agiz19 Posted March 24, 2020 Share Posted March 24, 2020 10 minutes ago, zeroro12 said: Hello there. I have a question for this mod. Does this mod can't resize PC's penis size yet? or can do it? I downloaded ver 1.1.4 for se but I can't sizing penis with mcm, and even dragon essence doesn't work either. can I use a hand for this problem? you have SOSracemenu plugin activated, that's why u cant resize in mcm.. Link to comment
agiz19 Posted March 24, 2020 Share Posted March 24, 2020 On 3/21/2020 at 10:15 PM, Gatene said: Hello all, I have the steam version of Skyrim SE. I have used MO and NMM to try out SoS. I have downloaded and installed SKSE and SKY UI. I have the most updated version of each app / mod. However, the game pops up for 1/4 of a second, and crashes. I spend hours on the internet trying to find a solution. THEN, I decide to deactive SoS.esp. The game works, but I get the below result: The mod works beautifully, otherwise. The screenshot below shows everything that is active, and what I had to deactivate to make the game run at all. Yes, it is using NMM, but I get the exact same result with MO. Yes, I have uninstalled and reinstalled Skyrim SE through Steam to try out the different Mod Managers. Thank you for your reply, Gatene use Mod Organizer 2 and save yourself pointless trouble.. 1 Link to comment
akumathedarkone Posted March 24, 2020 Share Posted March 24, 2020 Anyone know where I can find this mod for Skyrim Legendary PC? I'm talking about Skyrim's original version where u had to buy the dlcs separately which is now unnecessary. Link to comment
agiz19 Posted March 25, 2020 Share Posted March 25, 2020 12 hours ago, akumathedarkone said: Anyone know where I can find this mod for Skyrim Legendary PC? I'm talking about Skyrim's original version where u had to buy the dlcs separately which is now unnecessary. erm , in the SKYRIM LE download section....its really not hard to go to downloads for Legendary Edition and use search otherwise this is the most downloaded mod there in its category....but since it looks like its very hard to do this, here Link to comment
zeroro12 Posted March 25, 2020 Share Posted March 25, 2020 15 hours ago, agiz19 said: SOSracemenu 플러그인이 활성화되어 있으므로 크기를 mcm로 조정할 수 없습니다 .. If I disable SOSracemenu.esp, then could I resize with mcm? Link to comment
Grummkol Posted March 25, 2020 Share Posted March 25, 2020 49 minutes ago, zeroro12 said: If I disable SOSracemenu.esp, then could I resize with mcm? Yes. Link to comment
Tooneyman23 Posted March 25, 2020 Share Posted March 25, 2020 Alright, everyone here is the plan from what it looks like. I'm going to be creating BME SOS for LL only. I'll be updating the SOS cocks. I'll be adding them to the new BME body and creating a full and light version of SOS for each schlong. They're at three total. I will not be updating the were dicks for bodyslide. Just the human body ones. BME will be launched on it's alpha on the nexus sometime this week. If you'll want to play with the full mod you'll have to grab it from there. We're only doing the SOS body and not clothing on LL. All BME clothing and such will be updated on the nexus, but I hope this brings people wanting to use the male bodyslide. Link to comment
Tooneyman23 Posted March 25, 2020 Share Posted March 25, 2020 On 3/20/2020 at 3:44 AM, MiscPeter said: My Problem is i have a gab between the genitalia and the body, what am I missing what did I do wrong? This is absolutely a weight issue. Somehow the weights on your dick seam are not the same on your schlong. Go into nifskope and copy the weights from the vertice points and put them on the schlong. This should allow you to fix it. If you can do it in nifskope. Copy the weights from the original SOS body and schlong in OS. Link to comment
Jakkest Posted March 28, 2020 Share Posted March 28, 2020 Seriously, how the fuck do I get the 1.5.80 compatible version of this mod. This is the only mod that is not working and I can't find the archived versions. Link to comment
Czanrei Posted March 30, 2020 Share Posted March 30, 2020 I keep getting the error today that I have the wrong version installed. "" SOS WARNING" Schlongs of Skyrim is not found, or installed version is too old. Found - 1, expected 300004" I originally had mistakenly installed an older version, but I have the 3.0.000.4 version installed now and my game is still saying its the old version installed? I tried a new game instead of loading a save and still got the same result. I appreciate any suggestions on how to fix this. Thanks Link to comment
sumtheparts Posted March 30, 2020 Share Posted March 30, 2020 I keep getting the Dll File is missing for SOS no matter what I do, Ive confirmed I'm use 2.0.17 of SKSE for SE and that the game version is 1.5.97 but despite several reinstall and even trying to manually install the file dll file to the SKSE plugin folder I haven't been able to resolve it. Link to comment
agiz19 Posted March 30, 2020 Share Posted March 30, 2020 version 1.1.4 for the lastest SKSE and game version SchlongsOfSkyrim.dll Link to comment
Czanrei Posted March 30, 2020 Share Posted March 30, 2020 15 hours ago, agiz19 said: version 1.1.4 for the lastest SKSE and game version SchlongsOfSkyrim.dll Thanks for verifying that. For some reason I had it backwards last night. My issue is resolved now. Link to comment
leeux Posted March 31, 2020 Share Posted March 31, 2020 Heya all, it's my first post in these forums and I'd wish it was for something positive... sadly, as it always happens, I have a problem with SchlongsOfSkyrim in my game, and I wanted to post here for the record, in case someone else have any ideas on how to prevent it or perhaps even solve it once it happens. It's the third time I have a repeatable crash on save load caused by the SchlongsOfSkyrim.dll plugin (since I started playing SkyrimSE a couple a months ago.) I suspect (and this is only a guess...) that the crash it's related to the handling of the keywords for concealing and revealing armors. Also, another guess it's that the crash happens after the existing mod load order gets altered somehow. My third guess, but in this case I don't have any actual clues to support this one, is that the issue could be related to ESL flagged mods. I'll attach the last couple of crashes I had in this current session, and sadly I simply can't continue my game so I have to restart and create a new character when this happens. As I said, it always happens when the load order changes, and yes, I installed a couple of mods, most of them very innocuous in nature (a CACO patch, a couple of outfits for mages, and a companion.) Thing is, for some reason after installing these mods, LOOT decided to shuffle some of the existing previous mods in the load order... so even if the individual added mods aren't problematic, perhaps the issue is triggered by that shuffling of mods around. Thing is, I can probably unshuffle the load order and restore the mods to where they were, but next time I run loot it'll probably happen again and as I said, it's not the first time this happens to me and the only effective solution seems to be restarting on a new character from scratch. My question is, is there a source code repository somewhere that I could take and try to recompile and see if I can attach a debugger and try to fix the issue... I think it'd probably more productive to do that than try to avoid it, since it'll probably happen again, after I forget about this and add more mods to my list... and I don't want to keep restarting every time I do that! For now there's no problem in restarting since I was mostly testing and trying stuff, so no trouble really... but once I start playing a character seriously, I'd love to be able to be sure that I won't have any troubles again. Here's a snippet from the last crash, courtesy of NetScriptFramework: Spoiler Unhandled native exception occurred at 0x7FED7DDF1F9 (SchlongsOfSkyrim.dll+F1F9) on thread 17432! FrameworkName: NetScriptFramework FrameworkVersion: 9 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 13 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 31 Mar 2020 01:14:42.411 Possible relevant objects (4) { [ 50] TESObjectBOOK(Name: `There Be Dragons`, FormId: 000ED5F8, File: `Book Covers Skyrim.esp <- Skyrim.esm`) [ 50] TESObjectREFR(FormId: 001060AD, File: `Skyrim.esm`, BaseForm: TESObjectBOOK(Name: `There Be Dragons`, FormId: 000ED5F8, File: `Book Covers Skyrim.esp <- Skyrim.esm`)) [ 167] TESNPC(Name: `Cave Bear`, FormId: FF0014E3) [ 167] Character(FormId: FF00160C, BaseForm: TESNPC(Name: `Cave Bear`, FormId: FF0014E3)) } Probable callstack { [0] 0x7FED7DDF1F9 (SchlongsOfSkyrim.dll+F1F9) [1] 0x7FEDB29D92B (skse64_1_5_97.dll+8D92B) [2] 0x7FEDB21FA84 (skse64_1_5_97.dll+FA84) [3] 0x14045F21B (SkyrimSE.exe+92F21B) SkyrimVM::unk_92F030+1EB [4] 0x7FEF0277775 (FPSFixPlugin.dll+7775) [5] 0x7FEF02766D5 (FPSFixPlugin.dll+66D5) [6] 0x14073F06D (SkyrimSE.exe+C0F06D) MemoryHeap::unk_C0E8B0+7BD [7] 0x7FEF4AC4408 (VCRUNTIME140.dll+4408) [8] 0x14073CDE3 (SkyrimSE.exe+C0CDE3) BSSmallBlockAllocator::unk_C0CD60+83 [9] 0x7FEF027237A (FPSFixPlugin.dll+237A) [10] 0x140732352 (SkyrimSE.exe+C02352) Memory::Allocate_C02260+F2 ... ... <snip> ... Stack { [SP+0] 0x4A (u8):[74] [SP+8] 0x1 (u8):[1] [SP+10] 0x180076108 (char*) "SOS_ConcealingArmors" [SP+18] 0x0 (NULL) [SP+20] 0x1000000BA (void*) [SP+28] 0x25F070 (void*) [SP+30] 0x0 (NULL) [SP+38] 0xA3608 (char*) "??" [SP+40] 0x6666666666666667 (u64):[7378697629483820647] [SP+48] 0x7FEDB29D92B (skse64_1_5_97.dll+8D92B) (void*) [SP+50] 0xA35FC (char*) "??" [SP+58] 0x1800760D8 (char*) "SOS_RevealingArmors" [SP+60] 0x25F1F0 (void*) [SP+68] 0x8A444 (char*) "Z#" [SP+70] 0x0 (NULL) [SP+78] 0x0 (NULL) [SP+80] 0xFFFF0000000C (u64):[281470681743372] [SP+88] 0xA3608 (char*) "??" [SP+90] 0xFFFFFFFFFFFFFFFE (i64):[-2] ... ... <snip> ... Last four crashes.7z Link to comment
agiz19 Posted March 31, 2020 Share Posted March 31, 2020 2 hours ago, leeux said: Heya all, it's my first post in these forums and I'd wish it was for something positive... sadly, as it always happens, I have a problem with SchlongsOfSkyrim in my game, and I wanted to post here for the record, in case someone else have any ideas on how to prevent it or perhaps even solve it once it happens. It's the third time I have a repeatable crash on save load caused by the SchlongsOfSkyrim.dll plugin (since I started playing SkyrimSE a couple a months ago.) I suspect (and this is only a guess...) that the crash it's related to the handling of the keywords for concealing and revealing armors. Also, another guess it's that the crash happens after the existing mod load order gets altered somehow. My third guess, but in this case I don't have any actual clues to support this one, is that the issue could be related to ESL flagged mods. I'll attach the last couple of crashes I had in this current session, and sadly I simply can't continue my game so I have to restart and create a new character when this happens. As I said, it always happens when the load order changes, and yes, I installed a couple of mods, most of them very innocuous in nature (a CACO patch, a couple of outfits for mages, and a companion.) Thing is, for some reason after installing these mods, LOOT decided to shuffle some of the existing previous mods in the load order... so even if the individual added mods aren't problematic, perhaps the issue is triggered by that shuffling of mods around. Thing is, I can probably unshuffle the load order and restore the mods to where they were, but next time I run loot it'll probably happen again and as I said, it's not the first time this happens to me and the only effective solution seems to be restarting on a new character from scratch. My question is, is there a source code repository somewhere that I could take and try to recompile and see if I can attach a debugger and try to fix the issue... I think it'd probably more productive to do that than try to avoid it, since it'll probably happen again, after I forget about this and add more mods to my list... and I don't want to keep restarting every time I do that! For now there's no problem in restarting since I was mostly testing and trying stuff, so no trouble really... but once I start playing a character seriously, I'd love to be able to be sure that I won't have any troubles again. Here's a snippet from the last crash, courtesy of NetScriptFramework: Hide contents Unhandled native exception occurred at 0x7FED7DDF1F9 (SchlongsOfSkyrim.dll+F1F9) on thread 17432! FrameworkName: NetScriptFramework FrameworkVersion: 9 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 13 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 31 Mar 2020 01:14:42.411 Possible relevant objects (4) { [ 50] TESObjectBOOK(Name: `There Be Dragons`, FormId: 000ED5F8, File: `Book Covers Skyrim.esp <- Skyrim.esm`) [ 50] TESObjectREFR(FormId: 001060AD, File: `Skyrim.esm`, BaseForm: TESObjectBOOK(Name: `There Be Dragons`, FormId: 000ED5F8, File: `Book Covers Skyrim.esp <- Skyrim.esm`)) [ 167] TESNPC(Name: `Cave Bear`, FormId: FF0014E3) [ 167] Character(FormId: FF00160C, BaseForm: TESNPC(Name: `Cave Bear`, FormId: FF0014E3)) } Probable callstack { [0] 0x7FED7DDF1F9 (SchlongsOfSkyrim.dll+F1F9) [1] 0x7FEDB29D92B (skse64_1_5_97.dll+8D92B) [2] 0x7FEDB21FA84 (skse64_1_5_97.dll+FA84) [3] 0x14045F21B (SkyrimSE.exe+92F21B) SkyrimVM::unk_92F030+1EB [4] 0x7FEF0277775 (FPSFixPlugin.dll+7775) [5] 0x7FEF02766D5 (FPSFixPlugin.dll+66D5) [6] 0x14073F06D (SkyrimSE.exe+C0F06D) MemoryHeap::unk_C0E8B0+7BD [7] 0x7FEF4AC4408 (VCRUNTIME140.dll+4408) [8] 0x14073CDE3 (SkyrimSE.exe+C0CDE3) BSSmallBlockAllocator::unk_C0CD60+83 [9] 0x7FEF027237A (FPSFixPlugin.dll+237A) [10] 0x140732352 (SkyrimSE.exe+C02352) Memory::Allocate_C02260+F2 ... ... <snip> ... Stack { [SP+0] 0x4A (u8):[74] [SP+8] 0x1 (u8):[1] [SP+10] 0x180076108 (char*) "SOS_ConcealingArmors" [SP+18] 0x0 (NULL) [SP+20] 0x1000000BA (void*) [SP+28] 0x25F070 (void*) [SP+30] 0x0 (NULL) [SP+38] 0xA3608 (char*) "??" [SP+40] 0x6666666666666667 (u64):[7378697629483820647] [SP+48] 0x7FEDB29D92B (skse64_1_5_97.dll+8D92B) (void*) [SP+50] 0xA35FC (char*) "??" [SP+58] 0x1800760D8 (char*) "SOS_RevealingArmors" [SP+60] 0x25F1F0 (void*) [SP+68] 0x8A444 (char*) "Z#" [SP+70] 0x0 (NULL) [SP+78] 0x0 (NULL) [SP+80] 0xFFFF0000000C (u64):[281470681743372] [SP+88] 0xA3608 (char*) "??" [SP+90] 0xFFFFFFFFFFFFFFFE (i64):[-2] ... ... <snip> ... Last four crashes.7z 18.63 kB · 0 downloads Which Mod manager do you use ? did you have crashes before installing .Netscript Framework ? how can loot reshuffle mods... - when u install new ones and run it it only adds new ones in the same order as it was before - maybe your loot is broken or outdated ? I also had SOS as the cause of ctds listed in that log... Then you should ask the creator meh123 on nexus of this Net script what all means and what could be the solution. but I can tell you one thing from my experience - I used v12 version of that NetscriptFw and as soon as I put it in my manager I started having ctds everywhere ( note that I had 0 ctds before installing this netscript and lvl 31(latest character) most main quests completed ,tons of stuff done, 80 hours in... ) , in every city randomly anywhere outside, fast traveling to cities and such...Then when I could find what is causing ctds and removed it then some other thing started to cause it, it killed all my savegames ( 5 characters) and I had to start a new game and the same shit remained, then I just removed it. Not long ago I saw it got updated to v13 I dl again just because its a must for Immersive First person Camera and the ctds didn't happen yet anywhere , only thing is that I noticed with v13 framerate drops someplaces(interiors/exteriors) on avg 10 frames with this active and after you quit game again the same crashlog is written as in earlier versions, I would also suggest that you don use DLL plugin Loader ( listed as requirement for netscript) use SSE engine fixes instead. Link to comment
leeux Posted March 31, 2020 Share Posted March 31, 2020 Sorry for not using quotes, I can't stand these modern forae software that don't have BBCODE available... dealing with the WYSYWYG editor is a pain in the butt, I'll mark your comments with '>>' instead and answer them just below!>>Which Mod manager do you use ? I use Wrye Bash for all my games, no virtual folder shenanigans for me >>did you have crashes before installing .Netscript Framework ? Yes, I had two of the ~4 crashes on load before I found about NetScriptFramework (I restarted already at least 5 times..., not always due to crashes, mind you! I also decided to ditch some mods I didn't like from my load order which prompted to restart at that time...) but in that case I didn't knew what caused them due to the lack of Crash dumps... but the behaviour and initial change that created the CTD was identical, so I can infer that the cause was too. Also, I started using NetScriptFramework because I liked a spell called Blink from the same author that requires it. >>how can loot reshuffle mods... - when u install new ones and run it it only adds new ones in the same order as it was before - Yeah, what you say should be true, and I can't understand why it does that... it's something I've complaining since years: this is what happens for me, I add a mod or a couple to the load list and sort it, then LOOT decides to put those mods in certain places but since they are there now, other mods that were around that area get reshuffled to other positions. I'll attach a screenie to show what I mean from an older save I still have in my backups. >> maybe your loot is broken or outdated ? I also had SOS as the cause of ctds listed in that log... No, I don't think so, I have already checked for new versions multiple times, it's something that it always did to me since the beginning of times... since the sime I tried using it for Oblivion around 2015 and I quickly went back to BOSS... sadly, here we don't have BOSS. Here's an example of what I mean by reshuffling (see following pic, it shows the reordering of the masters of a given save game file!) >>Then you should ask the creator meh123 on nexus of this Net script what all means and what could be the solution. Good idea, I might post my crash there, perhaps he has some ideas! >>but I can tell you one thing from my experience - I used v12 version of that NetscriptFw and as soon as I put it in my manager I started having ctds everywhere ( note that I had 0 ctds before installing this netscript and lvl 31(latest character) most main quests completed ,tons of stuff done, 80 hours in... ) , in every city randomly anywhere outside, fast traveling to cities and such...Then when I could find what is causing ctds and removed it then some other thing started to cause it, it killed all my savegames ( 5 characters) and I had to start a new game and the same shit remained, then I just removed it. Not long ago I saw it got updated to v13 I dl again just because its a must for Immersive First person Camera and the ctds didn't happen yet anywhere , only thing is that I noticed with v13 framerate drops someplaces(interiors/exteriors) on avg 10 frames with this active and after you quit game again the same crashlog is written as in earlier versions, I would also suggest that you don use DLL plugin Loader ( listed as requirement for netscript) use SSE engine fixes instead. I believe you! Still, I don't and never did have CTDs while playing yet (*touches wood*) it's just these kind of CTDs that happen to me, i.e. add a mod and the game refuses to load a save... and I'm running quite a load of mods and very script heavy ones too! (If you saw the crash dumps, you also have my load order there... it's at the end of the crash dumps!) ----------------------------------------------------- Here's the recent development for this particular crash: I didn't restart yet, instead I removed all the mods that I installed (the ones that weren't active in my save yet I mean... i.e. the new ones that I just added) and verified that in that state (after rebuilding Bashed Patch and reexecuting the SkyProcs to rebuild them too...) the game didn't crash anymore. So then, I readded just a couple of mods again... in this case only three, none of them were ESL flagged yet, and the game didn't crash. So again, I readded another mod from the ones I did remove before, this time it was a mod called MasterHood.esp (this one was flagged as ESL... it just adds new master hoods for the existing mage outfits, i.e. more ornate and color appropriate versions of hoods for the corresponding robes) but this time I didn't ran LOOT, I just moved the mod to a position near all "outfit" related mods I have... and lo and behold, the game crashed again! So instead of removing the mod, I started moving it in the load order... a bit lower each time... for a couple of times it still crashed (I moved it by several steps each time...,) but then I reached a point in the load order where the crashes didn't happen! I could load into the save and see that everything was back to normal. Now close the game move back up the mod and try again => crash again. So I started to repeat that procedure to locate the exact limit in which the crashes start to happen w.r.t. the position just before where it didn't happen, and it seems... again *seems*, I can't confirm, that it's just the position of a couple of mods that provide armors that I had marked as revealing in the SOS MCM menu! My inference (without seeing code I can't do anything else) is that when plugin initializes, it loads a chunk of data from the SKSE co-save (I can see the chunk of data in wrye bash, if I use the "dump .skse contents", see [1] below, but I can't see what's inside, sadly... so I can't confirm my guess,) and within that data there is some form IDs saved for the items I had marked as "revealing"... and those items are now from a plugin that changed load order due to the reshuffle and in some way something goes wrong that causes the exception we see in the dump from inside the deserialization code. [1] Here's what Bash tells me: Plugin: SOS (0x534F53), Total chunks: 1 ======================================== Type Version Size (in bytes) ---------------------------------------- DATA 4 16368 EDIT: Marked original "quotes" in bold to help better visualize them! Link to comment
Shmojo Posted April 1, 2020 Share Posted April 1, 2020 21 hours ago, leeux said: Heya all, it's my first post in these forums and I'd wish it was for something positive... sadly, as it always happens, I have a problem with SchlongsOfSkyrim in my game, and I wanted to post here for the record, in case someone else have any ideas on how to prevent it or perhaps even solve it once it happens. It's the third time I have a repeatable crash on save load caused by the SchlongsOfSkyrim.dll plugin (since I started playing SkyrimSE a couple a months ago.) I suspect (and this is only a guess...) that the crash it's related to the handling of the keywords for concealing and revealing armors. Also, another guess it's that the crash happens after the existing mod load order gets altered somehow. My third guess, but in this case I don't have any actual clues to support this one, is that the issue could be related to ESL flagged mods. I was having this exact same CTD issue and after spending more time than I wanted to looking for a solution, I might have found one, YMMV. In my case, it happened when removing/sorting my ESL flagged armors. I first got my game to a state where I could load a save without it crashing. This involved getting my load order to where it was before I started having crashes and disabling my ESL flagged armor mods until I no longer CTD on load. I then loaded up the save and cleaned all schlongified armors through the SOS MCM menu. I made a new save, exited, and then added back the armors and I'm not crashing. I'm assuming this means that before adding any more armor mods or sorting your mod list, it's probably a good idea to clean the schlongified armors list first. 2 Link to comment
VRNord Posted April 1, 2020 Share Posted April 1, 2020 I have a question hopefully somebody knowledgeable can help with: I installed 2 very different schlong textures: one each for VectorPlexus Regular and VectorPlexus Muscular. I noticed the Muscular meshes in 'meshes\actors\character\character assets\SOS\VectorPlexus Muscular' had the file path to the VectorPlexus Regular folder texture rather than the VectorPlexus Muscular texture folder, so I changed it on both the _0 and _1 Muscular meshes, and they look perfect in Nifskope. However, in-game both the Regular and Muscular schlongs are still showing the texture I assigned only to the Regular schlongs. I cannot figure out why. Is it possible SOS is only loading the Regular schlong in-game and then warping it on the fly to make Muscular schlongs, and ignoring the Muscular meshes from the mod? Or is the VectorPlexus Regular texture path hard-coded into CK in some way I don't understand so my texture changes on the Muscular mesh don't make a difference? Or is there something weird going on with my game/computer? For the record, I swapped the textures between the 2 folders and then all Regular and Muscular schlongs in game now had the other texture - so it's not like I just can't tell the difference. Thoughts or suggestions? Link to comment
4nk8r Posted April 1, 2020 Share Posted April 1, 2020 1 hour ago, VRNord said: I have a question hopefully somebody knowledgeable can help with: I installed 2 very different schlong textures: one each for VectorPlexus Regular and VectorPlexus Muscular. I noticed the Muscular meshes in 'meshes\actors\character\character assets\SOS\VectorPlexus Muscular' had the file path to the VectorPlexus Regular folder texture rather than the VectorPlexus Muscular texture folder, so I changed it on both the _0 and _1 Muscular meshes, and they look perfect in Nifskope. However, in-game both the Regular and Muscular schlongs are still showing the texture I assigned only to the Regular schlongs. I cannot figure out why. Is it possible SOS is only loading the Regular schlong in-game and then warping it on the fly to make Muscular schlongs, and ignoring the Muscular meshes from the mod? Or is the VectorPlexus Regular texture path hard-coded into CK in some way I don't understand so my texture changes on the Muscular mesh don't make a difference? Or is there something weird going on with my game/computer? For the record, I swapped the textures between the 2 folders and then all Regular and Muscular schlongs in game now had the other texture - so it's not like I just can't tell the difference. Thoughts or suggestions? There is a section in each of the SOS plugin files called "Texture Set" that defines the paths. Link to comment
agiz19 Posted April 1, 2020 Share Posted April 1, 2020 @leeux ok, wyre bash... I don't use it so I cant help you much there - MO2 is the way to go best and easiest way to mod skyrim, joy of prespective is problematic - you have Improved camera beta4 and Immersive First Person View ( the latter requires .netscript from meh to work). Otherwise installing mods directly in game directory tends to mess things up on regular basis. one thing with loading saves is how I got them to load when experiencing ctds on load was to delete corresponding skse file in save game directory then the game loaded the save you can try this it worked for most people with same problem, but my ctds didn't go away after resaving and playing. ok "reshuffle" of mods in the same area is ok I guess since they are only added to existing load order and have to be there by the looks of it , but its better to see what authors of those mods say where it should be loaded. You said when manually moving particular mod to the correct location the ctd stops then order is the problem for most stuff, I would go trough the list and remove mods you really don't need or notice ingame or the ones that causes to many conflicts, also a lot of Script Heavy mods at once will make the game less stable. did you use save cleaner when deinstalling mods, some mods removed during playtrough can mess things up even after the save is cleaned. Link to comment
VRNord Posted April 2, 2020 Share Posted April 2, 2020 21 hours ago, 4nk8r said: There is a section in each of the SOS plugin files called "Texture Set" that defines the paths. That makes sense. Thanks! Link to comment
supern00b64 Posted April 2, 2020 Share Posted April 2, 2020 I'm having an issue where the schlongs are working but the default is no schlong. I have to manually switch from no schlong to one of the schlongs before every scene. Anyone know how to fix this? Link to comment
leeux Posted April 3, 2020 Share Posted April 3, 2020 Heys, I had posted a reply to the previous post and for some reason the forum ate it I was surprised to come back yesterday and not be able to find my post anywhere! On 4/1/2020 at 3:43 AM, agiz19 said: ok, wyre bash... I don't use it so I cant help you much there - MO2 is the way to go best and easiest way to mod skyrim Yeah, I know people mostly prefer MO2 now, but no... I mean, don't get me wrong, it's a great tool and it's really awesome for people that like switching around mods all the time... it's really flexible and the fact that it supports multiple profiles and you can play one thing one day and another one today, it's great! But it's not for me... for one, I install my setups and I stick to them until the end, and second, I prefer my mods installed for real instead of living in the virtual folder world. One thing that I dislike of using MO is the fact that you're forced to have to run any and every tool required for modding through it for all eternity. IF it was implemented as a windows filesystem driver and you could actually see the virtual folders there in the explorer, I then probably would it... but for now, I'll stick with Wrye Bash, it has served me well all these years, and it's getting better every time I update it! ❤️ On 4/1/2020 at 3:43 AM, agiz19 said: joy of prespective is problematic - you have Improved camera beta4 and Immersive First Person View ( the latter requires .netscript from meh to work). I can try those other mods you mentioned, thank you! I'll check those other mods before I create my definitive character and start playing it for real! The second one is probably best for me, since I'm already using NetScriptFramework... gonna give it a try, and if it works out I can then ditch JOP and get rid of all the patches it needs. Truth is JOP is working great for me up to now, the only thing that happens sometimes is when I mess up and I install new mods that have 1st person model records, and I forget to re-run the Auto Patcher for them! On 4/1/2020 at 3:43 AM, agiz19 said: one thing with loading saves is how I got them to load when experiencing ctds on load was to delete corresponding skse file in save game directory then the game loaded the save you can try this it worked for most people with same problem, but my ctds didn't go away after resaving and playing. Yeah, that mostly solves the issue too, but I'd like to avoid doing that, as that resets many of the saved state for many mods and plugins... For my particular case, the suggestion made by @Shmojo in one of the posts before helped me get out of my situation (Thank you @Shmojo!) I had to shuffle the mods into positions that would allow me to load the save and then I used the Clear Schlongified Armors from the MCM and that solved the CTD on load for me. I was able to re-add all the other mods I needed and didn't crashed a single time. On 4/1/2020 at 3:43 AM, agiz19 said: ok "reshuffle" of mods in the same area is ok I guess since they are only added to existing load order and have to be there by the looks of it , but its better to see what authors of those mods say where it should be loaded. You said when manually moving particular mod to the correct location the ctd stops then order is the problem for most stuff, I would go trough the list and remove mods you really don't need or notice ingame or the ones that causes to many conflicts, also a lot of Script Heavy mods at once will make the game less stable. Yeah, the reshuffle is an issue when it happens to affect mods that are ESL flagged... it seems. The crashing is caused (and now I'm pretty sure of this) by ESL mods changing load order, not necessarily those I added, but any ESL mod from my load order that would have to change load order due to my new added mods (i.e. due to the reshuffling I mentioned or due to LOOT moving mods around to account for newly added ones.) I'm pretty sure that the serialization/deserialization code inside the SchlongsOfSkyrim.dll has something that breaks when ESL mods change load order and items from those mods are added into one of the lists either as Revealing or Concealing. Of course, without the code, I cannot prove it... but the crash dumps and the SchlongsOfSkyrim.log messages signal that something breaks after scanning for armors with the SOS_<x> keywords. On 4/1/2020 at 3:43 AM, agiz19 said: did you use save cleaner when deinstalling mods, some mods removed during playtrough can mess things up even after the save is cleaned. Oh, no... I never remove mods from my active save games and then keep playing them! I always roll back to a previous save that don't have thos mods added yet, when I do that! When I meant that I uninstalled the mods I had added before, I meant that one the *current save* that I was loading (and that was causing the crashing) those mods weren't yet active, so I could uninstall them and the save was still pristine and no harm was done (except the load order that was changed by LOOT, that can be undone manually, ofc.) Also, as I said in my other post (I think) I'm still in my testing stages and I haven't actually started to play a real character, I'm just testing and checking if all mods loaded work properly... so if I find that one of my mods adds something I don't like, or it doesn't work like I'd prefer, then I uninstall them and just delete the saves and start a new character from scratch! I did that at least 5 times already... though, next time I do it it'll probably be the final time... I think I already settled in a mod list and I'll keep it like this and avoid messing around with mods again, except for version updates when needed! Thank you all for the replies! Best regards and keep safe! 1 Link to comment
DazingAI Posted April 3, 2020 Share Posted April 3, 2020 I'm having an issue with underwear clipping through enchanted armours. I went through the Oldrim thread and found that it was fixed in Version 2.05.03 but this version is at 1.1.4. I would appreciate any help. Link to comment
agiz19 Posted April 3, 2020 Share Posted April 3, 2020 @leeux great and enjoy the game and i hope you face as little problems as possible . as the cameras go both of them use 3rd person to show first person so patches are not needed and they both have .ini to set stuff to your liking but its already working great out of the box. 1 Link to comment
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