_._ Posted April 3, 2021 Posted April 3, 2021 11 minutes ago, Bluegunk said: Like a few others above, the mod is giving me an instant CTD when a follower demands sex from the player. There is no warning: just an on-screen note saying: "Use a nearby bed?" After which - crash. Here's the top of the .Net Framework Log: Reveal hidden contents Unhandled native exception occurred at 0x7FFEF9051D0D (SexLabRandomSex.dll+1D0D) on thread 10444! FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 03 Apr 2021 17:28:42.528 Possible relevant objects (0) { } Probable callstack { [0] 0x7FFEF9051D0D (SexLabRandomSex.dll+1D0D) [1] 0x7FF7D347710E (SkyrimSE.exe+123710E) unk_12370E0+2E [2] 0x7FF7D3476E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D [3] 0x7FF7D34849FA (SkyrimSE.exe+12449FA) unk_12449D0+2A [4] 0x7FFEF905420A (SexLabRandomSex.dll+420A) [5] 0x7FF7D34BE984 (SkyrimSE.exe+127E984) BSScript__Internal__CodeTasklet::unk_127E630+354 [6] 0x7FFEF9054422 (SexLabRandomSex.dll+4422) [7] 0x7FF7D3476DDA (SkyrimSE.exe+1236DDA) unk_1236D10+CA [8] 0x7FF7D34909E9 (SkyrimSE.exe+12509E9) BSScript::NF_util::NativeFunctionBase::Call_12507F0+1F9 [9] 0x7FF7D3489BF6 (SkyrimSE.exe+1249BF6) BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6 [10] 0x7FF7D34A2A9D (SkyrimSE.exe+1262A9D) BSScript__Internal__VirtualMachine::unk_1262760+33D [11] 0x7FF7D347710E (SkyrimSE.exe+123710E) unk_12370E0+2E [12] 0x7FF7D2E69EB8 (SkyrimSE.exe+C29EB8) BSFixedString::Release_C29E80+38 [13] 0x7FF7D347710E (SkyrimSE.exe+123710E) unk_12370E0+2E [14] 0x7FF7D347710E (SkyrimSE.exe+123710E) unk_12370E0+2E [15] 0x7FF7D3476DDA (SkyrimSE.exe+1236DDA) unk_1236D10+CA [16] 0x7FFF2A413911 (tbbmalloc.dll+13911) [17] 0x7FF7D3476E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D [18] 0x7FF7D3489BF6 (SkyrimSE.exe+1249BF6) BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6 [19] 0x7FF7D3489BF6 (SkyrimSE.exe+1249BF6) BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6 [20] 0x7FF7D347710E (SkyrimSE.exe+123710E) unk_12370E0+2E [21] 0x7FF7D34B425B (SkyrimSE.exe+127425B) BSScript__Internal__VirtualMachine::unk_12741D0+8B [22] 0x7FF7D3476DDA (SkyrimSE.exe+1236DDA) unk_1236D10+CA [23] 0x7FF7D34A2A9D (SkyrimSE.exe+1262A9D) BSScript__Internal__VirtualMachine::unk_1262760+33D [24] 0x7FFF2A417A16 (tbbmalloc.dll+17A16) [25] 0x7FF7D34AA588 (SkyrimSE.exe+126A588) BSTStaticFreeList_gs_T1_T2_ge_::unk_126A4F0+98 [26] 0x7FF7D2E45067 (SkyrimSE.exe+C05067) unk_C05010+57 [27] 0x7FF7D34B3175 (SkyrimSE.exe+1273175) BSTCommonLLMessageQueue_gs_T1_ge_::unk_1273120+55 [28] 0x7FF7D2E69EB8 (SkyrimSE.exe+C29EB8) BSFixedString::Release_C29E80+38 [29] 0x7FF7D2B6042F (SkyrimSE.exe+92042F) unk_920360+CF [30] 0x7FF7D2E68E7C (SkyrimSE.exe+C28E7C) unk_C28E20+5C [31] 0x7FF7D34B415D (SkyrimSE.exe+127415D) unk_1274130+2D [32] 0x7FFF2A419251 (tbbmalloc.dll+19251) [33] 0x7FF7D34B8D0D (SkyrimSE.exe+1278D0D) BSScript::Internal::CodeTasklet::GetFunctionCallInfo_12787A0+56D [34] 0x7FF7D34A12F8 (SkyrimSE.exe+12612F8) BSScript__Internal__VirtualMachine::unk_1261130+1C8 [35] 0x7FFF2A4157C3 (tbbmalloc.dll+157C3) [36] 0x7FF7D2E69EB8 (SkyrimSE.exe+C29EB8) BSFixedString::Release_C29E80+38 [37] 0x7FF7D34AA588 (SkyrimSE.exe+126A588) BSTStaticFreeList_gs_T1_T2_ge_::unk_126A4F0+98 [38] 0x7FFF2A41372E (tbbmalloc.dll+1372E) [39] 0x7FF7D3489D2B (SkyrimSE.exe+1249D2B) unk_1249C90+9B [40] 0x7FF7D3476E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D [41] 0x7FF7D3482ACD (SkyrimSE.exe+1242ACD) unk_1242870+25D [42] 0x7FF7D3476E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D [43] 0x7FF7D3482C9F (SkyrimSE.exe+1242C9F) unk_1242B00+19F [44] 0x7FF7D3484907 (SkyrimSE.exe+1244907) unk_12447E0+127 [45] 0x7FF7D34A2426 (SkyrimSE.exe+1262426) [46] 0x7FFEEF198F77 (usvfs_x64.dll+C8F77) [47] 0x7FFEEF1D5E78 (usvfs_x64.dll+105E78) [48] 0x7FFEEF11914B (usvfs_x64.dll+4914B) [49] 0x7FFEEF0F12E4 (usvfs_x64.dll+212E4) [50] 0x7FFEEF119D17 (usvfs_x64.dll+49D17) [51] 0x7FFF573F5BA1 (ntdll.dll+25BA1) [52] 0x7FF7D2DFF348 (SkyrimSE.exe+BBF348) unk_BBF190+1B8 [53] 0x7FF7D2DFA2B3 (SkyrimSE.exe+BBA2B3) unk_BB99F0+8C3 [54] 0x7FF7D30776CB (SkyrimSE.exe+E376CB) bhkThreadMemorySource::blockFreeBatch_E375C0+10B [55] 0x7FF7D2DFB7DF (SkyrimSE.exe+BBB7DF) unk_BBB730+AF [56] 0x7FF7D2CCE2EE (SkyrimSE.exe+A8E2EE) ahkpWorld::unk_A8E240+AE [57] 0x7FF7D2CDF0C1 (SkyrimSE.exe+A9F0C1) hkpSimpleConstraintContactMgr::unk_A9EDC0+301 [58] 0x7FF7D2DFE9D1 (SkyrimSE.exe+BBE9D1) unk_BBE7F0+1E1 } [spoiler\] disable show notifications and elder people and all male animations - one of those fixed it for me 1
Bluegunk Posted April 5, 2021 Posted April 5, 2021 On 4/3/2021 at 5:45 PM, _._ said: disable show notifications and elder people and all male animations - one of those fixed it for me I'll try that, thanks!
Arizona_Steve Posted April 5, 2021 Author Posted April 5, 2021 Will take a look at it when I get a chance.
AtomicPlayboy Posted July 18, 2021 Posted July 18, 2021 Is this compatible with Eager NPCs, in the sense that it won't prevent Eager NPCs from working when the player's trying to ask for sex?
Arizona_Steve Posted August 26, 2021 Author Posted August 26, 2021 On 7/18/2021 at 12:09 PM, AtomicPlayboy said: Is this compatible with Eager NPCs, in the sense that it won't prevent Eager NPCs from working when the player's trying to ask for sex? Yes it is, in fact I use both mods in my own game. Still in the process of testing/rewriting my latest version, just haven't had much time to work on it.
jason2002900 Posted September 2, 2021 Posted September 2, 2021 On 6/29/2020 at 3:22 AM, hasj said: Just incase some of you guys have ctd's just before or after stripping. Unckecking all the options on the left site. first page of Random Sex mcm (leave the activate mod ticked) did help me. i could even tick everthing again once some animations triggered by random sex did start. This actually works! Thanks
Agnot Posted September 7, 2021 Posted September 7, 2021 question: could anyone tell me if RS should overwrite mfgconsole or the opposite? Thanks!
FatherHowieeee Posted September 13, 2021 Posted September 13, 2021 hey can anyone help me out with skyrim se i have everything working that sounds and everything but the only thing that will never work is the animations how can i fix this "using slal animations and put oa bunch of others last time that went for se skyrim but animations still wouldn't work"
Arizona_Steve Posted October 23, 2021 Author Posted October 23, 2021 I think I figured out the cause of the CTDs for the message notifications. Will make sure that the change is applied when I fix everything up for Skyrim Anniversary Edition. 1
InnocentNickF Posted November 8, 2021 Posted November 8, 2021 glad to hear your caring this project to anniversary, just a note the DL link on the bottom of the main page doesn't work might be a site problem.
liars_paradox Posted November 18, 2021 Posted November 18, 2021 It seems to have stopped working with the newest Anniversary Edition update, even with SKSE AE edition version 2.1.2
Arizona_Steve Posted November 18, 2021 Author Posted November 18, 2021 47 minutes ago, liars_paradox said: It seems to have stopped working with the newest Anniversary Edition update, even with SKSE AE edition version 2.1.2 That's because I still need to recompile the dll against the new SKSE (and fix the message crashing issue while I'm at it). Unless I've missed something I'm waiting for SexLab to be updated for AE so I can test my code against it. 1
liars_paradox Posted November 19, 2021 Posted November 19, 2021 On 11/17/2021 at 9:00 PM, Arizona_Steve said: That's because I still need to recompile the dll against the new SKSE (and fix the message crashing issue while I'm at it). Unless I've missed something I'm waiting for SexLab to be updated for AE so I can test my code against it. Gotcha. I made a big fuss about not being able to play the game in the SexLab 1.69. thread. I felt triggered by the bad advice that people were giving. But, lots of spam and complaining. I followed the advice regarding Steam DB and what was mentioned in the Nexus tutorial. But, all I have right now is a broken game!
liars_paradox Posted November 19, 2021 Posted November 19, 2021 @Arizona_Steve, what language are these mods written in?
Arizona_Steve Posted November 22, 2021 Author Posted November 22, 2021 On 11/19/2021 at 9:14 AM, liars_paradox said: @Arizona_Steve, what language are these mods written in? Papyrus front end, but the heavy lifting is done using C++.
Arizona_Steve Posted November 22, 2021 Author Posted November 22, 2021 Also... bump for Anniversary Edition recompile. This should also fix the CTD issue with the "X is having sex with Y" messages.
pinkfluf Posted November 22, 2021 Posted November 22, 2021 thanks for the update, would be nice if... Quest had check for manakin race i.e "Subject.GetIsRace(ManakinRace) <> 1" - my pc char has got screwed by dummies a couple of times Check for IsweaponDrawn - I was in a dungeon and I could see draugrs but i was not in combat yet but weapon was drawn. Luckily my other followers took care of zombies. Hostile location check i.e Dungeon, caves, hagraven, falmer caves etc. with toggable mcm for each location. just some suggestions hope you don't mind.
Arizona_Steve Posted November 22, 2021 Author Posted November 22, 2021 (edited) Manakin check is in there. I know I ran into issues with my followers dry humping mannequins early on in the process. That check has been in there a long time - are you using custom mannequins by any chance? Edit: Just looked and I use Subject.getIsId(PlayerHouseMannequin) as a condition. Other stuff I'll take a look at when I get the chance. Edited November 22, 2021 by Arizona_Steve
Arizona_Steve Posted November 23, 2021 Author Posted November 23, 2021 And there's another update for AE (1.6.323 - SKSE 2.1.3). I will try to get an update out today. Good thing I'm off work this week...
Arizona_Steve Posted November 23, 2021 Author Posted November 23, 2021 Bump for 20211123 version update. I have updated both the SE and AE versions to the latest code and recompiled against SKSE 2.0.20 and 2.1.3 respectively: Fixes the CTD for the "X is having sex with Y" notifications. Per pinkfluf's suggestion, added isWeaponDrawn() to the player eligibility check. Also per pinkfluf's suggestion, switched the mannequin check to use isInRace(MannequinRace) to hopefully handle custom mannequins.
pinkfluf Posted November 23, 2021 Posted November 23, 2021 15 minutes ago, Arizona_Steve said: Bump for 20211123 version update. I have updated both the SE and AE versions to the latest code and recompiled against SKSE 2.0.20 and 2.1.3 respectively: Your sir are just awesome, hmm just wondering does this handle futa chars as well? (I can't recall if it did my memory is like a goldfish ). thanks
Arizona_Steve Posted November 23, 2021 Author Posted November 23, 2021 27 minutes ago, pinkfluf said: hmm just wondering does this handle futa chars as well? Not something I use, so I couldn't tell you off the top of my head.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now