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Horny creatures of Skyrim Special Edition


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Posted
18 hours ago, MadMansGun said:

1. that mod is a bit out of date, HCOS's werewolf meshes have been moved into MNC (almost 2 years ago)

2. i don't know what "werewolveshcos.esp" is, whatever it is it's not one of my files.

I was able to get the HCOS version of TWO to work on 1.6.1170, but it has issues with the HDT bones on the skeleton of the werewolf body (either they stretch to the ground or to infinity). I was trying to get the SOS version to work, and while the HDT bones are fine, it requires a werewolveshcos.esp and I have no clue where it could be at. I also have the issue of the male genitals not appearing except for the shaft on both versions, but I'm 100% sure that's something wrong that I'm doing and not an incompatibility issue.

  • 3 weeks later...
Posted
On 9/30/2024 at 12:56 AM, MadMansGun said:

1. that mod is a bit out of date, HCOS's werewolf meshes have been moved into MNC (almost 2 years ago)

2. i don't know what "werewolveshcos.esp" is, whatever it is it's not one of my files.

I found out that WerewolvesHCOS.esp comes with TWO. I am very stupid.

  • 2 weeks later...
Posted

Hello, I'm wondering how could I make HCOS compatible with this reskin mod for dragons. If HCOS is being overwritten by the other mod, I could see the new models correctly, except during sex animations which made the dragons revert to the the vanilla Skyrim skin until the animation ended. And if HCOS overwrites it, it just shows the vanilla skins. 

How could I make the dragon genitals show with the new skins? Is it too complicated? Thanks!

Posted
2 hours ago, adude1 said:

Hello, I'm wondering how could I make HCOS compatible with this reskin mod for dragons. If HCOS is being overwritten by the other mod, I could see the new models correctly, except during sex animations which made the dragons revert to the the vanilla Skyrim skin until the animation ended. And if HCOS overwrites it, it just shows the vanilla skins. 

How could I make the dragon genitals show with the new skins? Is it too complicated? Thanks!

change the penis setting in the CF MCM, the other ones are applied in a different way.....also it sounds like your mods are out of date.

Posted
On 10/26/2024 at 9:08 PM, MadMansGun said:

change the penis setting in the CF MCM, the other ones are applied in a different way.....also it sounds like your mods are out of date.

 

Oh that worked, thought it was something else. And yeah my mods were pretty outdated lmao

Thanks!

Posted (edited)

Hello i'm having an issue where i try to play an animations with a Werewolf, he/her just start masturbate himself idk how to explain but my PC do the animations correctly tho he/her just stand her during the whole animations maybee this happening because i have TWO ? Also some other animations doesn't work too like fox, wolf....

20241031233855_1.jpg

Edited by Dusk___
forgot screenshot
Posted
5 hours ago, Dusk___ said:

Hello i'm having an issue where i try to play an animations with a Werewolf, he/her just start masturbate himself idk how to explain but my PC do the animations correctly tho he/her just stand her during the whole animations maybee this happening because i have TWO ? Also some other animations doesn't work too like fox, wolf....

turn on the hkx compatibly check in fnis, and.....

Quote

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

NOTE2: try turning on the "hkx file compatibly check" in FNIS to see if you installed the wrong version/s of any animation packs.

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".

8.5. click on "Count Animations" and make sure nothing is over 500 (the stock SexLab v1.62 animation limit), turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted (edited)
On 11/1/2024 at 5:04 AM, MadMansGun said:

turn on the hkx compatibly check in fnis, and.....

 

I have a ton of error saying that is not compatible with Skyrim SE (around 143 error) so what should i do ?

Edit : nvm found why i didn't disable Ostim and i enabled FNIS and i did everything you did and still do the same thing
2nd EDIT : Found out why it didn't work because i had nemesis creature behaviour that was breaking the mod so i'm good to go

 

Edited by Dusk___
  • 2 weeks later...
Posted (edited)

I need some help with troubleshoting something.

I have installed the billys and funnybiznez animation packs but when starting an animation with the match maker spells it only allows me to use the horse fucker or horse job
the same happens with dogs
yet i still have the packs installed and enabled.

Sshot.png
https://imgur.com/gKyfaPI

Edited by asquas
image looks werid, added imgur link
Posted
49 minutes ago, asquas said:

I need some help with troubleshoting something.

I have installed the billys and funnybiznez animation packs but when starting an animation with the match maker spells it only allows me to use the horse fucker or horse job
the same happens with dogs
yet i still have the packs installed and enabled.

 

Quote

6. turn off "Match Creature Gender" in sexlab's MCM settings,

 

Posted (edited)

  

2 hours ago, MadMansGun said:

6. turn off "Match Creature Gender" in sexlab's MCM settings,

 

image.png.b500c13651239dd4b62e95fd825d1a61.png

that´s the configuration I have.

Sollowing the quote you made i must add that I even appplied the step 8

Edited by asquas
Posted (edited)

is this the new skin with the last update or something is wrong ?  all werewolf are like this and are set to male for sexlab. even me im set to male wild im a female

 

image.thumb.jpeg.4af75af037490b867a819b64668d020e.jpeg

Edited by panaku
Posted
On 5/19/2024 at 6:07 AM, MadMansGun said:

go to "load screen" in HornyCreatures.esp, you can edit there conditions to a higher number, by default it's only 1% (comparison value - float 1.000000) like the rest of skyrim's loadscreens, setting it to 10 will make them show up a lot more (or set to 100 and get them non-stop)

I'm trying to edit the percentages, but I'm still new to using xedit and such. I am not finding anything names "load screen" using xedit.
Would I need to use the creation kit to change the conditions?

Posted
7 hours ago, blazeblades said:

I am not finding anything names "load screen" using xedit.

put "HCOS_Snu-snu" or "HCOS_ChokingHazard" in the Editor ID search box at the top left.

Posted
1 hour ago, Flagvanus00773 said:

Hi, im just wonder how can i make same cum effect on my PC and creatures like on imagines? I mean on screenshots 2 dragon kisses and when dragon cum on you. Im newbie in skyrim moding

unfortunately creating them is a massive pain in the ass and no tutorial exists.

 

they are applied the same way as other animated objects (eg; the bottles, tables & other things you see in some animations), but unlike normal animobjects theses ones are partial effect nifs, all/most of the work to create them is done in NifSkope and the work has to be done blind because that program was not made to render particle emitters.

 

NiStringExtraData tells what node the nif should be attached to.

testmitGeo:0 is the (invisible/hidden) mesh that the particles are emitted from (good luck placing this in the right spot).

Gravity02 is the node the particles try to bend towards. (Note: down may not be "down" depending on what node you attach the nif to)

NiParticleSystem holds the settings for everything....and is the source of many headaches (note: it's node should be placed in the same spot as testmitGeo:0)

 

Posted
6 hours ago, MadMansGun said:

unfortunately creating them is a massive pain in the ass and no tutorial exists.

 

they are applied the same way as other animated objects (eg; the bottles, tables & other things you see in some animations), but unlike normal animobjects theses ones are partial effect nifs, all/most of the work to create them is done in NifSkope and the work has to be done blind because that program was not made to render particle emitters.

 

NiStringExtraData tells what node the nif should be attached to.

testmitGeo:0 is the (invisible/hidden) mesh that the particles are emitted from (good luck placing this in the right spot).

Gravity02 is the node the particles try to bend towards. (Note: down may not be "down" depending on what node you attach the nif to)

NiParticleSystem holds the settings for everything....and is the source of many headaches (note: it's node should be placed in the same spot as testmitGeo:0)

 

Wow, i see i guess 😄. Thanks for help, i will check Nifskope later, may be this will be easer then i expect it

Posted
On 9/27/2024 at 7:18 PM, Owan1 said:

i tried it and it didn't work, but i did find the cause of the issue, and fixed it

What was your issue ? Im teying to find out why all werewolf use male model even female use male body ... cant i

Find out why .. 

Posted (edited)

Hey so I've been looking at the main menu thingies in the HCOS__Bonus&Extras folder and it seems like these 6 don't work?
image.png.2b6b32a868f79cef7fd54c6345b37aa9.png
It shows this weird question mark thing.
rsz_1rsz_image_2024-11-24_145455312.png
Im guessing there's a missing texture or something?
I always had issues with werewolves but I have no clue what could be causing the dragon ones to not work.

Edited by TheRealValhalla
  • 2 weeks later...
Posted

For the loading screen packs, when I try to install with MO2 it makes me choose a single data directory or else it says it looks invalid. Is there a way to select more than one, or just an alternate way to install the load screens?

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