Vyperrx20 Posted March 21, 2018 Posted March 21, 2018 4 minutes ago, Vyperrx20 said: will double check dont think I have any creation club stuff no creation club stuff on my list right now didnt like the stuff on there but had to be sure
Vyperrx20 Posted March 21, 2018 Posted March 21, 2018 2 hours ago, Vyperrx20 said: no creation club stuff on my list right now didnt like the stuff on there but had to be sure nm got it started a new save and it was fine Im thinking someting in te save I was using was all messed up
Vyperrx20 Posted March 21, 2018 Posted March 21, 2018 19 hours ago, MadMansGun said: sounds like a Creature Framework problem, they should have dicks. it was a bad save I think because a new save got both creature framework and this mod working perfectly thanks so much for your help your awesome
Vyperrx20 Posted March 21, 2018 Posted March 21, 2018 19 hours ago, MadMansGun said: sounds like a Creature Framework problem, they should have dicks. it was a bad save I think because a new save got both creature framework and this mod working perfectly thanks so much for your help your awesome
Vyperrx20 Posted March 21, 2018 Posted March 21, 2018 19 hours ago, MadMansGun said: sounds like a Creature Framework problem, they should have dicks. it was a bad save I think because a new save got both creature framework and this mod working perfectly thanks so much for your help your awesome
astor Posted March 21, 2018 Posted March 21, 2018 Not sure if this is where to post this, but i'm not seeing animal genitals during "acts". The animations play, so it seems to be installed correctly. Will keep tinkering, but looking for advice.
popcorn71 Posted March 22, 2018 Posted March 22, 2018 On 3/20/2018 at 1:15 PM, MadMansGun said: well if the mod works with the wrong header then never mind, i was assuming that it would make the game crash if people did not convert it. Having the wrong header won't cause crashes or any thing but it can cause save corruption over time. The more files with bad headers and the longer you use them the more likely you will end up with bad saves. This really should be fix asap. Edit From what I understand its not the file header per say that leads to corruption but rather records with old/invalid data. This data is automatically updated when running the file through the CK.
Pfiffy Posted March 22, 2018 Posted March 22, 2018 3 hours ago, popcorn71 said: Having the wrong header won't cause crashes or any thing but it can cause save corruption over time. The more files with bad headers and the longer you use them the more likely you will end up with bad saves. This really should be fix asap. Edit From what I understand its not the file header per say that leads to corruption but rather records with old/invalid data. This data is automatically updated when running the file through the CK. This is in fact the point. The header itself will not make any difference at all. To clean a mod with TESEDIT will be more useful and the new CK wrecked more things for me than it corrected. The only difference I found so far is that Bethesda knows exactly what you are doing. I think, if a ported mod leads to save corruption, the original will lead to the same save corruption in oldrim, too and touching it will not solve that problem. I think I have a good point for that, because I have been working on a clothing replacer for both, Oldrim and SE. And during development I switched between the new and the old CK from time to time. The ESP always worked in both versions, I only had to switch the Unofficial patches with WyreBash. I fell back to the old CK after editing the one and only outfit in hearthfire. From that moment on the new CK refuses to save the file. I know that the creator of Babes of Skyrim had the same problem with HF. I didn't found any solution so far.
Pfiffy Posted March 22, 2018 Posted March 22, 2018 7 hours ago, astor said: Not sure if this is where to post this, but i'm not seeing animal genitals during "acts". The animations play, so it seems to be installed correctly. Will keep tinkering, but looking for advice. Do you have Creature framework installed? Do you have any Creation Club mods installed?
astor Posted March 22, 2018 Posted March 22, 2018 3 hours ago, Pfiffy said: Do you have Creature framework installed? Do you have any Creation Club mods installed? Yes, i have Creature Framework, MNC and Hentai Creatures. No, i do not have any CC mods installed.
Pfiffy Posted March 22, 2018 Posted March 22, 2018 13 minutes ago, astor said: Yes, i have Creature Framework, MNC and Hentai Creatures. No, i do not have any CC mods installed. First step: Enable both debug uptions in the CF MCM, Reregister all mods and open the console. (press'^') This will take a while... wait until it has finished. Make a save, reload that save wait about a minute and check again.
astor Posted March 22, 2018 Posted March 22, 2018 11 hours ago, Pfiffy said: First step: Enable both debug uptions in the CF MCM, Reregister all mods and open the console. (press'^') This will take a while... wait until it has finished. Make a save, reload that save wait about a minute and check again. Did that. In the console, i see a lot of "(actor info for dogs, horses), there is no aroused armor; gender =1" hope that helps. Here's the *.json file from the CF MCM data dump. CreatureFramework.json
Pfiffy Posted March 23, 2018 Posted March 23, 2018 7 hours ago, astor said: Did that. In the console, i see a lot of "(actor info for dogs, horses), there is no aroused armor; gender =1" hope that helps. Here's the *.json file from the CF MCM data dump. CreatureFramework.json This is what we had all in the beginning. First of all download and reinstall Jcontainers again. There is a version 4.0.1 on the road with an missing file in it. Test it with the new version again. if it still refuses to work, You have to play around with your load order. For infos you might check the SE conversion tracking thread.
capitanohook Posted March 25, 2018 Posted March 25, 2018 What happen ?? in the second version everything was fine, creatures and animals had the penis, now with this third version creatures and animals no longer have a penis, why? the problem of the first version has returned
puffballsunited45 Posted March 26, 2018 Posted March 26, 2018 How do I test out the animations for this mod in game? I just wanted to see if the vore animations are working as intended.
Pfiffy Posted March 26, 2018 Posted March 26, 2018 4 hours ago, puffballsunited45 said: How do I test out the animations for this mod in game? I just wanted to see if the vore animations are working as intended. I used Hantai creatures...
Sptns Posted April 14, 2018 Posted April 14, 2018 Sorry if this is a dumb question, but how do I even use the animations? I'm new to everything and I have no idea what to do.
General Neondaze Posted April 14, 2018 Posted April 14, 2018 11 hours ago, Sptns said: Sorry if this is a dumb question, but how do I even use the animations? I'm new to everything and I have no idea what to do. Add to your mod list, use the SLAL MCM to add and register with Sexlab. The animations will then play at the appropriate time depending on the other mods you are using.
neokio Posted April 23, 2018 Posted April 23, 2018 Mod says it was updated six hours ago, but the version/description/files are the same as yesterday's 1.0 release. (Thank you for that!) Did anything change since yesterday?
Pfiffy Posted April 24, 2018 Posted April 24, 2018 5 hours ago, neokio said: Mod says it was updated six hours ago, but the version/description/files are the same as yesterday's 1.0 release. (Thank you for that!) Did anything change since yesterday? Discription changed. MadMansGun offered me his Prototype of HCOS before he released it himself for old rim. Actual version is the port of his Oldrim Release. I didn't change the discription as I updated the file.
neokio Posted April 25, 2018 Posted April 25, 2018 On 4/24/2018 at 12:07 AM, Pfiffy said: Discription changed. MadMansGun offered me his Prototype of HCOS before he released it himself for old rim. Actual version is the port of his Oldrim Release. I didn't change the discription as I updated the file. I see, ok thanks. I keep seeing your awesome posts getting updated, but the version numbers are never changed, so I never know what needs updating. I think the biggest flaw in LL is that it doesn't show the date a file was added/uploaded to the server, not explicit version numbers for the file.
Pfiffy Posted April 26, 2018 Posted April 26, 2018 5 hours ago, neokio said: I see, ok thanks. I keep seeing your awesome posts getting updated, but the version numbers are never changed, so I never know what needs updating. I think the biggest flaw in LL is that it doesn't show the date a file was added/uploaded to the server, not explicit version numbers for the file. Whenever there seems to be a problem with the file The first thing I do is to replace the upload with the file taht I have in my mod folder to make sure it is the one that I have installed here. So the Version didn't change. Another thing is that I didn't put much effort in names and discriptions. I found out that I have to do something about that. Names are easy, descriptions will change if the fles get updated.
Anguished Posted May 12, 2018 Posted May 12, 2018 I've attempted some jerry-rigging of the Horny Werewolves of Skyrim mod in order to get HDT physics for SE (since HCOS contains non HDT version-for legacy Skyrim anyway), will installing HCOS V1.01SE replace werewolf resources with the non HDT versions? I explored the archive and it appears so; it contains werewolf files, however I don't see any skeleton or XMLs that would change anything. Thanks.
MadMansGun Posted May 13, 2018 Author Posted May 13, 2018 4 hours ago, anguished said: I've attempted some jerry-rigging of the Horny Werewolves of Skyrim mod in order to get HDT physics for SE (since HCOS contains non HDT version-for legacy Skyrim anyway), will installing HCOS V1.01SE replace werewolf resources with the non HDT versions? I explored the archive and it appears so; it contains werewolf files, however I don't see any skeleton or XMLs that would change anything. Thanks. the file paths for the meshes and textures are not the same, eg: "data\meshes\actors\hornywerewolves\" vs "data\meshes\hornywerewolves\" and depending on how you "jerry-rigginged" it the json files could be a problem because they use the same names. 1
MadMansGun Posted May 13, 2018 Author Posted May 13, 2018 9 minutes ago, JasFire said: what do I have to do to actually trigger these animations? matchmaker (NOT massmatchmaker) would be the easy way.
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