justh3r3 Posted October 24, 2023 Posted October 24, 2023 What happened to the herm werewolf file that was in the bonus/extra folder?Â
MadMansGun Posted October 24, 2023 Author Posted October 24, 2023 14 minutes ago, justh3r3 said: What happened to the herm werewolf file that was in the bonus/extra folder? moved to MNC's.
nunyabeeswax999 Posted October 30, 2023 Posted October 30, 2023 Question, what's a simple way to remove the extra loading and title screens? I tried deleting the file in data/meshes/interface/logo but it keeps putting stuff in there. Please assume I'm dumber than dirt in your explanation.
MadMansGun Posted October 30, 2023 Author Posted October 30, 2023 see green text at bottom of mod page
Wubb_Wubbs Posted November 15, 2023 Posted November 15, 2023 Is there a way to take off the main menu screen I really dont like it at allÂ
MadMansGun Posted November 15, 2023 Author Posted November 15, 2023 13 hours ago, Wubb_Wubbs said: Is there a way to take off the main menu screen I really dont like it at all read the post above yours.
JOJO4269 Posted December 23, 2023 Posted December 23, 2023 Trying to install it with MO2 but the extras for main menu logo replacers keeps saying "the content of <data> does not look valid" I'm downpatched to 1.5.97 (special edition) with everything already needed to be installed but it will only enable me to ignore this part of the mod.
MadMansGun Posted December 23, 2023 Author Posted December 23, 2023 9 hours ago, JOJO4269 said: Trying to install it with MO2 but the extras for main menu logo replacers keeps saying "the content of <data> does not look valid" I'm downpatched to 1.5.97 (special edition) with everything already needed to be installed but it will only enable me to ignore this part of the mod. your not meant to install that entire file as a mod, you extract what you want from it and install that.
xiaos03 Posted December 25, 2023 Posted December 25, 2023 I want to know if there are more animations about female creatures, as I have installed many of their beautification mods... Or is there a way to swap the positions of characters in the animation, as currently my attempts at swapping positions in sexlab seem to be ineffective for creatures
MadMansGun Posted December 25, 2023 Author Posted December 25, 2023 3 hours ago, xiaos03 said: I want to know if there are more animations about female creatures, as I have installed many of their beautification mods... Or is there a way to swap the positions of characters in the animation, as currently my attempts at swapping positions in sexlab seem to be ineffective for creatures fluffyfox has been working on animations for psboss stuff https://www.loverslab.com/files/file/19463-flufyfox-slal-pack-update-18122023/ Â
BLZBob Posted January 12, 2024 Posted January 12, 2024 I was wondering if anyone has made a silicone casting of the dragon dildo that comes in the bonus pack? I make silicone toys like that as a hobby and was thinking of casting it as I have always liked the design. 1
MadMansGun Posted January 12, 2024 Author Posted January 12, 2024 38 minutes ago, BLZBob said: I was wondering if anyone has made a silicone casting of the dragon dildo that comes in the bonus pack? I make silicone toys like that as a hobby and was thinking of casting it as I have always liked the design. i did a small 3d print (sadly i can't do life sized with only a 150mm print height 🤪) but i don't have any of the stuff needed for casting. but in theory i think the base may need extending, there's no space for degassing the silicone once it's turned into a mold.
BLZBob Posted January 12, 2024 Posted January 12, 2024 9 hours ago, MadMansGun said: i did a small 3d print (sadly i can't do life sized with only a 150mm print height 🤪) but i don't have any of the stuff needed for casting. but in theory i think the base may need extending, there's no space for degassing the silicone once it's turned into a mold. I will need to make a custom mold design for it anyway to work with the casting methods I use. Generally you dont need to degass in the mold, just degas the silicone before pouring to get rid of the micro bubbles and any large bubbles from pouring will rise out of the mold before it cures as long as you dont have any extreme undercuts and this one looks fine. should I post a photo of it when its done? I understand if you want to keep this area in game stuff only.
MadMansGun Posted January 12, 2024 Author Posted January 12, 2024 1 hour ago, BLZBob said: I will need to make a custom mold design for it anyway to work with the casting methods I use. Generally you dont need to degass in the mold, just degas the silicone before pouring to get rid of the micro bubbles and any large bubbles from pouring will rise out of the mold before it cures as long as you dont have any extreme undercuts and this one looks fine. should I post a photo of it when its done? I understand if you want to keep this area in game stuff only. photos are fine (as long as it's NOT photos of it in use)
BLZBob Posted January 17, 2024 Posted January 17, 2024 Got it poured. colors came out cool if a little more muted then I had hoped. a few minor surface flaws because I used a quick and cheap printed mold smoothed with epoxy but still fairly good. I made a few minor changes to the model, boosted some of the cavity detail so it would survive the epoxy smoothing and also increased its girth to length by about 20% 1
MadMansGun Posted January 17, 2024 Author Posted January 17, 2024 yay, now there's just the rest of the dragon to make 🤪
BLZBob Posted January 17, 2024 Posted January 17, 2024 very cool that you provided the model to be able to do this. I really should try and get some of my designs in game but rigging and weight painting and all that stuff scares me.
MadMansGun Posted January 17, 2024 Author Posted January 17, 2024 5 minutes ago, BLZBob said: very cool that you provided the model to be able to do this. I really should try and get some of my designs in game but rigging and weight painting and all that stuff scares me. currently there is no rigging/weight painting to speak of, the mesh is just linked to the pelvis node.
BLZBob Posted January 17, 2024 Posted January 17, 2024 are there any creatures that are lacking models or need updated ones?
MadMansGun Posted January 17, 2024 Author Posted January 17, 2024 13 minutes ago, BLZBob said: are there any creatures that are lacking models or need updated ones? just some dlc spiders (that explode on contact so there's no point) and maybe some AE crap (that i give 0 fucks about)
MaxiBoi Posted January 19, 2024 Posted January 19, 2024 On 9/10/2023 at 1:33 AM, zach3899 said: Encountering an odd situation. I've rerun FNIS and Nemesis with HCOS active, yet I crash before I get to the main menu, yet when I disable it, the game runs and even loads main menu. Not sure, but I think HCOS has some sort of issue, especially as its single-handedly crashing my game before I even get to the menu. I'm running into something similar to what @sila mentioned, I have the dragon load screen with an ENB and NAT and getting crashes every time.  EDIT: Deleted all the load screen art so it's Alduin again yet continuing to face crash issues. Yeah, same thing here. Mod was working before, but after a silly little Skyrim update from Steam and a reinstall back to 1.5.97 the mod single-handedly crashes the game before the main menu appears. Tried deleting the main menu files to no avail.
Tinisha Posted February 1, 2024 Posted February 1, 2024 On 8/26/2023 at 8:57 PM, RubyRexouium said: This is happening and I would love a fix for it? I triple checked that I had the SE version, and it is 100% the SE version. Is there any fix? I'm also experiencing this issue.
asdfmovie666 Posted February 17, 2024 Posted February 17, 2024 hey i get this warning >>Warning: \character\behaviors\FNIS_HCOSBestiality_Behavior.hkx not Skyrim SE compatible<< and also with the vore_behavior from fnis can i fix this some how?
ebbluminous Posted February 17, 2024 Posted February 17, 2024 2 hours ago, asdfmovie666 said: hey i get this warning >>Warning: \character\behaviors\FNIS_HCOSBestiality_Behavior.hkx not Skyrim SE compatible<< and also with the vore_behavior from fnis can i fix this some how? It means you are on SE and have installed a LE animation. Fix: Install SE version
Tupaco Posted February 27, 2024 Posted February 27, 2024 Has anyone managed to find a way to fix the main menu crashing yet, really love this mod.
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