DJCRENSHAW Posted February 16, 2025 Posted February 16, 2025 Im having an issue where the HCOS animations are not showing up in the sexlab animation selector. they appear in the animation loader and have been loaded, found them in the sexlab animation toggle menu in the MCM with creatures installed. the HCOS animation are the only once that dont work. any help on this would be greatly appreciated.
Riasnatcher Posted March 4, 2025 Posted March 4, 2025 On 11/20/2024 at 8:10 AM, panaku said: is this the new skin with the last update or something is wrong ? all werewolf are like this and are set to male for sexlab. even me im set to male wild im a female did u find a fix for this?
panaku Posted March 4, 2025 Posted March 4, 2025 11 hours ago, Riasnatcher said: did u find a fix for this? if i remember i downloaded a female werewolf that is not perfect looking but did the job for female npc to have female body werewolf and male had their male body. but still have this bug where they have human penis when they are not arroused . but when they are they got the right shlong its this body mod https://www.nexusmods.com/skyrimspecialedition/mods/31049
Lunardragon2 Posted March 13, 2025 Posted March 13, 2025 I have a problem where the mod looks like it's works fine. But I think the creation club is messing it up somehow the mod is working (I think). but whenever I check the creators club it says the mod is missing files even though in the mod folder it's not does anyone have any idea on how to solve this
Tester_world Posted March 23, 2025 Posted March 23, 2025 Good evening. How to install HCOS_Bonus&Extras correctly? MO2 refuses to do this, citing an incorrect location. There is no Data directory.
MadMansGun Posted March 23, 2025 Author Posted March 23, 2025 1 hour ago, Tester_world said: How to install HCOS_Bonus&Extras correctly? you don't, you extract what you want from it.
SexulPenut Posted March 26, 2025 Posted March 26, 2025 I am using MO2 and am super new to modding, and Xedit, but I cannot seem to get rid of the dragon main menu loading screen, creature on creature isn't really my vibe. Ran SSEEdit through MO2 as an exe and deleted both the Loading Screen section, and when that didn't work, the static section, which I am unsure if that was a good idea, but the loading screen remained. I installed Forest Fantasy Main Menu Replacer, just without the falling leaves fx, another main menu mod, and placed the mod beneath HCOS on the left panel to override the main menu files and that title screen shows up for a few seconds before switching to the Dragon main menu. Am I missing something? I am unsure how I can delete files through MO2 itself
TelTehLewd Posted March 29, 2025 Posted March 29, 2025 I really thought I had a bugless modlist this time, but for whatever reason, some HCOS vore animations are misaligned even after running FNIS again. I tried a few different places in case it was the uneven terrain, but I always seem to end up slightly diagonally aligned and even outside the back of a dragon. I have had alignment issues result from truedirectionalmovement before, but even toggling its features off doesn't fix things. Any suggestions on any common / probable causes for this? I could post my modlist I guess but its like 900 mods, and I don't really care enough about the animations to let you suffer through reading that unless you want to.
MadMansGun Posted March 29, 2025 Author Posted March 29, 2025 On 3/26/2025 at 2:23 AM, SexulPenut said: I am using MO2 and am super new to modding, and Xedit, but I cannot seem to get rid of the dragon main menu loading screen, creature on creature isn't really my vibe. Ran SSEEdit through MO2 as an exe and deleted both the Loading Screen section, and when that didn't work, the static section, which I am unsure if that was a good idea, but the loading screen remained. I installed Forest Fantasy Main Menu Replacer, just without the falling leaves fx, another main menu mod, and placed the mod beneath HCOS on the left panel to override the main menu files and that title screen shows up for a few seconds before switching to the Dragon main menu. Am I missing something? I am unsure how I can delete files through MO2 itself Quote Main Menu & LoadScreens: if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp *there are alternatives in the HCOS_Bonus&Extras.7z, the "wordwall dragonnamehere" loadscreens are non adult. or you can try this edited version of Skyrim's original: https://www.nexusmods.com/skyrimspecialedition/mods/725/? 8 hours ago, TelTehLewd said: I really thought I had a bugless modlist this time, but for whatever reason, some HCOS vore animations are misaligned even after running FNIS again. I tried a few different places in case it was the uneven terrain, but I always seem to end up slightly diagonally aligned and even outside the back of a dragon. I have had alignment issues result from truedirectionalmovement before, but even toggling its features off doesn't fix things. Any suggestions on any common / probable causes for this? I could post my modlist I guess but its like 900 mods, and I don't really care enough about the animations to let you suffer through reading that unless you want to. 5 things come to mind: a you have a high heels mod installed. b you are playing as a taller race (eg: high elves) and you don't have "even actor heights" turned on in sexlab. c you have "Race/Gender Specific Adjustments" turned on and it's messing things up. d you are using race menu stuff to mess with your actor's height. e somehow your dragons are smaller than they should be. 1
MadMansGun Posted March 30, 2025 Author Posted March 30, 2025 (edited) Horny Creatures of Skyrim V2.4 updated AnimObjects to be gravity oriented. added ABC to the werewolf animation in Canine on Werewolf. Edited April 15, 2025 by MadMansGun 3
SexulPenut Posted March 30, 2025 Posted March 30, 2025 7 hours ago, MadMansGun said: While I do appreciate the response, you did very little to actually help as I followed those instructions as best as I could. I used SSEdit to remove the loadscreen section, and I got a mod to replace it yet the dragon load screen remained, and I didn't know until a bit ago that you "deleted" files in MO2 through the hide command rather than standard deletion which would have been more helpful than quoting something I clearly mentioned trying to follow with my limited knowledge
SexulPenut Posted March 30, 2025 Posted March 30, 2025 13 minutes ago, SexulPenut said: I apologize. It turns out that what I thought was a main menu mod was just a splash screen style mod, so it didn't replace the file like I thought. Had I chosen one of the mods you recommended or a better mod, then that blurb would have worked perfectly
kamithemoon Posted April 1, 2025 Posted April 1, 2025 Oh, I forgot all about this mod. I could never use it do to SkyrimVR's limited animation slots but now that we have the 3000 animation patch, I can give it a shot! How does it work to trigger animations between animals? Is it automatic, like in Aroused Creatures or do I have to manually trigger it?
MadMansGun Posted April 1, 2025 Author Posted April 1, 2025 5 minutes ago, kamithemoon said: Oh, I forgot all about this mod. I could never use it do to SkyrimVR's limited animation slots but now that we have the 3000 animation patch, I can give it a shot! How does it work to trigger animations between animals? Is it automatic, like in Aroused Creatures or do I have to manually trigger it? there is a patch for Aroused Creatures that makes it work for C on C, otherwise you need to use matchmaker (not massmatchmaker) also when using matchmaker the order that you hit things in maters, look at my animation tags in SLAL's mcm, i put clues in there to help, Eg: if you see "a1,horse,a2,dragon" then that means you need to hit the horse first to get that animation, otherwise you may not get the animation at al and end up with something else. but i do have other mods that can start some of the animations more directly, sexlab werewolves redux can start all of my werewolf animations, and sexlab dragons can start most of my dragon animations. 1
Þursona Posted April 2, 2025 Posted April 2, 2025 (edited) So first time trying out this mod in a fresh save game. None of the animations are working. I went through the animation troubleshooting part and nothing helped. In SLAL there's 3 tabs for HCOS. All animations are enabled and registered. I can initiate animations through the sexlab animation editor page but all actors just stand inside each other in idle animation. Same with animations triggered by the Defeat mod. I tested MC/FC Dragon, FC Mammoth, MC Werewolf and even the Mimic (solo) animations. I have plenty of other animation mods installed and all of them work flawlessly. Also, all creatures use a male mesh no matter the animation. I'm unsure if this is intentional or not. I don't have werewolf mods installed. I do have Deadly Dragons installed. I use Pandora Behaviour Engine Plus instead of FNIS though I doubt that's causing issues since MNC (and other mods) work perfectly fine. Any ideas what I could be doing wrong? Edit: So after tinkering with the MCMs, installing/uninstalling mods, updating animation files...it's working now. I honestly don't know why it wasn't working before but whatever the issue was resolved itself. Edited April 3, 2025 by Þursona
ebbluminous Posted April 3, 2025 Posted April 3, 2025 54 minutes ago, alphafr said: Where are the changelogs? Look up. 1
bran2100 Posted April 15, 2025 Posted April 15, 2025 what is different in 2.4 compared to 2.3 version
tonitrulupus Posted April 15, 2025 Posted April 15, 2025 On 3/31/2025 at 10:59 PM, MadMansGun said: there is a patch for Aroused Creatures that makes it work for C on C, otherwise you need to use matchmaker (not massmatchmaker) also when using matchmaker the order that you hit things in maters, look at my animation tags in SLAL's mcm, i put clues in there to help, Eg: if you see "a1,horse,a2,dragon" then that means you need to hit the horse first to get that animation, otherwise you may not get the animation at al and end up with something else. but i do have other mods that can start some of the animations more directly, sexlab werewolves redux can start all of my werewolf animations, and sexlab dragons can start most of my dragon animations. Is this patch already in your mods or is it a patch I need to find?
PippinTom Posted April 15, 2025 Posted April 15, 2025 1 hour ago, tonitrulupus said: Is this patch already in your mods or is it a patch I need to find? If I'm not mistaken, mentioned CxC patch, made by @OsmelMC, is few years old thus no longer compatible with SLAC newer than v4.06, so there is no point in searching for it.
tonitrulupus Posted April 15, 2025 Posted April 15, 2025 1 hour ago, PippinTom said: If I'm not mistaken, mentioned CxC patch, made by @OsmelMC, is few years old thus no longer compatible with SLAC newer than v4.06, so there is no point in searching for it. Yeah I never see c and c , thought I have seen a Falmer and a chaurus would join in together, and 2 horses, once lol.
xsex123980 Posted April 16, 2025 Posted April 16, 2025 can anyone give any solution for j container error
Owan1 Posted April 20, 2025 Posted April 20, 2025 How do I get the set scale animations to have the proper scale?
MadMansGun Posted April 20, 2025 Author Posted April 20, 2025 19 minutes ago, Owan1 said: How do I get the set scale animations to have the proper scale? use setscale in the console, or start the animation with SLDragons (high alteration skill level needed) 1
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