I'll have someone to share whatever cruel fate befalls me In fact.. there's a number of interesting scenarios that could play out when you have a companion. For one, a companion could play the role of the other girl caught by the goblin tribe. Or a companion could be used as leverage against you in training (obey or get to watch her hang while they bang you), or vice versa (your companion is threatened, and if you shout at her not to give in, she just might defy them.. though that turns into a bad end for you as you get to do the air dance while watching them have their way with her). Or the little Namira easter egg could be expanded (you can gain Namira's favor by making a companion dinner to show you are one of them.. though refuse and there will just be 2 girls for dinner that night). Or in Dog Days, Ganredhel need not even join if she's got two test subjects.. and since she gets to keep a cool head, she just might decide to keep her two breeding mares around in the cages between litters. Or.. so many options, so many ideas
Ichabod Posted November 13, 2012 Author Posted November 13, 2012 "If im enslaved my companion will automatically be enslaved as well?" They will continue to fight (as long as they are naturally hostile to the target) until they fall down. They are immune to enslavement while you are free (at present). As soon as they get paralysed, fall unconscious, etc they are enslaved too. To free your companions, just chat to one of them and pick the Let Me Set You Free option. I am curious to see if anyone using this gets lots of xx Position Errors when using this (the original call position has just been commented out).
Ichabod Posted November 13, 2012 Author Posted November 13, 2012 "there's a number of interesting scenarios that could play out when you have a companion" Yup. If I can get this running smoothly, I can write (and rewrite) encounters to take advantage of this. One reason I wonder if 4 is too many to worry about. Not a problem as they can just stand around if necessary.
eggsalad Posted November 13, 2012 Posted November 13, 2012 What if you get enslaved, but your companion manages to defeat whoever enslaved you? Obviously they should free you, since you're their friend, but it would be very interesting (maybe if they have low responsibility) if they decided that they like you more as a slave than as a friend. Only problem is that if they remain your companion, they'll follow you while you follow them. And since your "leash" is actually longer than the companion "leash", you could still lead them around. Is there any way around it? Could you make it automatically dismiss them as companion when they enslave you, or does the method for doing that depend on the companion mod you have installed? Or maybe you could give them a new AI package that has top priority, so that no matter what mod you're using, it will be prioritized over the follow player package? I do hope I'm not being obnoxious with my ideas that I have no idea how to implement or whether they're possible to implement at all, but this stuff is complicated, so I feel I should just leave it to the pros.
iggypop1 Posted November 13, 2012 Posted November 13, 2012 Took a companion direct to slavers camp get enslaved but my companion just went friendly with the slavers sad down talking while my toon was punished....what? Nice outfit for dominatrix: Is it just me ive got really problems with ani 1108
ger4 Posted November 13, 2012 Posted November 13, 2012 Tested the new version and I really like the companion element. When I get free however and I talk to my generic CM partner, he doesn't have any option to realise him. Also, when I am enslaved and so is my companion, he will stand there and try to do strange things like eat and talk to the captors (ie. I saw a mudcrab...).
gaggedgirl123 Posted November 13, 2012 Posted November 13, 2012 Definitely loving where this is going. I wish I could help but I'm a bit of a beginner when it comes to making mods. (I know a few things here and there, I'm just not familiar with it) Although I am still gladly testing this. I'm still thinking though, for the slaver camp, I know you wanted to make a few outcomes available, as opposed to one. Why not just make the game choose a random number when you get to that point? Associate each number with a different outcome. If you ask me, it would be a lot simpler than making too many dynamic scripts. Also, judging by HOW you get brought to Pellham, it wouldn't change the process much, just load a different cell and a different quest update) You know, I feel like I might benifit from going deeper into scripting, I might end up being able to help. BTW I can't wait for the vampire update. For some reason, ever since I played Enter the Matrix, getting enslaved by vampires always turned me on. Just a little request too, when you get into what I call a "fucking session" (basically being raped over and over until your captor decides to do something else), ould there be a possibility of making the number of times adjustable? I kinda had trouble going through the Pellham part because I got annoyed after a while. Not asking you to change it, just make it adjustable please? Oh yeah also, just asking, do you plan on changing the sex/rape animations sometimes? It kinda doesn't make sense that your captor unties you each time... I might look like I ask a lot, but I'm just suggesting.
lurkerfrombelow Posted November 14, 2012 Posted November 14, 2012 Oh yeah also' date=' just asking, do you plan on changing the sex/rape animations sometimes? It kinda doesn't make sense that your captor unties you each time... [/quote'] Can't speak for Icha, but as far as I know, controlling the animations to this level is a problem. While LoversPK does categorize the animations, it is nowhere near detailed enough to have a category for non-consensual sex, much less 'sex where the girl is restrained' (hell, it doesn't even have a guy on top category). I'm no expert, but I think the only way of controlling it would be to name specific animation IDs.. and since you can't be sure which ones people have and don't want to overwrite their animation set, the only option I can see is for Icha to manually pick all the restrained-looking poses from the Daedra Sutra and copy them to a new range of IDs to bundle with PSE. I'd love to see it happen of course, it would certainly help my immersion and excitement a lot if it looked like your captor never unchained you (or at least we didn't periodically get these girl on top poses). But it's a lot of work and an iffy workaround, so I won't get my hopes up.
ZaZ Posted November 14, 2012 Posted November 14, 2012 Making the Bound Sex anims is No Biggie ,it can be done by modifying the existing animations If Someone can Zip Up and post a Set of animations that are close or can be used realisticly , I can Do it .Its a Matter of a few bones that need to be asjusted . But getting them in game via lovers is still new to me , Someone will have to make an Esp or Sumthing to get it done . Cheers
Uriel Posted November 14, 2012 Posted November 14, 2012 Took a companion direct to slavers camp get enslaved but my companion just went friendly with the slavers sad down talking while my toon was punished....what?Nice outfit for dominatrix: Is it just me ive got really problems with ani 1108 Who's your companion? Which companion mod is used? I think some companions can use tougher scripting and resist being enslaved, or they might avoid detection by Ichabod's script in some way.
Hamburglar Posted November 14, 2012 Posted November 14, 2012 tried dog days after the first dog had sex with my character he started tearing everywhere. I had to turn the camera away or I got a black screen with flashes of graphics through the tears. after the second dog the game just crashed.
iggypop1 Posted November 14, 2012 Posted November 14, 2012 Took a companion direct to slavers camp get enslaved but my companion just went friendly with the slavers sad down talking while my toon was punished....what?Nice outfit for dominatrix: Is it just me ive got really problems with ani 1108 Who's your companion? Which companion mod is used? I think some companions can use tougher scripting and resist being enslaved' date=' or they might avoid detection by Ichabod's script in some way. [/quote'] I used a CM partner, Toren human/dark elf.The dominatrix was a bridFetishGirl outfit a had in my inventory when enslaved, when i got punished the domina(dont remember her name) wore the outfit, i thought at first it was an upgrade:P until i played the mod a 2 time and the domina didnt have it on, do the slavers take/use your things? Enslaved by woman in IC she took my BridFetish Suit:P nice
Uriel Posted November 14, 2012 Posted November 14, 2012 tried dog daysafter the first dog had sex with my character he started tearing everywhere. I had to turn the camera away or I got a black screen with flashes of graphics through the tears. after the second dog the game just crashed. I would try installing LoversBitch(only resources' date=' do not enable the .esp), and InvalidationInvalidated. I used a CM partner, Toren human/dark elf.The dominatrix was a bridFetishGirl outfit a had in my inventory when enslaved, when i got punished the domina(dont remember her name) wore the outfit, i thought at first it was an upgrade:P until i played the mod a 2 time and the domina didnt have it on, do the slavers take/use your things? xD Yep, they take some of your items. For example they were always taking a CrowningIsle's boner shield ring from my char, and it was preventing them from lovers activity. Dumb idiots. xD
iggypop1 Posted November 14, 2012 Posted November 14, 2012 tried dog days after the first dog had sex with my character he started tearing everywhere. I had to turn the camera away or I got a black screen with flashes of graphics through the tears. after the second dog the game just crashed. have the same problem with tearing. the bodies sometimes strech allover the place glad to here its just no me i thought it was my "spoiled "oblivion
Wheelhouse Posted November 14, 2012 Posted November 14, 2012 What if you get enslaved' date=' but your companion manages to defeat whoever enslaved you? Obviously they [i']should[/i] free you, since you're their friend, but it would be very interesting (maybe if they have low responsibility) if they decided that they like you more as a slave than as a friend. Only problem is that if they remain your companion, they'll follow you while you follow them. And since your "leash" is actually longer than the companion "leash", you could still lead them around. This is what currently happens (at least with my companions). None of the companions I use have a high responsibility, so they never release me, but since they are following you, you can lead them anywhere until you get lockpicks (or until RNG frees you, if that's your choice).
Uriel Posted November 14, 2012 Posted November 14, 2012 Hope you are having more luck with the slaver camp now. Do you mean you've fixed something in 0.52? Cause i tried it second time with 0.51 and it's exactly the same. I my character appears in the new location, running from the boat somewhere, she then does 2 steps and i get a crash report. Still was unable to get any slavers until tradertoggled them.
Uriel Posted November 14, 2012 Posted November 14, 2012 Making the Bound Sex anims is No Biggie ' date='it can be done by modifying the existing animations If Someone can Zip Up and post a Set of animations that are close or can be used realisticly , I can Do it .Its a Matter of a few bones that need to be asjusted . But getting them in game via lovers is still new to me , Someone will have to make an Esp or Sumthing to get it done . Cheers[/quote'] Will you be able to cuff'ize standup facedown/faceup and hand-to-hand anims? I thought it would be cool to make those slaves look cuffed all the time, even when they're standing up or playing hand-to-hand right after they stood up. Not sure if we will be able to assign such anims with the currently used "togglespecialanim" approach.
ZaZ Posted November 14, 2012 Posted November 14, 2012 Will you be able to cuff'ize standup facedown/faceup and hand-to-hand anims? I thought it would be cool to make those slaves look cuffed all the time' date=' even when they're standing up or playing hand-to-hand right after they stood up. Not sure if we will be able to assign such anims with the currently used "togglespecialanim" approach. [/quote'] Yes , But you cannot use the Togglespecialanim approach , It has to be inserted into the getupfaceup/facedown Idle groups and with conditions , For eg. Actor is Bound etc or a Misc Item token or a quest variable Im about 80% sure it Has to be done that way Cheers
Uriel Posted November 14, 2012 Posted November 14, 2012 But all the movements and idle are working the Togglespecialanim way. And getups should be the same. Just NiControllerSequence.Name needs to be "SpecialIdle_GetUpFaceUp" and "SpecialIdle_GetUpFaceDown". I think i'll try it with the cuffed idle. I'll do a couple of copies, change those name strings, add a couple of lines to the script and see the consequences.
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