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11 minutes ago, Bluegunk said:

Like a few others above, the mod is giving me an instant CTD when a follower demands sex from the player. There is no warning: just an on-screen note saying: "Use a nearby bed?"

After which - crash.

 

Here's the top of the .Net Framework Log:

 

  Reveal hidden contents

Unhandled native exception occurred at 0x7FFEF9051D0D (SexLabRandomSex.dll+1D0D) on thread 10444!

FrameworkName: NetScriptFramework
FrameworkVersion: 10
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 14
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 03 Apr 2021 17:28:42.528

Possible relevant objects (0)
{
}

Probable callstack
{
  [0]   0x7FFEF9051D0D     (SexLabRandomSex.dll+1D0D)     
  [1]   0x7FF7D347710E     (SkyrimSE.exe+123710E)         unk_12370E0+2E
  [2]   0x7FF7D3476E9D     (SkyrimSE.exe+1236E9D)         unk_1236E50+4D
  [3]   0x7FF7D34849FA     (SkyrimSE.exe+12449FA)         unk_12449D0+2A
  [4]   0x7FFEF905420A     (SexLabRandomSex.dll+420A)     
  [5]   0x7FF7D34BE984     (SkyrimSE.exe+127E984)         BSScript__Internal__CodeTasklet::unk_127E630+354
  [6]   0x7FFEF9054422     (SexLabRandomSex.dll+4422)     
  [7]   0x7FF7D3476DDA     (SkyrimSE.exe+1236DDA)         unk_1236D10+CA
  [8]   0x7FF7D34909E9     (SkyrimSE.exe+12509E9)         BSScript::NF_util::NativeFunctionBase::Call_12507F0+1F9
  [9]   0x7FF7D3489BF6     (SkyrimSE.exe+1249BF6)         BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6
  [10]  0x7FF7D34A2A9D     (SkyrimSE.exe+1262A9D)         BSScript__Internal__VirtualMachine::unk_1262760+33D
  [11]  0x7FF7D347710E     (SkyrimSE.exe+123710E)         unk_12370E0+2E
  [12]  0x7FF7D2E69EB8     (SkyrimSE.exe+C29EB8)          BSFixedString::Release_C29E80+38
  [13]  0x7FF7D347710E     (SkyrimSE.exe+123710E)         unk_12370E0+2E
  [14]  0x7FF7D347710E     (SkyrimSE.exe+123710E)         unk_12370E0+2E
  [15]  0x7FF7D3476DDA     (SkyrimSE.exe+1236DDA)         unk_1236D10+CA
  [16]  0x7FFF2A413911     (tbbmalloc.dll+13911)          
  [17]  0x7FF7D3476E9D     (SkyrimSE.exe+1236E9D)         unk_1236E50+4D
  [18]  0x7FF7D3489BF6     (SkyrimSE.exe+1249BF6)         BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6
  [19]  0x7FF7D3489BF6     (SkyrimSE.exe+1249BF6)         BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6
  [20]  0x7FF7D347710E     (SkyrimSE.exe+123710E)         unk_12370E0+2E
  [21]  0x7FF7D34B425B     (SkyrimSE.exe+127425B)         BSScript__Internal__VirtualMachine::unk_12741D0+8B
  [22]  0x7FF7D3476DDA     (SkyrimSE.exe+1236DDA)         unk_1236D10+CA
  [23]  0x7FF7D34A2A9D     (SkyrimSE.exe+1262A9D)         BSScript__Internal__VirtualMachine::unk_1262760+33D
  [24]  0x7FFF2A417A16     (tbbmalloc.dll+17A16)          
  [25]  0x7FF7D34AA588     (SkyrimSE.exe+126A588)         BSTStaticFreeList_gs_T1_T2_ge_::unk_126A4F0+98
  [26]  0x7FF7D2E45067     (SkyrimSE.exe+C05067)          unk_C05010+57
  [27]  0x7FF7D34B3175     (SkyrimSE.exe+1273175)         BSTCommonLLMessageQueue_gs_T1_ge_::unk_1273120+55
  [28]  0x7FF7D2E69EB8     (SkyrimSE.exe+C29EB8)          BSFixedString::Release_C29E80+38
  [29]  0x7FF7D2B6042F     (SkyrimSE.exe+92042F)          unk_920360+CF
  [30]  0x7FF7D2E68E7C     (SkyrimSE.exe+C28E7C)          unk_C28E20+5C
  [31]  0x7FF7D34B415D     (SkyrimSE.exe+127415D)         unk_1274130+2D
  [32]  0x7FFF2A419251     (tbbmalloc.dll+19251)          
  [33]  0x7FF7D34B8D0D     (SkyrimSE.exe+1278D0D)         BSScript::Internal::CodeTasklet::GetFunctionCallInfo_12787A0+56D
  [34]  0x7FF7D34A12F8     (SkyrimSE.exe+12612F8)         BSScript__Internal__VirtualMachine::unk_1261130+1C8
  [35]  0x7FFF2A4157C3     (tbbmalloc.dll+157C3)          
  [36]  0x7FF7D2E69EB8     (SkyrimSE.exe+C29EB8)          BSFixedString::Release_C29E80+38
  [37]  0x7FF7D34AA588     (SkyrimSE.exe+126A588)         BSTStaticFreeList_gs_T1_T2_ge_::unk_126A4F0+98
  [38]  0x7FFF2A41372E     (tbbmalloc.dll+1372E)          
  [39]  0x7FF7D3489D2B     (SkyrimSE.exe+1249D2B)         unk_1249C90+9B
  [40]  0x7FF7D3476E9D     (SkyrimSE.exe+1236E9D)         unk_1236E50+4D
  [41]  0x7FF7D3482ACD     (SkyrimSE.exe+1242ACD)         unk_1242870+25D
  [42]  0x7FF7D3476E9D     (SkyrimSE.exe+1236E9D)         unk_1236E50+4D
  [43]  0x7FF7D3482C9F     (SkyrimSE.exe+1242C9F)         unk_1242B00+19F
  [44]  0x7FF7D3484907     (SkyrimSE.exe+1244907)         unk_12447E0+127
  [45]  0x7FF7D34A2426     (SkyrimSE.exe+1262426)         
  [46]  0x7FFEEF198F77     (usvfs_x64.dll+C8F77)          
  [47]  0x7FFEEF1D5E78     (usvfs_x64.dll+105E78)         
  [48]  0x7FFEEF11914B     (usvfs_x64.dll+4914B)          
  [49]  0x7FFEEF0F12E4     (usvfs_x64.dll+212E4)          
  [50]  0x7FFEEF119D17     (usvfs_x64.dll+49D17)          
  [51]  0x7FFF573F5BA1     (ntdll.dll+25BA1)              
  [52]  0x7FF7D2DFF348     (SkyrimSE.exe+BBF348)          unk_BBF190+1B8
  [53]  0x7FF7D2DFA2B3     (SkyrimSE.exe+BBA2B3)          unk_BB99F0+8C3
  [54]  0x7FF7D30776CB     (SkyrimSE.exe+E376CB)          bhkThreadMemorySource::blockFreeBatch_E375C0+10B
  [55]  0x7FF7D2DFB7DF     (SkyrimSE.exe+BBB7DF)          unk_BBB730+AF
  [56]  0x7FF7D2CCE2EE     (SkyrimSE.exe+A8E2EE)          ahkpWorld::unk_A8E240+AE
  [57]  0x7FF7D2CDF0C1     (SkyrimSE.exe+A9F0C1)          hkpSimpleConstraintContactMgr::unk_A9EDC0+301
  [58]  0x7FF7D2DFE9D1     (SkyrimSE.exe+BBE9D1)          unk_BBE7F0+1E1
}
[spoiler\]

 

 

 

 

disable show notifications and elder people and all male animations  - one of those fixed it for me

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  • 3 months later...
  • 1 month later...
On 7/18/2021 at 12:09 PM, AtomicPlayboy said:

Is this compatible with Eager NPCs, in the sense that it won't prevent Eager NPCs from working when the player's trying to ask for sex?

 

Yes it is, in fact I use both mods in my own game.

 

Still in the process of testing/rewriting my latest version, just haven't had much time to work on it.

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On 6/29/2020 at 3:22 AM, hasj said:

Just incase some of you guys have ctd's just before or after stripping. 

 

Unckecking all the options on the left site. first page of Random Sex mcm (leave the activate mod ticked) 

did help me. 

i could even tick everthing again once some animations triggered by random sex did start. 

 

This actually works!

Thanks

Link to comment
  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...
47 minutes ago, liars_paradox said:

It seems to have stopped working with the newest Anniversary Edition update, even with SKSE AE edition version 2.1.2

 

That's because I still need to recompile the dll against the new SKSE (and fix the message crashing issue while I'm at it). Unless I've missed something I'm waiting for SexLab to be updated for AE so I can test my code against it.

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On 11/17/2021 at 9:00 PM, Arizona_Steve said:

 

That's because I still need to recompile the dll against the new SKSE (and fix the message crashing issue while I'm at it). Unless I've missed something I'm waiting for SexLab to be updated for AE so I can test my code against it.

Gotcha. I made a big fuss about not being able to play the game in the SexLab 1.69. thread. I felt triggered by the bad advice that people were giving. But, lots of spam and complaining. I followed the advice regarding Steam DB and what was mentioned in the Nexus tutorial. But, all I have right now is a broken game!

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thanks for the update, would be nice if...

 

Quest had check for manakin race i.e  "Subject.GetIsRace(ManakinRace) <> 1" - my pc char has got screwed by dummies a couple of times :(

Check for IsweaponDrawn - I was in a dungeon and I could see draugrs but i was not in combat yet but weapon was drawn. Luckily my other followers took care of zombies.

Hostile location check i.e Dungeon, caves, hagraven, falmer caves etc. with toggable mcm for each location.

 

just some suggestions hope you don't mind.

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Manakin check is in there. I know I ran into issues with my followers dry humping mannequins early on in the process. That check has been in there a long time - are you using custom mannequins by any chance?

 

Edit: Just looked and I use Subject.getIsId(PlayerHouseMannequin) as a condition.

 

Other stuff I'll take a look at when I get the chance.

 

Edited by Arizona_Steve
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Bump for 20211123 version update. I have updated both the SE and AE versions to the latest code and recompiled against SKSE 2.0.20 and 2.1.3 respectively:

 

  • Fixes the CTD for the "X is having sex with Y" notifications.
  • Per pinkfluf's suggestion, added isWeaponDrawn() to the player eligibility check.
  • Also per pinkfluf's suggestion, switched the mannequin check to use isInRace(MannequinRace) to hopefully handle custom mannequins.
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15 minutes ago, Arizona_Steve said:

Bump for 20211123 version update. I have updated both the SE and AE versions to the latest code and recompiled against SKSE 2.0.20 and 2.1.3 respectively:

Your sir are just awesome, hmm just wondering does this handle futa chars as well? (I can't recall if it did my memory is like a goldfish :( ). thanks

 

 

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